Just a year ago! Thanks for pointing out, I did miss that link to an important place.
It’s like a rip in the cloth of space and time!
Well, that was fun.
not true, I was very sad to lose my destroyer… and i keep losing destroyers twice per round down there since he keeps hitting the ones i send in to kill his, and then killing the ones i send to block
actually, i was quite surprised to calculate the the usa has enough navy to kill my whole navy right now… I had thought I was ahead in that regard even after that anzac fleet mishap. I guess I need to build another carrier next round, assuming he doesn’t go alamo and leave me with no airforce.
I glanced at the map, but will have to play later today.
hahaha I been noticing the destroyer exchanges. Well you got a USA national objective taken away from him. Sub lurks midway. Tough turn for USA.
I been thinking of throwing 2 german bombers at the russian fighter and tactical. I am a gambler type so little things like that are super tempting.
@Cow:
hahaha I been noticing the destroyer exchanges. Well you got a USA national objective taken away from him. Sub lurks midway. Tough turn for USA.
I been thinking of throwing 2 german bombers at the russian fighter and tactical. I am a gambler type so little things like that are super tempting.
Don’t gamble away our victory…. Why take major risks when you are winning?
I see some UGLY suprises this turn for Japan.
Like 3 us bombers at Shensi. And the entire collapse of the western front in China. Leaving china EMPTY, save it’s mechanized forces in Yunnan.
Liberation of London this turn is going to be an LOL for cow too… especially how recovering it will be BLOCKED, and even if it’s “recaptured” the costs that will have on the eastern front…
Man, what happend Dairy Qyrn? I thought you guys had this?!?!
Especially with Seth’s luck! :P
There is a series of battles allies need to win at this point, yes. London is only 33%. if he loses that… well I don’t need to tell you how the game will go. If he wins that, I am not too worried about it. makes my job easier, I just go all out for russia. I still have 8 transports tucked safely away. London is only 8 bucks for germany… and if it is liberated… not a biggie. he has 3 minors, 1 canada, 1 london, 1 south africa…
Shensi? ok.
Shenshi is only 15%
If Seth makes that…. I demand a “French” BB… hahahaha
shenshi is not a big deal, those units don’t make it to fight india man… who cares about that crap.
Not hitting Shensi :-P
Might try for London :wink:
bring it on!
Actually, I forgot that your fighter scrambling could stop the brits. So I can’t 1-2 punch, I’ll have to do something else then. I don’t know if you’ll like it. :-D
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
2 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from 105 Sea Zone to Southern France
2 fighters moved from 91 Sea Zone to Southern France
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 destroyer moved from 105 Sea Zone to 112 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 fighter moved from 30 Sea Zone to 25 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in Southern France
Americans attack with 4 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Americans win with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Recording Battle Statistics
Non Combat Move - Americans
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from India to Queensland
1 bomber moved from India to Queensland
1 bomber moved from India to Russia
1 fighter moved from 30 Sea Zone to Western United States
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 carrier moved from 30 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 armour and 5 infantry moved from Morocco to 91 Sea Zone
1 armour, 5 infantry and 3 transports moved from 91 Sea Zone to 105 Sea Zone
1 armour and 5 infantry moved from 105 Sea Zone to Normandy Bordeaux
4 fighters moved from Southern France to Normandy Bordeaux
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 105 Sea Zone to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to 105 Sea Zone
2 aaGuns moved from Eastern United States to Central United States
Place Units - Americans
1 bomber, 1 fighter and 1 tactical_bomber placed in Normandy Bordeaux
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Combat Move - British
Giving bonus movement to units
Non Combat Move - British
1 artillery and 1 infantry moved from Syria to Trans-Jordan
1 artillery and 3 infantry moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Syria to Egypt
3 aaGuns, 3 artilleries and 25 infantry moved from India to West India
1 fighter moved from India to Iraq
2 fighters moved from India to West India
1 tactical_bomber moved from India to Iraq
1 fighter and 1 tactical_bomber moved from Iraq to Persia
Turn Complete - British
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs total
Verq, you’re a tricky little punk. Pulling your navy out of sz39 so I would collect right before India fell. Ah well it held out till turn 8, even with bad luck with the Chinese and quick Japan expansion thanks to US commitments to the Atlantic side of the board. It was the best I could ask for and holding out that long gave me the shot I still have of pulling a win out of all this. The Aleutians is a diversion and I traded one NO for the other.
I was willing to sacrifice USSR air earlier when the odds were better, but not when you have such good odds of surviving with as much as you would’ve. Better to keep the air to help keep Moscow in the game and use my India stack to delay/deter you from going west. India falling would’ve left me with nothing to keep your mech forces from rolling towards the middle east. You could still do so at the cost of a pac win as you’ll have to commit too much in that direction to have any chance of getting another VC, at least in the next 3-4 turns.
Germany faces a tough choice about what to do with the Americans now that they have a decent foothold in France. I figured I’d wait for better odds in UK as I can’t wait 2 turns to bring more troops over to try again. I have much better odds now, so I’ll take it. You could keep England from falling for another turn if you really wanted to. But any naval commitment will be blasted out of the water. Plus anything you put in UK could just be trapped there. And the threat should divert some pressure from USSR. The clock is ticking, the game hangs in the balance, what will happen now? You both still have the advantage still, but one false step or one battle could quickly reverse the fortunes of this game.
If it’s alright with you guys, I’d like to use this map instead. The only changes are switching my US tac purchase to a fighter and keeping it in Wfra and then changing an inf in WUS to an arty instead.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
1 artillery moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 infantry moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
2 armour and 2 mech_infantrys moved from Belarus to Smolensk
Italians take Smolensk from Russians
2 armour and 2 mech_infantrys moved from Smolensk to Bryansk
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Libya to Tobruk
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 1 : 1/3 hits
Americans roll dice for 2 infantry in Southern France, round 1 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Recording Battle Statistics
Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Italians
1 aaGun moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs (8 lost to blockades); end with 15 PUs total
Territory Summary for Italians :
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Western Germany : 1 aaGun
Holland Belgium : 1 infantry
Tobruk : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major, 1 infantry and 2 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 11 infantry and 1 mech_infantry
Belarus : 1 flag, Bryansk : 1 flag, 2 armour, 1 infantry and 2 mech_infantrys
Eastern Poland : 1 flag, Bessarabia : 1 flag, Ukraine : 1 flag, 1 artillery and 1 factory_minor
Western Ukraine : 1 flag, Smolensk : 1 flag, Bulgaria : 1 flag, Greece : 1 flag,
Production/PUs Summary :
Germans : 51 / 59
Russians : 25 / 35
Japanese : 67 / 75
Americans : 56 / 82
Chinese : 0 / 3
British : 21 / 0
UK_Pacific : 5 / 7
Italians : 23 / 15
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
yeah there was a reason i put a german fighter there. It was usa had to win or draw or bust.