Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
Scramble and hope for the best.
tilt, dds, cv, tac, ftrs
how come no persia attack? 41% not bad… chips away at that stupid stuff.
ah oh well. if you win that naval battle… you should place 10 units on japan. the inf n stuff can be boated next turn.
If you win this battle, I have pretty good odds at taking east usa since the fighters won’t be there. :D
I’ll be busy tomorrow and don’t know if I’ll get a turn in. Maybe later on at night.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour moved from Kenya to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Japanese take Belgian Congo from British
2 mech_infantrys moved from Szechwan to Sikang
2 mech_infantrys moved from Hopei to Suiyuyan
2 mech_infantrys moved from Hopei to Shensi
1 tactical_bomber moved from Hopei to Suiyuyan
1 fighter and 1 tactical_bomber moved from Hopei to Shensi
1 fighter moved from Hopei to Sikang
2 fighters moved from Japan to 10 Sea Zone
4 carriers, 12 destroyers, 6 fighters, 1 submarine and 2 tactical_bombers moved from 9 Sea Zone to 10 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
Combat - Japanese
Japanese creates battle in territory 63 Sea Zone
Americans scrambles 3 units out of Western United States to defend against the attack in 10 Sea Zone
Battle in 10 Sea Zone
Japanese attack with 4 carriers, 12 destroyers, 8 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 5 carriers, 3 destroyers, 10 fighters, 1 tactical_bomber and 2 transports
Japanese roll dice for 1 submarine in 10 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 4 carriers, 12 destroyers, 8 fighters and 2 tactical_bombers in 10 Sea Zone, round 1 : 6/22 hits
Units damaged: 4 carriers owned by the Americans
Americans roll dice for 5 carriers, 3 destroyers, 10 fighters, 1 tactical_bomber and 2 transports in 10 Sea Zone, round 1 : 9/19 hits
2 destroyers owned by the Americans , 4 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 11 destroyers, 8 fighters and 2 tactical_bombers in 10 Sea Zone, round 2 : 6/21 hits
Americans roll dice for 5 carriers, 1 destroyer, 10 fighters, 1 tactical_bomber and 2 transports in 10 Sea Zone, round 2 : 10/17 hits
1 destroyer owned by the Americans , 5 carriers owned by the Americans , 9 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 submarine owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 2 destroyers, 8 fighters and 2 tactical_bombers in 10 Sea Zone, round 3 : 5/12 hits
Americans roll dice for 10 fighters and 2 transports in 10 Sea Zone, round 3 : 7/10 hits
5 fighters owned by the Americans , 2 destroyers owned by the Japanese and 5 fighters owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 3 fighters and 2 tactical_bombers in 10 Sea Zone, round 4 : 5/5 hits
Americans roll dice for 5 fighters and 2 transports in 10 Sea Zone, round 4 : 3/5 hits
5 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in 10 Sea Zone
2 transports owned by the Americans lost in 10 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Japanese: 4 carriers, 12 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber
Casualties for Americans: 5 carriers, 3 destroyers, 10 fighters, 1 tactical_bomber and 2 transports
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Japanese: 4 carriers, 12 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber
Casualties for Americans: 5 carriers, 3 destroyers, 10 fighters, 1 tactical_bomber and 2 transports
Battle in Sikang
Japanese attack with 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Sikang, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
1 infantry owned by the British lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 1 : 0/4 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 1 : 0/3 hits
Chinese roll dice for 1 mech_infantry in Suiyuyan, round 1 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 0/2 hits
Chinese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
retreated to Suiyuyan
Chinese win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Recording Battle Statistics
Non Combat Move - Japanese
1 fighter moved from Sikang to Hopei
1 fighter and 1 tactical_bomber moved from Shensi to Hopei
1 tactical_bomber moved from Suiyuyan to Hopei
1 armour moved from Szechwan to Hopei
1 armour moved from Amur to Jehol
1 aaGun moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Aleutian Islands
1 carrier and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from West India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
1 bomber moved from New Guinea to Caroline Islands
1 bomber moved from Caroline Islands to Aleutian Islands
2 aaGuns moved from Japan to 6 Sea Zone
2 aaGuns moved from 6 Sea Zone to Korea
Place Units - Japanese
2 carriers placed in 6 Sea Zone
2 fighters and 1 tactical_bomber placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
2 mech_infantrys placed in India
1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Production/PUs Summary :
Germans : 50 / 64
Russians : 25 / 34
Japanese : 78 / 88
Americans : 57 / 73
Chinese : 4 / 4
British : 14 / 0
UK_Pacific : 0 / 0
Italians : 20 / 9
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
well that did not go the way I hoped.
instead of 9 units left, I have 2…… and I nearly could have lost as well…
seems the dice gods were not happy with my turn at all…
doesn’t matter. you made me taking east usa easier.
I still have no idea why 5 subs are on japan…
@Cow:
I still have no idea why 5 subs are on japan…
shit, forgot to move them.
i had moved them in the save i sent you, but forgot about them after the scrambling battle.
Seth, will you allow me to move them to hawaii please?
noncom move fix: moved my subs to hawaii
use this savegame if you would allow my edit move of them to hawaii
If I take east usa and steal his income for a turn… you have no excuse to not win in the pacific. All you got to do is shove all your pieces, it is not a hard concept. The rest of the board doesn’t matter.
If you use your full income to take hawaii or new south wales and nothing else… and get everything for it… I promise you will win.
Like you can give up sino russia to get those units on a boat… you just need the VC to win.
no more editing please.
the game is going to end soon! I have a good feeling!
le bump
I can’t believe COW has a chance to pull this off, with no less than an Invasion of America!
This is going to be good…
you told me to take america so it was some tricky stuff and lots of rules to understand to get out of that baltic sea.
Yeah, this was the part where I thought it could backfire. I wasn’t sure if you’d see the chance if I let you out of the Baltic or if you’d take it. (thanks for goading him Garg!)
I also saw another way it could’ve backfired and I could’ve lost the ICs and eventually the fleet for nothing. So I’m kind of glad you took the chance as at least now it’ll be over one way or the other. I just wish I hadn’t missed the two extra fighters coming in due to the landing spot in the aleutians, stupid eskimos letting Japan use their bush runways . . . . As I would’ve had a lot more stuff to use in the defense of US!
Veqr, I found a small bug
I only bought one ac in this test(I need to see things to really grasp things), but it gave all my fighters in Norway the range to hit sz109.
Cow, I need OOL for sz109. I got 3 hits, I’m assuming kill a carrier completely and a fighter?
So with that roll I have to ask, what’s the ruling on if one of my fighters actually survives? Do I HAVE to put one of the cvs off of Norway? Because that would totally suck . . . here’s hoping for MAD or one wounded cv or german fighter left over!