ncm edit if youre okay with it J3 edit ncm.tsvg
XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH
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 hahaha I been noticing the destroyer exchanges. Well you got a USA national objective taken away from him. Sub lurks midway. Tough turn for USA. I been thinking of throwing 2 german bombers at the russian fighter and tactical. I am a gambler type so little things like that are super tempting. 
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 @Cow: hahaha I been noticing the destroyer exchanges. Well you got a USA national objective taken away from him. Sub lurks midway. Tough turn for USA. I been thinking of throwing 2 german bombers at the russian fighter and tactical. I am a gambler type so little things like that are super tempting. Don’t gamble away our victory…. Why take major risks when you are winning? 
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 I see some UGLY suprises this turn for Japan. Like 3 us bombers at Shensi. And the entire collapse of the western front in China. Leaving china EMPTY, save it’s mechanized forces in Yunnan. 
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 Liberation of London this turn is going to be an LOL for cow too… especially how recovering it will be BLOCKED, and even if it’s “recaptured” the costs that will have on the eastern front… 
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 Man, what happend Dairy Qyrn? I thought you guys had this?!?! Especially with Seth’s luck! :P 
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 There is a series of battles allies need to win at this point, yes. London is only 33%. if he loses that… well I don’t need to tell you how the game will go. If he wins that, I am not too worried about it. makes my job easier, I just go all out for russia. I still have 8 transports tucked safely away. London is only 8 bucks for germany… and if it is liberated… not a biggie. he has 3 minors, 1 canada, 1 london, 1 south africa… Shensi? ok. 
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 Shenshi is only 15% If Seth makes that…. I demand a “French” BB… hahahaha 
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 shenshi is not a big deal, those units don’t make it to fight india man… who cares about that crap. 
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 Not hitting Shensi :-P Might try for London :wink: 
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 bring it on! 
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 Actually, I forgot that your fighter scrambling could stop the brits. So I can’t 1-2 punch, I’ll have to do something else then. I don’t know if you’ll like it. :-D 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :7 Purchase Units - Americans 
 Americans buy 1 bomber, 2 destroyers, 2 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 Giving bonus movement to units
 2 infantry moved from Normandy Bordeaux to Southern France
 2 fighters moved from 105 Sea Zone to Southern France
 2 fighters moved from 91 Sea Zone to Southern France
 1 armour moved from Normandy Bordeaux to Holland Belgium
 Americans take Holland Belgium from Germans
 1 armour moved from Holland Belgium to Normandy Bordeaux
 1 destroyer moved from 105 Sea Zone to 112 Sea Zone
 2 submarines moved from 93 Sea Zone to 97 Sea Zone
 1 submarine moved from 91 Sea Zone to 92 Sea Zone
 2 submarines moved from 101 Sea Zone to 91 Sea Zone
 1 destroyer moved from 91 Sea Zone to 105 Sea Zone
 1 infantry moved from Queensland to 54 Sea Zone
 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
 1 infantry moved from 35 Sea Zone to Philippines
 1 fighter moved from 54 Sea Zone to 42 Sea Zone
 1 tactical_bomber moved from Queensland to 42 Sea Zone
 1 destroyer moved from 55 Sea Zone to 42 Sea Zone
 1 fighter moved from 54 Sea Zone to 42 Sea Zone
 1 destroyer moved from 30 Sea Zone to 25 Sea Zone
 1 fighter moved from 30 Sea Zone to 25 Sea Zone
 1 destroyer moved from 98 Sea Zone to 92 Sea ZoneCombat - Americans 
 Battle in Southern France
 Americans attack with 4 fighters and 2 infantry
 Italians defend with 1 factory_minor, 1 harbour and 1 infantry
 Americans win, taking Southern France from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantry
 Americans win with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantry
 Battle in 25 Sea Zone
 Americans attack with 1 destroyer and 1 fighter
