sent a chat so we don’t clutter up this thread
XDAP-01 Creature Commandos (Axis) vs. Team BoldDutch (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer, 1 fighter, 2 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 33 Sea Zone to Iwo Jima
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from 33 Sea Zone to 42 Sea ZoneCombat - Americans
Americans creates battle in territory 39 Sea Zone
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking 39 Sea Zone from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iwo Jima
Americans attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 infantry and 1 tactical_bomber in Iwo Jima, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Americans win with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Recording Battle StatisticsNon Combat Move - Americans
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 17 Sea Zone
1 battleship and 3 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 battleship, 3 destroyers, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Libya to Alexandria
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 tactical_bomber moved from Gibraltar to Egypt
1 fighter moved from Gibraltar to Egypt
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
Turning on Edit Mode
EDIT: Americans player Adding units owned by PlayerID named:Americans to 44 Sea Zone: 1 battleship, 1 carrier and 1 cruiser
EDIT: Americans player Removing units owned by PlayerID named:Americans from 39 Sea Zone: 1 battleship, 1 carrier and 1 cruiser
EDIT: Turning off Edit Mode
1 fighter moved from 42 Sea Zone to 44 Sea ZonePlace Units - Americans
1 infantry placed in Central United States
1 fighter, 1 infantry and 2 tactical_bombers placed in Western United States
1 battleship and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 2 infantry
Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 2 tactical_bombers
Hawaiian Islands : 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
Midway : 1 airfield
Celebes : 1 flag, 1 artillery and 1 infantry
44 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport
35 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
1 artillery moved from Szechwan to Kweichow
2 artilleries and 2 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Anhwe
1 fighter moved from Chahar to KweichowPlace Units - Chinese
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 19 PUs; end with 21 PUs totalTerritory Summary for Chinese :
Kiangsu : 1 flag, 1 artillery
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, Yunnan : 1 infantry
Kweichow : 3 artilleries, 1 fighter and 5 infantry
Hunan : 1 infantry
Anhwe : 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Combat Move - British
Giving bonus movement to units
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 41 Sea ZoneCombat - British
Battle in 41 Sea Zone
British attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer and 1 tactical_bomber in 41 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the British lost in 41 Sea Zone
retreated to 41 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Recording Battle StatisticsNon Combat Move - British
1 tactical_bomber moved from 41 Sea Zone to 80 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 39 Sea Zone to 76 Sea Zone
1 transport moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern Persia
1 infantry moved from 80 Sea Zone to Eastern Persia
1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery moved from 80 Sea Zone to Eastern Persia
3 infantry moved from Persia to Eastern Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Libya to Alexandria
1 armour moved from Libya to Alexandria
1 infantry moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from Union of South Africa to Egypt
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 aaGun and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Syria to IraqPlace Units - British
1 armour, 4 artilleries and 1 bomber placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTerritory Summary for British :
India : 1 airfield and 1 harbour
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 aaGun and 1 infantry
Alexandria : 1 armour and 1 mech_infantry
Gibraltar : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 fighters, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Anglo Egyptian Sudan : 2 infantry
Syria : 1 flag, Tobruk : 1 flag, 2 infantry
Italian Somaliland : 1 flag, Ethiopia : 1 flag, 80 Sea Zone : 1 carrier, 2 cruisers, 1 tactical_bomber and 2 transports
76 Sea Zone : 2 transports
106 Sea Zone : 1 transport
Iraq : 1 flag, 1 armour, 2 fighters and 1 infantry
Eastern Persia : 1 flag, 1 artillery and 6 infantry
81 Sea Zone : 1 destroyer
Persia : 1 flag, 1 factory_minor
98 Sea Zone : 1 battleship, 1 cruiser and 2 fighters
110 Sea Zone : 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Place Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some units change owners in territory IndiaTerritory Summary for UK_Pacific :
India : 1 factory_minor
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Had to edit the US NonCom to get past the sub in z41. Triple A wouldn’t let me although not hostile sea zone per the rules.
