XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 cruiser and 2 destroyers moved from 54 Sea Zone to 37 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                2 fighters moved from 42 Sea Zone to 37 Sea Zone
                2 fighters moved from Queensland to 37 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 cruiser, 2 destroyers and 4 fighters
                    Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
                    Units damaged: 1 battleship owned by the Japanese
                    ANZAC win, taking 37 Sea Zone from Japanese with 1 cruiser and 1 fighter remaining. Battle score for attacker is 17
                    Casualties for Japanese: 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
                    Casualties for ANZAC: 2 destroyers and 3 fighters
                    ANZAC win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 17
                    Casualties for Japanese: 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
                    Casualties for ANZAC: 2 destroyers and 3 fighters
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 fighter moved from 37 Sea Zone to India
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt

    Turn Complete - French

  • TripleA

    damn veqryn might have to delay india another round sigh at least he can take aleutan island no problem.


  • Tracking now, but I guess I was sidetracked into saving India and thinking of blocking only. It was a Pyrrhic win for me unless at least the cruiser lived. Killing some Jap units was a plus that I might’ve done anyway, but blocking those transports was key in my mind. And my heart fell out when I only got 1 hit that first round. The Anzacs made a comeback though!  :mrgreen:

    Had to sacrifice a USN CV to kill a IJN CV/BB plus get the block.


  • @Cow:

    damn veqryn might have to delay india another round sigh at least he can take aleutan island no problem.

    Yeah, that’s why I did it.  :evil:

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Germans
                Germans buy 3 armour, 4 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 armour and 2 infantry moved from Novgorod to Archangel
                1 fighter moved from 115 Sea Zone to Archangel
                1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
                3 transports moved from 115 Sea Zone to 113 Sea Zone
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 armour, 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 fighter and 2 infantry in Archangel, round 1 :  3/4 hits
                        Russians roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics
                Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 fighter moved from Archangel to Belarus
                1 aaGun moved from Novgorod to Archangel
                4 infantry moved from Novgorod to Belarus
                1 aaGun moved from Baltic States to Belarus
                1 infantry moved from Karelia to Novgorod
                6 artilleries and 9 infantry moved from Baltic States to Belarus
                1 aaGun moved from Eastern Poland to Belarus
                9 artilleries and 25 infantry moved from Eastern Poland to Belarus
                4 infantry moved from Poland to Eastern Poland
                5 armour moved from Eastern Poland to Belarus
                3 armour moved from Eastern Poland to Belarus
                5 transports moved from 115 Sea Zone to 114 Sea Zone
                4 artilleries and 6 infantry moved from Germany to 114 Sea Zone
                4 artilleries, 6 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
                4 artilleries and 6 infantry moved from 115 Sea Zone to Novgorod
                1 infantry moved from Western Germany to Holland Belgium
                1 artillery and 3 infantry moved from Western Germany to France

    Place Units - Germans
                3 infantry placed in United Kingdom
                4 artilleries and 6 infantry placed in Western Germany
                Germans undo move 2.
                3 armour placed in Novgorod
                4 artilleries and 3 infantry placed in Western Germany
                3 infantry placed in Western Germany
                Germans undo move 1.
                3 infantry placed in United Kingdom

    Turn Complete - Germans
                Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 13 infantry
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
        Western Germany : 1 airfield, 4 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
        Germany : 1 factory_major
        Holland Belgium : 1 infantry
        Belarus : 2 aaGuns, 8 armour, 15 artilleries, 1 fighter and 38 infantry
        Karelia : 1 flag,    Baltic States : 1 flag,    Vyborg : 1 flag,    Archangel : 1 flag, 1 aaGun, 1 armour and 2 infantry
        Eastern Poland : 3 armour, 4 infantry and 3 mech_infantrys
        Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 1 harbour and 7 infantry
        113 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 3 transports
        115 Sea Zone : 5 transports
        Yugoslavia : 1 flag,    Finland : 1 flag,
    Production/PUs Summary :

    Germans : 53 / 61
        Russians : 27 / 44
        Japanese : 65 / 74
        Americans : 58 / 78
        Chinese : 0 / 3
        British : 21 / 0
        UK_Pacific : 5 / 2
        Italians : 19 / 12
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    I will take my chances. :)


  • Just realized I forgot to unload my Brits from the US transports!  :-o

  • TripleA

    oh if that is the case i might have to change non combat / my buy.

    change my 3 tanks to 3 artillery 2 infantry. place 3 arty novgorod. place 2 infantry on france.

    my noncombat movement to france would just be the 1 artillery, keep the infantry in west germany.

    move 2 tank from east poland to my big stack.
    move 1 tank to archangel since I used a fighter for it. I want my fighter on west germany, because you threaten it much more.

    so nov should have 3 arty instead of tanks. france should have 2 infantry added in placement, the arty there. west germany + whatever infantry that would have been moved to france and the fighter.

