sent a chat so we don’t clutter up this thread
XDAP-01 Creature Commandos (Axis) vs. Team BoldDutch (Allies)
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I am losing my computer earlier than expected – this Saturday morning. After that, as I mentioned before, it’s 10 days of life as a nomad before getting set up again. I predict I won’t be able to log my next move until June 22nd or 23rd.
Could I ask for a cease-fire until then? I’d hate to scupper what looks like a very interesting game for all involved… And I think that other teams may be even slower than ourselves in making progress, so there’s no worry about missing the next round. Let me know what you think, MIR
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At this rate that we are going, how would we even know that there was a cease fire?
Sure would be nice to get Round 1 finished sometime before Christmas.
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haha I am sure you guys will be fine. some games take longer than others. some days the game will progress faster than other.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece
1 infantry moved from Albania to Greece
1 infantry moved from Albania to Greece
1 armour moved from Albania to Greece
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Tobruk to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Greece
Italians attack with 1 armour, 2 artilleries and 4 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 infantry
Italians win with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 fighter
French defend with 1 cruiser and 1 destroyer
Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer
Italians win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer
Battle in 96 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Recording Battle Statistics
Trigger Italians Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
Trigger Japanese Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
Setting uses for triggers used this phase.Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 bomber moved from 93 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 armour moved from Northern Italy to Slovakia HungaryPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
sorry everone i have been away for a few days italy posted
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
1 fighter moved from New Zealand to Queensland
1 fighter moved from New Zealand to Queensland
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to South Australia
1 artillery moved from Queensland to South Australia
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
Shan State : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 transport
62 Sea Zone : 1 cruiser and 2 destroyers
Egypt : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Combat Move - French
Giving bonus movement to units
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland BelgiumCombat - French
Battle in Holland Belgium
French attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 : 0/2 hits
Germans roll dice for 1 artillery in Holland Belgium, round 1 : 0/1 hits
French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
French win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
French win with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Recording Battle StatisticsNon Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 71 Sea ZoneTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Morocco : 1 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Algeria : 1 infantry
French West Africa : 1 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
71 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 39 / 69
Russians : 37 / 37
Japanese : 39 / 42
Americans : 50 / 68
Chinese : 10 / 16
British : 29 / 34
UK_Pacific : 10 / 12
Italians : 12 / 17
ANZAC : 10 / 22
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 80 Sea ZoneTurn Complete - French
Turning on Edit Mode
EDIT: French player Removing units owned by PlayerID named:Germans from Holland Belgium: 1 artillery
EDIT: French player Changing ownership of Holland Belgium from Germans to French
EDIT: French player Removing units owned by PlayerID named:French from Normandy Bordeaux: 1 infantry
EDIT: French player Removing units owned by PlayerID named:French from Normandy Bordeaux: 1 artillery
EDIT: French player Adding units owned by PlayerID named:French to Holland Belgium: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for French :
United Kingdom : 2 infantry
Morocco : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
French Central Africa : 1 infantry
Syria : 1 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
80 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 39 / 69
Russians : 37 / 37
Japanese : 39 / 42
Americans : 50 / 68
Chinese : 10 / 16
British : 29 / 34
UK_Pacific : 10 / 12
Italians : 12 / 17
ANZAC : 10 / 22
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
made a couple noncom adjustments in edit mode.
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UK scramble orders needed for SZ 109…
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This game is suddenly becoming quite the topic of conversation!
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How do I see what the G2 buy is?
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How do I see what the G2 buy is?
click “game” on the toolbar-like menu on the upper left side of the map.
click “show history”
a sidebar will appear on the left side of the map. there u can see every move/purchase/politics made so far.
just click the one u want to check
(round 2, ger flag - purchase units in this occasion)gl hf guys
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this is a fun game to watch.
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Oh, you know I am scrambling. The the air boys! Give em hell!
(hope that radar system thing-a-ma-jig is woring….)
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Hitler decared war on you Joe!
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forgive the question because i’m sure it’s already answered somewhere but are any of these tourney games being played with tech?
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forgive the question because i’m sure it’s already answered somewhere but are any of these tourney games being played with tech?
only if both teams agree on it before starting the game
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Politics - Germans
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Setting uses for triggers used this phase.Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 3 destroyers, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 cruiser moved from 112 Sea Zone to 109 Sea Zone
1 battleship moved from 112 Sea Zone to 109 Sea Zone
1 carrier moved from 112 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 fighter moved from Northern Italy to 109 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode -
During combat move, TripleA was messing me about with fighter range even though I had a carrier build, so I toggled Edit mode on and off (did nothing), and after it was fine. Seems now to have truncated turn summary though.
Regardless, HOLY VENGEANCE OF THE DICE GODS what a trouncing. 6 out of 7 possible UK hits!! Apparently Dutch’s decision to scramble was well-founded…
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