sent a chat so we don’t clutter up this thread
XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH
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sorry, i am being indecisive about my destroyer
please use this save
(one edit, changed a noncombat move of a destroyer)
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I really wish that you’d kept that destroyer in sz6 . . . been eyeing that fleet for some time . . . ah well. Let’s do this!
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Need OOL for sz25. 1ss hit, rest of attacker dice to come.
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@seththenewb:
Need OOL for sz25. 1ss hit, rest of attacker dice to come.
damage the carrier
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wait one, I’m missing a fighter :-o
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Can’t figure out how to replicate a damaged carrier in the map.
sz25 (2ss, 3dd, 3ftr, 2bmb vs trn, ss, 5dd, cv(d), 2ftr)
ARolls: 3@2 3@3 2@4; Total Hits: 33@2: (5, 6, 1)3@3: (6, 5, 3)2@4: (1, 5)
DRolls: 1@1 6@2 2@4; Total Hits: 21@1: (3)6@2: (3, 6, 4, 2, 6, 5)2@4: (3, 5)
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@seththenewb:
wait one, I’m missing a fighter :-o
should we proceed as is?
I wouldn’t mind redoing a part of my turn, if we are doing edits like this….
(namely, i would not move my fleet to that sea zone)
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i request the battle continue in triplea as planned
otherwise, i request that i am allowed to change my turn to be slightly different
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Can I at least take the Aleutians since that’s a no brainer and I seem to be missing my brain tonight?
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@seththenewb:
Can I at least take the Aleutians since that’s a no brainer and I seem to be missing my brain tonight?
that makes 2 brains missing
sure
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ool
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for the record, if you were to allow me to make the changes, i would (during japan turn) attack sz 25 with only 1 sub and 2 fighters
then move the rest of my fleet from sz8 to sz6 -
@seththenewb:
ool
sub then destroyer
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FFFF YOU BRAIN!
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for the record, if you were to allow me to make the changes, i would (during japan turn) attack sz 25 with only 1 sub and 2 fighters (using forum dice)
then move the rest of my fleet from sz8 to sz6lets do this, then you can redo the USA turn
(and take alluetian islands, etc) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 fighters moved from Normandy Bordeaux to Western Germany
2 mech_infantrys moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 104 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
2 infantry, 2 mech_infantrys and 2 transports moved from 104 Sea Zone to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to Western Germany
2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
Americans take Norway from Germans
1 artillery and 1 infantry moved from Normandy Bordeaux to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Normandy Bordeaux to 105 Sea Zone
1 infantry and 1 transport moved from 105 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
Americans take Denmark from Germans
2 armour, 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 105 Sea Zone
2 armour, 1 infantry, 1 mech_infantry and 3 transports moved from 105 Sea Zone to 112 Sea Zone
2 armour and 1 mech_infantry moved from 112 Sea Zone to Norway
1 bomber moved from Normandy Bordeaux to Northern Italy
2 fighters moved from Western United States to 25 Sea Zone
3 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Queensland to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Battle in Western Germany
Americans attack with 1 artillery, 4 fighters and 3 infantry
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 3 infantry; Italians defend with 1 aaGun
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is -5
Casualties for Germans: 3 infantry
Casualties for Italians: 1 aaGun
Casualties for Americans: 1 fighter and 3 infantry
Americans win with 1 artillery and 3 fighters remaining. Battle score for attacker is -5
Casualties for Germans: 3 infantry
Casualties for Italians: 1 aaGun
Casualties for Americans: 1 fighter and 3 infantry
Battle in 110 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 bombers, 3 destroyers, 2 fighters and 2 submarines
Japanese defend with 1 carrier, 5 destroyers, 2 fighters, 1 submarine and 1 transport
Units damaged: 1 carrier owned by the Japanese
retreated to 25 Sea Zone
Japanese win with 1 carrier, 4 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is -22
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 3 destroyers and 2 submarines
Recording Battle Statistics
2 fighters owned by the Japanese forced to land in Midway
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanNon Combat Move - Americans
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:Americans from 10 Sea Zone: 1 transport
EDIT: Americans player Adding units owned by PlayerID named:Americans to 8 Sea Zone: 1 transport
EDIT: Americans player Removing units owned by PlayerID named:Americans from Western United States: 1 infantry
EDIT: Americans player Adding units owned by PlayerID named:Americans to Aleutian Islands: 1 infantry
EDIT: Americans player Changing ownership of Aleutian Islands from Japanese to Americans
EDIT: Turning off Edit Mode
2 bombers and 2 fighters moved from 25 Sea Zone to 26 Sea Zone
2 bombers moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 54 Sea Zone to 26 Sea Zone
3 fighters moved from Western Germany to 112 Sea Zone
1 fighter moved from 105 Sea Zone to 112 Sea Zone
1 carrier moved from 105 Sea Zone to 112 Sea Zone
3 destroyers moved from 105 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 92 Sea Zone to 89 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to Gibraltar
1 fighter moved from 105 Sea Zone to Gibraltar
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to South Australia
1 artillery moved from Queensland to South Australia
1 battleship, 3 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 carrier and 1 fighter moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 105 Sea Zone to 88 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Eastern United StatesPlace Units - Americans
2 submarines placed in 101 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Combat Move - British
Giving bonus movement to units
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 armour and 1 mech_infantry moved from Egypt to Tobruk
1 infantry moved from Alexandria to Tobruk
1 battleship and 1 cruiser moved from 81 Sea Zone to 96 Sea ZoneCombat - British
Battle in Tobruk
British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -14
Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Italians: 2 infantry
Recording Battle StatisticsNon Combat Move - British
3 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Persia to Russia
3 aaGuns, 3 artilleries, 2 fighters and 25 infantry moved from West India to Eastern Persia
1 fighter moved from Eastern Persia to Samara
1 fighter moved from Eastern Persia to Northwest Persia
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 2 infantry moved from Morocco to AlgeriaTurn Complete - British
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Turn Complete - UK_Pacific
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for sub and 2x fighter:
Rolls: 1@2 2@3; Total Hits: 21@2: (4)2@3: (3, 3)
for destroyer:
Rolls: 1@2; Total Hits: 01@2: (4)
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