ncm edit if youre okay with it J3 edit ncm.tsvg
XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH
- 
					
					
					
					
 by you, I mean sethy you are super light in pacific. like 2 dd and a sub…. really? lol. If veqryn does not win this, I will break my keyboard lol. 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :5 Purchase Units - Russians 
 Russians buy 1 armour, 1 artillery, 2 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians 
 Giving bonus movement to units
 1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
 1 infantry moved from 76 Sea Zone to Italian Somaliland
 Russians take Italian Somaliland from Italians
 1 tactical_bomber moved from Iraq to 99 Sea Zone
 3 fighters moved from Eastern Poland to Romania
 3 infantry moved from Eastern Poland to Romania
 1 artillery and 3 infantry moved from Eastern Poland to Poland
 1 artillery and 2 infantry moved from Eastern Poland to Baltic States
 1 infantry moved from Iraq to Trans-JordanCombat - Russians 
 Battle in Baltic States
 Russians attack with 1 artillery and 2 infantry
 Germans defend with 1 aaGun and 1 infantry
 Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
 Casualties for Germans: 1 aaGun and 1 infantry
 Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
 Casualties for Germans: 1 aaGun and 1 infantry
 Battle in 99 Sea Zone
 Russians attack with 1 tactical_bomber
 Italians defend with 2 transports
 Russians win with 1 tactical_bomber remaining. Battle score for attacker is 14
 Casualties for Italians: 2 transports
 Russians win with 1 tactical_bomber remaining. Battle score for attacker is 14
 Casualties for Italians: 2 transports
 Battle in Romania
 Russians attack with 3 fighters and 3 infantry
 Germans defend with 1 aaGun and 1 infantry; Italians defend with 1 infantry
 Russians win with 3 fighters remaining. Battle score for attacker is 2
 Casualties for Germans: 1 aaGun and 1 infantry
 Casualties for Russians: 3 infantry
 Casualties for Italians: 1 infantry
 Russians win with 3 fighters remaining. Battle score for attacker is 2
 Casualties for Germans: 1 aaGun and 1 infantry
 Casualties for Russians: 3 infantry
 Casualties for Italians: 1 infantry
 Battle in Poland
 Russians attack with 1 artillery and 3 infantry
 Germans defend with 1 aaGun and 2 infantry
 Russians win, taking Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
 Casualties for Germans: 1 aaGun and 2 infantry
 Casualties for Russians: 1 infantry
 Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
 Casualties for Germans: 1 aaGun and 2 infantry
 Casualties for Russians: 1 infantry
 Recording Battle StatisticsNon Combat Move - Russians 
 3 fighters moved from Romania to Caucasus
 1 tactical_bomber moved from 99 Sea Zone to Caucasus
 1 fighter moved from Russia to Caucasus
 1 mech_infantry moved from Volgograd to Northwest Persia
 1 mech_infantry moved from Kazakhstan to Eastern Persia
 5 infantry moved from Kansu to Novosibirsk
 1 infantry moved from Western Ukraine to Eastern Poland
 1 infantry moved from Bryansk to Belarus
 8 infantry moved from Eastern Poland to Belarus
 1 mech_infantry moved from Belarus to Bryansk
 8 infantry moved from Eastern Poland to Belarus
 2 artilleries moved from Eastern Poland to Belarus
 2 artilleries and 3 infantry moved from Eastern Poland to Belarus
 2 infantry moved from Volgograd to Caucasus
 2 aaGuns and 11 infantry moved from Amur to Buryatia
 4 aaGuns moved from Eastern Poland to Belarus
 2 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
 3 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
 3 armour and 4 mech_infantrys moved from Russia to BryanskPlace Units - Russians 
 1 artillery and 2 infantry placed in Ukraine
 2 fighters and 1 mech_infantry placed in Volgograd
 Russians undo move 2.
 1 armour, 1 fighter and 1 mech_infantry placed in Volgograd
 Russians undo move 2.
 1 armour, 2 fighters, 3 infantry and 1 mech_infantry placed in Russia
 Russians undo move 2.
 1 armour, 2 fighters, 2 infantry and 2 mech_infantrys placed in Russia
 1 infantry and 2 mech_infantrys placed in VolgogradTurn Complete - Russians 
 Russians collect 38 PUs (1 lost to blockades); end with 38 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs
- 
					
					
					
					
 @Cow: I don’t know why veqryn is stalling in the pacific, but I am sure he has a plan. you are very light in the pacific in terms of naval. italy is technically not out of the game untill you convoy him in sz 97. Actually his Japan isn’t that different from mine as far as play style. I usually go for a J1 though and there are several differences, but as an A&A player I approve. I’d rather be approving as the allies due to sloppy play or way too aggressive/passive play. Btw, do you usually play more aggressively with Japan or are you just antsy because you don’t have 100% control and have a teammate? As far as your other comment, yes I realize I’m somewhat light in the pacific. But my buy mirrored his last naval purchase of 2ss & dd and last purchase upped him by a cv. I’m ok with maintaining current naval strength ratio for the time being. At least until I have enough to liberate UK and keep Italy under wraps. 
- 
					
