XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH


  • What’s this?


  • Ok, so just completely redo US? What about the Europe side of the equation? Tobruk? Is Cow cool with a carte blanche and we pretend Japan never took Wake and everything after Japan was just a weird dream?

  • Customizer

    @seththenewb:

    Ok, so just completely redo US? What about the Europe side of the equation? Tobruk? Is Cow cool with a carte blanche and we pretend Japan never took Wake and everything after Japan was just a weird dream?

    I assume your moves in Europe would stay the same, correct?  Or only minor changes?

    Just use edit mode to redo battles in Europe, if the battles would be the same.  I wouldn’t want you to lose a bomber instead of doing your 6 damage.  Or not take Western Germany.

    For the Pacific side, if the battle in the sz by australia is the same, just redo it with edit mode.  Other than that you have carte blanche to redo your turn.

    I would rather win against you fair and square, then either you lose because you forgot a fighter, or i lose because i forgot you had a fighter to forget.

  • Customizer

    to redo the strategic bombing raid against italy, just create a bunch of bombers, then bomb italy, then delete the bombers, then give italy enough PUs to be the difference between the original damage and the new total of damage

    (ie: create 10 bombers, bomb italy.  you do 8 (the max) damage to italy.  Because you really did 6 damage the first time, give Italy 2 PUs so he can repair it to 6)

  • TripleA

    wow japan sucked out on midway. I was going to get a good laugh when veqryn got sunk, but now I got a good laugh at seth instead.

  • TripleA

    wait so what happened? he rolled 1 hit only on the first round of attack with the sub? the rest of his stuff missed? Even if he had the fighter in the mix, it would be a maybe hit only… would seth continue? It would be 5 units vs 6 right? we could roll that out here.

    I really confused as to what happened here.

  • TripleA

    luck is part of the game. Plus it is really weird to edit combat outside of bugs and rule debates. We can add on a fighter roll, that would be okay with me, like obviously important battle you want to maximize your odds on and the fighter wasn’t going to do anything else anyway so ok that makes sense. What if the battle turned out good without the fighter, would you want to reroll the dice to add the fighter? Of course not!  So it has to be taken as it is, just add the extra die roll.

  • TripleA

    I also dont mind forgetting a battle and rolling it out on the forum if it is just a destroyer or w/e

  • Customizer

    what happened:

    (this all happens in the space of 10 minutes, from me doing my whole turn to the whole usa turn, as were both online at same time)

    1. I finish the Japanese turn, post it.  I did not realize those 2 fighters in Western USA could make it to the battle in sz25.  I keep forgetting about air bases.  If I had saw that, I would never have made the sz25 move.

    2. I realized my mistake right after I did my turn, and I sent you that PM crying and hoping that Seth would not realize he had good odds on the battle (70-80% odds)

    3. Seth is not dumb, he saw it right away.  He is probably too excited to crush me, and also sleepy.  He does the attack, but forgets to bring the lone fighter in Hawaii.

    4. Seth starts the battle, and his submarines roll getting 1 hit.  He then asks me for OOL.  I see the savegame, and give a small shout of joy, which attracts mild embarrassment because I am at work.

    5. I tell Seth to damage my carrier.

    6. Seth is about to roll again when he sees that he forgot the fighter.  He asks if he can bring the fighter to the battle.  Before I respond, I decides to roll the battle in the forum.  The in-forum dice give him 3 more hits (so 4 total) and give me 2 hits (total).

    7. I tell Seth that I would rather, because we each made a mistake, that we rewind the clock and either continue the battle without his fighter, or we rewind even further and not move my fleet to sz25 (instead move it to sz6).  I would have greatly preferred he let me rewind the fleet to sz6 then continue.

    8. Seth continues the battle in triplea without the fighter.  He gets 2? more hits, while I get 5? hits (not sure if correct), and he is forced to retreat with huge losses.  I now feel like a complete asshole.

    9. I propose that we rewind and never do the battle, let my units go to sz6.  Seth does not get the message til he is done his UK turn.

    10. I would still like to rewind even though I saw his UK turn.  With the savegame as it stands right now, allies are finished.  I would rather go from the savegame I posted at the top, and have USA redo his turn in a situation where my fleet is at sz6 instead of sz25.  Other than that, the europe side (the battles in europe) can stay the same (use edit mode to fix), as I talked about above.

    I think this is the ‘most fun’ way to continue.

    I can’t let Seth beat himself up over missing a fighter.
    And I can’t continue beating myself up over being an asshole about it and not letting him bring it to the battle.

    that is the story

  • TripleA

    This is why I hate editing combat, stuff just gets weird.

  • Liaison TripleA '11 '10

    LOL what a mess…

    In all honestly.  If you`re going to -rewind-  I would just rewind everything to a certain point, and start again from there.

    If that means redoing all of USAs, Chinas, and UKs turns, then so be it.  Thats my advice for you guys.

