XDAP-01 Creature Commandos (Axis) vs. Team BoldDutch (Allies)


  • Proudest gamble, inspired by the ‘Second Happy Time’ of the German U-boats:

    “Battle in 101 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 cruiser, 1 fighter and 1 transport
                        Germans roll dice for 1 submarine in 101 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the Americans lost in 101 Sea Zone
                        Germans roll dice for 1 submarine in 101 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 101 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 101 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 submarine in 101 Sea Zone, round 5 :  1/1 hits
                        1 transport owned by the Americans lost in 101 Sea Zone
                    1 submarine owned by the Germans Submerged
                    Americans win with 1 fighter remaining. Battle score for attacker is 19
                    Casualties for Americans: 1 cruiser and 1 transport”

    http://en.wikipedia.org/wiki/Second_Happy_Time


  • Intelligent scrambling in the UK really stung my nose, however!

    You’re up, Uncle Joe…

  • '10

    First round DoW on the USA by Third Reich, eh? First time I’ve seen that. Need to adjust the Allied battle plan…

    Joe!


  • Achievement Unlocked!

    [This is a little feature I’d like to try out with this game, if nobody objects. Of course it will have no effect on the outcome; it just acknowledges unique / memorable moments in the game. Check out the attached file, and let me know which style you like better – xBox or homegrown aesthetic.]

    Limited Offensive - Germany
    5 points
    Gained for taking five or more territories in one turn [Yugoslavia, Finland, Bulgaria, France, Southern France].

    Achievements Unlocked XDAP01.doc


  • Some G1 stats (not that I’ll be able to keep these current):

    -34 Allied units killed

    -24 Axis units killed

    • 8 Pro-Axis neutral units annexed
    • 3 Axis units built
      = -13 Axis units total

    Overall, this means a - 21 unit swing to the Allies’ disadvantage.

    The Germans have chucked 92 dice at the Allies, and hit 37 times (including overkill), for an overall accuracy of 40%.

    The worst-performing unit in the German military is currently the Stuka dive-bomber, operating at 20% lower accuracy than its specifications imply it should.

    The best-performing unit in the German military is currently the Messerschmitt Bf 109, operating at 13% higher accuracy than its specifications imply it should.

    Mixed emotions in the Luftwaffe.

  • Liaison TripleA '11 '10

    First round DoW on the USA by Third Reich, eh? First time I’ve seen that. Need to adjust the Allied battle plan…

    lol here we go…  atleast Japan has no reason to hold back!

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Purchase Units - Russians
                Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units

    Non Combat Move - Russians
                3 infantry moved from Baltic States to Belarus
                6 infantry moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                1 aaGun moved from Novgorod to Belarus
                1 fighter moved from Novgorod to Belarus
                2 infantry moved from Karelia to Novgorod
                3 infantry moved from Vyborg to Novgorod
                2 infantry moved from Eastern Poland to Western Ukraine
                2 infantry moved from Bessarabia to Western Ukraine
                3 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Caucasus to Kazakhstan
                5 infantry moved from Amur to Buryatia
                6 infantry moved from Sakha to Buryatia
                2 aaGuns moved from Sakha to Buryatia
                1 fighter moved from Russia to Belarus
                1 tactical_bomber moved from Russia to Belarus
                1 aaGun moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                1 aaGun moved from Russia to Bryansk
                1 armour moved from Volgograd to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                1 armour moved from Russia to Western Ukraine
                1 mech_infantry moved from Russia to Western Ukraine
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone

    Place Units - Russians
                3 artilleries placed in Ukraine
                2 artilleries placed in Volgograd
                3 infantry placed in Novgorod
                1 artillery placed in Volgograd
                1 artillery placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Territory Summary for Russians :

    Amur : 1 infantry
        Kazakhstan : 2 infantry
        Buryatia : 2 aaGuns and 17 infantry
        Belarus : 1 aaGun, 1 artillery, 2 fighters, 10 infantry and 1 tactical_bomber
        Bryansk : 2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
        Archangel : 1 infantry
        Russia : 1 airfield, 1 artillery and 1 factory_major
        Ukraine : 3 artilleries and 1 factory_minor
        Western Ukraine : 1 armour, 1 artillery, 8 infantry and 1 mech_infantry
        Volgograd : 3 artilleries and 1 factory_minor
        Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 42 / 69
        Russians : 37 / 37
        Japanese : 26 / 26
        Americans : 52 / 52
        Chinese : 12 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • '12

    when i exited it said if you leave the game now all info will be lost… did i do something wrong?  did i need to hit “done” or something?  let me know if for some reason my turn is not actually done and ready for you to proceed.


  • So, basically, I do my moves, i post the game file. (if scramble can happen)  Then I do combat and finish my turn.  How do I post that big list of crap that you guys posted?

  • Liaison TripleA '11 '10

    BOLDFRESH,  ignore that stuff, you did PERFECT!  And you are well on your way!

    GHR2, YES, do your moves, save and post the file.  (OR Some people just post the sz they are attacking, what is there, and whats defending, plus thier purchases for the same turn manually)

    The big list of crap posts, at the end of your countries turn, just click POST TURN SUMMARY.  and it will automatically post everything.


  • Just so you guys know, I’ve only got two weeks to complete this game and then I’m off on vacation for twelve days…

    Do you think we’ll be able to wrap it up in that time?

    I’ve never played by forum before, so I’ve got no idea what the duration of an average game on here is…


  • '12

    no scramble!


  • ok it gives me an error when i press post summary

  • '10

    Looks like you still have Boldfresh’s name on the “Login”.  You will need his password to post that turn summary now, and it will show up in his name.

    Bold, give him your password in a PM and then change it.

    Every player that does a turn needs to put in their own A&A username name for “Login” and their own password so your turn summary will post automatically to A&A.org in your username.

  • '10

    Wait, that might not even work at this juncture…  checking some things…

  • '10

    Well, you might just have to post the map here and we’ll skip the turn summary posting for J1.

    The problem is, I didn’t get any emails of the dice rolls.  I wonder what happened there.  MIR, did you get any?

  • Liaison TripleA '11 '10

    If it’s all messed up, and you see no dice rolls, REDO THE TURN.

    If it’s just a matter of posting via boldfreshes login,  BOLD should NOT give out his password lol.  Bold could just download it, type in his info, load the game and click post turn summary himself.

    The whole premise of the tourney, is so we all learn tripleA :)  Something you are all successfully doing so far.


  • I received no dice rolls for J1… recommend that ghr2 download the saved file again and play the turn over, adding the correct login and email info when he opens the game.

  • Liaison TripleA '11 '10

    Yep, if you can’t validate your turn… REDO it.

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