sent a chat so we don’t clutter up this thread
XDAP-01 Creature Commandos (Axis) vs. Team BoldDutch (Allies)
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If Gazza wants to concede, I’ll march the rest of his puppets to their deaths for him.
To the bitterest of ends! My Wonder Weapons will win the war…
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Considering the devestation, the Nazi’s still making 58 is damn impressive.
I wonder how long they’re navy will stay afloat? And when the Americans will end thier misery?
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sorry im here just getting ready for the come back :-D
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does anyone know anything about the password ?
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Password for what gazza?
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its not posted all the move as it should it come up need a pass word. i have had to send it like you do abattle map
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It’s probably asking your your username password. Try that.
And make sure YOUR user name is what you have typed in.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 7 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 destroyer moved from 45 Sea Zone to 35 Sea ZoneCombat - ANZAC
???
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking Celebes from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle StatisticsNon Combat Move - ANZAC
1 bomber moved from New South Wales to Philippines
1 fighter moved from Sumatra to French Indo China
1 artillery moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 infantry moved from Iraq to Northwest Persia
ANZAC take Northwest Persia from Neutral_Allies
1 infantry moved from Iraq to Trans-JordanPlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for ANZAC :
Shan State : 1 artillery and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 bombers, 1 factory_minor and 1 harbour
Western Australia : 2 aaGuns, 1 harbour and 1 infantry
Philippines : 1 bomber
French Indo China : 1 fighter
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, Dutch New Guinea : 1 flag, 1 infantry
44 Sea Zone : 1 transport
35 Sea Zone : 1 flag, 1 destroyer
Trans-Jordan : 1 infantry
Northwest Persia : 1 flag, 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Combat Move - French
Giving bonus movement to units
1 infantry moved from Tunisia to Algeria
1 infantry moved from Tunisia to Algeria
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to Persia
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to ScotlandNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 2 infantry
Algeria : 2 infantry
Persia : 2 infantry -
I took care of the complex French manuevers for Charles deBoldfresh.
8-)
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Didnt see that gazza moved how did that work?
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He had problems posting his map. Somehow his password for A&A got messed up.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Germans
Germans buy 1 artillery, 3 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 fighter moved from 127 Sea Zone to Archangel
1 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 fighter and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 fighter and 1 infantry in Archangel, round 1 : 1/2 hits
Russians roll dice for 2 infantry in Archangel, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 carrier moved from 127 Sea Zone to 112 Sea Zone
2 destroyers, 1 tactical_bomber and 4 transports moved from 127 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Baltic States to Western Germany
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 artilleries moved from Germany to Poland
8 infantry moved from Germany to Poland
1 aaGun moved from Baltic States to Novgorod
2 aaGuns moved from Baltic States to Poland
1 artillery moved from Vyborg to Novgorod
1 artillery moved from Karelia to Novgorod
1 fighter moved from Archangel to Norway
2 infantry moved from Greater Southern Germany to Slovakia Hungary
2 infantry moved from Greater Southern Germany to Yugoslavia
1 submarine moved from 113 Sea Zone to 112 Sea ZonePlace Units - Germans
3 infantry placed in Novgorod
1 fighter placed in 112 Sea Zone
1 artillery, 2 fighters and 5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 6 infantry
Slovakia Hungary : 2 infantry
Western Germany : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Poland : 2 aaGuns, 2 artilleries and 8 infantry
Germany : 1 factory_major
Norway : 1 fighter and 2 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag, Baltic States : 1 flag, 1 infantry
Nenetsia : 1 flag, Vyborg : 1 flag, Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
112 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
125 Sea Zone : 1 submarine
Yugoslavia : 2 infantry
Finland : 1 flag,
Production/PUs Summary :Germans : 43 / 51
Russians : 37 / 46
Japanese : 10 / 15
Americans : 66 / 91
Chinese : 23 / 29
British : 34 / 39
UK_Pacific : 19 / 24
Italians : 11 / 8
ANZAC : 17 / 34
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Germans have clocked in & out.
Not sure what gazza’s up to, but if I were him I’d want at least to shift that stack in Northern Italy to Yugoslavia.
And build stuff.
I guess you’d better get gazza straightened out before R10, as it’ll be directly relevant to your move…
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i’m out for two weeks starting July 13th. MIR, why don’t you just make the adjustments you want to the map and repost?