					
					
					
 @Cow: by you, I mean sethy you are super light in pacific. like 2 dd and a sub…. really? lol. If veqryn does not win this, I will break my keyboard lol. fyi, there is no ‘y’ in seth. :-P 
- 
					
					
					
					
 @Cow: I don’t know why veqryn is stalling in the pacific, but I am sure he has a plan. you are very light in the pacific in terms of naval. italy is technically not out of the game untill you convoy him in sz 97. @Cow: by you, I mean sethy you are super light in pacific. like 2 dd and a sub…. really? lol. If veqryn does not win this, I will break my keyboard lol. This is my FIRST game…. :cry: and garg even gave him a free bb… :cry: :cry: 
- 
					
					
					
					
 I sent you a pm. 
- 
					
					
					
					
 This is my FIRST game…. :cry: and garg even gave him a free bb… :cry: :cry: Do you really want to play with an ‘ally’ who keeps this up? Think of the stress and all the possible ulcers. Tell you what, you can keep your empire if you withdraw to your original territories and stay within your seazones. After it’s all over you’ll be awarded a handful of select German & Italian territories of your choice and we can live in peace and tranquility. US also promises to buy all the electronics Japan can produce! What a deal, no ulcers and lots of $$$ for your products and free land without having to shed blood for it. You should also be able to have a huge slice of car making with the addition of parts of Italy & Germany. All this could be yours if you act NOW all that’s required is 3 small payments of $1,999.99 + S/H. But WAIT! There’s more, first ten callers will get China. (While supplies last) 
- 
					
					
					
					
 I mean I just think japan has this game won. I don’t know what other people see. 
- 
					
					
					
					
 I’m not seeing it. Yes, Japan has a pretty big advantage but I’ve been planning on shifting IPCs to the pac. Hawaii and Anzac are safe enough for now. He can try hitting sz54, but that’s not good odds and means forgoing India. It’ll take the IJN and air force time to regroup and invade either Anzac/Hawaii if they do go for India. Either way, Japan needs 2 more VCs. And I’ll do my damnedest to stop the evil axis! 
- 
					
					
					
					
 let me know when you write a japan strategy guide seth. 
- 
					
					
					
					
 @Cow: let me know when you write a japan strategy guide seth. Right, because you don’t know anything until you write a guide. :roll: 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :5 Purchase Units - Japanese 
 Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese 
 Giving bonus movement to units
 1 armour moved from Soviet Far East to Amur
 Japanese take Siberia from Russians
 Japanese take Amur from Russians
 1 infantry moved from Soviet Far East to Siberia
 3 transports moved from 19 Sea Zone to 6 Sea Zone
 3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
 3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
 1 artillery and 6 infantry moved from Manchuria to Amur
 1 fighter moved from Manchuria to Japan
 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
 1 battleship, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 42 Sea Zone
 1 artillery moved from Malaya to 37 Sea Zone
 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
 1 artillery and 1 transport moved from 37 Sea Zone to 44 Sea Zone
 1 infantry moved from Celebes to 44 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
 1 destroyer moved from 44 Sea Zone to 55 Sea Zone
 1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
 1 artillery and 1 infantry moved from 42 Sea Zone to Java
 2 bombers moved from Shan State to Java
 2 infantry moved from Shan State to Burma
 1 artillery moved from Shensi to Kansu
 Japanese take Kansu from Chinese
 1 armour moved from Shensi to Tsinghai
 Japanese take Tsinghai from Chinese
 1 armour moved from Tsinghai to Shensi
 2 infantry moved from Chahar to Suiyuyan
 1 fighter and 2 tactical_bombers moved from Shensi to Burma
 1 fighter and 1 tactical_bomber moved from Kweichow to Burma
 1 fighter moved from Yunnan to Burma
 1 infantry moved from Malaya to Shan State
 1 infantry moved from French Indo China to Shan State
 1 infantry moved from Yunnan to Shan State
 1 artillery moved from French Indo China to Yunnan
 1 armour moved from French Indo China to Yunnan
 1 artillery moved from Yunnan to Shan StateCombat - Japanese 
 Battle in Burma
 Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
 British defend with 2 infantry
 Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Burma, round 1 : 2/8 hits
 UK_Pacific roll dice for 2 infantry in Burma, round 1 : 2/2 hits
 2 infantry owned by the British and 2 infantry owned by the Japanese lost in Burma
 Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
 Casualties for Japanese: 2 infantry
 Casualties for British: 2 infantry
 Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
 Casualties for Japanese: 2 infantry
 Casualties for British: 2 infantry
 Battle in 42 Sea Zone
 Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 submarine and 1 transport
 ANZAC defend with 1 transport
 1 transport owned by the ANZAC lost in 42 Sea Zone
 Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
 Japanese win with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Japanese win with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in Java
 Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
 ANZAC defend with 2 infantry
 Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 1 : 4/6 hits
 ANZAC roll dice for 2 infantry in Java, round 1 : 1/2 hits
 2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
 Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for ANZAC: 2 infantry
 Japanese win with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for ANZAC: 2 infantry
 Recording Battle StatisticsNon Combat Move - Japanese 
 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
 2 bombers moved from Java to Shan State
 1 transport moved from 5 Sea Zone to 6 Sea Zone
 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
 1 fighter moved from Manchuria to Kweichow
 1 tactical_bomber moved from Burma to Kweichow
 3 fighters and 2 tactical_bombers moved from Burma to Yunnan
 1 fighter moved from Yunnan to KweichowPlace Units - Japanese 
 3 mech_infantrys placed in French Indo China
 3 mech_infantrys placed in Malaya
 1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
 1 artillery and 1 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 67 PUs; end with 67 PUs total
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsProduction/PUs Summary : Germans : 48 / 61 
 Russians : 37 / 49
 Japanese : 67 / 72
 Americans : 52 / 72
 Chinese : 0 / 3
 British : 20 / 0
 UK_Pacific : 6 / 6
 Italians : 17 / 18
 ANZAC : 10 / 15
 French : 8 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
- 
					
