XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH

  • TripleA

    Japan I am going to run some calcs for you  and run some options by. I need something to happen in the pacific.

  • Liaison TripleA '11 '10

    Don’t have a COW!

    Just liberate Europe from the Ruskans.


  • @Cow:

    Japan I am going to run some calcs for you� and run some options by. I need something to happen in the pacific.

    Tojo ain’t got no mojo.  :mrgreen:

    Seriously though, the only thing that makes sense about the tank vs inf is the baltic states.


  • I’m actually considering a bomber for USSR, hmm.

  • TripleA

    actually, you are doing fine. you making it happen, you got enough to hold burma next next round. minor shangtung kiangsu or kwangtung at least, I might drop 2 minors. you need naval buys since you started trading naval with usa

    I am thinking… infantry 2 mech for FIC, minor ic, 1 sub, 3 dd, 1 carrier.

    You have to kind of accept you will lose dutch islands when you go to take india, which is fine, because he still has to block your naval. so you get some kills in when he does that and he gets to hold an isle for a round till the full might of japan can just focus on it. The main thing is the victory city, because if usa is stuck in the dutch islands, you can easily gambit hawaii and win right there. So there is a limit on what usa can do when you are 1 victory city away from winning.

    1 inf 2 mech 3 sub 2 dd, 2 minor ic is also very good for a more counter attack japan setup.

    The rest don’t really matter as long as all available ground forces get in burma range you are fine.

    with two minors down, it pumps out 6 units next turn. china collects 1 ipc this turn (you kill tsinghai), you pump out 6 units next turn. Giving up a little ground is okay, The VCs are what matter, it is the only way to win. china will be done in time, once india is out of the picture things are 10x simpler. you just build up to sink the allies after that and it turns into a mexican standoff. When you are surrounded it becomes tricky because the allies are coming in from all directions.

    I’d kill tsinghai this turn, if you got a dd blocking 55, you could consider sending sz 37 off with an infantry and artillery to sz 75 then you threaten union of south africa. russia NO etc. More importantly it threatens india (though it can be blocked which is fine).

    forget i said anything about union. Germany will do what germany does and italy will do what italy does. I am fine. It is an option to consider though, I can’t snipe naval with germany this turn anyway.

  • TripleA

    you pretty much got india in the bag. next round I might consider a naval base, because if usa goes dutch, you go take hawaii and win, which he knows you can do so it puts him in a bind… he preferably wants to be in caroline islands when india falls, which he says so himself in the global forum, which is a spot most people like to be, but it is a hard spot to hold, especially if he continues to buy atlantic.

    In the end he’ll have 60% odds or something like that to kill burma, which is fine because a naval base on FIC allows you to slam india anyway.

    For this round I’d use 1 inf to attack burma, because he knows you are just going to stack there anyway.
    ~
    Also I am going to fly a couple german bombers to szechwan. I didn’t want to spoil the supplies, but it stops this blocking stuff from happening. so after this round if they want to block they need at least 2 destroyers and prayer.

  • TripleA

    Another good move is shove 7 infantry to burma. uk pac can ignore it, all in, or attempt to strafe. In the all in scenario you counter attack him in burma and take india no problem. In the ignore it scenario, you can take india and get it over with if you see no other attacks available. If he strafes it successfully you can move in to burma and hold burma garaunteed and India is done after that.

    In this japan playstyle you would drop naval base on kwangsi, airbase for FIC to guard xports so you can front your japan fleet in sz 37, which means he can take celebes, but he’ll have to block you in 3 spots. Also if his dd hits, you block him in sz 42, which is better for you.

    If you have to choose between sinking usa or full burma stack… sink usa, because india will be that much easier later knowing you have nothing else to worry about.
    `

    you could do the big burma stack as well, which is what your last turn was heading toward and do the earlier buy i mentioned.

    `
    you could play “the income game” and you could go union africa, shuffle men to soviet far east,  and just grow your bank roll like that. USA would be kinda forced to save union first or london.

    `
    you could also do what you are doing, you will get india eventually… I recommend minor factory for kwangtung so you outproduce india by more than 1 unit and allows flexibility between minors to pump naval out as needed.

    ~
    All these japan styles are good, there is no right or wrong way. You got options veqryn, I will be gone for the day. :D

  • TripleA

    if you go income mode, don’t forget to bomb the airbase of india so he can’t attack it very well.

  • Customizer

    I’m a little sleepy right now, and forgot 2 things.

    First, I forgot to ask you if you wanted to scramble in the sea zone south of india.  I attacked 1 destroyer with 1 fighter, 1 tac, and 2 bombers.  If you want to scramble, let me know and we can redo the battle using forum dice.

    Second, I forgot to click “post turn summary” and clicked ‘done’ instead.

    So, here is the savegame for America.  Sorry, you will have to look through the history panel to see what i did.

    Cow, I did not move my navy to sz75 because he could just move all his navy to the one around madagascar, and my navy is not big enough to attack and win against his navy, so he would have effectively blocked me from getting to south africa AND also taken the italian territory anyway.

