sent a chat so we don’t clutter up this thread
XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH
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Another good move is shove 7 infantry to burma. uk pac can ignore it, all in, or attempt to strafe. In the all in scenario you counter attack him in burma and take india no problem. In the ignore it scenario, you can take india and get it over with if you see no other attacks available. If he strafes it successfully you can move in to burma and hold burma garaunteed and India is done after that.
In this japan playstyle you would drop naval base on kwangsi, airbase for FIC to guard xports so you can front your japan fleet in sz 37, which means he can take celebes, but he’ll have to block you in 3 spots. Also if his dd hits, you block him in sz 42, which is better for you.
If you have to choose between sinking usa or full burma stack… sink usa, because india will be that much easier later knowing you have nothing else to worry about.
`you could do the big burma stack as well, which is what your last turn was heading toward and do the earlier buy i mentioned.
`
you could play “the income game” and you could go union africa, shuffle men to soviet far east, and just grow your bank roll like that. USA would be kinda forced to save union first or london.`
you could also do what you are doing, you will get india eventually… I recommend minor factory for kwangtung so you outproduce india by more than 1 unit and allows flexibility between minors to pump naval out as needed.~
All these japan styles are good, there is no right or wrong way. You got options veqryn, I will be gone for the day. :D -
if you go income mode, don’t forget to bomb the airbase of india so he can’t attack it very well.
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I’m a little sleepy right now, and forgot 2 things.
First, I forgot to ask you if you wanted to scramble in the sea zone south of india. I attacked 1 destroyer with 1 fighter, 1 tac, and 2 bombers. If you want to scramble, let me know and we can redo the battle using forum dice.
Second, I forgot to click “post turn summary” and clicked ‘done’ instead.
So, here is the savegame for America. Sorry, you will have to look through the history panel to see what i did.
Cow, I did not move my navy to sz75 because he could just move all his navy to the one around madagascar, and my navy is not big enough to attack and win against his navy, so he would have effectively blocked me from getting to south africa AND also taken the italian territory anyway.
I am also starting to really dislike that French BB. Damn you Garg…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Politics - Americans
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanPurchase Units - Americans
Americans buy 3 destroyers, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 carriers and 3 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 tactical_bomber moved from Queensland to 55 Sea Zone
1 bomber moved from India to EgyptCombat - Americans
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 submarine
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 submarine
Recording Battle StatisticsNon Combat Move - Americans
2 fighters moved from 55 Sea Zone to Queensland
1 tactical_bomber moved from 55 Sea Zone to Queensland
2 infantry moved from Brazil to French GuianaPlace Units - Americans
2 infantry placed in Eastern United States
2 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 2.
1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
Americans undo move 5.
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
I’m a little sleepy right now, and forgot 2 things.
First, I forgot to ask you if you wanted to scramble in the sea zone south of india. I attacked 1 destroyer with 1 fighter, 1 tac, and 2 bombers. If you want to scramble, let me know and we can redo the battle using forum dice.
Second, I forgot to click “post turn summary” and clicked ‘done’ instead.
So, here is the savegame for America. Sorry, you will have to look through the history panel to see what i did.
Cow, I did not move my navy to sz75 because he could just move all his navy to the one around madagascar, and my navy is not big enough to attack and win against his navy, so he would have effectively blocked me from getting to south africa AND also taken the italian territory anyway.