					
					
					
 why not kill sz 25 with 1 sub 2 fighter? lands on carrier. 
- 
					
					
					
					
 
- 
					
					
					
					
 Hmm  
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :5 Purchase Units - Americans 
 Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 Giving bonus movement to units
 1 destroyer moved from 54 Sea Zone to 55 Sea Zone
 2 fighters and 1 tactical_bomber moved from Queensland to 55 Sea Zone
 1 submarine moved from 91 Sea Zone to 94 Sea Zone
 2 fighters moved from 92 Sea Zone to 93 Sea Zone
 2 fighters moved from 92 Sea Zone to 94 Sea Zone
 2 bombers moved from Gibraltar to 98 Sea Zone
 1 bomber moved from Egypt to 98 Sea Zone
 1 submarine moved from 91 Sea Zone to 93 Sea ZoneCombat - Americans 
 Battle in 98 Sea Zone
 Americans attack with 3 bombers
 Italians defend with 1 cruiser, 1 destroyer and 2 submarines
 2 submarines owned by the Italians Submerged
 Americans win with 3 bombers remaining. Battle score for attacker is 20
 Casualties for Italians: 1 cruiser and 1 destroyer
 Americans win with 3 bombers remaining. Battle score for attacker is 20
 Casualties for Italians: 1 cruiser and 1 destroyer
 Battle in 55 Sea Zone
 Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
 Japanese defend with 1 destroyer
 Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 destroyer
 Casualties for Americans: 1 destroyer
 Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 destroyer
 Casualties for Americans: 1 destroyer
 Battle in 94 Sea Zone
 Americans attack with 2 fighters and 1 submarine
 Italians defend with 1 destroyer
 Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
 Casualties for Italians: 1 destroyer
 Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
 Casualties for Italians: 1 destroyer
 Battle in 93 Sea Zone
 Americans attack with 2 fighters and 1 submarine
 Italians defend with 1 destroyer
 Americans win with 2 fighters remaining. Battle score for attacker is 2
 Casualties for Italians: 1 destroyer
 Casualties for Americans: 1 submarine
 Americans win with 2 fighters remaining. Battle score for attacker is 2
 Casualties for Italians: 1 destroyer
 Casualties for Americans: 1 submarine
 Recording Battle StatisticsNon Combat Move - Americans 
 1 submarine moved from 92 Sea Zone to 97 Sea Zone
 2 transports moved from 91 Sea Zone to 106 Sea Zone
 1 transport moved from 92 Sea Zone to 88 Sea Zone
 2 infantry moved from French Guiana to 88 Sea Zone
 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
 2 infantry moved from 91 Sea Zone to Morocco
 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
 1 destroyer, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
 1 carrier moved from 92 Sea Zone to 91 Sea Zone
 2 fighters moved from 94 Sea Zone to 92 Sea Zone
 1 fighter moved from 93 Sea Zone to 91 Sea Zone
 1 fighter moved from 93 Sea Zone to 91 Sea Zone
 1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
 2 fighters moved from 55 Sea Zone to 54 Sea Zone
 1 tactical_bomber moved from 55 Sea Zone to Queensland
 1 destroyer moved from 54 Sea Zone to 55 Sea Zone
 1 submarine moved from 10 Sea Zone to 26 Sea Zone
 2 destroyers moved from 10 Sea Zone to 30 Sea Zone
 1 bomber moved from 98 Sea Zone to Eastern Persia
 2 bombers moved from 98 Sea Zone to Egypt
 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
 1 fighter moved from Eastern United States to Western United StatesPlace Units - Americans 
 1 transport placed in 101 Sea Zone
 1 armour and 1 infantry placed in Eastern United States
 1 carrier and 2 destroyers placed in 10 Sea Zone
 1 destroyer and 1 submarine placed in 101 Sea Zone
 1 fighter placed in Western United StatesTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :5 Combat Move - British 
 Giving bonus movement to units
 1 mech_infantry moved from Trans-Jordan to Syria
 1 fighter moved from Egypt to Syria
 1 infantry moved from Egypt to Alexandria
 British take Alexandria from Italians
 1 mech_infantry moved from Trans-Jordan to Syria
 1 armour moved from Trans-Jordan to Iraq
 1 armour moved from Iraq to Syria
 1 infantry moved from Trans-Jordan to SyriaCombat - British 
 Battle in Syria
 British attack with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
 Italians defend with 1 artillery and 3 infantry
 1 armour owned by the British and 2 mech_infantrys owned by the British retreated to Iraq
 Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Casualties for Italians: 2 infantry
 Recording Battle StatisticsNon Combat Move - British 
 1 fighter moved from Syria to Iraq
 1 battleship and 1 cruiser moved from 81 Sea Zone to 80 Sea Zone
 1 transport moved from 76 Sea Zone to 80 Sea Zone
 1 infantry moved from Egypt to Trans-Jordan
 1 artillery moved from Egypt to Trans-Jordan
 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea ZoneTurn Complete - British 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :5 Place Units - UK_Pacific 
 2 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 6 PUs; end with 6 PUs total
 Some units change owners in territory India
- 
					
