XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH

  • TripleA

    i got an error when i opened it up… hmm. let me do this again.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Germans
                Germans buy 3 artilleries, 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units

    Combat - Germans
                Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Germans player Removing units owned by PlayerID named:Russians from Archangel: 1 infantry
                EDIT: Germans player Changing ownership of Archangel from Russians to Germans
                EDIT: Turning off Edit Mode
                1 aaGun, 1 armour and 2 infantry moved from Novgorod to Archangel
                1 armour moved from Eastern Poland to Archangel
                4 infantry moved from Novgorod to Belarus
                1 aaGun, 6 artilleries and 9 infantry moved from Baltic States to Belarus
                1 aaGun, 10 armour, 9 artilleries, 25 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
                4 infantry moved from Poland to Eastern Poland
                1 infantry moved from Karelia to Novgorod
                1 fighter moved from 115 Sea Zone to Western Germany
                1 fighter moved from Western Germany to United Kingdom
                3 transports moved from 115 Sea Zone to 113 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 114 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 113 Sea Zone
                5 transports moved from 115 Sea Zone to 114 Sea Zone
                4 artilleries and 6 infantry moved from Germany to 114 Sea Zone
                4 artilleries, 6 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
                4 artilleries and 6 infantry moved from 115 Sea Zone to Novgorod
                Turning on Edit Mode
                EDIT: 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                EDIT: Turning off Edit Mode
                1 artillery moved from Western Germany to France

    Place Units - Germans
                3 infantry placed in United Kingdom
                3 artilleries placed in Novgorod
                6 infantry and 4 mech_infantrys placed in Western Germany
                2 infantry placed in France

    Turn Complete - Germans
                Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 13 infantry
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Western Germany : 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 10 infantry, 4 mech_infantrys and 1 tactical_bomber
        Germany : 1 factory_major
        Belarus : 2 aaGuns, 10 armour, 15 artilleries, 38 infantry and 1 mech_infantry
        Karelia : 1 flag,    Baltic States : 1 flag,    Vyborg : 1 flag,    Archangel : 1 flag, 1 aaGun, 2 armour and 2 infantry
        Eastern Poland : 4 infantry and 3 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 7 artilleries, 1 factory_minor, 1 harbour and 7 infantry
        113 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 3 transports
        115 Sea Zone : 5 transports
        Yugoslavia : 1 flag,    Finland : 1 flag,
    Production/PUs Summary :

    Germans : 51 / 59
        Russians : 29 / 44
        Japanese : 65 / 74
        Americans : 58 / 78
        Chinese : 0 / 3
        British : 21 / 0
        UK_Pacific : 5 / 2
        Italians : 19 / 12
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    there the only edit is the combat results from my original turn and your british units unloaded.

    I just redid my buy and non combat.

    you can use this or the original. I don’t care so much. your odds for london improved. having artillery instead of tanks is not a big issue for me in nov… might make you linger in bryansk for another turn but whatever. I can’t push russia anyway until I get the infantry stack from novgorod down there anyway. If you do hold bryansk you probably have to block italy’s 2 mech 2 tank anyway, which is fine. I don’t care.

  • TripleA

    33% london looks good, but even if you win, you got to defend it, but i might just push for russia. I probably push for russia anyway, but if you lose that london fight, that is less stress for me, since rome will be that much safer.

  • TripleA

    god damnit, i forgot to take ukraine with a mech. freaking hell.

  • TripleA

    I did that originally, but I forgot this time. screw it. I don’t care.

