sent a chat so we don’t clutter up this thread
XDAP-01 Creature Commandos (Axis) vs. Team BoldDutch (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Germans
Germans buy 2 aaGuns, 3 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 artillery moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
1 infantry moved from Baltic States to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Germany to Poland
Germans take Poland from Russians
1 artillery moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Slovakia Hungary
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from France to 110 Sea Zone
3 artilleries moved from Western Germany to 112 Sea Zone
5 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
3 artilleries moved from 111 Sea Zone to Scotland
Germans take Scotland from British
5 infantry moved from 111 Sea Zone to Scotland
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia HungaryCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 1 : 1/3 hits
Russians roll dice for 1 artillery in Archangel, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Slovakia Hungary
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Slovakia Hungary, round 1 : 2/6 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 destroyers moved from 112 Sea Zone to 111 Sea Zone
1 carrier moved from 112 Sea Zone to 111 Sea Zone
1 fighter moved from 110 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 111 Sea Zone
2 aaGuns moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
4 artilleries moved from Baltic States to Novgorod
11 infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Germany to Baltic States
2 artilleries moved from Germany to Poland
4 infantry moved from Germany to Poland
1 aaGun moved from Germany to Slovakia Hungary
2 aaGuns moved from Germany to Poland
1 artillery moved from France to Western Germany
6 infantry moved from Holland Belgium to Western Germany
6 infantry moved from France to Western Germany
1 bomber moved from 110 Sea Zone to Southern ItalyPlace Units - Germans
2 aaGuns and 1 infantry placed in Novgorod
3 artilleries placed in Western Germany
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield, 3 artilleries and 5 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 aaGuns, 1 artillery and 8 infantry
Western Germany : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 12 infantry
Poland : 2 aaGuns, 2 artilleries and 5 infantry
Germany : 1 factory_major and 10 infantry
Southern Italy : 1 bomber
Karelia : 1 flag, Baltic States : 1 flag, 1 mech_infantry
Vyborg : 1 flag, Archangel : 1 flag, 2 artilleries and 4 infantry
Eastern Poland : 1 flag, 1 infantry
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 12 infantry
109 Sea Zone : 1 submarine
Finland : 1 flag, 111 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transportsProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 62
Japanese : 38 / 53
Americans : 59 / 84
Chinese : 19 / 21
British : 32 / 34
UK_Pacific : 5 / 6
Italians : 12 / 12
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
While I was away, Dutch took his US turn without offering me the option to Kamikaze on the Iwo Jima and Phillipines fights.
This is understandable, but I have a small question remaining about Kamikaze timing:
I understand that using Kamikazes is conditional on one or more of the following territories falling to the Allies: Philippines, Marianas, Okinawa, Iwo Jima.
However, in the same turn Dutch took Philippines AND Iwo Jima…
So:
Depending on the order of battles, would I be able to send Kamikazes to the second battle, whichever one that was?
OR
Are Kamikazes locked in at the beginning of the Conduct Combat phase, much like scrambling orders?
Cheers in advance for the clarification,
MIR
MIR, Kamikazees were not available for those attacks. Why? No surface war vessels in the sea zone during combat. The rules are really funny about the Kamikazee, but take a look at em. They activate only on surface war ships and cannot be used against tranports and subs. Here, the transports went in on the Combat Move solo, without surface war craft, and therefore, the Kamikazees did nto activate. The surface war ships then non-com’d in after combat.
So how would they have been activated? If you would have had a naval vessel there and I brought my surface war ships to bear on that naval vessel. Or, if the sea zone is empty and I try to bombard the shore, then they activate as well.
