XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH

  • TripleA

    fair is just taking the first set of dice rolls and omitting the 3 roll.

    Japan made a moosteak and so did USA. It is what it is.

  • TripleA

    No takesy backsies for units used in combat. No extra unit for a battle after rolls were conducted. No rerolling, just take the first set of rolls. Those are the main principles I care about.

  • TripleA

    The upsets and craziness of this game is what makes it fun for me. Take that away and I am out.

  • Customizer

    @Cow:

    No takesy backsies for units used in combat. No extra unit for a battle after rolls were conducted. No rerolling, just take the first set of rolls. Those are the main principles I care about.

    Sorry Cow, but 1st, I did not roll for my opponent.  Not sure why you said I did.

    Second, there is no way to both “take the first set of rolls” AND “no takesy backsies”.

    That is because the Forum rolls came first, AND the forum rolls were Seth adding the fighter he forgot.

    So, either we take the first roll and accept seth’s take back.  Or we use the second rolls and don’t accept Seth’s take back.

    Or we could use the forum rolls and subtract 1 hit for the USA and also have USA retreat after 1 round.

    Or we could just kill 1 of my g-d damned destroyers, and move on.

  • Customizer

    Using the first set of dice rolls (the forum dice), and then retreating after round 1.

    The results are:
    1 hit from sub, tilts Japanese carrier
    2 hits from other stuff, kills 1 japanese destroyer and 1 sub

    2 hits from my stuff, kills 2 american subs (i assume)

    americans retreat

    Here is the savegame, with the results edited.  Lets move on.

    FYI from now on, my policy is, no rewinds, edits are allowed only if a noncombat move, placement, or takeover of an empty country.  no edits to add units or subtract units from combat will be allowed.

    seth, if you wanna lose something other than 2 subs, just edit it yourself.

  • Customizer

    oh, and I will not accept that battle going any longer than 1 round.

    so just use the savegame above, and do the ANZAC turn.

  • TripleA

    ok awesome, see what seth says, it seems like a neutral result either way.

  • TripleA

    I mean you did say he could roll his fighter, it is just a destroyer hit. his luck in other spots was not as good.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 infantry; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                1 fighter moved from 62 Sea Zone to South Australia
                2 aaGuns, 1 artillery and 5 infantry moved from Queensland to South Australia
                2 infantry moved from New South Wales to South Australia
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                1 submarine moved from 26 Sea Zone to 63 Sea Zone

    Place Units - ANZAC
                1 armour and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 infantry moved from Egypt to Alexandria
                1 battleship moved from 54 Sea Zone to 26 Sea Zone

    Turn Complete - French

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :9

    Purchase Units - Germans
                Germans buy 1 destroyer, 2 fighters, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                2 mech_infantrys moved from France to Denmark
                1 infantry moved from France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from Americans
                2 bombers, 3 fighters and 1 tactical_bomber moved from United Kingdom to Denmark
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour and 1 mech_infantry moved from Bryansk to Rostov
                1 armour and 1 mech_infantry moved from Rostov to Volgograd
                1 mech_infantry moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Volgograd, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Denmark
                    Germans attack with 2 bombers, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Americans defend with 1 infantry
                        Germans roll dice for 2 bombers, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Denmark, round 1 :  3/8 hits
                        Americans roll dice for 1 infantry in Denmark, round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in Denmark
                    Germans win, taking Denmark from Americans with 2 bombers, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Germans win with 2 bombers, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Recording Battle Statistics
                Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 tactical_bomber moved from Denmark to Western Germany
                2 fighters moved from Denmark to 113 Sea Zone
                1 carrier and 7 transports moved from 114 Sea Zone to 113 Sea Zone
                1 fighter moved from Denmark to Western Germany
                7 artilleries and 7 infantry moved from Belarus to Bryansk
                4 infantry moved from Western Ukraine to Bryansk
                1 aaGun moved from Belarus to Bryansk
                2 armour moved from Novgorod to Bryansk
                2 bombers moved from Denmark to Western Germany
                3 infantry moved from France to Western Germany
                1 infantry moved from France to Western Germany
                1 infantry moved from France to Western Germany
                4 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                1 destroyer placed in 113 Sea Zone
                2 fighters placed in Western Germany
                3 mech_infantrys placed in Germany
                1 infantry placed in France
                4 mech_infantrys placed in Germany
                Germans undo move 5.
                1 mech_infantry placed in Western Germany
                3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 18 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 6 infantry
        Western Germany : 1 airfield, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
        Germany : 1 factory_major and 6 mech_infantrys
        Denmark : 2 mech_infantrys
        Karelia : 1 flag,    Baltic States : 1 flag,    Bryansk : 3 aaGuns, 13 armour, 22 artilleries, 49 infantry and 2 mech_infantrys
        Nenetsia : 1 flag, 1 mech_infantry
        Vyborg : 1 flag,    Archangel : 1 flag,    Eastern Poland : 4 mech_infantrys
        Vologda : 1 flag, 1 infantry
        Volgograd : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 1 mech_infantry
        113 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 7 transports
        Yugoslavia : 1 flag,    Finland : 1 flag,
    Production/PUs Summary :