  • TripleA

    minor issue, I don’t care. that guy would die anyway.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Egypt to Alexandria
                1 armour moved from Anglo Egyptian Sudan to Alexandria
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Novosibirsk to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Kazakhstan to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Kazakhstan to Sikang
                      Chinese take Sikang from Japanese
                2 infantry moved from Bryansk to Western Ukraine

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 2 infantry
                    Italians defend with 1 infantry
                    Italians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                8 armour and 6 mech_infantrys moved from Bryansk to Vologda
                4 mech_infantrys moved from Russia to Vologda
                2 infantry moved from Russia to Vologda
                6 mech_infantrys moved from Russia to Vologda
                4 aaGuns, 7 artilleries and 23 infantry moved from Bryansk to Russia
                1 infantry moved from Kazakhstan to Novosibirsk
                4 fighters moved from Caucasus to India
                2 mech_infantrys moved from Eastern Persia to India
                1 mech_infantry moved from Volgograd to Vologda
                1 fighter moved from Volgograd to Russia

    Place Units - Russians
                4 artilleries and 6 infantry placed in Russia
                1 armour and 1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs


  • Appreciate it Cow . …

    Wait new replies from you. Hmm, well take it if you want. I’d have definitely hit it with something, say 2inf and a ftr/tac combo and landing em back in Rostov. So we can roll that on these boards if you want. Up to you, it’s the least I can do after you were gracious enough to unload those Brits.


  • NOT ROSTOV! :-D

    Caucasus!

  • TripleA

    all good. i wonder what japan will do now.

    I am hoping aleutan islands, cut usa NO off. may as well.


  • He still has a 40% shot at India.  :wink:

  • TripleA

    i am also hoping he does not forget to kill the destroyer on midway again.

    he can hold sz 37 with a naval purchase, but he has to sacrifice a transport to take back java, which is fine because japan kinda has extra transports at this point, because he is going stack up in burma mode anyway.

    he could big stack on java but he has to use two blocker units, which is not worth it. I’d just ignore the destroyer toss air at the carrier, maybe a sub. buy 3 carriers. shove a whole bunch of air on it in non combat.

    toss a transport with 1 inf 1 arty, drop 2 bombers on java. move all the naval to sz 37.

    1 inf for each china territory with 1 fighter 1 tactical. plan india next next turn. since even more powers are converging lol.

  • TripleA

    I know veqryn, he won’t take it unless he has 80% + at least.

  • TripleA

    something like this would help me heaps. need those ruskies dead. :)

    aggressive.tsvg

  • TripleA

    non combat would be the remaining fighters landing with the other figs otherwise ruskies might hit it with air. dd to block if the other dd fell.

    should be good. the naval exchange with anzac ended up okay -17, but usa about to lose a carrier so -3. tran for tran is fine. maybe he hits a 2 and -10 but that is fine, since we have an economic advantage it is okay to lose a few guys.

    usa has 3 bombers, so maybe keep the 2-3 mech in burma after all.

    Even if china comes back next round or the round after when india is done going back to china is not hard.

  • TripleA

    hell he could just skip china. take back java. hole up in sz 37. buy a bunch of tacticals. india does not place anything the only additional units that can come are russian air… in which case japan wins with overwhelming odds.  +20 more units to the battle when india only gets +3… plus some bombardments… sounds like a good munching.

    I would do that.

  • TripleA

    I kinda wish I put another fighter or two on london now… japan coulda put a naval base on the little island off india  then blast off to egypt while I hold volgograd and we win at the end of france.

    I still expect nothing less than a pacific victory. If not, it really depends on how long I can hold london. Eventually I will get russia, it is a matter of time. My income is greater, I have boats to shuffle infantry/artillery, I make stuff on a minor, I can sprinkle air… it is going to happen eventually. After it happens, I just got to get london or egypt and if uk has not recovered it will be easy making 100 a round against usa’s 80.

    If I hold london still… I may as well freaking just bypass russia and take volgograd and rush egypt.

    Either way this game is going to be decided soon.

  • TripleA

    I give you credit seth, our game will have a clear winner and loser… none of this “I give up” after round 3 in a tournament game bs.

  • TripleA

    you really made us fight for our victory. I am going to get you seth! you going to attack london and you going down! Bring it on!

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