sent a chat so we don’t clutter up this thread
XDAP-01 Creature Commandos (Axis) vs. Team BoldDutch (Allies)
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i’m out for two weeks starting July 13th. MIR, why don’t you just make the adjustments you want to the map and repost?
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Hi Bold,
I just looked back over the game history; it actually seems like gazza’s turn was recorded as he intended, from what I can see.
Let’s just roll with it from here… I can slap down Japan’s turn fairly quickly after you do Russia. Hopefully we’ll get a resolution on this game by your vacation deadline.
Best,
MIR
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Russians
Russians buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
7 infantry moved from Smolensk to Belarus
6 mech_infantrys moved from Russia to Belarus
1 armour moved from Russia to Belarus
1 artillery moved from Eastern Poland to Slovakia Hungary
3 tactical_bombers moved from Smolensk to Slovakia Hungary
2 fighters moved from Smolensk to Slovakia Hungary
2 artilleries moved from Romania to Yugoslavia
1 bomber moved from Russia to Yugoslavia
4 infantry moved from Siberia to Soviet Far EastCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 7 infantry and 6 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 7 infantry and 6 mech_infantrys in Belarus, round 1 : 2/14 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 armour, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yugoslavia
Russians attack with 2 artilleries and 1 bomber
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 1 bomber in Yugoslavia, round 1 : 2/3 hits
Italians roll dice for 2 infantry in Yugoslavia, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Yugoslavia
Russians win, taking Yugoslavia from Italians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Russians win with 2 artilleries and 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery, 2 fighters and 3 tactical_bombers
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Slovakia Hungary, round 1 : 3/6 hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 1 : 2/2 hits
2 infantry owned by the Germans , 1 artillery owned by the Russians and 1 fighter owned by the Russians lost in Slovakia Hungary
Russians win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 fighter
Russians win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 fighter
Battle in Soviet Far East
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Soviet Far East, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 1 : 0/1 hits
Russians roll dice for 4 infantry in Soviet Far East, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Soviet Far East, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Soviet Far East
Russians win, taking Soviet Far East from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Russians win with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
10 infantry moved from Bessarabia to Eastern Poland
3 mech_infantrys moved from Ukraine to Eastern Poland
3 tactical_bombers moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Yugoslavia to Eastern Poland
1 armour moved from Urals to SmolenskPlace Units - Russians
3 armour placed in Ukraine
2 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUsTerritory Summary for Russians :
Kwangsi : 2 aaGuns and 10 infantry
Korea : 1 flag, Soviet Far East : 4 infantry
Romania : 1 flag, Belarus : 1 armour, 7 infantry and 6 mech_infantrys
Eastern Poland : 5 armour, 1 bomber, 1 fighter, 10 infantry, 3 mech_infantrys and 3 tactical_bombers
Russia : 1 airfield, 2 armour, 1 factory_major and 4 mech_infantrys
Ukraine : 3 armour and 1 factory_minor
Volgograd : 1 factory_minor
Smolensk : 1 armour
Yugoslavia : 1 flag, 2 artilleriesProduction/PUs Summary :
Germans : 42 / 51
Russians : 41 / 44
Japanese : 9 / 15
Americans : 66 / 91
Chinese : 23 / 29
British : 34 / 39
UK_Pacific : 19 / 24
Italians : 9 / 8
ANZAC : 17 / 34
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Japanese
Japanese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 bomber moved from Japan to 32 Sea ZoneCombat - Japanese
Battle in 32 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Recording Battle StatisticsNon Combat Move - Japanese
1 bomber moved from 32 Sea Zone to Paulau IslandPlace Units - Japanese
8 infantry placed in JapanTurn Complete - Japanese
Japanese collect 1 PU (8 lost to blockades); end with 1 PU totalTerritory Summary for Japanese :
Paulau Island : 1 bomber and 1 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 20 infantry -
Not that it’ll tip the scales at this point, but just where is Japan getting its 1 IPC income from, if it’s being blockaded for 8 IPCs and all it owns is Japan [8] and Palau [0]?
Must be a TripleA bug…
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Well, after some investigating, I discovered that it is Okinawa. Clicking on the “territory” tab on the right hand side and moving the cursor over Oki shows that it pays out 1 IPC. I pull out the analogue version of the game (my game board) and looked at it. Yep, Oki is worth 1 IPC. The Triple A designers, although programming the 1 IPC into the data matrix, forgot to add a “1” to the board over Okinawa.
We truly are adventurers discovering a new frontier here in the Tournament of Xtreme of Death and Pain.
8-)
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I’ll log it with Veqyrn… something to add for the next version.
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GOTTA GET THAT DOLLA.
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Looks like our J1 DoW turned out to be a ‘Grade A’ moosteak…
:-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 7 infantry and 8 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 units repaired.