Also, Triple A will stop and ask about the Kamikazee when they are available, so it will not let you proceed without asking about it.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Russians
Russians buy 3 artilleries, 1 factory_upgrade and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
2 infantry moved from Belarus to Archangel
1 fighter moved from Ukraine to Archangel
5 infantry moved from Belarus to Novgorod
3 armour moved from Belarus to Novgorod
6 mech_infantrys moved from Belarus to Novgorod
2 artilleries moved from Belarus to Novgorod
1 infantry moved from Bessarabia to Eastern Poland
1 fighter moved from Bessarabia to Novgorod
1 tactical_bomber moved from Bessarabia to Eastern Poland
1 fighter moved from Bessarabia to Eastern Poland
1 bomber moved from Russia to Novgorod
1 armour moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 armour moved from Bulgaria to Albania
Russians take Albania from Italians
1 armour moved from Albania to Greece
Russians take Greece from Italians
1 artillery moved from Belarus to Novgorod
1 tactical_bomber moved from Ukraine to Archangel
1 armour moved from Russia to Archangel
1 tactical_bomber moved from Ukraine to Archangel
2 mech_infantrys moved from Belarus to ArchangelCombat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 4 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 7 mech_infantrys
Germans defend with 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 12 infantry
AA guns fire in Novgorod : 1/2 hits
1 fighter owned by the Russians lost in Novgorod
Russians roll dice for 4 armour, 3 artilleries, 1 bomber, 5 infantry and 7 mech_infantrys in Novgorod, round 1 : 4/20 hits
Germans roll dice for 2 aaGuns, 4 artilleries and 12 infantry in Novgorod, round 1 : 6/16 hits
5 infantry owned by the Russians , 2 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 2 aaGuns owned by the Germans lost in Novgorod
Russians roll dice for 4 armour, 3 artilleries, 1 bomber and 6 mech_infantrys in Novgorod, round 2 : 4/14 hits
Germans roll dice for 4 artilleries and 10 infantry in Novgorod, round 2 : 0/14 hits
4 infantry owned by the Germans lost in Novgorod
Russians roll dice for 4 armour, 3 artilleries, 1 bomber and 6 mech_infantrys in Novgorod, round 3 : 4/14 hits
Germans roll dice for 4 artilleries and 6 infantry in Novgorod, round 3 : 5/10 hits
4 infantry owned by the Germans and 5 mech_infantrys owned by the Russians lost in Novgorod
Russians roll dice for 4 armour, 3 artilleries, 1 bomber and 1 mech_infantry in Novgorod, round 4 : 3/9 hits
Germans roll dice for 4 artilleries and 2 infantry in Novgorod, round 4 : 2/6 hits
2 infantry owned by the Germans , 1 artillery owned by the Russians , 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Russians roll dice for 4 armour, 2 artilleries and 1 bomber in Novgorod, round 5 : 3/7 hits
Germans roll dice for 3 artilleries in Novgorod, round 5 : 1/3 hits
1 artillery owned by the Russians and 3 artilleries owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 4 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 aaGuns, 4 artilleries and 12 infantry
Casualties for Russians: 2 artilleries, 1 fighter, 5 infantry and 7 mech_infantrys
Russians win with 4 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 aaGuns, 4 artilleries and 12 infantry
Casualties for Russians: 2 artilleries, 1 fighter, 5 infantry and 7 mech_infantrys
Battle in Archangel
Russians attack with 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 2 artilleries and 4 infantry
Russians roll dice for 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Archangel, round 1 : 1/8 hits
Germans roll dice for 2 artilleries and 4 infantry in Archangel, round 1 : 2/6 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Archangel, round 2 : 3/6 hits
Germans roll dice for 2 artilleries and 3 infantry in Archangel, round 2 : 2/5 hits
3 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Archangel
Russians roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Archangel, round 3 : 1/4 hits
Germans roll dice for 2 artilleries in Archangel, round 3 : 0/2 hits
1 artillery owned by the Germans lost in Archangel
Russians roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Archangel, round 4 : 3/4 hits
Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for Russians: 2 infantry and 2 mech_infantrys
Russians win with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for Russians: 2 infantry and 2 mech_infantrys
Recording Battle StatisticsNon Combat Move - Russians
1 tactical_bomber moved from Archangel to Belarus
1 fighter moved from Archangel to Belarus
1 tactical_bomber moved from Archangel to Belarus
1 bomber moved from Novgorod to Russia
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 tactical_bomber moved from Eastern Poland to Bessarabia
1 fighter moved from Eastern Poland to Bessarabia
3 armour moved from Bulgaria to BessarabiaPlace Units - Russians
3 infantry placed in Ukraine
3 artilleries and 7 infantry placed in Russia
Russians undo move 1.