    Germans : 55 / 68
        Russians : 17 / 32
        Japanese : 70 / 87
        Americans : 55 / 84
        Chinese : 2 / 2
        British : 21 / 0
        UK_Pacific : 2 / 0
        Italians : 26 / 15
        ANZAC : 10 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :9

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                2 infantry moved from Russia to Vologda
                3 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Tambov
                1 infantry moved from Kazakhstan to Caucasus
                1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Sikang to Tsinghai
                      Chinese take Tsinghai from Japanese
                2 mech_infantrys moved from Samara to Volgograd
                1 fighter moved from Kazakhstan to Caucasus
                1 fighter moved from Kazakhstan to Volgograd
                1 fighter moved from Kazakhstan to Tambov
                1 fighter moved from Kazakhstan to Volgograd
                1 fighter moved from Kazakhstan to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Smolensk
                1 mech_infantry moved from Kazakhstan to Volgograd
                3 mech_infantrys moved from Kazakhstan to Samara
                1 fighter moved from Russia to Volgograd

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 3 fighters and 3 mech_infantrys
                    Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 2 mech_infantrys
                    Russians win with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 2 mech_infantrys
                Battle in Caucasus
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                    Russians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                    Italians defend with 2 armour and 1 mech_infantry
                    Russians win, taking Smolensk from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 3 infantry
                    Casualties for Italians: 2 armour and 1 mech_infantry
                    Russians win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 3 infantry
                    Casualties for Italians: 2 armour and 1 mech_infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 1 fighter and 2 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Tambov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Russians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                1 fighter moved from Tambov to Russia
                3 fighters moved from Volgograd to Russia
                1 fighter moved from Caucasus to Russia
                1 fighter and 1 tactical_bomber moved from Smolensk to Russia
                1 fighter moved from Vologda to Russia
                2 mech_infantrys moved from Samara to Russia
                2 mech_infantrys moved from Eastern Persia to Kazakhstan
                1 infantry moved from Egypt to Alexandria
                1 armour and 6 mech_infantrys moved from Samara to Kazakhstan
                2 mech_infantrys moved from Samara to Kazakhstan
                2 armour and 1 mech_infantry moved from Samara to Kazakhstan
                3 armour and 1 mech_infantry moved from Samara to Russia
                2 mech_infantrys moved from Samara to Russia

    Place Units - Russians
                2 artilleries and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 30 PUs

  • Customizer

    Here are two beautiful options I made.

    I am still considering which one to do.

    In both of them, my transport off dutch new guinea will die, and probably also my destroyer.

    In both, my forces at sz6 by Japan at the end of the turn are enough to take Hawaii on the next turn, unless USA blocks.

    If I go with the Australia savegame, obviously he kills my troops in australia, but hopefully I can hurt whatever he sends in after me.  It can then turn into a gradual trade of units, which I will win since I have the production advantage (plus he always has to keep something in his capital or a blocker, otherwise i just take the capital).  Both my fleets will survive, and I don’t seen much he can do about it other than pump out infantry as Australia, and build more fleet as USA.

    If I go with the Hawaii savegame, then I am still in a position to take Australia, but I am in an amazing position to take Hawaii.  USA will have to put up 3 blockers around Hawaii and 1 above Australia in order to stop me.  However, if he does do the blockers, then I have made no progress towards any goal.  Plus, Australia could go behind my defenses and start taking Java islands, etc, and my fleet can’t reach that far if he puts a blocker there.

    Either way, it looks like it will be a few more turns til anything happens.

    Cow, what do you think of my saves?

    J9_australia.tsvg
    J9_hawaii.tsvg

  • Liaison TripleA '11 '10

    I’m excited to see this French Battleship Matter!

  • Liaison TripleA '11 '10

    I hope you all realize…  whoever wins this, faces MY Team, of Gargantua + Double Newbs!

  • '10

    @Gargantua:

    I hope you all realize…  whoever wins this, faces MY Team, of Gargantua + Double Newbs!

    As long as you don’t tell the double newbs ALL the moves, your team can be dealt with !  :evil:

  • TripleA

    I am not japan, go for pacific win, no one cares about africa, just end this game.

  • TripleA

    but taking union if it is wide open is never a bad idea. thing is, it only gains us income but does not take any away from allies unless you make it all the way up to the the ruskie spots.

  • TripleA

    5 PUs if the Allies (not including Dutch) control all of Dutch New Guinea, New Guinea, New Britain, and the Solomon Islands, and is at war with Japan.

    why battle in new guinea when new britian is easier?

  • TripleA

    also where is the fighter in sz 8 landing? the one that is snipin the transport? you filled your carriers and I think it is 2 movement left.

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