XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH

  • Customizer

    @seththenewb:

    Need OOL for sz25. 1ss hit, rest of attacker dice to come.

    damage the carrier


  • wait one, I’m missing a fighter  :-o


  • Can’t figure out how to replicate a damaged carrier in the map.

    sz25 (2ss, 3dd, 3ftr, 2bmb vs trn, ss, 5dd, cv(d), 2ftr)
    ADiceRolls: 3@2 3@3 2@4; Total Hits: 33@2: (5, 6, 1)3@3: (6, 5, 3)2@4: (1, 5)
    DDiceRolls: 1@1 6@2 2@4; Total Hits: 21@1: (3)6@2: (3, 6, 4, 2, 6, 5)2@4: (3, 5)

  • Customizer

    @seththenewb:

    wait one, I’m missing a fighter  :-o

    should we proceed as is?

    I wouldn’t mind redoing a part of my turn, if we are doing edits like this….

    (namely, i would not move my fleet to that sea zone)

  • Customizer

    i request the battle continue in triplea as planned

    otherwise, i request that i am allowed to change my turn to be slightly different


  • Can I at least take the Aleutians since that’s a no brainer and I seem to be missing my brain tonight?

  • Customizer

    @seththenewb:

    Can I at least take the Aleutians since that’s a no brainer and I seem to be missing my brain tonight?

    that makes 2 brains missing

    sure


  • Customizer

    for the record, if you were to allow me to make the changes, i would (during japan turn) attack sz 25 with only 1 sub and 2 fighters
    then move the rest of my fleet from sz8 to sz6

  • Customizer

    @seththenewb:

    ool

    sub then destroyer


  • FFFF YOU BRAIN!

  • Customizer

    @Veqryn:

    for the record, if you were to allow me to make the changes, i would (during japan turn) attack sz 25 with only 1 sub and 2 fighters (using forum dice)
    then move the rest of my fleet from sz8 to sz6

    lets do this, then you can redo the USA turn
    (and take alluetian islands, etc)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                2 fighters moved from Normandy Bordeaux to Western Germany
                2 mech_infantrys moved from Morocco to 91 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 104 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Western Germany
                2 infantry, 2 mech_infantrys and 2 transports moved from 104 Sea Zone to 112 Sea Zone
                2 fighters moved from Normandy Bordeaux to Western Germany
                2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
                      Americans take Norway from Germans
                1 artillery and 1 infantry moved from Normandy Bordeaux to 105 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
                1 infantry moved from Normandy Bordeaux to 105 Sea Zone
                1 infantry and 1 transport moved from 105 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                      Americans take Denmark from Germans
                2 armour, 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 105 Sea Zone
                2 armour, 1 infantry, 1 mech_infantry and 3 transports moved from 105 Sea Zone to 112 Sea Zone
                2 armour and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 bomber moved from Normandy Bordeaux to Northern Italy
                2 fighters moved from Western United States to 25 Sea Zone
                3 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
                2 bombers moved from Queensland to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone

