Just a year ago! Thanks for pointing out, I did miss that link to an important place.
It’s like a rip in the cloth of space and time!
Well, that was fun.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Germans
Germans buy 6 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
3 artilleries and 4 infantry moved from Scotland to United Kingdom
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Poland to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 transport moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
3 infantry moved from 115 Sea Zone to Novgorod
Germans take Novgorod from Russians
1 infantry moved from 115 Sea Zone to Novgorod
1 carrier and 1 cruiser moved from 114 Sea Zone to 115 Sea Zone
5 artilleries moved from Germany to Slovakia Hungary
3 armour and 3 mech_infantrys moved from Western Germany to Slovakia Hungary
4 infantry moved from Western Germany to Germany
6 armour moved from Poland to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Poland to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Vyborg
Germans take Vyborg from Russians
2 bombers moved from Slovakia Hungary to Finland
1 fighter moved from Slovakia Hungary to Finland
1 armour moved from Poland to Slovakia Hungary
1 armour and 1 infantry moved from 115 Sea Zone to Finland
Combat - Germans
Battle in Finland
Germans attack with 1 armour, 2 bombers, 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 cruiser in Finland, round 1 : 1/1 hits
Russians roll dice for 1 mech_infantry in Finland, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 armour, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Germans win with 1 armour, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
2 bombers moved from Finland to Western Germany
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Poland to 114 Sea Zone
1 aaGun and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 aaGun moved from 115 Sea Zone to Novgorod
1 fighter moved from Finland to 115 Sea Zone
1 destroyer moved from 114 Sea Zone to 115 Sea Zone
1 aaGun moved from Slovakia Hungary to Romania
3 infantry moved from Poland to Slovakia Hungary
1 aaGun moved from Slovakia Hungary to Germany
2 transports moved from 114 Sea Zone to 113 Sea Zone
1 fighter moved from Slovakia Hungary to Southern Italy
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Western Germany
Place Units - Germans
6 artilleries and 4 infantry placed in Germany
3 infantry placed in United Kingdom
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Slovakia Hungary : 1 aaGun, 11 armour, 9 artilleries, 28 infantry and 4 mech_infantrys
Western Germany : 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Romania : 1 aaGun and 1 infantry
Poland : 1 aaGun and 2 infantry
Germany : 1 aaGun, 6 artilleries, 1 factory_major and 8 infantry
Southern Italy : 1 fighter
Baltic States : 1 flag, 1 aaGun and 1 infantry
Vyborg : 1 flag, 1 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
113 Sea Zone : 2 transports
115 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 6 transports
Yugoslavia : 1 flag, Finland : 1 flag, 1 armour and 1 infantry
Production/PUs Summary :
Germans : 51 / 61
Russians : 36 / 61
Japanese : 59 / 69
Americans : 52 / 72
Chinese : 2 / 3
British : 20 / 0
UK_Pacific : 6 / 6
Italians : 17 / 18
ANZAC : 14 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I don’t know why veqryn is stalling in the pacific, but I am sure he has a plan. you are very light in the pacific in terms of naval.
italy is technically not out of the game untill you convoy him in sz 97.
by you, I mean sethy you are super light in pacific. like 2 dd and a sub…. really? lol. If veqryn does not win this, I will break my keyboard lol.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 2 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
1 infantry moved from 76 Sea Zone to Italian Somaliland
Russians take Italian Somaliland from Italians
1 tactical_bomber moved from Iraq to 99 Sea Zone
3 fighters moved from Eastern Poland to Romania
3 infantry moved from Eastern Poland to Romania
1 artillery and 3 infantry moved from Eastern Poland to Poland
1 artillery and 2 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Iraq to Trans-Jordan
Combat - Russians
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Battle in 99 Sea Zone
Russians attack with 1 tactical_bomber
Italians defend with 2 transports
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Romania
Russians attack with 3 fighters and 3 infantry
Germans defend with 1 aaGun and 1 infantry; Italians defend with 1 infantry
Russians win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 3 infantry
Casualties for Italians: 1 infantry
Russians win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 3 infantry
Casualties for Italians: 1 infantry
Battle in Poland
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun and 2 infantry
Russians win, taking Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 1 infantry
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 1 infantry
Recording Battle Statistics
Non Combat Move - Russians
3 fighters moved from Romania to Caucasus
1 tactical_bomber moved from 99 Sea Zone to Caucasus
1 fighter moved from Russia to Caucasus
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Kazakhstan to Eastern Persia
5 infantry moved from Kansu to Novosibirsk
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bryansk to Belarus
8 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Belarus to Bryansk
8 infantry moved from Eastern Poland to Belarus
2 artilleries moved from Eastern Poland to Belarus
2 artilleries and 3 infantry moved from Eastern Poland to Belarus
2 infantry moved from Volgograd to Caucasus
2 aaGuns and 11 infantry moved from Amur to Buryatia
4 aaGuns moved from Eastern Poland to Belarus
2 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
3 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
3 armour and 4 mech_infantrys moved from Russia to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 fighters and 1 mech_infantry placed in Volgograd
Russians undo move 2.
1 armour, 1 fighter and 1 mech_infantry placed in Volgograd
Russians undo move 2.
1 armour, 2 fighters, 3 infantry and 1 mech_infantry placed in Russia
Russians undo move 2.
1 armour, 2 fighters, 2 infantry and 2 mech_infantrys placed in Russia
1 infantry and 2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 38 PUs (1 lost to blockades); end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs
@Cow:
I don’t know why veqryn is stalling in the pacific, but I am sure he has a plan. you are very light in the pacific in terms of naval.
italy is technically not out of the game untill you convoy him in sz 97.