I am also starting to really dislike that French BB. Damn you Garg…
I was kind of hoping you’d move it further west, but ah well. And the French bb’s nice for sure. I just wish it were US or Anzac, but I suppose that’s why it’s French. I might’ve scrambled had you gone lighter, but not against what you sent.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Combat Move - British
Giving bonus movement to units
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 fighter moved from Persia to IndiaCombat - British
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
British win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Recording Battle StatisticsNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to IndiaTurn Complete - British
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Italians
Italians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Yugoslavia to Romania
Germans take Romania from Russians
1 artillery moved from Albania to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Albania to Bulgaria
1 infantry moved from Greater Southern Germany to Slovakia Hungary
1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 cruiser and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Libya to TobrukCombat - Italians
Battle in Syria
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 artillery and 3 infantry in Syria, round 1 : 2/4 hits
Russians roll dice for 1 mech_infantry in Syria, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Syria
Italians win, taking Syria from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Italians win with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bulgaria
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bulgaria, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Bulgaria, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Bulgaria
Italians roll dice for 1 armour and 1 artillery in Bulgaria, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 artillery in Bulgaria, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bulgaria
Italians win, taking Bulgaria from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Recording Battle Statistics
Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs totalTerritory Summary for Italians :
Alexandria : 1 flag, Kenya : 1 flag, Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 artillery and 3 infantry
Slovakia Hungary : 1 armour and 1 infantry
Western Germany : 1 aaGun
Romania : 1 infantry
Tobruk : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Northern Italy : 1 factory_major, 2 infantry and 2 mech_infantrys
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
94 Sea Zone : 1 destroyer
93 Sea Zone : 1 destroyer
Bulgaria : 1 flag, 1 armour and 1 artillery
Greece : 1 flag, 99 Sea Zone : 2 transports
98 Sea Zone : 1 cruiser, 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 46 / 51
Russians : 41 / 61
Japanese : 63 / 69
Americans : 52 / 72
Chinese : 2 / 3
British : 20 / 0
UK_Pacific : 6 / 6
Italians : 18 / 18
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from New South Wales to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
???
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win, taking Java from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Recording Battle StatisticsNon Combat Move - ANZAC
2 fighters moved from Queensland to 54 Sea Zone
1 artillery moved from New South Wales to South AustraliaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Combat Move - French
Giving bonus movement to units
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Algeria to TunisiaCombat - French
Recording Battle StatisticsNon Combat Move - French
Turn Complete - French
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Italy’s about done and UK will be liberated soon. It’s going to come down to keeping Japan from winning. :evil:
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uk won’t be liberated this round, you crazy.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Germans
Germans buy 6 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
3 artilleries and 4 infantry moved from Scotland to United Kingdom
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Poland to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 transport moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
3 infantry moved from 115 Sea Zone to Novgorod
Germans take Novgorod from Russians
1 infantry moved from 115 Sea Zone to Novgorod
1 carrier and 1 cruiser moved from 114 Sea Zone to 115 Sea Zone
5 artilleries moved from Germany to Slovakia Hungary
3 armour and 3 mech_infantrys moved from Western Germany to Slovakia Hungary
4 infantry moved from Western Germany to Germany
6 armour moved from Poland to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Poland to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Vyborg
Germans take Vyborg from Russians
2 bombers moved from Slovakia Hungary to Finland
1 fighter moved from Slovakia Hungary to Finland
1 armour moved from Poland to Slovakia Hungary
1 armour and 1 infantry moved from 115 Sea Zone to FinlandCombat - Germans
Battle in Finland
Germans attack with 1 armour, 2 bombers, 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 cruiser in Finland, round 1 : 1/1 hits
Russians roll dice for 1 mech_infantry in Finland, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 armour, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Germans win with 1 armour, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 bombers moved from Finland to Western Germany
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Poland to 114 Sea Zone
1 aaGun and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 aaGun moved from 115 Sea Zone to Novgorod
1 fighter moved from Finland to 115 Sea Zone
1 destroyer moved from 114 Sea Zone to 115 Sea Zone
1 aaGun moved from Slovakia Hungary to Romania
3 infantry moved from Poland to Slovakia Hungary
1 aaGun moved from Slovakia Hungary to Germany
2 transports moved from 114 Sea Zone to 113 Sea Zone
1 fighter moved from Slovakia Hungary to Southern Italy
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Western GermanyPlace Units - Germans
6 artilleries and 4 infantry placed in Germany
3 infantry placed in United Kingdom
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Slovakia Hungary : 1 aaGun, 11 armour, 9 artilleries, 28 infantry and 4 mech_infantrys
Western Germany : 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Romania : 1 aaGun and 1 infantry
Poland : 1 aaGun and 2 infantry
Germany : 1 aaGun, 6 artilleries, 1 factory_major and 8 infantry
Southern Italy : 1 fighter
Baltic States : 1 flag, 1 aaGun and 1 infantry
Vyborg : 1 flag, 1 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
113 Sea Zone : 2 transports
115 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 6 transports
Yugoslavia : 1 flag, Finland : 1 flag, 1 armour and 1 infantryProduction/PUs Summary :
Germans : 51 / 61
Russians : 36 / 61
Japanese : 59 / 69
Americans : 52 / 72
Chinese : 2 / 3
British : 20 / 0
UK_Pacific : 6 / 6
Italians : 17 / 18
ANZAC : 14 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I don’t know why veqryn is stalling in the pacific, but I am sure he has a plan. you are very light in the pacific in terms of naval.