    I am also starting to really dislike that French BB.  Damn you Garg…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Politics - Americans
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Purchase Units - Americans
                Americans buy 3 destroyers, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 carriers and 3 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 destroyer moved from 104 Sea Zone to 92 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 armour and 1 infantry moved from 92 Sea Zone to Morocco
                1 tactical_bomber moved from Queensland to 55 Sea Zone
                1 bomber moved from India to Egypt

    Combat - Americans
                Battle in 55 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 cruiser
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 cruiser
                    Casualties for Americans: 1 submarine
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 cruiser
                    Casualties for Americans: 1 submarine
                Recording Battle Statistics

    Non Combat Move - Americans
                2 fighters moved from 55 Sea Zone to Queensland
                1 tactical_bomber moved from 55 Sea Zone to Queensland
                2 infantry moved from Brazil to French Guiana

    Place Units - Americans
                2 infantry placed in Eastern United States
                2 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone
                Americans undo move 2.
                1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone
                1 fighter placed in Western United States
                Americans undo move 5.
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • @Veqryn:

    I’m a little sleepy right now, and forgot 2 things.

    First, I forgot to ask you if you wanted to scramble in the sea zone south of india.  I attacked 1 destroyer with 1 fighter, 1 tac, and 2 bombers.  If you want to scramble, let me know and we can redo the battle using forum dice.

    Second, I forgot to click “post turn summary” and clicked ‘done’ instead.

    So, here is the savegame for America.  Sorry, you will have to look through the history panel to see what i did.

    Cow, I did not move my navy to sz75 because he could just move all his navy to the one around madagascar, and my navy is not big enough to attack and win against his navy, so he would have effectively blocked me from getting to south africa AND also taken the italian territory anyway.

    I am also starting to really dislike that French BB.  Damn you Garg…

    I was kind of hoping you’d move it further west, but ah well. And the French bb’s nice for sure. I just wish it were US or Anzac, but I suppose that’s why it’s French. I might’ve scrambled had you gone lighter, but not against what you sent.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources:

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Combat Move - British
                Giving bonus movement to units
                2 infantry moved from India to Burma
                1 fighter and 1 tactical_bomber moved from India to Burma
                1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 mech_infantry moved from Egypt to Trans-Jordan
                1 armour moved from Egypt to Trans-Jordan
                1 fighter moved from Persia to India

    Combat - British
                Battle in Burma
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                    British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    British win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Burma to India

    Turn Complete - British


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                    Some units change owners in territory India

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 infantry moved from Yugoslavia to Romania
                      Germans take Romania from Russians
                1 artillery moved from Albania to Bulgaria
                1 infantry moved from Yugoslavia to Bulgaria
                1 armour moved from Albania to Bulgaria
                1 infantry moved from Greater Southern Germany to Slovakia Hungary
                1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 3 infantry moved from 99 Sea Zone to Syria
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 destroyer moved from 97 Sea Zone to 94 Sea Zone
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 cruiser and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Libya to Tobruk

    Combat - Italians
                Battle in Syria
                    Italians attack with 1 artillery and 3 infantry
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 1 artillery and 3 infantry in Syria, round 1 :  2/4 hits
                        Russians roll dice for 1 mech_infantry in Syria, round 1 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Syria
                    Italians win, taking Syria from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                    Italians win with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Bulgaria
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bulgaria, round 1 :  0/3 hits
                        Russians roll dice for 1 infantry in Bulgaria, round 1 :  1/1 hits
                        1 infantry owned by the Italians lost in Bulgaria
                        Italians roll dice for 1 armour and 1 artillery in Bulgaria, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Bulgaria, round 2 :  0/1 hits
                        Italians roll dice for 1 armour and 1 artillery in Bulgaria, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Bulgaria, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Bulgaria
                    Italians win, taking Bulgaria from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Recording Battle Statistics
                Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Italians

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total

    Territory Summary for Italians :

    Alexandria : 1 flag,    Kenya : 1 flag,    Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag, 1 artillery and 3 infantry
        Slovakia Hungary : 1 armour and 1 infantry
        Western Germany : 1 aaGun
        Romania : 1 infantry
        Tobruk : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
        Northern Italy : 1 factory_major, 2 infantry and 2 mech_infantrys
        Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
        94 Sea Zone : 1 destroyer
        93 Sea Zone : 1 destroyer
        Bulgaria : 1 flag, 1 armour and 1 artillery
        Greece : 1 flag,    99 Sea Zone : 2 transports
        98 Sea Zone : 1 cruiser, 1 destroyer and 2 submarines

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 41 / 61
        Japanese : 63 / 69
        Americans : 52 / 72
        Chinese : 2 / 3
        British : 20 / 0
        UK_Pacific : 6 / 6
        Italians : 18 / 18
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 infantry moved from New South Wales to 62 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 infantry moved from South Australia to 61 Sea Zone
                2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                ???
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer
                    Japanese win, taking Java from Japanese with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 submarine
                Recording Battle Statistics

    Non Combat Move - ANZAC
                2 fighters moved from Queensland to 54 Sea Zone
                1 artillery moved from New South Wales to South Australia

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Combat Move - French
                Giving bonus movement to units
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 infantry moved from Algeria to Tunisia

    Combat - French
                Recording Battle Statistics

    Non Combat Move - French

    Turn Complete - French


  • Italy’s about done and UK will be liberated soon. It’s going to come down to keeping Japan from winning.  :evil:

  • TripleA

    uk won’t be liberated this round, you crazy.


  • @Cow:

    uk won’t be liberated this round, you crazy.

    I didn’t say this turn goof.

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