@gamerman01 if you click on the link to my initial response, you can see Krieg weigh in. Kinda interesting re: page 8
XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 cruiser and 2 destroyers moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 fighters moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers and 4 fighters
Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
Units damaged: 1 battleship owned by the Japanese
ANZAC win, taking 37 Sea Zone from Japanese with 1 cruiser and 1 fighter remaining. Battle score for attacker is 17
Casualties for Japanese: 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for ANZAC: 2 destroyers and 3 fighters
ANZAC win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 17
Casualties for Japanese: 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for ANZAC: 2 destroyers and 3 fighters
Recording Battle StatisticsNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to India
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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damn veqryn might have to delay india another round sigh at least he can take aleutan island no problem.
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Tracking now, but I guess I was sidetracked into saving India and thinking of blocking only. It was a Pyrrhic win for me unless at least the cruiser lived. Killing some Jap units was a plus that I might’ve done anyway, but blocking those transports was key in my mind. And my heart fell out when I only got 1 hit that first round. The Anzacs made a comeback though! :mrgreen:
Had to sacrifice a USN CV to kill a IJN CV/BB plus get the block.
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@Cow:
damn veqryn might have to delay india another round sigh at least he can take aleutan island no problem.
Yeah, that’s why I did it. :evil:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 armour and 2 infantry moved from Novgorod to Archangel
1 fighter moved from 115 Sea Zone to Archangel
1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
3 transports moved from 115 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from RussiansCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 2 infantry in Archangel, round 1 : 3/4 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 fighter moved from Archangel to Belarus
1 aaGun moved from Novgorod to Archangel
4 infantry moved from Novgorod to Belarus
1 aaGun moved from Baltic States to Belarus
1 infantry moved from Karelia to Novgorod
6 artilleries and 9 infantry moved from Baltic States to Belarus
1 aaGun moved from Eastern Poland to Belarus
9 artilleries and 25 infantry moved from Eastern Poland to Belarus
4 infantry moved from Poland to Eastern Poland
5 armour moved from Eastern Poland to Belarus
3 armour moved from Eastern Poland to Belarus
5 transports moved from 115 Sea Zone to 114 Sea Zone
4 artilleries and 6 infantry moved from Germany to 114 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
4 artilleries and 6 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Western Germany to Holland Belgium
1 artillery and 3 infantry moved from Western Germany to FrancePlace Units - Germans
3 infantry placed in United Kingdom
4 artilleries and 6 infantry placed in Western Germany
Germans undo move 2.
3 armour placed in Novgorod
4 artilleries and 3 infantry placed in Western Germany
3 infantry placed in Western Germany
Germans undo move 1.
3 infantry placed in United KingdomTurn Complete - Germans
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 13 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Western Germany : 1 airfield, 4 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Germany : 1 factory_major
Holland Belgium : 1 infantry
Belarus : 2 aaGuns, 8 armour, 15 artilleries, 1 fighter and 38 infantry
Karelia : 1 flag, Baltic States : 1 flag, Vyborg : 1 flag, Archangel : 1 flag, 1 aaGun, 1 armour and 2 infantry
Eastern Poland : 3 armour, 4 infantry and 3 mech_infantrys
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 1 harbour and 7 infantry
113 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 3 transports
115 Sea Zone : 5 transports
Yugoslavia : 1 flag, Finland : 1 flag,
Production/PUs Summary :Germans : 53 / 61
Russians : 27 / 44
Japanese : 65 / 74
Americans : 58 / 78
Chinese : 0 / 3
British : 21 / 0
UK_Pacific : 5 / 2
Italians : 19 / 12
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I will take my chances. :)
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Just realized I forgot to unload my Brits from the US transports! :-o
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oh if that is the case i might have to change non combat / my buy.
change my 3 tanks to 3 artillery 2 infantry. place 3 arty novgorod. place 2 infantry on france.
my noncombat movement to france would just be the 1 artillery, keep the infantry in west germany.
move 2 tank from east poland to my big stack.
move 1 tank to archangel since I used a fighter for it. I want my fighter on west germany, because you threaten it much more.so nov should have 3 arty instead of tanks. france should have 2 infantry added in placement, the arty there. west germany + whatever infantry that would have been moved to france and the fighter.
