XDAP-01 Creature Commandos (Axis) vs. Team BoldDutch (Allies)

  • '12

    i’m out for two weeks starting July 13th. MIR, why don’t you just make the adjustments you want to the map and repost?


  • Hi Bold,

    I just looked back over the game history; it actually seems like gazza’s turn was recorded as he intended, from what I can see.

    Let’s just roll with it from here… I can slap down Japan’s turn fairly quickly after you do Russia. Hopefully we’ll get a resolution on this game by your vacation deadline.

    Best,

    MIR

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :10

    Purchase Units - Russians
                Russians buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                7 infantry moved from Smolensk to Belarus
                6 mech_infantrys moved from Russia to Belarus
                1 armour moved from Russia to Belarus
                1 artillery moved from Eastern Poland to Slovakia Hungary
                3 tactical_bombers moved from Smolensk to Slovakia Hungary
                2 fighters moved from Smolensk to Slovakia Hungary
                2 artilleries moved from Romania to Yugoslavia
                1 bomber moved from Russia to Yugoslavia
                4 infantry moved from Siberia to Soviet Far East

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 armour, 7 infantry and 6 mech_infantrys
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour, 7 infantry and 6 mech_infantrys in Belarus, round 1 :  2/14 hits
                        Germans roll dice for 1 infantry in Belarus, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 armour, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Russians win with 1 armour, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Yugoslavia
                    Russians attack with 2 artilleries and 1 bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 2 artilleries and 1 bomber in Yugoslavia, round 1 :  2/3 hits
                        Italians roll dice for 2 infantry in Yugoslavia, round 1 :  0/2 hits
                        2 infantry owned by the Germans lost in Yugoslavia
                    Russians win, taking Yugoslavia from Italians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Russians win with 2 artilleries and 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Slovakia Hungary
                    Russians attack with 1 artillery, 2 fighters and 3 tactical_bombers
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Slovakia Hungary, round 1 :  3/6 hits
                        Germans roll dice for 2 infantry in Slovakia Hungary, round 1 :  2/2 hits
                        2 infantry owned by the Germans , 1 artillery owned by the Russians and 1 fighter owned by the Russians lost in Slovakia Hungary
                    Russians win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -8
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 1 fighter
                    Russians win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -8
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 1 fighter
                Battle in Soviet Far East
                    Russians attack with 4 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 4 infantry in Soviet Far East, round 1 :  0/4 hits
                        Japanese roll dice for 1 infantry in Soviet Far East, round 1 :  0/1 hits
                        Russians roll dice for 4 infantry in Soviet Far East, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Soviet Far East, round 2 :  0/1 hits
                        Russians roll dice for 4 infantry in Soviet Far East, round 3 :  1/4 hits
                        Japanese roll dice for 1 infantry in Soviet Far East, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Soviet Far East
                    Russians win, taking Soviet Far East from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Russians win with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                10 infantry moved from Bessarabia to Eastern Poland
                3 mech_infantrys moved from Ukraine to Eastern Poland
                3 tactical_bombers moved from Slovakia Hungary to Eastern Poland
                1 fighter moved from Slovakia Hungary to Eastern Poland
                1 bomber moved from Yugoslavia to Eastern Poland
                1 armour moved from Urals to Smolensk

    Place Units - Russians
                3 armour placed in Ukraine
                2 armour and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 41 PUs; end with 41 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs

    Territory Summary for Russians :

    Kwangsi : 2 aaGuns and 10 infantry
        Korea : 1 flag,    Soviet Far East : 4 infantry
        Romania : 1 flag,    Belarus : 1 armour, 7 infantry and 6 mech_infantrys
        Eastern Poland : 5 armour, 1 bomber, 1 fighter, 10 infantry, 3 mech_infantrys and 3 tactical_bombers
        Russia : 1 airfield, 2 armour, 1 factory_major and 4 mech_infantrys
        Ukraine : 3 armour and 1 factory_minor
        Volgograd : 1 factory_minor
        Smolensk : 1 armour
        Yugoslavia : 1 flag, 2 artilleries

    Production/PUs Summary :

    Germans : 42 / 51
        Russians : 41 / 44
        Japanese : 9 / 15
        Americans : 66 / 91
        Chinese : 23 / 29
        British : 34 / 39
        UK_Pacific : 19 / 24
        Italians : 9 / 8
        ANZAC : 17 / 34
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 bomber moved from Japan to 32 Sea Zone