 Japanese defend with 1 submarine
 Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 submarine
 Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 submarine
 Battle in 42 Sea Zone
 Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
 Japanese defend with 1 destroyer and 1 transport
 Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
 Casualties for Japanese: 1 destroyer and 1 transport
 Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
 Casualties for Japanese: 1 destroyer and 1 transport
 Recording Battle StatisticsNon Combat Move - Americans 
 1 fighter moved from 42 Sea Zone to 54 Sea Zone
 1 fighter moved from 42 Sea Zone to 54 Sea Zone
 1 bomber moved from India to Queensland
 1 bomber moved from India to Queensland
 1 bomber moved from India to Russia
 1 fighter moved from 30 Sea Zone to Western United States
 1 fighter moved from 25 Sea Zone to Hawaiian Islands
 1 carrier moved from 30 Sea Zone to 54 Sea Zone
 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
 4 infantry moved from Central United States to 101 Sea Zone
 2 fighters moved from Eastern United States to 91 Sea Zone
 1 armour and 5 infantry moved from Morocco to 91 Sea Zone
 1 armour, 5 infantry and 3 transports moved from 91 Sea Zone to 105 Sea Zone
 1 armour and 5 infantry moved from 105 Sea Zone to Normandy Bordeaux
 4 fighters moved from Southern France to Normandy Bordeaux
 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
 4 infantry moved from 91 Sea Zone to Morocco
 1 transport moved from 105 Sea Zone to 91 Sea Zone
 2 fighters moved from Normandy Bordeaux to 105 Sea Zone
 2 aaGuns moved from Eastern United States to Central United StatesPlace Units - Americans 
 1 bomber, 1 fighter and 1 tactical_bomber placed in Normandy Bordeaux
 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
 1 fighter and 2 infantry placed in Western United StatesTurn Complete - Americans 
 Americans collect 62 PUs; end with 62 PUs total
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :7 Combat Move - British 
 Giving bonus movement to unitsNon Combat Move - British 
 1 artillery and 1 infantry moved from Syria to Trans-Jordan
 1 artillery and 3 infantry moved from Trans-Jordan to Egypt
 1 armour and 1 mech_infantry moved from Syria to Egypt
 3 aaGuns, 3 artilleries and 25 infantry moved from India to West India
 1 fighter moved from India to Iraq
 2 fighters moved from India to West India
 1 tactical_bomber moved from India to Iraq
 1 fighter and 1 tactical_bomber moved from Iraq to PersiaTurn Complete - British 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :7 Turn Complete - UK_Pacific 
 UK_Pacific collect 5 PUs; end with 7 PUs total
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 Verq, you’re a tricky little punk. Pulling your navy out of sz39 so I would collect right before India fell. Ah well it held out till turn 8, even with bad luck with the Chinese and quick Japan expansion thanks to US commitments to the Atlantic side of the board. It was the best I could ask for and holding out that long gave me the shot I still have of pulling a win out of all this. The Aleutians is a diversion and I traded one NO for the other. I was willing to sacrifice USSR air earlier when the odds were better, but not when you have such good odds of surviving with as much as you would’ve. Better to keep the air to help keep Moscow in the game and use my India stack to delay/deter you from going west. India falling would’ve left me with nothing to keep your mech forces from rolling towards the middle east. You could still do so at the cost of a pac win as you’ll have to commit too much in that direction to have any chance of getting another VC, at least in the next 3-4 turns. Germany faces a tough choice about what to do with the Americans now that they have a decent foothold in France. I figured I’d wait for better odds in UK as I can’t wait 2 turns to bring more troops over to try again. I have much better odds now, so I’ll take it. You could keep England from falling for another turn if you really wanted to. But any naval commitment will be blasted out of the water. Plus anything you put in UK could just be trapped there. And the threat should divert some pressure from USSR. The clock is ticking, the game hangs in the balance, what will happen now? You both still have the advantage still, but one false step or one battle could quickly reverse the fortunes of this game. 