Giving bonus movement to units
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 armour moved from Greece to Bulgaria
Americans take Bulgaria from Italians
1 armour moved from Bulgaria to Yugoslavia
1 bomber moved from Algeria to Southern Italy
7 bombers moved from Manchuria to Japan
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Formosa to 20 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
Americans take Hainan from Japanese
1 mech_infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Okinawa
Americans take Okinawa from Japanese
1 transport moved from 6 Sea Zone to 21 Sea ZoneCombat - Americans
???
Strategic bombing raid in Southern Italy
AA guns fire in Southern Italy : 0/1 hits
Bombing raid in Southern Italy causes: 5 damage to unit: factory_minor
Bombing raid in Southern Italy causes 5 damage total.
Strategic bombing raid in Japan
AA guns fire in Japan : 0/7 hits
Bombing raid in Japan causes: 20 damage to unit: factory_major
Bombing raid in Japan causes 20 damage total.
Recording Battle StatisticsNon Combat Move - Americans
7 bombers moved from Japan to Jehol
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 battleship moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 79 Sea Zone
1 destroyer moved from 37 Sea Zone to 79 Sea Zone
1 battleship moved from 20 Sea Zone to 19 Sea Zone
1 bomber moved from Western United States to Jehol
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 8 infantry moved from Central United States to Western United States
1 aaGun moved from Western United States to Central United States
1 infantry moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to Central United States
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 105 Sea Zone to 91 Sea Zone
1 destroyer moved from 105 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to Greece
1 mech_infantry moved from Burma to Kwangsi
2 destroyers moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kiangsi to 6 Sea Zone
1 fighter moved from Kiangsi to 6 Sea ZonePlace Units - Americans
8 transports placed in 10 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Greece
1 artillery and 6 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, Marshall Islands : 1 flag, 1 armour and 1 infantry
Formosa : 1 flag, Kwangsi : 1 mech_infantry
Korea : 3 infantry and 1 mech_infantry
Jehol : 8 bombers
Okinawa : 1 flag, 1 mech_infantry
Marianas : 1 flag, Siam : 1 flag, Hainan : 1 flag, 1 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield and 1 infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 11 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
Sumatra : 1 flag, -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 7 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
6 infantry moved from Kwangsi to Yunnan
4 artilleries and 16 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Kiangsi to JeholPlace Units - Chinese
7 artilleries placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUsTerritory Summary for Chinese :
Shantung : 1 flag, Kwangsi : 1 flag, Kiangsu : 1 flag, Kiangsi : 1 flag, 4 artilleries and 16 infantry
Jehol : 1 flag, 1 fighter
Manchuria : 1 flag, 12 artilleries and 1 infantry
Yunnan : 6 infantry
Burma : 1 infantry -
Oops, hit the done button instead of post map summary.
Here is the map.
That defense in Palau was silly. It’s still held by the japs. For some reason, Triple A did not have the Brit fighter particiapte in the battle even though it was clearly taken there. Weird.
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Muso-gazza is up.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Politics - Italians
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanPurchase Units - Italians
Italians repair 3 damage on 3 factory_minors; Remaining resources: 5 PUs;
Italians buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Northern Italy to Greater Southern Germany
3 infantry moved from Southern Italy to Northern ItalyNon Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 1 PU (7 lost to blockades); end with 3 PUs total -
looks like game set and match to me allied forces have played fantastic. hope you go and win the 200 dollers ask him if he will change it to 200 pound sterling just joking thanks for the lesson in global.
three cheers for team bolddutch gg
ps i dont know weather my partner agree’s
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I sensed that Musso would defect sooner than later…!
I’ll pick up where he left off and offer whatever defence is possible… until Tuesday.
If things still look as bleak for the Axis then, I’ll capitulate at that time as well.
- MIR
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 10 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
ANZAC take Paulau Island from Japanese
1 artillery moved from 34 Sea Zone to Paulau IslandCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Shan State to Burma
1 artillery moved from Shan State to Burma
1 fighter moved from French Indo China to India
1 bomber moved from Philippines to India
1 destroyer moved from 35 Sea Zone to 38 Sea Zone
2 bombers moved from New South Wales to PhilippinesPlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for ANZAC :
Paulau Island : 1 flag, 1 artillery and 1 infantry
Burma : 1 artillery and 1 infantry
India : 1 bomber and 1 fighter
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 bombers, 1 factory_minor and 1 harbour
Western Australia : 2 aaGuns, 1 harbour and 1 infantry
Philippines : 2 bombers
Celebes : 1 flag, Java : 1 flag, Dutch New Guinea : 1 flag, 1 infantry
35 Sea Zone : 1 flag, 34 Sea Zone : 1 transport
38 Sea Zone : 1 destroyer
Syria : 1 infantry
Iraq : 1 infantry
Northwest Persia : 1 flag, -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 infantry moved from Scotland to Eire
French take Eire from Neutral_Allies
2 infantry moved from Persia to IraqTurn Complete - French
Territory Summary for French :
Scotland : 1 infantry
Morocco : 2 infantry
Eire : 1 flag, 1 infantry
Iraq : 2 infantry -
Awaiting UK scramble orders…
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Scramble all 3 to 109 please.
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