XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Politics - Americans
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Purchase Units - Americans
                Americans buy 3 destroyers, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 carriers and 3 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 destroyer moved from 104 Sea Zone to 92 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 armour and 1 infantry moved from 92 Sea Zone to Morocco
                1 tactical_bomber moved from Queensland to 55 Sea Zone
                1 bomber moved from India to Egypt

    Combat - Americans
                Battle in 55 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 cruiser
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 cruiser
                    Casualties for Americans: 1 submarine
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 cruiser
                    Casualties for Americans: 1 submarine
                Recording Battle Statistics

    Non Combat Move - Americans
                2 fighters moved from 55 Sea Zone to Queensland
                1 tactical_bomber moved from 55 Sea Zone to Queensland
                2 infantry moved from Brazil to French Guiana

    Place Units - Americans
                2 infantry placed in Eastern United States
                2 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone
                Americans undo move 2.
                1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone
                1 fighter placed in Western United States
                Americans undo move 5.
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • @Veqryn:

    I’m a little sleepy right now, and forgot 2 things.

    First, I forgot to ask you if you wanted to scramble in the sea zone south of india.  I attacked 1 destroyer with 1 fighter, 1 tac, and 2 bombers.  If you want to scramble, let me know and we can redo the battle using forum dice.

    Second, I forgot to click “post turn summary” and clicked ‘done’ instead.

    So, here is the savegame for America.  Sorry, you will have to look through the history panel to see what i did.

    Cow, I did not move my navy to sz75 because he could just move all his navy to the one around madagascar, and my navy is not big enough to attack and win against his navy, so he would have effectively blocked me from getting to south africa AND also taken the italian territory anyway.

    I am also starting to really dislike that French BB.  Damn you Garg…

    I was kind of hoping you’d move it further west, but ah well. And the French bb’s nice for sure. I just wish it were US or Anzac, but I suppose that’s why it’s French. I might’ve scrambled had you gone lighter, but not against what you sent.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources:

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Combat Move - British
                Giving bonus movement to units
                2 infantry moved from India to Burma
                1 fighter and 1 tactical_bomber moved from India to Burma
                1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 mech_infantry moved from Egypt to Trans-Jordan
                1 armour moved from Egypt to Trans-Jordan
                1 fighter moved from Persia to India

    Combat - British
                Battle in Burma
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                    British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    British win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Burma to India

    Turn Complete - British


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                    Some units change owners in territory India

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 infantry moved from Yugoslavia to Romania
                      Germans take Romania from Russians
                1 artillery moved from Albania to Bulgaria
                1 infantry moved from Yugoslavia to Bulgaria
                1 armour moved from Albania to Bulgaria
                1 infantry moved from Greater Southern Germany to Slovakia Hungary
                1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 3 infantry moved from 99 Sea Zone to Syria
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 destroyer moved from 97 Sea Zone to 94 Sea Zone
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 cruiser and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Libya to Tobruk

    Combat - Italians
                Battle in Syria
                    Italians attack with 1 artillery and 3 infantry
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 1 artillery and 3 infantry in Syria, round 1 :  2/4 hits
                        Russians roll dice for 1 mech_infantry in Syria, round 1 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Syria
                    Italians win, taking Syria from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                    Italians win with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Bulgaria
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bulgaria, round 1 :  0/3 hits
                        Russians roll dice for 1 infantry in Bulgaria, round 1 :  1/1 hits
                        1 infantry owned by the Italians lost in Bulgaria
                        Italians roll dice for 1 armour and 1 artillery in Bulgaria, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Bulgaria, round 2 :  0/1 hits
                        Italians roll dice for 1 armour and 1 artillery in Bulgaria, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Bulgaria, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Bulgaria
                    Italians win, taking Bulgaria from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Recording Battle Statistics
                Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Italians

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total

    Territory Summary for Italians :

    Alexandria : 1 flag,    Kenya : 1 flag,    Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag, 1 artillery and 3 infantry
        Slovakia Hungary : 1 armour and 1 infantry
        Western Germany : 1 aaGun
        Romania : 1 infantry
        Tobruk : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
        Northern Italy : 1 factory_major, 2 infantry and 2 mech_infantrys
        Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
        94 Sea Zone : 1 destroyer
        93 Sea Zone : 1 destroyer
        Bulgaria : 1 flag, 1 armour and 1 artillery
        Greece : 1 flag,    99 Sea Zone : 2 transports
        98 Sea Zone : 1 cruiser, 1 destroyer and 2 submarines

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 41 / 61
        Japanese : 63 / 69
        Americans : 52 / 72
        Chinese : 2 / 3
        British : 20 / 0
        UK_Pacific : 6 / 6
        Italians : 18 / 18
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 infantry moved from New South Wales to 62 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 infantry moved from South Australia to 61 Sea Zone
                2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                ???
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer
                    Japanese win, taking Java from Japanese with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 submarine
                Recording Battle Statistics

    Non Combat Move - ANZAC
                2 fighters moved from Queensland to 54 Sea Zone
                1 artillery moved from New South Wales to South Australia

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Combat Move - French
                Giving bonus movement to units
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 infantry moved from Algeria to Tunisia

    Combat - French
                Recording Battle Statistics

    Non Combat Move - French

    Turn Complete - French


  • Italy’s about done and UK will be liberated soon. It’s going to come down to keeping Japan from winning.  :evil:

  • TripleA

    uk won’t be liberated this round, you crazy.