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 If it’s alright with you guys, I’d like to use this map instead. The only changes are switching my US tac purchase to a fighter and keeping it in Wfra and then changing an inf in WUS to an arty instead. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :7 Purchase Units - Italians 
 Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians 
 Giving bonus movement to units
 1 artillery moved from Bessarabia to Ukraine
 Italians take Ukraine from Russians
 1 infantry moved from Western Ukraine to Bryansk
 Italians take Bryansk from Russians
 2 armour and 2 mech_infantrys moved from Belarus to Smolensk
 Italians take Smolensk from Russians
 2 armour and 2 mech_infantrys moved from Smolensk to Bryansk
 1 artillery and 2 infantry moved from Northern Italy to Southern France
 1 infantry moved from Western Germany to Holland Belgium
 Germans take Holland Belgium from Americans
 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Libya to TobrukCombat - Italians 
 Battle in Southern France
 Italians attack with 1 artillery and 2 infantry
 Americans defend with 1 factory_minor, 1 harbour and 2 infantry
 Italians roll dice for 1 artillery and 2 infantry in Southern France, round 1 : 1/3 hits
 Americans roll dice for 2 infantry in Southern France, round 1 : 1/2 hits
 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
 Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
 Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
 1 infantry owned by the Americans lost in Southern France
 Italians win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantry
 Casualties for Americans: 2 infantry
 Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantry
 Casualties for Americans: 2 infantry
 Recording Battle Statistics
 Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Italians 
 1 aaGun moved from Southern Italy to Northern Italy
 1 artillery moved from Southern Italy to Northern Italy
 1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians 
 2 mech_infantrys placed in Northern Italy
 1 mech_infantry placed in Southern ItalyTurn Complete - Italians 
 Italians collect 15 PUs (8 lost to blockades); end with 15 PUs totalTerritory Summary for Italians : Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry 
 Western Germany : 1 aaGun
 Holland Belgium : 1 infantry
 Tobruk : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
 Northern Italy : 1 aaGun, 1 artillery, 1 factory_major, 1 infantry and 2 mech_infantrys
 Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 11 infantry and 1 mech_infantry
 Belarus : 1 flag, Bryansk : 1 flag, 2 armour, 1 infantry and 2 mech_infantrys
 Eastern Poland : 1 flag, Bessarabia : 1 flag, Ukraine : 1 flag, 1 artillery and 1 factory_minor
 Western Ukraine : 1 flag, Smolensk : 1 flag, Bulgaria : 1 flag, Greece : 1 flag,
 Production/PUs Summary :Germans : 51 / 59 
 Russians : 25 / 35
 Japanese : 67 / 75
 Americans : 56 / 82
 Chinese : 0 / 3
 British : 21 / 0
 UK_Pacific : 5 / 7
 Italians : 23 / 15
 ANZAC : 10 / 10
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 yeah there was a reason i put a german fighter there. It was usa had to win or draw or bust. 
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 @Cow: yeah there was a reason i put a german fighter there. It was usa had to win or draw or bust. A draw would’ve been ok with me as that would leave no fighter to stop the Brits. :wink: 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :7 Purchase Units - ANZAC 
 ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 Giving bonus movement to unitsNon Combat Move - ANZAC 
 1 submarine moved from 54 Sea Zone to 26 Sea Zone
 1 fighter moved from India to 54 Sea Zone
 1 infantry moved from New South Wales to 62 Sea Zone
 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
 1 infantry moved from 45 Sea Zone to Dutch New Guinea
 ANZAC take Dutch New Guinea from Dutch
 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC 
 1 transport placed in 62 Sea Zone
 1 infantry placed in New South Wales
 Turning on Edit Mode
 EDIT: ANZAC player Removing units owned by PlayerID named:ANZAC from Queensland: 1 infantry
 EDIT: ANZAC player Adding units owned by PlayerID named:ANZAC to New South Wales: 1 infantry
 EDIT: Turning off Edit ModeTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 10 PUs total
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
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