Actually his Japan isn’t that different from mine as far as play style. I usually go for a J1 though and there are several differences, but as an A&A player I approve. I’d rather be approving as the allies due to sloppy play or way too aggressive/passive play. Btw, do you usually play more aggressively with Japan or are you just antsy because you don’t have 100% control and have a teammate?
As far as your other comment, yes I realize I’m somewhat light in the pacific. But my buy mirrored his last naval purchase of 2ss & dd and last purchase upped him by a cv. I’m ok with maintaining current naval strength ratio for the time being. At least until I have enough to liberate UK and keep Italy under wraps.
@Cow:
by you, I mean sethy you are super light in pacific. like 2 dd and a sub…. really? lol. If veqryn does not win this, I will break my keyboard lol.
fyi, there is no ‘y’ in seth. :-P
@Cow:
I don’t know why veqryn is stalling in the pacific, but I am sure he has a plan. you are very light in the pacific in terms of naval.
italy is technically not out of the game untill you convoy him in sz 97.
@Cow:
by you, I mean sethy you are super light in pacific. like 2 dd and a sub…. really? lol. If veqryn does not win this, I will break my keyboard lol.
This is my FIRST game….
:cry:
and garg even gave him a free bb…
:cry: :cry:
I sent you a pm.
This is my FIRST game….
:cry:
and garg even gave him a free bb…
:cry: :cry:
Do you really want to play with an ‘ally’ who keeps this up? Think of the stress and all the possible ulcers. Tell you what, you can keep your empire if you withdraw to your original territories and stay within your seazones. After it’s all over you’ll be awarded a handful of select German & Italian territories of your choice and we can live in peace and tranquility. US also promises to buy all the electronics Japan can produce! What a deal, no ulcers and lots of $$$ for your products and free land without having to shed blood for it. You should also be able to have a huge slice of car making with the addition of parts of Italy & Germany.
All this could be yours if you act NOW all that’s required is 3 small payments of $1,999.99 + S/H. But WAIT! There’s more, first ten callers will get China. (While supplies last)
I mean I just think japan has this game won. I don’t know what other people see.
I’m not seeing it. Yes, Japan has a pretty big advantage but I’ve been planning on shifting IPCs to the pac. Hawaii and Anzac are safe enough for now. He can try hitting sz54, but that’s not good odds and means forgoing India. It’ll take the IJN and air force time to regroup and invade either Anzac/Hawaii if they do go for India. Either way, Japan needs 2 more VCs. And I’ll do my damnedest to stop the evil axis!
let me know when you write a japan strategy guide seth.
@Cow:
let me know when you write a japan strategy guide seth.
Right, because you don’t know anything until you write a guide. :roll:
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 armour moved from Soviet Far East to Amur
Japanese take Siberia from Russians
Japanese take Amur from Russians
1 infantry moved from Soviet Far East to Siberia
3 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 artillery and 6 infantry moved from Manchuria to Amur
1 fighter moved from Manchuria to Japan
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 artillery and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from Shan State to Java
2 infantry moved from Shan State to Burma
1 artillery moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Shensi
2 infantry moved from Chahar to Suiyuyan
1 fighter and 2 tactical_bombers moved from Shensi to Burma
1 fighter and 1 tactical_bomber moved from Kweichow to Burma
1 fighter moved from Yunnan to Burma
1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to Shan State
1 artillery moved from French Indo China to Yunnan
1 armour moved from French Indo China to Yunnan
1 artillery moved from Yunnan to Shan State
Combat - Japanese
Battle in Burma
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Burma, round 1 : 2/8 hits
UK_Pacific roll dice for 2 infantry in Burma, round 1 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Japanese lost in Burma
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 1 : 4/6 hits
ANZAC roll dice for 2 infantry in Java, round 1 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Japanese win with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Recording Battle Statistics
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
2 bombers moved from Java to Shan State
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Manchuria to Kweichow
1 tactical_bomber moved from Burma to Kweichow
3 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 fighter moved from Yunnan to Kweichow
Place Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Production/PUs Summary :
Germans : 48 / 61
Russians : 37 / 49
Japanese : 67 / 72
Americans : 52 / 72
Chinese : 0 / 3
British : 20 / 0
UK_Pacific : 6 / 6
Italians : 17 / 18
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
why not kill sz 25 with 1 sub 2 fighter? lands on carrier.
Hmm
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to 55 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
2 bombers moved from Gibraltar to 98 Sea Zone
1 bomber moved from Egypt to 98 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in 98 Sea Zone
Americans attack with 3 bombers
Italians defend with 1 cruiser, 1 destroyer and 2 submarines
2 submarines owned by the Italians Submerged
Americans win with 3 bombers remaining. Battle score for attacker is 20
Casualties for Italians: 1 cruiser and 1 destroyer
Americans win with 3 bombers remaining. Battle score for attacker is 20
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Recording Battle Statistics
Non Combat Move - Americans
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 transports moved from 91 Sea Zone to 106 Sea Zone
1 transport moved from 92 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 carrier moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from 98 Sea Zone to Eastern Persia
2 bombers moved from 98 Sea Zone to Egypt
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Western United States
Place Units - Americans
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 carrier and 2 destroyers placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Combat Move - British
Giving bonus movement to units
1 mech_infantry moved from Trans-Jordan to Syria
1 fighter moved from Egypt to Syria
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 mech_infantry moved from Trans-Jordan to Syria
1 armour moved from Trans-Jordan to Iraq
1 armour moved from Iraq to Syria
1 infantry moved from Trans-Jordan to Syria
Combat - British
Battle in Syria
British attack with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 3 infantry
1 armour owned by the British and 2 mech_infantrys owned by the British retreated to Iraq
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Recording Battle Statistics
Non Combat Move - British
1 fighter moved from Syria to Iraq
1 battleship and 1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
Turn Complete - British