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Hi Bold,
I just looked back over the game history; it actually seems like gazza’s turn was recorded as he intended, from what I can see.
Let’s just roll with it from here… I can slap down Japan’s turn fairly quickly after you do Russia. Hopefully we’ll get a resolution on this game by your vacation deadline.
Best,
MIR
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Russians
Russians buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
7 infantry moved from Smolensk to Belarus
6 mech_infantrys moved from Russia to Belarus
1 armour moved from Russia to Belarus
1 artillery moved from Eastern Poland to Slovakia Hungary
3 tactical_bombers moved from Smolensk to Slovakia Hungary
2 fighters moved from Smolensk to Slovakia Hungary
2 artilleries moved from Romania to Yugoslavia
1 bomber moved from Russia to Yugoslavia
4 infantry moved from Siberia to Soviet Far EastCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 7 infantry and 6 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 7 infantry and 6 mech_infantrys in Belarus, round 1 : 2/14 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 armour, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yugoslavia
Russians attack with 2 artilleries and 1 bomber
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 1 bomber in Yugoslavia, round 1 : 2/3 hits
Italians roll dice for 2 infantry in Yugoslavia, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Yugoslavia
Russians win, taking Yugoslavia from Italians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Russians win with 2 artilleries and 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery, 2 fighters and 3 tactical_bombers
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Slovakia Hungary, round 1 : 3/6 hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 1 : 2/2 hits
2 infantry owned by the Germans , 1 artillery owned by the Russians and 1 fighter owned by the Russians lost in Slovakia Hungary
Russians win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 fighter
Russians win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 fighter
Battle in Soviet Far East
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Soviet Far East, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 1 : 0/1 hits
Russians roll dice for 4 infantry in Soviet Far East, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Soviet Far East, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Soviet Far East
Russians win, taking Soviet Far East from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Russians win with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
10 infantry moved from Bessarabia to Eastern Poland
3 mech_infantrys moved from Ukraine to Eastern Poland
3 tactical_bombers moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Yugoslavia to Eastern Poland
1 armour moved from Urals to SmolenskPlace Units - Russians
3 armour placed in Ukraine
2 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUsTerritory Summary for Russians :
Kwangsi : 2 aaGuns and 10 infantry
Korea : 1 flag, Soviet Far East : 4 infantry
Romania : 1 flag, Belarus : 1 armour, 7 infantry and 6 mech_infantrys
Eastern Poland : 5 armour, 1 bomber, 1 fighter, 10 infantry, 3 mech_infantrys and 3 tactical_bombers
Russia : 1 airfield, 2 armour, 1 factory_major and 4 mech_infantrys
Ukraine : 3 armour and 1 factory_minor
Volgograd : 1 factory_minor
Smolensk : 1 armour
Yugoslavia : 1 flag, 2 artilleriesProduction/PUs Summary :
Germans : 42 / 51
Russians : 41 / 44
Japanese : 9 / 15
Americans : 66 / 91
Chinese : 23 / 29
British : 34 / 39
UK_Pacific : 19 / 24
Italians : 9 / 8
ANZAC : 17 / 34
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Japanese
Japanese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 bomber moved from Japan to 32 Sea ZoneCombat - Japanese
Battle in 32 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Recording Battle StatisticsNon Combat Move - Japanese
1 bomber moved from 32 Sea Zone to Paulau IslandPlace Units - Japanese
8 infantry placed in JapanTurn Complete - Japanese
Japanese collect 1 PU (8 lost to blockades); end with 1 PU totalTerritory Summary for Japanese :
Paulau Island : 1 bomber and 1 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 20 infantry -
Not that it’ll tip the scales at this point, but just where is Japan getting its 1 IPC income from, if it’s being blockaded for 8 IPCs and all it owns is Japan [8] and Palau [0]?
Must be a TripleA bug…
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Well, after some investigating, I discovered that it is Okinawa. Clicking on the “territory” tab on the right hand side and moving the cursor over Oki shows that it pays out 1 IPC. I pull out the analogue version of the game (my game board) and looked at it. Yep, Oki is worth 1 IPC. The Triple A designers, although programming the 1 IPC into the data matrix, forgot to add a “1” to the board over Okinawa.
We truly are adventurers discovering a new frontier here in the Tournament of Xtreme of Death and Pain.
8-)
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