  • TripleA

    sigh you want me to edit it or you got this?

  • TripleA

    I’ll edit it and you can decide if you want it edited or not.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Germans
                Germans buy 3 artilleries, 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units

    Combat - Germans
                Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Germans player Removing units owned by PlayerID named:Russians from Archangel: 1 infantry
                EDIT: Germans player Changing ownership of Archangel from Russians to Germans
                EDIT: 1 aaGun and 2 infantry moved from Novgorod to Archangel
                EDIT: 1 armour moved from Novgorod to Archangel
                EDIT: 1 armour moved from Eastern Poland to Archangel
                EDIT: 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                EDIT: Turning off Edit Mode

  • TripleA

    actually there is more to change than i thought because of the whole UK thing. use this instead. lol.

    I just have a fighter from west germ to london. and instead of moving an infantry to france i kept it in west germany.

    you can still hit london but it would be a gamble for the both of us. that is fine.

    forgotaboutuklol.tsvg

  • TripleA

    i got an error when i opened it up… hmm. let me do this again.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Germans
                Germans buy 3 artilleries, 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units

    Combat - Germans
                Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Germans player Removing units owned by PlayerID named:Russians from Archangel: 1 infantry
                EDIT: Germans player Changing ownership of Archangel from Russians to Germans
                EDIT: Turning off Edit Mode
                1 aaGun, 1 armour and 2 infantry moved from Novgorod to Archangel
                1 armour moved from Eastern Poland to Archangel
                4 infantry moved from Novgorod to Belarus
                1 aaGun, 6 artilleries and 9 infantry moved from Baltic States to Belarus
                1 aaGun, 10 armour, 9 artilleries, 25 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
                4 infantry moved from Poland to Eastern Poland
                1 infantry moved from Karelia to Novgorod
                1 fighter moved from 115 Sea Zone to Western Germany
                1 fighter moved from Western Germany to United Kingdom
                3 transports moved from 115 Sea Zone to 113 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 114 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 113 Sea Zone
                5 transports moved from 115 Sea Zone to 114 Sea Zone
                4 artilleries and 6 infantry moved from Germany to 114 Sea Zone
                4 artilleries, 6 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
                4 artilleries and 6 infantry moved from 115 Sea Zone to Novgorod
                Turning on Edit Mode
                EDIT: 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                EDIT: Turning off Edit Mode
                1 artillery moved from Western Germany to France

    Place Units - Germans
                3 infantry placed in United Kingdom
                3 artilleries placed in Novgorod
                6 infantry and 4 mech_infantrys placed in Western Germany
                2 infantry placed in France

    Turn Complete - Germans
                Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 13 infantry
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Western Germany : 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 10 infantry, 4 mech_infantrys and 1 tactical_bomber
        Germany : 1 factory_major
        Belarus : 2 aaGuns, 10 armour, 15 artilleries, 38 infantry and 1 mech_infantry
        Karelia : 1 flag,    Baltic States : 1 flag,    Vyborg : 1 flag,    Archangel : 1 flag, 1 aaGun, 2 armour and 2 infantry
        Eastern Poland : 4 infantry and 3 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 7 artilleries, 1 factory_minor, 1 harbour and 7 infantry
        113 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 3 transports
        115 Sea Zone : 5 transports
        Yugoslavia : 1 flag,    Finland : 1 flag,
    Production/PUs Summary :

    Germans : 51 / 59
        Russians : 29 / 44
        Japanese : 65 / 74
        Americans : 58 / 78
        Chinese : 0 / 3
        British : 21 / 0
        UK_Pacific : 5 / 2
        Italians : 19 / 12
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    there the only edit is the combat results from my original turn and your british units unloaded.

    I just redid my buy and non combat.

    you can use this or the original. I don’t care so much. your odds for london improved. having artillery instead of tanks is not a big issue for me in nov… might make you linger in bryansk for another turn but whatever. I can’t push russia anyway until I get the infantry stack from novgorod down there anyway. If you do hold bryansk you probably have to block italy’s 2 mech 2 tank anyway, which is fine. I don’t care.

  • TripleA

    33% london looks good, but even if you win, you got to defend it, but i might just push for russia. I probably push for russia anyway, but if you lose that london fight, that is less stress for me, since rome will be that much safer.

  • TripleA

    god damnit, i forgot to take ukraine with a mech. freaking hell.

  • TripleA

    I did that originally, but I forgot this time. screw it. I don’t care.

  • TripleA

    minor issue, I don’t care. that guy would die anyway.

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