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Gazza!! :lol:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Place Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 armour, 2 artilleries, 2 fighters and 4 infantry moved from Greece to Bulgaria
1 bomber moved from Southern Italy to Bulgaria
1 fighter moved from Southern Italy to Bulgaria
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery moved from 97 Sea Zone to Yugoslavia
1 armour moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 armour moved from 97 Sea Zone to YugoslaviaCombat - Italians
Battle in Bulgaria
Italians attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 4 infantry
Russians defend with 2 aaGuns, 5 armour, 3 artilleries and 2 mech_infantrys
retreated to Bulgaria
Russians win with 4 armour remaining. Battle score for attacker is -12
Casualties for Russians: 2 aaGuns, 1 armour, 3 artilleries and 2 mech_infantrys
Casualties for Italians: 1 armour, 2 artilleries, 1 bomber, 1 fighter and 4 infantry
Battle in Yugoslavia
Italians attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 artillery
Italians win, taking Yugoslavia from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Italians win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Recording Battle StatisticsNon Combat Move - Italians
1 fighter moved from Bulgaria to Southern Italy
1 fighter moved from Bulgaria to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
Turning on Edit Mode
EDIT: ANZAC player Removing units owned by PlayerID named:ANZAC from 39 Sea Zone: 1 carrier
EDIT: ANZAC player Adding units owned by PlayerID named:ANZAC to 44 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 fighter moved from 39 Sea Zone to 44 Sea Zone
1 fighter moved from Dutch New Guinea to 35 Sea Zone
1 tactical_bomber moved from New South Wales to Queensland
1 infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to New South Wales
1 infantry moved from New Guinea to Dutch New Guinea
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 1 tactical_bomber
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
South Australia : 2 aaGuns and 2 infantry
Western Australia : 1 harbour
Dutch New Guinea : 1 flag, 1 infantry
44 Sea Zone : 1 carrier, 1 fighter and 1 submarine
45 Sea Zone : 1 destroyer
35 Sea Zone : 1 fighter
62 Sea Zone : 1 transport
Trans-Jordan : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: ANZAC player Removing units owned by PlayerID named:ANZAC from 39 Sea Zone: 1 carrier
EDIT: ANZAC player Adding units owned by PlayerID named:ANZAC to 44 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 fighter moved from 39 Sea Zone to 44 Sea Zone
1 fighter moved from Dutch New Guinea to 35 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
1 tactical_bomber moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to New South Wales
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 1 tactical_bomber
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 aaGuns and 2 infantry
Western Australia : 1 harbour
Dutch New Guinea : 1 flag, 1 infantry
44 Sea Zone : 1 carrier, 1 fighter and 1 submarine
45 Sea Zone : 1 destroyer
35 Sea Zone : 1 fighter
62 Sea Zone : 1 destroyer and 1 transport
Trans-Jordan : 2 infantry -
Sorry, use the second one. Loaded the wrong one the first time.
De Gaulle?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
2 infantry moved from Tunisia to LibyaTurn Complete - French
Production/PUs Summary :
Germans : 37 / 55
Russians : 44 / 62
Japanese : 38 / 53
Americans : 59 / 84
Chinese : 19 / 21
British : 34 / 34
UK_Pacific : 5 / 6
Italians : 12 / 12
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
gonna revise that turn.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
2 infantry moved from Tunisia to Algeria
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
Production/PUs Summary :
Germans : 37 / 55
Russians : 44 / 62
Japanese : 38 / 53
Americans : 59 / 84
Chinese : 19 / 21
British : 34 / 34
UK_Pacific : 5 / 6
Italians : 12 / 12
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
LOL @
gonna revise that turn.
The French… lol…
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Yea G, it’s such a joke. They have $18 in units and we have to post a map for them…
Harris should have given them a few more toys to make them worth playing at least.
8-)
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LOL @
gonna revise that turn.
The French… lol…
the french have had some impact, however slight :lol:
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No doubt, no doubt. Shot down some stink’n German Luftwaffe, blocked the bombards on Calcutta, and took the airfields in Holland for a brief season.
But it’s a little anti-climatic doing well and them being doomed to wander the board with 6 whole infantry for the bulk of the game thereafter.
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There is a magical event that occurs if all 6 infantry meet in Cairo.
A secret compartment opens in your axis and allies europe box, at the back, and a ‘special’ card comes out with a secret URL and instructions on it.
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While I was away, Dutch took his US turn without offering me the option to Kamikaze on the Iwo Jima and Phillipines fights.
This is understandable, but I have a small question remaining about Kamikaze timing:
I understand that using Kamikazes is conditional on one or more of the following territories falling to the Allies: Philippines, Marianas, Okinawa, Iwo Jima.
However, in the same turn Dutch took Philippines AND Iwo Jima…
So:
Depending on the order of battles, would I be able to send Kamikazes to the second battle, whichever one that was?
OR
Are Kamikazes locked in at the beginning of the Conduct Combat phase, much like scrambling orders?
Cheers in advance for the clarification,
MIR
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