    Combat - Japanese
                Battle in 32 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 32 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 bomber moved from 32 Sea Zone to Paulau Island

    Place Units - Japanese
                8 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 1 PU (8 lost to blockades); end with 1 PU total

    Territory Summary for Japanese :

    Paulau Island : 1 bomber and 1 infantry
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 20 infantry


  • Not that it’ll tip the scales at this point, but just where is Japan getting its 1 IPC income from, if it’s being blockaded for 8 IPCs and all it owns is Japan [8] and Palau [0]?

    Must be a TripleA bug…

  • '10

    Well, after some investigating, I discovered that it is Okinawa. Clicking on the “territory” tab on the right hand side and moving the cursor over Oki shows that it pays out 1 IPC.  I pull out the analogue version of the game (my game board) and looked at it.  Yep, Oki is worth 1 IPC. The Triple A designers, although programming the 1 IPC into the data matrix, forgot to add a “1” to the board over Okinawa.

    We truly are adventurers discovering a new frontier here in the Tournament of Xtreme of Death and Pain.

    8-)


  • I’ll log it with Veqyrn… something to add for the next version.

  • TripleA

    GOTTA GET THAT DOLLA.


  • Looks like our J1 DoW turned out to be a ‘Grade A’ moosteak…

    :-D

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 7 infantry and 8 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 units repaired.
                Giving bonus movement to units
                1 infantry moved from Greece to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France
                1 armour moved from Greece to Bulgaria
                      Americans take Bulgaria from Italians
                1 armour moved from Bulgaria to Yugoslavia
                1 bomber moved from Algeria to Southern Italy
                7 bombers moved from Manchuria to Japan
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from Formosa to 20 Sea Zone
                1 infantry moved from Siam to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan
                      Americans take Hainan from Japanese
                1 mech_infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from 19 Sea Zone to Okinawa
                      Americans take Okinawa from Japanese
                1 transport moved from 6 Sea Zone to 21 Sea Zone

    Combat - Americans
                ???
                Strategic bombing raid in Southern Italy
                        AA guns fire in Southern Italy :  0/1 hits
                Bombing raid in Southern Italy causes: 5 damage to unit: factory_minor
                    Bombing raid in Southern Italy causes 5 damage total.
                Strategic bombing raid in Japan
                        AA guns fire in Japan :  0/7 hits
                Bombing raid in Japan causes: 20 damage to unit: factory_major
                    Bombing raid in Japan causes 20 damage total.
                Recording Battle Statistics

    Non Combat Move - Americans
                7 bombers moved from Japan to Jehol
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 battleship moved from 36 Sea Zone to 6 Sea Zone
                1 battleship moved from 36 Sea Zone to 6 Sea Zone
                1 battleship moved from 37 Sea Zone to 20 Sea Zone
                1 destroyer moved from 37 Sea Zone to 79 Sea Zone
                1 destroyer moved from 37 Sea Zone to 79 Sea Zone
                1 battleship moved from 20 Sea Zone to 19 Sea Zone
                1 bomber moved from Western United States to Jehol
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                2 artilleries and 8 infantry moved from Central United States to Western United States
                1 aaGun moved from Western United States to Central United States
                1 infantry moved from Eastern United States to Central United States
                1 infantry moved from Eastern United States to Central United States
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                1 infantry moved from French Guiana to 88 Sea Zone
                1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 carrier moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 105 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 105 Sea Zone to 91 Sea Zone
                1 destroyer moved from 105 Sea Zone to 91 Sea Zone
                1 bomber moved from Southern Italy to Greece
                1 mech_infantry moved from Burma to Kwangsi
                2 destroyers moved from 20 Sea Zone to 37 Sea Zone
                1 destroyer moved from 20 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from Kiangsi to 6 Sea Zone
                1 fighter moved from Kiangsi to 6 Sea Zone

