XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH

  • TripleA

    I did not run the calc for two turns from now with japan, not sure if this will end up a mexican standoff or not. I am hoping that won’t be the case. It is kind of simple, I go all in the same round japan does, if Japan has say 70% and I got 20%, those are good odds for axis to win on either side with. If it can improve then we wait, if it can’t improve we go.

    Most axis and allies games ultimately lead up to this.


  • US still has a thing or two to say about the Pac situation! And that French BB is a blessing that I won’t deny and that I’m happy that I have it and I’m happy I chose to move it into the Pacific. This is interesting, so we’ll see what happens in the next couple of rounds . .  . . I feel like I’ve been saying that all game and yet I think there hasn’t been a time in this game where it hasn’t been interesting.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 carriers, 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Tsinghai to Kansu
                2 fighters and 2 tactical_bombers moved from Shensi to Kansu
                1 armour, 6 artilleries, 10 infantry and 11 mech_infantrys moved from Burma to India
                    Japanese captures 7PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                1 armour and 2 mech_infantrys moved from Yunnan to India
                3 destroyers moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 8 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                1 destroyer moved from 36 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines
                2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
                2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
                4 artilleries, 1 battleship, 2 carriers, 1 destroyer, 4 infantry, 1 submarine and 4 transports moved from 37 Sea Zone to 35 Sea Zone
                1 cruiser moved from 37 Sea Zone to 35 Sea Zone
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Malaya to 45 Sea Zone
                1 tactical_bomber moved from Malaya to 42 Sea Zone
                3 fighters and 1 tactical_bomber moved from Shan State to 42 Sea Zone
                2 bombers moved from Shan State to 42 Sea Zone
                2 mech_infantrys moved from French Indo China to Yunnan
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
                3 fighters moved from Burma to French Indo China
                4 artilleries and 4 infantry moved from 35 Sea Zone to Philippines

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 2 bombers, 3 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 2 bombers, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                    Japanese win with 2 bombers, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 25 Sea Zone
                    Japanese attack with 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 carrier, 4 destroyers, 2 fighters and 1 transport in 25 Sea Zone, round 1 :  3/6 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                    Japanese win with 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 4 transports
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                        Japanese roll dice for 2 submarines in 35 Sea Zone, round 1 :  0/2 hits
                    Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 4 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                    Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 4 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kansu
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kansu, round 1 :  4/5 hits
                        Chinese roll dice for 1 infantry in Kansu, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Philippines
                    Japanese attack with 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 1 infantry
                        Japanese roll dice for 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Philippines, round 1 :  6/10 hits
                        Americans roll dice for 1 infantry in Philippines, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Midway from Americans, taking Philippines from Americans with 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                    Japanese win with 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
                1 fighter moved from 42 Sea Zone to 35 Sea Zone
                1 destroyer moved from 37 Sea Zone to 55 Sea Zone
                2 bombers moved from 42 Sea Zone to French Indo China
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kansu to Kweichow

    Place Units - Japanese
                2 carriers and 1 destroyer placed in 36 Sea Zone
                Japanese undo move 1.
                Turning on Edit Mode
                EDIT: Japanese player Removing units owned by PlayerID named:Japanese from 6 Sea Zone: 1 destroyer
                EDIT: Japanese player Adding units owned by PlayerID named:Japanese to 35 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 carrier and 1 destroyer placed in 6 Sea Zone
                2 carriers and 1 destroyer placed in 36 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 77 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs

    Production/PUs Summary :

    Germans : 51 / 59
        Russians : 26 / 32
        Japanese : 70 / 87
        Americans : 54 / 82
        Chinese : 2 / 3
        British : 21 / 0
        UK_Pacific : 2 / 0
        Italians : 22 / 15
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    sorry, i am being indecisive about my destroyer

    please use this save

    (one edit, changed a noncombat move of a destroyer)


  • I really wish that you’d kept that destroyer in sz6 . . . been eyeing that fleet for some time . . .  ah well. Let’s do this!


  • Need OOL for sz25. 1ss hit, rest of attacker dice to come.

    sz25ool.tsvg

  • Customizer

    @seththenewb:

    Need OOL for sz25. 1ss hit, rest of attacker dice to come.

    damage the carrier


  • wait one, I’m missing a fighter  :-o


  • Can’t figure out how to replicate a damaged carrier in the map.

    sz25 (2ss, 3dd, 3ftr, 2bmb vs trn, ss, 5dd, cv(d), 2ftr)
    ADiceRolls: 3@2 3@3 2@4; Total Hits: 33@2: (5, 6, 1)3@3: (6, 5, 3)2@4: (1, 5)
    DDiceRolls: 1@1 6@2 2@4; Total Hits: 21@1: (3)6@2: (3, 6, 4, 2, 6, 5)2@4: (3, 5)

  • Customizer

    @seththenewb:

    wait one, I’m missing a fighter  :-o

    should we proceed as is?

    I wouldn’t mind redoing a part of my turn, if we are doing edits like this….

    (namely, i would not move my fleet to that sea zone)

  • Customizer

    i request the battle continue in triplea as planned

    otherwise, i request that i am allowed to change my turn to be slightly different


  • Can I at least take the Aleutians since that’s a no brainer and I seem to be missing my brain tonight?

