XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH


  • All that stuff stranded in UK .  .  . I might not take it at all. US will be establishing themselves in Norway and look to rack in some nice income next turn. Or maybe France . . . I dunno.

    I have some time to make a move as I’ve been doing some household chores. But I’d feel rushed if I were to do my move now and don’t want to risk making a costly mistake. And I want to take advantage of the last few hours of daylight left to me.

  • TripleA

    yeah I don’t know how long you can make a nice income with usa there. If you do nothing, it is not hard for me to kick you out and it requires upkeep of at least 3 infantry purchase in normandy. Allows russia to beef up, but I don’t need to take russia, I just need volgograd and egypt, but you have lots of mech/armor.

    You forced me into this position, so I am making the best of it, in the long run I will be fine. I am taking the longview now.

  • TripleA

    Veqryn is in a great position for this game. Lots of options. Can charge for new south whales and go for hawaii at the same time. Could go for africa. Could do many things. Further the sino russian campaign and get more income up top as well. Lots of stuff n things to do. Plus no more transports from you except from anzac so japan won’t need to block you.

    I am looking at western australia and that is so tempting. take back phil, drop 6 on western australia which cuts anzac off the bonus. fly all his air there drop an air base… then kill everything then blam pacific win.

    I am not japan so I don’t want to calc everything out… but couple this with naval purchases off of japan in range of hawaii… we are talking about a serious attempt at pacific victory with really good odds.

    So I don’t know how much more investment you can drop in europe.

    I am not sure if Veqryn is going to go for the win or expand. I am not japan, but I would go for the win. Then again africa is wide open, then again europe is kind of iffy.

    Japan has a slight edge in naval as of right now, but he buys before you so yeah… that is not good for usa.

    He can use his advantage for either expansion or for a victory rush. This is a player call, but when I eyeball it, looks like a pacific rush should win it for us. Veqryn has to run all the necessary calcs as far as the new south wales thing goes.

    The nice thing about western australia is it cuts anzac off of his bonus. keeps anzac at 9 ipc a turn.

    Now that I think about it… I should have brought 2 bombers over with germany so you can’t block him sigh.

    No matter :)

  • TripleA

    germany is messy but will stabilize sooner or later.

    TUV is close even after russia goes. Unit count is close. Axis income advantage.

  • TripleA

    This game is probably going to come down to the pacific.

    dutch new guinea is not a bad spot for japan either. Merge japan fleet in carolines and bam serious threat to either VC. Japan does not need to block usa with dds or anything in the upcoming rounds either, so you will be trading dds for subs most likely if you have to block japan.

    Japan has so many options to pursue victory and/or expansion.

  • TripleA

    Plus it would be nice to get a pacific victory, we will be the only team that won the game with japan in the first round.

  • TripleA

    I mean first match**

  • '12

    UK is in german hands.  how is this not a dominant Axis position?

  • Liaison TripleA '11 '10

    Actually… don’t think you considered this seth.

    Why not Convoy Axis-UK to death?  Makes it game Neutral.

  • TripleA

    convoyed italy first.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                2 infantry moved from Vologda to Smolensk
                1 fighter moved from Russia to Smolensk
                1 fighter and 1 tactical_bomber moved from Caucasus to Smolensk
                1 infantry moved from Kazakhstan to Sikang
                1 fighter moved from Kazakhstan to Kansu
                1 infantry moved from Kazakhstan to Tsinghai
                2 infantry moved from Novosibirsk to Kansu
                1 mech_infantry moved from Vologda to Tsinghai
                4 fighters moved from India to Sikang
                2 mech_infantrys moved from India to Eastern Persia
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Alexandria to Egypt

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Russians win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Kansu
                    Russians attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                    Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Sikang
                    Russians attack with 4 fighters and 1 infantry
                    Japanese defend with 1 artillery
                    Russians win, taking Sikang from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                    Russians win with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Tsinghai
                    Russians attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                4 fighters moved from Sikang to Kazakhstan
                2 fighters and 1 tactical_bomber moved from Smolensk to Russia
                1 fighter moved from Kansu to Kazakhstan
                2 armour and 2 mech_infantrys moved from Vologda to Kazakhstan
                4 armour moved from Vologda to Russia
                1 armour moved from Vologda to Russia
                1 armour, 1 infantry and 1 mech_infantry moved from Volgograd to Kazakhstan
                4 mech_infantrys moved from Vologda to Russia
                1 armour and 1 mech_infantry moved from Vologda to Russia
                1 mech_infantry moved from Vologda to Russia
                8 mech_infantrys moved from Vologda to Kazakhstan

    Place Units - Russians
                1 infantry placed in Volgograd
                1 artillery, 8 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs


  • Sorry for the edits, I should’ve figured it out during my movement phase. But then I thought, hey I can hold Samara and then afterwards realized Japan had an inf, 3ftr, 3tac, & 2bmb in range of Kazak and maybe I should cover that up better.

  • Liaison TripleA '11 '10

    The Steaks are HIGH in this game! Wow!

  • Customizer

    Cow, lemme know what you think of this turn:

    if you like it, i’ll do it

    otherwise, suggest me something else

    blah.tsvg

  • TripleA

    up 2 you, but if you are going to block with destroyers you may as well take dutch new guinea.

  • Liaison TripleA '11 '10

    Cowthenewb!

  • TripleA

    well maybe not… idk if you have to block hard to calculate what kamikaze’s will do. Yes it is fine for japan tod ot his… very conservative but that is ok.

  • TripleA

    forget i said anything about new guinea.

    Shouldn’t you be placing units in japan though? so you can be most baller on hawaii?

  • TripleA

    ah I c what you are doing, you want to be most baller on caroline islands next turn and stage your assualt from there.

  • TripleA

    yeah gogogoogogogog.

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