@gamerman01 if you click on the link to my initial response, you can see Krieg weigh in. Kinda interesting re: page 8
XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Italians
Italians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Yugoslavia to Romania
Germans take Romania from Russians
1 artillery moved from Albania to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Albania to Bulgaria
1 infantry moved from Greater Southern Germany to Slovakia Hungary
1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 cruiser and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Libya to TobrukCombat - Italians
Battle in Syria
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 artillery and 3 infantry in Syria, round 1 : 2/4 hits
Russians roll dice for 1 mech_infantry in Syria, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Syria
Italians win, taking Syria from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Italians win with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bulgaria
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bulgaria, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Bulgaria, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Bulgaria
Italians roll dice for 1 armour and 1 artillery in Bulgaria, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 artillery in Bulgaria, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bulgaria
Italians win, taking Bulgaria from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Recording Battle Statistics
Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs totalTerritory Summary for Italians :
Alexandria : 1 flag, Kenya : 1 flag, Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 artillery and 3 infantry
Slovakia Hungary : 1 armour and 1 infantry
Western Germany : 1 aaGun
Romania : 1 infantry
Tobruk : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Northern Italy : 1 factory_major, 2 infantry and 2 mech_infantrys
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
94 Sea Zone : 1 destroyer
93 Sea Zone : 1 destroyer
Bulgaria : 1 flag, 1 armour and 1 artillery
Greece : 1 flag, 99 Sea Zone : 2 transports
98 Sea Zone : 1 cruiser, 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 46 / 51
Russians : 41 / 61
Japanese : 63 / 69
Americans : 52 / 72
Chinese : 2 / 3
British : 20 / 0
UK_Pacific : 6 / 6
Italians : 18 / 18
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from New South Wales to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
???
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win, taking Java from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Recording Battle StatisticsNon Combat Move - ANZAC
2 fighters moved from Queensland to 54 Sea Zone
1 artillery moved from New South Wales to South AustraliaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Combat Move - French
Giving bonus movement to units
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Algeria to TunisiaCombat - French
Recording Battle StatisticsNon Combat Move - French
Turn Complete - French
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Italy’s about done and UK will be liberated soon. It’s going to come down to keeping Japan from winning. :evil:
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uk won’t be liberated this round, you crazy.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Germans
Germans buy 6 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
3 artilleries and 4 infantry moved from Scotland to United Kingdom
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Poland to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 transport moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
3 infantry moved from 115 Sea Zone to Novgorod
Germans take Novgorod from Russians
1 infantry moved from 115 Sea Zone to Novgorod
1 carrier and 1 cruiser moved from 114 Sea Zone to 115 Sea Zone
5 artilleries moved from Germany to Slovakia Hungary
3 armour and 3 mech_infantrys moved from Western Germany to Slovakia Hungary
4 infantry moved from Western Germany to Germany
6 armour moved from Poland to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Poland to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Vyborg
Germans take Vyborg from Russians
2 bombers moved from Slovakia Hungary to Finland
1 fighter moved from Slovakia Hungary to Finland
1 armour moved from Poland to Slovakia Hungary
1 armour and 1 infantry moved from 115 Sea Zone to FinlandCombat - Germans
Battle in Finland
Germans attack with 1 armour, 2 bombers, 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 cruiser in Finland, round 1 : 1/1 hits
Russians roll dice for 1 mech_infantry in Finland, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 armour, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Germans win with 1 armour, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 bombers moved from Finland to Western Germany
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Poland to 114 Sea Zone
1 aaGun and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 aaGun moved from 115 Sea Zone to Novgorod
1 fighter moved from Finland to 115 Sea Zone
1 destroyer moved from 114 Sea Zone to 115 Sea Zone
1 aaGun moved from Slovakia Hungary to Romania
3 infantry moved from Poland to Slovakia Hungary
1 aaGun moved from Slovakia Hungary to Germany
2 transports moved from 114 Sea Zone to 113 Sea Zone
1 fighter moved from Slovakia Hungary to Southern Italy
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Western GermanyPlace Units - Germans
6 artilleries and 4 infantry placed in Germany
3 infantry placed in United Kingdom
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Slovakia Hungary : 1 aaGun, 11 armour, 9 artilleries, 28 infantry and 4 mech_infantrys
Western Germany : 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Romania : 1 aaGun and 1 infantry
Poland : 1 aaGun and 2 infantry
Germany : 1 aaGun, 6 artilleries, 1 factory_major and 8 infantry
Southern Italy : 1 fighter
Baltic States : 1 flag, 1 aaGun and 1 infantry
Vyborg : 1 flag, 1 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
113 Sea Zone : 2 transports
115 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 6 transports
Yugoslavia : 1 flag, Finland : 1 flag, 1 armour and 1 infantryProduction/PUs Summary :
Germans : 51 / 61
Russians : 36 / 61
Japanese : 59 / 69
Americans : 52 / 72
Chinese : 2 / 3
British : 20 / 0
UK_Pacific : 6 / 6
Italians : 17 / 18
ANZAC : 14 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I don’t know why veqryn is stalling in the pacific, but I am sure he has a plan. you are very light in the pacific in terms of naval.
italy is technically not out of the game untill you convoy him in sz 97.