  • @Cow:

    uk won’t be liberated this round, you crazy.

    I didn’t say this turn goof.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - Germans
                Germans buy 6 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                3 artilleries and 4 infantry moved from Scotland to United Kingdom
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 armour moved from Poland to 114 Sea Zone
                1 infantry moved from Poland to 114 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 transport moved from 114 Sea Zone to 115 Sea Zone
                4 infantry moved from Germany to 114 Sea Zone
                4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                3 infantry moved from 115 Sea Zone to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from 115 Sea Zone to Novgorod
                1 carrier and 1 cruiser moved from 114 Sea Zone to 115 Sea Zone
                5 artilleries moved from Germany to Slovakia Hungary
                3 armour and 3 mech_infantrys moved from Western Germany to Slovakia Hungary
                4 infantry moved from Western Germany to Germany
                6 armour moved from Poland to Slovakia Hungary
                1 infantry moved from Slovakia Hungary to Romania
                1 infantry moved from Poland to 114 Sea Zone
                1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 infantry moved from 115 Sea Zone to Vyborg
                      Germans take Vyborg from Russians
                2 bombers moved from Slovakia Hungary to Finland
                1 fighter moved from Slovakia Hungary to Finland
                1 armour moved from Poland to Slovakia Hungary
                1 armour and 1 infantry moved from 115 Sea Zone to Finland

    Combat - Germans
                Battle in Finland
                    Germans attack with 1 armour, 2 bombers, 1 fighter and 1 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 cruiser in Finland, round 1 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Finland, round 1 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Finland
                    Germans win, taking Finland from Russians with 1 armour, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                    Germans win with 1 armour, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Recording Battle Statistics
                Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                2 bombers moved from Finland to Western Germany
                1 aaGun moved from Poland to Baltic States
                1 aaGun moved from Poland to 114 Sea Zone
                1 aaGun and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 aaGun moved from 115 Sea Zone to Novgorod
                1 fighter moved from Finland to 115 Sea Zone
                1 destroyer moved from 114 Sea Zone to 115 Sea Zone
                1 aaGun moved from Slovakia Hungary to Romania
                3 infantry moved from Poland to Slovakia Hungary
                1 aaGun moved from Slovakia Hungary to Germany
                2 transports moved from 114 Sea Zone to 113 Sea Zone
                1 fighter moved from Slovakia Hungary to Southern Italy
                1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Western Germany

    Place Units - Germans
                6 artilleries and 4 infantry placed in Germany
                3 infantry placed in United Kingdom
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 7 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
        Slovakia Hungary : 1 aaGun, 11 armour, 9 artilleries, 28 infantry and 4 mech_infantrys
        Western Germany : 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Romania : 1 aaGun and 1 infantry
        Poland : 1 aaGun and 2 infantry
        Germany : 1 aaGun, 6 artilleries, 1 factory_major and 8 infantry
        Southern Italy : 1 fighter
        Baltic States : 1 flag, 1 aaGun and 1 infantry
        Vyborg : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
        113 Sea Zone : 2 transports
        115 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 6 transports
        Yugoslavia : 1 flag,    Finland : 1 flag, 1 armour and 1 infantry

    Production/PUs Summary :

    Germans : 51 / 61
        Russians : 36 / 61
        Japanese : 59 / 69
        Americans : 52 / 72
        Chinese : 2 / 3
        British : 20 / 0
        UK_Pacific : 6 / 6
        Italians : 17 / 18
        ANZAC : 14 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    I don’t know why veqryn is stalling in the pacific, but I am sure he has a plan. you are very light in the pacific in terms of naval.

    italy is technically not out of the game untill you convoy him in sz 97.