italy is technically not out of the game untill you convoy him in sz 97.
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by you, I mean sethy you are super light in pacific. like 2 dd and a sub…. really? lol. If veqryn does not win this, I will break my keyboard lol.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 2 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
1 infantry moved from 76 Sea Zone to Italian Somaliland
Russians take Italian Somaliland from Italians
1 tactical_bomber moved from Iraq to 99 Sea Zone
3 fighters moved from Eastern Poland to Romania
3 infantry moved from Eastern Poland to Romania
1 artillery and 3 infantry moved from Eastern Poland to Poland
1 artillery and 2 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Iraq to Trans-JordanCombat - Russians
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Battle in 99 Sea Zone
Russians attack with 1 tactical_bomber
Italians defend with 2 transports
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Romania
Russians attack with 3 fighters and 3 infantry
Germans defend with 1 aaGun and 1 infantry; Italians defend with 1 infantry
Russians win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 3 infantry
Casualties for Italians: 1 infantry
Russians win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 3 infantry
Casualties for Italians: 1 infantry
Battle in Poland
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun and 2 infantry
Russians win, taking Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 1 infantry
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
3 fighters moved from Romania to Caucasus
1 tactical_bomber moved from 99 Sea Zone to Caucasus
1 fighter moved from Russia to Caucasus
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Kazakhstan to Eastern Persia
5 infantry moved from Kansu to Novosibirsk
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bryansk to Belarus
8 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Belarus to Bryansk
8 infantry moved from Eastern Poland to Belarus
2 artilleries moved from Eastern Poland to Belarus
2 artilleries and 3 infantry moved from Eastern Poland to Belarus
2 infantry moved from Volgograd to Caucasus
2 aaGuns and 11 infantry moved from Amur to Buryatia
4 aaGuns moved from Eastern Poland to Belarus
2 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
3 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
3 armour and 4 mech_infantrys moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 fighters and 1 mech_infantry placed in Volgograd
Russians undo move 2.
1 armour, 1 fighter and 1 mech_infantry placed in Volgograd
Russians undo move 2.
1 armour, 2 fighters, 3 infantry and 1 mech_infantry placed in Russia
Russians undo move 2.
1 armour, 2 fighters, 2 infantry and 2 mech_infantrys placed in Russia
1 infantry and 2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 38 PUs (1 lost to blockades); end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs -
@Cow:
I don’t know why veqryn is stalling in the pacific, but I am sure he has a plan. you are very light in the pacific in terms of naval.
italy is technically not out of the game untill you convoy him in sz 97.
Actually his Japan isn’t that different from mine as far as play style. I usually go for a J1 though and there are several differences, but as an A&A player I approve. I’d rather be approving as the allies due to sloppy play or way too aggressive/passive play. Btw, do you usually play more aggressively with Japan or are you just antsy because you don’t have 100% control and have a teammate?
As far as your other comment, yes I realize I’m somewhat light in the pacific. But my buy mirrored his last naval purchase of 2ss & dd and last purchase upped him by a cv. I’m ok with maintaining current naval strength ratio for the time being. At least until I have enough to liberate UK and keep Italy under wraps.
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@Cow:
by you, I mean sethy you are super light in pacific. like 2 dd and a sub…. really? lol. If veqryn does not win this, I will break my keyboard lol.
fyi, there is no ‘y’ in seth. :-P
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