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 40 PUs (3 lost to blockades); end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Russians player Removing units owned by PlayerID named:Russians from Ukraine: 1 factory_minor
EDIT: Russians player Adding units owned by PlayerID named:Russians to Ukraine: 1 factory_major
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 43 / 56
Russians : 43 / 54
Japanese : 38 / 53
Americans : 59 / 84
Chinese : 19 / 21
British : 32 / 34
UK_Pacific : 5 / 6
Italians : 9 / 12
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
the dice kinda sucked that round but at least they took both territories. had to edit to move the inf from russia to smolensk and the eastern russian infantry (forgot to do during NC move) and to place the factory upgrade, couldn’t figure out how to do it using the place units feature.
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Bold, you have the absolute worst first rounds i have ever seen.
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luckily round 2 mitigated round 1 when he missed all 14 but regardless, we got pretty hosed that whole round :|
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 armour moved from Siberia to Buryatia
Japanese take Sakha from Russians
Japanese take Buryatia from Russians
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
Japanese take Soviet Far East from Russians
1 fighter moved from Japan to 35 Sea Zone
2 tactical_bombers moved from 38 Sea Zone to 35 Sea Zone
1 fighter moved from 38 Sea Zone to 35 Sea Zone
2 bombers moved from Burma to 35 Sea Zone
1 submarine moved from 41 Sea Zone to 45 Sea Zone
2 artilleries moved from Burma to India
3 infantry moved from Burma to India
3 armour moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Burma to Yunnan
1 infantry moved from French Indo China to Yunnan
2 fighters moved from Burma to Yunnan
1 tactical_bomber moved from Burma to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 1 : 3/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 3 armour, 2 artilleries and 4 infantry
British defend with 1 airfield, 1 harbour and 1 mech_infantry; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 3 armour, 2 artilleries and 4 infantry in India, round 1 : 1/9 hits
UK_Pacific roll dice for 1 mech_infantry in India, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Japanese win with 3 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 fighter; Americans defend with 1 carrier, 2 destroyers, 1 fighter and 1 transport
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 1 : 5/6 hits
Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 35 Sea Zone, round 1 : 2/5 hits
2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans , 1 transport owned by the Americans and 1 fighter owned by the Japanese lost in 35 Sea Zone
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 1 transport
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 1 transport
Recording Battle StatisticsNon Combat Move - Japanese
1 aaGun moved from Burma to India
1 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Kwangtung to Kwangsi
1 armour moved from French Indo China to Kwangsi
1 mech_infantry moved from French Indo China to Kwangsi
2 battleships, 3 carriers, 2 cruisers and 3 transports moved from 38 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from 35 Sea Zone to French Indo China
1 fighter moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo ChinaPlace Units - Japanese
2 destroyers and 1 submarine placed in 36 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
1 artillery and 2 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 39 PUs (6 lost to blockades); end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Kwangsi : 1 armour, 2 infantry and 1 mech_infantry
Kiangsi : 1 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 tactical_bomber
Yunnan : 1 flag, 2 infantry
Shan State : 1 flag, Burma : 1 flag, India : 1 flag, 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Sakha : 1 flag, Soviet Far East : 1 flag, 1 infantry
Siberia : 1 flag, Buryatia : 1 flag, 1 armour
French Indo China : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
Java : 1 flag, Sumatra : 1 flag, -
Guys, game just glitched on the US Combat. Just tweeked its way through the whole thing in z97 in like 3 seconds and never gve me a casualty screen. The intent was to withdraw after z1, as its a 0% win for the US. I can do it over or edit the withdrawal of the AC and tach to z99. Let me know.
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That’s “after round 1”
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Italians got 5 hits total at the end of first round.
If there was a glitch, US retreat at end of round is okay, but if you want to retreat the AC remember that there should be a damage counter on it, and there’s no tactical bomber left to save…
US = 1 SS, 1 AC, 1 DD, 1FT, 1TC (6 damage soaks - 5 hits = 1 unit remaining)
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MIR, there are two US units remaining, that’s why there was a dice roll sent out for 2 units in round 2. Italians only landed 4 hits. One sub hit, the dd missed, the cru hit, 1 fighter hit, 1 fighter missed, BB hit.
Those dice are tricky to read. It goes lowest unit to highest, left to right.
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Gotcha. Thanks for the clarification… I thought the shots were in the order they were listed on the message from the dice server, although I admit I hadn’t looked too closely until now.