  • TripleA

    by you, I mean sethy you are super light in pacific. like 2 dd and a sub…. really? lol. If veqryn does not win this, I will break my keyboard lol.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 2 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
                1 infantry moved from 76 Sea Zone to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 tactical_bomber moved from Iraq to 99 Sea Zone
                3 fighters moved from Eastern Poland to Romania
                3 infantry moved from Eastern Poland to Romania
                1 artillery and 3 infantry moved from Eastern Poland to Poland
                1 artillery and 2 infantry moved from Eastern Poland to Baltic States
                1 infantry moved from Iraq to Trans-Jordan

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 aaGun and 1 infantry
                    Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 aaGun and 1 infantry
                    Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 aaGun and 1 infantry
                Battle in 99 Sea Zone
                    Russians attack with 1 tactical_bomber
                    Italians defend with 2 transports
                    Russians win with 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports
                    Russians win with 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports
                Battle in Romania
                    Russians attack with 3 fighters and 3 infantry
                    Germans defend with 1 aaGun and 1 infantry; Italians defend with 1 infantry
                    Russians win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 aaGun and 1 infantry
                    Casualties for Russians: 3 infantry
                    Casualties for Italians: 1 infantry
                    Russians win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 aaGun and 1 infantry
                    Casualties for Russians: 3 infantry
                    Casualties for Italians: 1 infantry
                Battle in Poland
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 aaGun and 2 infantry
                    Russians win, taking Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 aaGun and 2 infantry
                    Casualties for Russians: 1 infantry
                    Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 aaGun and 2 infantry
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                3 fighters moved from Romania to Caucasus
                1 tactical_bomber moved from 99 Sea Zone to Caucasus
                1 fighter moved from Russia to Caucasus
                1 mech_infantry moved from Volgograd to Northwest Persia
                1 mech_infantry moved from Kazakhstan to Eastern Persia
                5 infantry moved from Kansu to Novosibirsk
                1 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Bryansk to Belarus
                8 infantry moved from Eastern Poland to Belarus
                1 mech_infantry moved from Belarus to Bryansk
                8 infantry moved from Eastern Poland to Belarus
                2 artilleries moved from Eastern Poland to Belarus
                2 artilleries and 3 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Volgograd to Caucasus
                2 aaGuns and 11 infantry moved from Amur to Buryatia
                4 aaGuns moved from Eastern Poland to Belarus
                2 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
                3 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
                3 armour and 4 mech_infantrys moved from Russia to Bryansk

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                2 fighters and 1 mech_infantry placed in Volgograd
                Russians undo move 2.
                1 armour, 1 fighter and 1 mech_infantry placed in Volgograd
                Russians undo move 2.
                1 armour, 2 fighters, 3 infantry and 1 mech_infantry placed in Russia
                Russians undo move 2.
                1 armour, 2 fighters, 2 infantry and 2 mech_infantrys placed in Russia
                1 infantry and 2 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Russians collect 38 PUs (1 lost to blockades); end with 38 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs


  • @Cow:

    I don’t know why veqryn is stalling in the pacific, but I am sure he has a plan. you are very light in the pacific in terms of naval.

    italy is technically not out of the game untill you convoy him in sz 97.

    Actually his Japan isn’t that different from mine as far as play style. I usually go for a J1 though and there are several differences, but as an A&A player I approve. I’d rather be approving as the allies due to sloppy play or way too aggressive/passive play. Btw, do you usually play more aggressively with Japan or are you just antsy because you don’t have 100% control and have a teammate?

    As far as your other comment, yes I realize I’m somewhat light in the pacific. But my buy mirrored his last naval purchase of 2ss & dd and last purchase upped him by a cv. I’m ok with maintaining current naval strength ratio for the time being. At least until I have enough to liberate UK and keep Italy under wraps.


  • @Cow:

    by you, I mean sethy you are super light in pacific. like 2 dd and a sub…. really? lol. If veqryn does not win this, I will break my keyboard lol.

    fyi, there is no ‘y’ in seth.  :-P

  • Customizer

    @Cow:

    I don’t know why veqryn is stalling in the pacific, but I am sure he has a plan. you are very light in the pacific in terms of naval.

    italy is technically not out of the game untill you convoy him in sz 97.

    @Cow:

    by you, I mean sethy you are super light in pacific. like 2 dd and a sub…. really? lol. If veqryn does not win this, I will break my keyboard lol.

    This is my FIRST game….

    :cry:

    and garg even gave him a free bb…

    :cry: :cry:

  • TripleA

    I sent you a pm.


  • @Veqryn:

    This is my FIRST game….

    :cry:

    and garg even gave him a free bb…

    :cry: :cry:

    Do you really want to play with an ‘ally’ who keeps this up? Think of the stress and all the possible ulcers. Tell you what, you can keep your empire if you withdraw to your original territories and stay within your seazones. After it’s all over you’ll be awarded a handful of select German & Italian territories of your choice and we can live in peace and tranquility. US also promises to buy all the electronics Japan can produce! What a deal, no ulcers and lots of $$$ for your products and free land without having to shed blood for it. You should also be able to have a huge slice of car making with the addition of parts of Italy & Germany.

    All this could be yours if you act NOW all that’s required is 3 small payments of $1,999.99 + S/H. But WAIT! There’s more, first ten callers will get China. (While supplies last)

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