  • TripleA

    Ugh, it is not my fault I got a break on the europe half with dug in defenders. I vote no rewind.

    I see Seth’s in forum dice rolls, but not yours veqryn (aside from the sub 2 fighter vs dd for some reason).

    Whatever seth rolled first be it in forum or by triple a is what he should take. If he rolled triple a first then he adds the fighter roll in forum. If his forum rolls were first then he should take that.

    I don’t know what timezone the marty servers / hotmail is in and as well as this forum and I don’t care because I am not japan or usa.

    If you guys want to pretend this whole thing never happened instead, the naval is in japan waters and the 2 infantry is still in aleutan islands.

    I don’t care, I finally get a break in europe and you are not taking that away from moo!

  • Liaison TripleA '11 '10

    You either take everything back. Or you move forward as is.

    Doing some of this, but not some of that is just… cow pie messy!

    Good luck sorting it out. :)

  • TripleA

    Ok veqryn, I unwaveringly vote we take it as is. Taking aleutan islands is fine.

  • TripleA

    So far the only editing I had was taking Iraq with italy, before my turn was over during placement, I did say seth could undo it and it was up to him really.

    I also had to edit one of germany’s purchases and my non combat because seth forgot to unload his stuff and I already took italy and germany’s turn before he told me, which kind of screwed me up, but I managed, I just had to do my non combat different and change my purchase.

    I had to edit g2 for the same reason uk had to edit, we crashed or it failed to post and we closed it without realizing or something like that, but the edit was the results of the battle.

    I don’t remember if there were other edits on the europe half or not, because if there were it was probably before I took my turn so I didn’t care.

    Anyway, I don’t know what things are like in the pacific right now. I don’t know which results to take for the midway battle, because I don’t know if he rolled by triple A first or by forum first.

    So what I am going to do is roll a 3 and if it hits, japan loses a destroyer and we proceed.

  • TripleA

    I suspect the forum rolls came first, but it was not fully rolled out. Then the triple A rolls came.

    If we take the forum rolls he retreated after 1 round of combat, simple as that. If we take the triple a rolls, here then here is a 3 roll

    :roll 1@3:

  • TripleA

    :roll: 1@3

  • TripleA

    :1@3:

  • TripleA

    Someone roll a 3 I don’t care, I am taking my turn.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 mech_infantry moved from Southern Italy to Western Germany
                1 artillery and 1 infantry moved from Southern France to France
                1 infantry moved from Holland Belgium to Western Germany
                1 artillery and 1 infantry moved from Northern Italy to Western Germany
                1 mech_infantry moved from Northern Italy to Western Germany
                1 artillery moved from Ukraine to Rostov
                      Italians take Rostov from Russians
                1 infantry moved from Bryansk to Tambov
                      Italians take Tambov from Russians
                1 armour and 2 mech_infantrys moved from Bryansk to Smolensk
                1 armour moved from Bryansk to Smolensk

    Combat - Italians
                Battle in Western Germany
                    Italians attack with 1 artillery, 2 infantry and 2 mech_infantrys
                    Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                        Italians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Western Germany, round 1 :  1/5 hits
                        Americans roll dice for 1 artillery in Western Germany, round 1 :  0/1 hits
                        1 artillery owned by the Americans lost in Western Germany
                    Italians win, taking Western Germany from Americans with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                    Italians win with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Smolensk
                    Italians attack with 2 armour and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Italians roll dice for 2 armour and 2 mech_infantrys in Smolensk, round 1 :  2/4 hits
                        Russians roll dice for 2 infantry in Smolensk, round 1 :  1/2 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Smolensk
                    Italians win, taking Smolensk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 mech_infantry
                    Italians win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 mech_infantry
                Recording Battle Statistics
                Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Italians
                1 mech_infantry moved from Northern Italy to Romania
                1 aaGun moved from Northern Italy to Western Germany
                1 aaGun, 1 artillery and 3 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Ukraine

    Turn Complete - Italians
                Italians collect 14 PUs (12 lost to blockades); end with 15 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 artillery and 1 infantry
        Western Germany : 1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys
        Romania : 1 mech_infantry
        Tobruk : 1 armour, 1 artillery and 1 mech_infantry
        Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 4 infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
        Belarus : 1 flag,    Bryansk : 1 flag,    Rostov : 1 flag, 1 artillery
        Eastern Poland : 1 flag,    Bessarabia : 1 flag,    Tambov : 1 flag, 1 infantry
        Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Western Ukraine : 1 flag,    Smolensk : 1 flag, 2 armour and 1 mech_infantry
        Bulgaria : 1 flag,    Greece : 1 flag,
    Production/PUs Summary :

    Germans : 46 / 59
        Russians : 22 / 32
        Japanese : 70 / 87
        Americans : 59 / 84
        Chinese : 2 / 2
        British : 21 / 0
        UK_Pacific : 2 / 0
        Italians : 26 / 15
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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