    Combat - Americans
                Strategic bombing raid in Northern Italy
                Bombing raid in Northern Italy causes: 6 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 6 damage total.
                Battle in Western Germany
                    Americans attack with 1 artillery, 4 fighters and 3 infantry
                    Germans defend with 1 airfield, 1 factory_major, 1 harbour and 3 infantry; Italians defend with 1 aaGun
                    Americans converts factory_major into different units
                    Americans win, taking Western Germany from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is -5
                    Casualties for Germans: 3 infantry
                    Casualties for Italians: 1 aaGun
                    Casualties for Americans: 1 fighter and 3 infantry
                    Americans win with 1 artillery and 3 fighters remaining. Battle score for attacker is -5
                    Casualties for Germans: 3 infantry
                    Casualties for Italians: 1 aaGun
                    Casualties for Americans: 1 fighter and 3 infantry
                Battle in 110 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 2 bombers, 3 destroyers, 2 fighters and 2 submarines
                    Japanese defend with 1 carrier, 5 destroyers, 2 fighters, 1 submarine and 1 transport
                    Units damaged: 1 carrier owned by the Japanese
                    retreated to 25 Sea Zone
                    Japanese win with 1 carrier, 4 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is -22
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 3 destroyers and 2 submarines
                Recording Battle Statistics
                    2 fighters owned by the Japanese forced to land in Midway
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Americans player Removing units owned by PlayerID named:Americans from 10 Sea Zone: 1 transport
                EDIT: Americans player Adding units owned by PlayerID named:Americans to 8 Sea Zone: 1 transport
                EDIT: Americans player Removing units owned by PlayerID named:Americans from Western United States: 1 infantry
                EDIT: Americans player Adding units owned by PlayerID named:Americans to Aleutian Islands: 1 infantry
                EDIT: Americans player Changing ownership of Aleutian Islands from Japanese to Americans
                EDIT: Turning off Edit Mode
                2 bombers and 2 fighters moved from 25 Sea Zone to 26 Sea Zone
                2 bombers moved from 26 Sea Zone to Hawaiian Islands
                1 carrier moved from 54 Sea Zone to 26 Sea Zone
                3 fighters moved from Western Germany to 112 Sea Zone
                1 fighter moved from 105 Sea Zone to 112 Sea Zone
                1 carrier moved from 105 Sea Zone to 112 Sea Zone
                3 destroyers moved from 105 Sea Zone to 112 Sea Zone
                1 carrier moved from 91 Sea Zone to 112 Sea Zone
                1 destroyer moved from 92 Sea Zone to 89 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 bomber moved from Northern Italy to Gibraltar
                1 fighter moved from 105 Sea Zone to Gibraltar
                2 fighters and 1 tactical_bomber moved from 55 Sea Zone to South Australia
                1 artillery moved from Queensland to South Australia
                1 battleship, 3 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
                1 carrier and 1 fighter moved from 54 Sea Zone to 62 Sea Zone
                1 destroyer moved from 54 Sea Zone to 26 Sea Zone
                1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                1 destroyer moved from 105 Sea Zone to 88 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Eastern United States

    Place Units - Americans
                2 submarines placed in 101 Sea Zone
                1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
                2 fighters and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Combat Move - British
                Giving bonus movement to units
                1 artillery moved from Egypt to 81 Sea Zone
                1 artillery and 1 transport moved from 81 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 armour and 1 mech_infantry moved from Egypt to Tobruk
                1 infantry moved from Alexandria to Tobruk
                1 battleship and 1 cruiser moved from 81 Sea Zone to 96 Sea Zone

    Combat - British
                Battle in Tobruk
                    British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -14
                    Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for Italians: 2 infantry
                Recording Battle Statistics

    Non Combat Move - British
                3 infantry moved from Egypt to Alexandria
                1 fighter and 1 tactical_bomber moved from Persia to Russia
                3 aaGuns, 3 artilleries, 2 fighters and 25 infantry moved from West India to Eastern Persia
                1 fighter moved from Eastern Persia to Samara
                1 fighter moved from Eastern Persia to Northwest Persia
                1 armour moved from Morocco to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 armour and 1 infantry moved from 112 Sea Zone to Norway
                1 artillery and 2 infantry moved from Morocco to Algeria

    Turn Complete - British


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Turn Complete - UK_Pacific

  • Customizer

    for sub and 2x fighter:
    DiceRolls: 1@2 2@3; Total Hits: 21@2: (4)2@3: (3, 3)

    for destroyer:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • Customizer

    If you wanna go through route, here is the end of the japanese turn


  • What’s this?


  • Ok, so just completely redo US? What about the Europe side of the equation? Tobruk? Is Cow cool with a carte blanche and we pretend Japan never took Wake and everything after Japan was just a weird dream?

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