sent a chat so we don’t clutter up this thread
XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH
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Because of the travesty of being alone in this tournament… and because of the impeccable composure of seththenewb.
I hereby invoke The Tournament of Extra Death And Pain’s Rule #7, as seen in numerical tournament rule order, on the first post of this thread:
http://www.axisandallies.org/forums/index.php?topic=27103.0The sea’s of the south pacific/Atlantic, WILL NEVER BE THE SAME.
You will use the attached game file, henceforth!
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I only saw 6 rules.
LOL
long lost french fleet….
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Oh it’s there…
Just look, and/or copy paste if you have to LOL.
This is going to be good.
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Figures only the Americans know how to fight. :roll:
I’ll figure out what I want to do later today. Oh and fyi, I’ll be camping this weekend. So don’t expect any moves from Sat-Mon.
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Thanks garg . . . and verq - I’m hoping all my good die are being saved to repulse an invasion that I think someone might or might not try. Hint, his name rhymes with pow except it starts with a ‘c’ . . . that’s yes in spanish btw.
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holy hell, that was just ridiculous.
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It won’t be so ridiculous, if he chooses to stuff that battleship into the mediterranean. LOL.
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It won’t be so ridiculous, if he chooses to stuff that battleship into the mediterranean. LOL.
I have no idea what to do with that french BB right now. I’m not used to having a french battleship.
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french bb loooool
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I’m waiting to here from someone who might be joining up. I contacted said person and they just responded. I sent them a followup letting them know the current allied state just in case they didn’t want to deal with a sealion.
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*hear
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I’d be more worried about the pacific, because while usa goes to liberate uk… japan made some pretty huge gains, with china getting diced on attacking and diced on defending.
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I say play another round or 3 and see if you think its still over, otherwise a loss is a loss is a loss and move on to game two.
Good luck Seth and may the dice gods look favorably upon you, and your luck will change -
@suprise:
I say play another round or 3 and see if you think its still over, otherwise a loss is a loss is a loss and move on to game two.
Good luck Seth and may the dice gods look favorably upon you, and your luck will changeWhoa, who said this game was toast?!?!
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I am okay if you can’t find a team mate.
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LOL! Great Galaxy Quest Quote.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Politics - Americans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 2 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Setting uses for triggers used this phase.
Giving bonus movement to units
1 fighter moved from 101 Sea Zone to 108 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
Americans take 106 Sea Zone from GermansCombat - Americans
Battle in 108 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Recording Battle StatisticsNon Combat Move - Americans
1 carrier moved from 101 Sea Zone to 108 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
3 fighters moved from Hawaiian Islands to Western United States
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from Guam to 54 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 bomber moved from Western United States to Quebec
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 28 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 bomber placed in Western United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Shensi to SikangNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Combat Move - British
Giving bonus movement to units
2 infantry moved from Rhodesia to Tanganyika Territory
2 mech_infantrys moved from Union of South Africa to Tanganyika TerritoryNon Combat Move - British
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 83 Sea Zone
1 infantry moved from 83 Sea Zone to French West Africa
3 aaGuns, 1 artillery and 8 infantry moved from Burma to India
1 battleship and 1 cruiser moved from 39 Sea Zone to 79 Sea Zone
1 destroyer moved from 58 Sea Zone to 77 Sea Zone
1 battleship and 1 cruiser moved from 79 Sea Zone to 77 Sea Zone
1 fighter moved from Malta to Egypt
1 fighter moved from United Kingdom to 110 Sea Zone
1 infantry moved from Eastern Persia to West IndiaPlace Units - British
1 carrier, 1 destroyer and 2 submarines placed in 110 Sea ZoneTurn Complete - British
British collect 25 PUs; end with 26 PUs total
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