  • Customizer

    @seththenewb:

    Can I at least take the Aleutians since that’s a no brainer and I seem to be missing my brain tonight?

    that makes 2 brains missing

    sure


  • Customizer

    for the record, if you were to allow me to make the changes, i would (during japan turn) attack sz 25 with only 1 sub and 2 fighters
    then move the rest of my fleet from sz8 to sz6

  • Customizer

    @seththenewb:

    ool

    sub then destroyer


  • FFFF YOU BRAIN!

  • Customizer

    @Veqryn:

    for the record, if you were to allow me to make the changes, i would (during japan turn) attack sz 25 with only 1 sub and 2 fighters (using forum dice)
    then move the rest of my fleet from sz8 to sz6

    lets do this, then you can redo the USA turn
    (and take alluetian islands, etc)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                2 fighters moved from Normandy Bordeaux to Western Germany
                2 mech_infantrys moved from Morocco to 91 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 104 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Western Germany
                2 infantry, 2 mech_infantrys and 2 transports moved from 104 Sea Zone to 112 Sea Zone
                2 fighters moved from Normandy Bordeaux to Western Germany
                2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
                      Americans take Norway from Germans
                1 artillery and 1 infantry moved from Normandy Bordeaux to 105 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
                1 infantry moved from Normandy Bordeaux to 105 Sea Zone
                1 infantry and 1 transport moved from 105 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                      Americans take Denmark from Germans
                2 armour, 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 105 Sea Zone
                2 armour, 1 infantry, 1 mech_infantry and 3 transports moved from 105 Sea Zone to 112 Sea Zone
                2 armour and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 bomber moved from Normandy Bordeaux to Northern Italy
                2 fighters moved from Western United States to 25 Sea Zone
                3 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
                2 bombers moved from Queensland to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone

    Combat - Americans
                Strategic bombing raid in Northern Italy
                Bombing raid in Northern Italy causes: 6 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 6 damage total.
                Battle in Western Germany
                    Americans attack with 1 artillery, 4 fighters and 3 infantry
                    Germans defend with 1 airfield, 1 factory_major, 1 harbour and 3 infantry; Italians defend with 1 aaGun
                    Americans converts factory_major into different units
                    Americans win, taking Western Germany from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is -5
                    Casualties for Germans: 3 infantry
                    Casualties for Italians: 1 aaGun
                    Casualties for Americans: 1 fighter and 3 infantry
                    Americans win with 1 artillery and 3 fighters remaining. Battle score for attacker is -5
                    Casualties for Germans: 3 infantry
                    Casualties for Italians: 1 aaGun
                    Casualties for Americans: 1 fighter and 3 infantry
                Battle in 110 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 2 bombers, 3 destroyers, 2 fighters and 2 submarines
                    Japanese defend with 1 carrier, 5 destroyers, 2 fighters, 1 submarine and 1 transport
                    Units damaged: 1 carrier owned by the Japanese
                    retreated to 25 Sea Zone
                    Japanese win with 1 carrier, 4 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is -22
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 3 destroyers and 2 submarines
                Recording Battle Statistics
                    2 fighters owned by the Japanese forced to land in Midway
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Americans player Removing units owned by PlayerID named:Americans from 10 Sea Zone: 1 transport
                EDIT: Americans player Adding units owned by PlayerID named:Americans to 8 Sea Zone: 1 transport
                EDIT: Americans player Removing units owned by PlayerID named:Americans from Western United States: 1 infantry
                EDIT: Americans player Adding units owned by PlayerID named:Americans to Aleutian Islands: 1 infantry
                EDIT: Americans player Changing ownership of Aleutian Islands from Japanese to Americans
                EDIT: Turning off Edit Mode
                2 bombers and 2 fighters moved from 25 Sea Zone to 26 Sea Zone
                2 bombers moved from 26 Sea Zone to Hawaiian Islands
                1 carrier moved from 54 Sea Zone to 26 Sea Zone
                3 fighters moved from Western Germany to 112 Sea Zone
                1 fighter moved from 105 Sea Zone to 112 Sea Zone
                1 carrier moved from 105 Sea Zone to 112 Sea Zone
                3 destroyers moved from 105 Sea Zone to 112 Sea Zone
                1 carrier moved from 91 Sea Zone to 112 Sea Zone
                1 destroyer moved from 92 Sea Zone to 89 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 bomber moved from Northern Italy to Gibraltar
                1 fighter moved from 105 Sea Zone to Gibraltar
                2 fighters and 1 tactical_bomber moved from 55 Sea Zone to South Australia
                1 artillery moved from Queensland to South Australia
                1 battleship, 3 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
                1 carrier and 1 fighter moved from 54 Sea Zone to 62 Sea Zone
                1 destroyer moved from 54 Sea Zone to 26 Sea Zone
                1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                1 destroyer moved from 105 Sea Zone to 88 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Eastern United States

    Place Units - Americans
                2 submarines placed in 101 Sea Zone
                1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
                2 fighters and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs total

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