    Place Units - Americans
                8 transports placed in 10 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Greece
                1 artillery and 6 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 71 PUs; end with 71 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag,    Marshall Islands : 1 flag, 1 armour and 1 infantry
        Formosa : 1 flag,    Kwangsi : 1 mech_infantry
        Korea : 3 infantry and 1 mech_infantry
        Jehol : 8 bombers
        Okinawa : 1 flag, 1 mech_infantry
        Marianas : 1 flag,    Siam : 1 flag,    Hainan : 1 flag, 1 infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield and 1 infantry
        Wake Island : 1 airfield
        Western United States : 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 11 infantry
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Midway : 1 airfield
        Sumatra : 1 flag,

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 7 artilleries; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese
                6 infantry moved from Kwangsi to Yunnan
                4 artilleries and 16 infantry moved from Kwangtung to Kiangsi
                1 fighter moved from Kiangsi to Jehol

    Place Units - Chinese
                7 artilleries placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 24 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag,    Kwangsi : 1 flag,    Kiangsu : 1 flag,    Kiangsi : 1 flag, 4 artilleries and 16 infantry
        Jehol : 1 flag, 1 fighter
        Manchuria : 1 flag, 12 artilleries and 1 infantry
        Yunnan : 6 infantry
        Burma : 1 infantry

  • '10

    Oops, hit the done button instead of post map summary.

    Here is the map.

    That defense in Palau was silly.  It’s still held by the japs.  For some reason, Triple A did not have the Brit fighter particiapte in the battle even though it was clearly taken there.  Weird.

    10Fuk-Pac.tsvg

  • '10

    Muso-gazza is up.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :10

    Politics - Italians
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Purchase Units - Italians
                Italians repair 3 damage on 3 factory_minors; Remaining resources: 5 PUs;
                Italians buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 infantry moved from Northern Italy to Greater Southern Germany
                3 infantry moved from Southern Italy to Northern Italy

    Non Combat Move - Italians

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 1 PU (7 lost to blockades); end with 3 PUs total


  • looks like game set and match to me allied forces have played fantastic. hope you go and win the 200 dollers ask him if he will change it to 200 pound sterling just joking thanks for the  lesson in global.

    three cheers for team bolddutch gg

    ps i dont know weather my partner agree’s


  • I sensed that Musso would defect sooner than later…!

    I’ll pick up where he left off and offer whatever defence is possible… until Tuesday.

    If things still look as bleak for the Axis then, I’ll capitulate at that time as well.

    • MIR
  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 10 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 infantry moved from Celebes to 44 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 34 Sea Zone
                1 infantry moved from 34 Sea Zone to Paulau Island
                      ANZAC take Paulau Island from Japanese
                1 artillery moved from 34 Sea Zone to Paulau Island

    Combat - ANZAC
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 infantry moved from Trans-Jordan to Syria
                1 infantry moved from Northwest Persia to Iraq
                1 infantry moved from Shan State to Burma
                1 artillery moved from Shan State to Burma
                1 fighter moved from French Indo China to India
                1 bomber moved from Philippines to India
                1 destroyer moved from 35 Sea Zone to 38 Sea Zone
                2 bombers moved from New South Wales to Philippines

    Place Units - ANZAC
                2 bombers placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 27 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for ANZAC :

    Paulau Island : 1 flag, 1 artillery and 1 infantry
        Burma : 1 artillery and 1 infantry
        India : 1 bomber and 1 fighter
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 bombers, 1 factory_minor and 1 harbour
        Western Australia : 2 aaGuns, 1 harbour and 1 infantry
        Philippines : 2 bombers
        Celebes : 1 flag,    Java : 1 flag,    Dutch New Guinea : 1 flag, 1 infantry
        35 Sea Zone : 1 flag,    34 Sea Zone : 1 transport
        38 Sea Zone : 1 destroyer
        Syria : 1 infantry
        Iraq : 1 infantry
        Northwest Persia : 1 flag,

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :10

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 infantry moved from Algeria to Morocco
                1 infantry moved from Algeria to Morocco
                1 infantry moved from Scotland to Eire
                      French take Eire from Neutral_Allies
                2 infantry moved from Persia to Iraq

    Turn Complete - French

    Territory Summary for French :

    Scotland : 1 infantry
        Morocco : 2 infantry
        Eire : 1 flag, 1 infantry
        Iraq : 2 infantry


  • Awaiting UK scramble orders…

    G11-UKScramble.tsvg

  • '10

    Scramble all 3 to 109 please.

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