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sigh you want me to edit it or you got this?
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I’ll edit it and you can decide if you want it edited or not.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Germans
Germans buy 3 artilleries, 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to unitsCombat - Germans
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
Turning on Edit Mode
EDIT: Germans player Removing units owned by PlayerID named:Russians from Archangel: 1 infantry
EDIT: Germans player Changing ownership of Archangel from Russians to Germans
EDIT: 1 aaGun and 2 infantry moved from Novgorod to Archangel
EDIT: 1 armour moved from Novgorod to Archangel
EDIT: 1 armour moved from Eastern Poland to Archangel
EDIT: 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
EDIT: Turning off Edit Mode -
actually there is more to change than i thought because of the whole UK thing. use this instead. lol.
I just have a fighter from west germ to london. and instead of moving an infantry to france i kept it in west germany.
you can still hit london but it would be a gamble for the both of us. that is fine.
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i got an error when i opened it up… hmm. let me do this again.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Germans
Germans buy 3 artilleries, 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to unitsCombat - Germans
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
Turning on Edit Mode
EDIT: Germans player Removing units owned by PlayerID named:Russians from Archangel: 1 infantry
EDIT: Germans player Changing ownership of Archangel from Russians to Germans
EDIT: Turning off Edit Mode
1 aaGun, 1 armour and 2 infantry moved from Novgorod to Archangel
1 armour moved from Eastern Poland to Archangel
4 infantry moved from Novgorod to Belarus
1 aaGun, 6 artilleries and 9 infantry moved from Baltic States to Belarus
1 aaGun, 10 armour, 9 artilleries, 25 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
4 infantry moved from Poland to Eastern Poland
1 infantry moved from Karelia to Novgorod
1 fighter moved from 115 Sea Zone to Western Germany
1 fighter moved from Western Germany to United Kingdom
3 transports moved from 115 Sea Zone to 113 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 114 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 113 Sea Zone
5 transports moved from 115 Sea Zone to 114 Sea Zone
4 artilleries and 6 infantry moved from Germany to 114 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
4 artilleries and 6 infantry moved from 115 Sea Zone to Novgorod
Turning on Edit Mode
EDIT: 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
EDIT: Turning off Edit Mode
1 artillery moved from Western Germany to FrancePlace Units - Germans
3 infantry placed in United Kingdom
3 artilleries placed in Novgorod
6 infantry and 4 mech_infantrys placed in Western Germany
2 infantry placed in FranceTurn Complete - Germans
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 13 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 10 infantry, 4 mech_infantrys and 1 tactical_bomber
Germany : 1 factory_major
Belarus : 2 aaGuns, 10 armour, 15 artilleries, 38 infantry and 1 mech_infantry
Karelia : 1 flag, Baltic States : 1 flag, Vyborg : 1 flag, Archangel : 1 flag, 1 aaGun, 2 armour and 2 infantry
Eastern Poland : 4 infantry and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 7 artilleries, 1 factory_minor, 1 harbour and 7 infantry
113 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 3 transports
115 Sea Zone : 5 transports
Yugoslavia : 1 flag, Finland : 1 flag,
Production/PUs Summary :Germans : 51 / 59
Russians : 29 / 44
Japanese : 65 / 74
Americans : 58 / 78
Chinese : 0 / 3
British : 21 / 0
UK_Pacific : 5 / 2
Italians : 19 / 12
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
there the only edit is the combat results from my original turn and your british units unloaded.
I just redid my buy and non combat.
you can use this or the original. I don’t care so much. your odds for london improved. having artillery instead of tanks is not a big issue for me in nov… might make you linger in bryansk for another turn but whatever. I can’t push russia anyway until I get the infantry stack from novgorod down there anyway. If you do hold bryansk you probably have to block italy’s 2 mech 2 tank anyway, which is fine. I don’t care.
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33% london looks good, but even if you win, you got to defend it, but i might just push for russia. I probably push for russia anyway, but if you lose that london fight, that is less stress for me, since rome will be that much safer.
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god damnit, i forgot to take ukraine with a mech. freaking hell.
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I did that originally, but I forgot this time. screw it. I don’t care.
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minor issue, I don’t care. that guy would die anyway.
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