Sooo with 4 Italian hits, I guess you’re going to edit in one damaged carrier in SZ 99 & one tac bomber? (I learned from Veqryn that you can edit in damage by staging a fake battle, wounding a carrier, and then deleting all extraneous units afterwards…)
I think I speak for all of us Commandos when I say: “That’s alright”. Game on!
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geez we took a lot of hits in that battle… did we inflict any?
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Yes, one hit with the US destroyer… I assume it damaged the Italian BB.
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Cool. Thx MIR.
Ugh. Now having issues with a blank action screen. Working on it…
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Good lord… I guess my bad luck is finally wearing its way over to you DD :lol:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Americans
Americans buy 1 bomber, 7 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
British take Cyprus from Italians
1 carrier, 1 destroyer and 2 fighters moved from 98 Sea Zone to 99 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
1 tactical_bomber moved from Egypt to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 battleship moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - Americans
Americans creates battle in territory 17 Sea Zone
Americans creates battle in territory 6 Sea Zone
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 3 Sea Zone
Americans attack with 1 battleship
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 3 Sea Zone
Americans win, taking 17 Sea Zone from Japanese, taking 6 Sea Zone from Japanese, taking Sumatra from Japanese with 1 battleship remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 battleship remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 97 Sea Zone
British loiter and taunt with ; Americans attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 transports
Americans roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 2 submarines in 97 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 97 Sea Zone, round 1 : 4/5 hits
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 submarine owned by the Italians and 1 tactical_bomber owned by the Americans lost in 97 Sea Zone
1 carrier owned by the Americans and 2 fighters owned by the British retreated to 99 Sea Zone
Italians win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is -19
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer, 1 submarine and 1 tactical_bomber
Recording Battle Statistics
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
1 fighter moved from 97 Sea Zone to Greece
1 mech_infantry moved from Alexandria to Trans-Jordan
1 armour moved from Trans-Jordan to Syria
1 fighter moved from 44 Sea Zone to Caroline Islands
1 battleship, 1 carrier and 1 cruiser moved from 44 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 battleship moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 21 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 2 tactical_bombers moved from Western United States to Wake Island
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 mech_infantry moved from 86 Sea Zone to Brazil
1 destroyer moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Americans player Adding units owned by PlayerID named:Italians to 97 Sea Zone: 1 submarine
EDIT: Americans player Removing units owned by PlayerID named:ANZAC from New South Wales: 1 fighter
EDIT: Americans player Adding units owned by PlayerID named:ANZAC to 62 Sea Zone: 1 destroyer
EDIT: Americans player Changing PUs for ANZAC from 15 to 17
EDIT: Turning off Edit Mode
2 destroyers and 1 submarine placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 infantry placed in Western United States
5 destroyers and 1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:Americans from Central United States: 1 aaGun
EDIT: Americans player Adding units owned by PlayerID named:Americans to Western United States: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Iwo Jima : 1 flag, Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 airfield and 2 infantry
Wake Island : 1 airfield, 1 fighter and 2 tactical_bombers
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
Celebes : 1 flag, 1 artillery
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
33 Sea Zone : 1 battleship, 3 destroyers and 1 transport -
I had to do the turn over… twice… sucks too, Zone 98 Battle II came out much better than the first one. The third one, I only had to edit back in the Italian sub, but other than that it was close to the first one.
I also notice that De Gaulle must have loaded the wrong Anzac map. There were two Anzac maps, the only difference was the dd/ftr purchase they made. The second one having the dd purchased.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
1 fighter moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 1 : 2/4 hits
Japanese roll dice for 2 infantry in Yunnan, round 1 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Yunnan to Hunan
3 artilleries and 2 infantry moved from Kweichow to HunanPlace Units - Chinese
7 infantry placed in HunanTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs totalTerritory Summary for Chinese :
Shantung : 1 flag, 1 infantry
Kiangsu : 1 flag, Kiangsi : 1 flag, 1 artillery and 1 infantry
Jehol : 1 flag, Manchuria : 1 flag, Yunnan : 2 infantry
Hunan : 3 artilleries, 1 fighter and 10 infantry -
Whoot! Whoot!
Mao getting his red groove on. $22 in the bank that needs to be redistributed…
8-)
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