XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units

    Non Combat Move - Russians
                2 infantry moved from Ukraine to Bessarabia
                1 artillery moved from Ukraine to Western Ukraine
                1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland
                2 aaGuns, 1 artillery and 13 infantry moved from Belarus to Eastern Poland
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Rostov to Ukraine
                2 aaGuns moved from Bryansk to Western Ukraine
                1 infantry moved from Russia to Bryansk
                3 artilleries and 5 infantry moved from Novgorod to Belarus
                2 fighters and 1 tactical_bomber moved from Novgorod to Rostov
                1 armour moved from Bryansk to Belarus
                1 armour moved from Russia to Belarus
                1 armour moved from Volgograd to Bryansk
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns moved from Sakha to Buryatia
                1 submarine moved from 111 Sea Zone to 110 Sea Zone
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone

    Place Units - Russians
                3 infantry placed in Ukraine
                2 armour and 4 mech_infantrys placed in Russia
                Russians undo move 2.
                1 armour and 4 mech_infantrys placed in Russia
                1 armour placed in Volgograd
                Russians undo move 2.
                1 mech_infantry placed in Volgograd
                1 armour and 3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • This is going to be an interesting game!

  • TripleA

    you mean stressful for me. relaxing for veqryn who can just do what he wants to.

  • TripleA

    veqryn go to war, take those islands, if this sea lion does not work, you got to get that pacific win. GRAB 1 BEER GO EPIC WINNING!

  • TripleA

    ok veqryn you got lots of options, crazy stuff, conservative stuff, or setup for j3.

  • TripleA

    you know what is funny, I just realized usa fighter can’t make it to uk. lol. so I am not worried anymore.

  • TripleA

    I thought there was like some kind of crazy trap!

  • Customizer

    oh great… give me all the pressure…

  • TripleA

    don’t worry, just take some islands you shouldn’t lose any transports. you get to kill a whole bunch of stuff. yeah yeah go to town brotha.

    I sent you an email by the way. go to war!

  • Customizer

    and i sent you one back almost immediately after

    please check your junk folder if you don’t see it  :)

  • Liaison TripleA '11 '10

    Is this Sea-Lion going to HAPPEN? or… ?

  • TripleA

    veqryn has to do japan, got to see if uk goes for a 25% upset or not, I set up so that if he does it, I can backdoor take uk still. I am good to go, I kind of did things funny, I did do it in a risky fashion.

  • TripleA

    Japan can dow now and I am still good. I would rather veqryn go for the pacific win, but veqryn is busy with work so he can go on vacation which is next week.

    I am hoping he hits szechwan (which will allow him to breeze over china) or burma, also take islands and defend all 3 transport spots.

    I am also hoping he drives the mech inf 2 spaces down toward yunnan, he needs every available ground troop for uk pac since china had a blunder and russia is falling back ie, no threat up top.

  • TripleA

    he should walk out of burma with 10 fighters, but it is a dice game and he does not have 6 of his air units in range… so it is not the FULL MIGHT OF JAPAN. but he does have 2 ground units to hit burma… szechwan is the safe bet. I think I would go with that, because you got to deal with china eventually anyway, may as well just get it out the way.

  • TripleA

    veqryn, we are the most bipolar team haha, I am hyper aggressive usually. very rarely do I play tight when the odds are on my side… this is a very rare game I actually go through with sea lion, but it turned out I have the odds and I don’t need japan to stall, which is great! Japan should always war on J1 or J2, I did sea lion expecting you to declare war and go to town.

  • TripleA

    japan is all about kill death ratio and expansion.

  • TripleA

    have to trade in some tuv to balance out the total unit count in order to expand.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Politics - Japanese
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 4 fighters; Remaining resources: 2 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                Setting uses for triggers used this phase.
                Giving bonus movement to units
                1 artillery moved from Yunnan to Szechwan
                1 armour moved from Kwangsi to Szechwan
                1 mech_infantry moved from Chahar to Hunan
                1 artillery and 2 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                2 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                2 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery and 1 infantry moved from Anhwe to Hunan
                1 artillery and 3 infantry moved from Hunan to Yunnan
                1 artillery and 1 infantry moved from Kiangsi to Kwangtung
                2 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                6 infantry moved from Jehol to Anhwe
                2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 bomber moved from Kwangsi to 41 Sea Zone
                1 bomber moved from Kwangsi to 37 Sea Zone
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
                1 destroyer moved from 33 Sea Zone to 42 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                      Japanese take Borneo from UK_Pacific
                1 fighter moved from Kiangsi to Kwangtung
                1 fighter moved from Kwangsi to Kwangtung
                5 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan
                2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 35 Sea Zone
                2 artilleries and 6 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
                1 cruiser moved from 36 Sea Zone to 35 Sea Zone
                1 battleship moved from 33 Sea Zone to 35 Sea Zone
                1 cruiser moved from 33 Sea Zone to 35 Sea Zone
                1 battleship moved from 35 Sea Zone to 43 Sea Zone
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 1 armour, 1 artillery, 5 fighters and 4 tactical_bombers
                    Chinese defend with 8 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 5 fighters and 4 tactical_bombers in Szechwan, round 1 :  8/11 hits
                        Chinese roll dice for 8 infantry in Szechwan, round 1 :  0/8 hits
                        8 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 24
                    Casualties for Chinese: 8 infantry
                    Japanese win with 1 armour, 1 artillery, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 24
                    Casualties for Chinese: 8 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber in 37 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                    Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                    Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 1 :  1/4 hits
                        ANZAC roll dice for 2 infantry in Java, round 1 :  0/2 hits
                        1 infantry owned by the ANZAC lost in Java
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 :  3/4 hits
                        ANZAC roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                    Japanese win with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangtung, round 1 :  3/4 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 :  0/2 hits
                        2 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                    Japanese win with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Philippines
                    Japanese attack with 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 2 cruisers in Philippines, round 1 :  2/2 hits
                        Americans roll dice for 2 infantry in Philippines, round 1 :  2/2 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 2 infantry
                    Japanese win with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                1 carrier moved from 36 Sea Zone to 42 Sea Zone
                2 destroyers and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
                1 battleship moved from 36 Sea Zone to 42 Sea Zone
                1 carrier moved from 33 Sea Zone to 43 Sea Zone
                5 fighters and 4 tactical_bombers moved from Szechwan to Yunnan
                2 fighters moved from Kwangtung to Yunnan
                1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 carrier moved from 33 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from Caroline Islands to Kwangsi
                1 bomber moved from 41 Sea Zone to Kwangsi
                1 bomber moved from 37 Sea Zone to Kwangsi
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                4 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 51 PUs total

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 49 / 51
        Americans : 50 / 52
        Chinese : 4 / 8
        British : 25 / 37
        UK_Pacific : 14 / 21
        Italians : 15 / 13
        ANZAC : 10 / 14
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • Customizer

    Seth, I don’t know what you’ve done to deserve the dice god’s wrath, but you need to sacrifice some sheep post-haste!

    I feel a little sorry actually.  Noone deserves such bad luck, and not two rounds in a row either.

    Except Philippines, you didn’t hit anything.

  • Liaison TripleA '11 '10

    LOL seth…

    Maybe I should invoke RULE #7

Suggested Topics

  • 75
  • 5
  • 59
  • 89
  • 98
  • 126
  • 29
  • 43
Axis & Allies Boardgaming Custom Painted Miniatures

54

Online

17.8k

Users

40.4k

Topics

1.8m

Posts