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by you, I mean sethy you are super light in pacific. like 2 dd and a sub…. really? lol. If veqryn does not win this, I will break my keyboard lol.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 2 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
1 infantry moved from 76 Sea Zone to Italian Somaliland
Russians take Italian Somaliland from Italians
1 tactical_bomber moved from Iraq to 99 Sea Zone
3 fighters moved from Eastern Poland to Romania
3 infantry moved from Eastern Poland to Romania
1 artillery and 3 infantry moved from Eastern Poland to Poland
1 artillery and 2 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Iraq to Trans-JordanCombat - Russians
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Battle in 99 Sea Zone
Russians attack with 1 tactical_bomber
Italians defend with 2 transports
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Romania
Russians attack with 3 fighters and 3 infantry
Germans defend with 1 aaGun and 1 infantry; Italians defend with 1 infantry
Russians win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 3 infantry
Casualties for Italians: 1 infantry
Russians win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 3 infantry
Casualties for Italians: 1 infantry
Battle in Poland
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun and 2 infantry
Russians win, taking Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 1 infantry
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
3 fighters moved from Romania to Caucasus
1 tactical_bomber moved from 99 Sea Zone to Caucasus
1 fighter moved from Russia to Caucasus
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Kazakhstan to Eastern Persia
5 infantry moved from Kansu to Novosibirsk
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bryansk to Belarus
8 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Belarus to Bryansk
8 infantry moved from Eastern Poland to Belarus
2 artilleries moved from Eastern Poland to Belarus
2 artilleries and 3 infantry moved from Eastern Poland to Belarus
2 infantry moved from Volgograd to Caucasus
2 aaGuns and 11 infantry moved from Amur to Buryatia
4 aaGuns moved from Eastern Poland to Belarus
2 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
3 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
3 armour and 4 mech_infantrys moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 fighters and 1 mech_infantry placed in Volgograd
Russians undo move 2.
1 armour, 1 fighter and 1 mech_infantry placed in Volgograd
Russians undo move 2.
1 armour, 2 fighters, 3 infantry and 1 mech_infantry placed in Russia
Russians undo move 2.
1 armour, 2 fighters, 2 infantry and 2 mech_infantrys placed in Russia
1 infantry and 2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 38 PUs (1 lost to blockades); end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs -
@Cow:
I don’t know why veqryn is stalling in the pacific, but I am sure he has a plan. you are very light in the pacific in terms of naval.
italy is technically not out of the game untill you convoy him in sz 97.
Actually his Japan isn’t that different from mine as far as play style. I usually go for a J1 though and there are several differences, but as an A&A player I approve. I’d rather be approving as the allies due to sloppy play or way too aggressive/passive play. Btw, do you usually play more aggressively with Japan or are you just antsy because you don’t have 100% control and have a teammate?
As far as your other comment, yes I realize I’m somewhat light in the pacific. But my buy mirrored his last naval purchase of 2ss & dd and last purchase upped him by a cv. I’m ok with maintaining current naval strength ratio for the time being. At least until I have enough to liberate UK and keep Italy under wraps.
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@Cow:
by you, I mean sethy you are super light in pacific. like 2 dd and a sub…. really? lol. If veqryn does not win this, I will break my keyboard lol.
fyi, there is no ‘y’ in seth. :-P
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@Cow:
I don’t know why veqryn is stalling in the pacific, but I am sure he has a plan. you are very light in the pacific in terms of naval.
italy is technically not out of the game untill you convoy him in sz 97.
@Cow:
by you, I mean sethy you are super light in pacific. like 2 dd and a sub…. really? lol. If veqryn does not win this, I will break my keyboard lol.
This is my FIRST game….
:cry:
and garg even gave him a free bb…
:cry: :cry:
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I sent you a pm.
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This is my FIRST game….
:cry:
and garg even gave him a free bb…
:cry: :cry:
Do you really want to play with an ‘ally’ who keeps this up? Think of the stress and all the possible ulcers. Tell you what, you can keep your empire if you withdraw to your original territories and stay within your seazones. After it’s all over you’ll be awarded a handful of select German & Italian territories of your choice and we can live in peace and tranquility. US also promises to buy all the electronics Japan can produce! What a deal, no ulcers and lots of $$$ for your products and free land without having to shed blood for it. You should also be able to have a huge slice of car making with the addition of parts of Italy & Germany.
All this could be yours if you act NOW all that’s required is 3 small payments of $1,999.99 + S/H. But WAIT! There’s more, first ten callers will get China. (While supplies last)
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I mean I just think japan has this game won. I don’t know what other people see.
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I’m not seeing it. Yes, Japan has a pretty big advantage but I’ve been planning on shifting IPCs to the pac. Hawaii and Anzac are safe enough for now. He can try hitting sz54, but that’s not good odds and means forgoing India. It’ll take the IJN and air force time to regroup and invade either Anzac/Hawaii if they do go for India. Either way, Japan needs 2 more VCs. And I’ll do my damnedest to stop the evil axis!
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let me know when you write a japan strategy guide seth.
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@Cow:
let me know when you write a japan strategy guide seth.
Right, because you don’t know anything until you write a guide. :roll:
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