					
					
					
 I made an edit to my loss from Syria, took a mech as a hit instead of infantry. 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :5 Purchase Units - Italians 
 Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 Giving bonus movement to units
 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
 1 artillery moved from Bulgaria to Romania
 1 armour moved from Bulgaria to Eastern Poland
 1 armour moved from Slovakia Hungary to Eastern Poland
 1 infantry moved from Slovakia Hungary to Eastern Poland
 1 mech_infantry moved from Northern Italy to Romania
 1 mech_infantry moved from Northern Italy to Slovakia Hungary
 2 infantry moved from Northern Italy to Southern ItalyCombat - Italians 
 Battle in Eastern Poland
 Italians attack with 2 armour and 1 infantry
 Russians defend with 1 infantry
 Italians roll dice for 2 armour and 1 infantry in Eastern Poland, round 1 : 1/3 hits
 Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Eastern Poland
 Italians win, taking Eastern Poland from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Italians win with 2 armour and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Libya
 Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
 French defend with 1 infantry
 Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Libya, round 1 : 1/6 hits
 French roll dice for 1 infantry in Libya, round 1 : 1/1 hits
 1 infantry owned by the French and 1 infantry owned by the Italians lost in Libya
 Italians win, taking Libya from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
 Casualties for French: 1 infantry
 Casualties for Italians: 1 infantry
 Italians win with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
 Casualties for French: 1 infantry
 Casualties for Italians: 1 infantry
 Recording Battle Statistics
 Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Italians Place Units - Italians 
 3 infantry placed in Southern Italy
 3 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 17 PUs (2 lost to blockades); end with 17 PUs totalTerritory Summary for Italians : Kenya : 1 flag, Southern France : 1 flag, 1 factory_minor and 1 harbour 
 Syria : 1 flag, 1 artillery and 1 infantry
 Slovakia Hungary : 1 mech_infantry
 Western Germany : 1 aaGun
 Romania : 1 artillery and 1 mech_infantry
 Northern Italy : 1 factory_major and 3 infantry
 Libya : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
 Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 10 infantry
 Eastern Poland : 1 flag, 2 armour and 1 infantry
 Bulgaria : 1 flag, Greece : 1 flag, 98 Sea Zone : 2 submarinesProduction/PUs Summary : Germans : 48 / 61 
 Russians : 36 / 49
 Japanese : 67 / 72
 Americans : 52 / 72
 Chinese : 0 / 3
 British : 20 / 0
 UK_Pacific : 6 / 6
 Italians : 19 / 17
 ANZAC : 10 / 15
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Summary Text: The site gave an error: 'Warning - while you were typing a new reply has been posted. You may wish to review your post. 
 ’
Suggested Topics
 





 
		 
		





