XDAP-01 Creature Commandos (Axis) vs. Team BoldDutch (Allies)

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 infantry moved from South Australia to 61 Sea Zone
                1 artillery moved from South Australia to 61 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 submarine moved from 21 Sea Zone to 44 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 fighter moved from Caroline Islands to 42 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 42 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 :  0/1 hits
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    ANZAC attack with 1 fighter, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 destroyer and 1 transport
                        ANZAC roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 :  1/1 hits
                        1 tactical_bomber owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 destroyer and 1 transport
                    Casualties for ANZAC: 1 tactical_bomber
                    ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 destroyer and 1 transport
                    Casualties for ANZAC: 1 tactical_bomber
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Java, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to 43 Sea Zone
                1 carrier moved from 21 Sea Zone to 43 Sea Zone
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 infantry moved from Iraq to Persia
                1 infantry moved from Iraq to Persia
                1 infantry moved from South Australia to Western Australia
                1 aaGun moved from South Australia to Western Australia

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 fighter and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor and 1 harbour
        South Australia : 1 aaGun
        Western Australia : 1 aaGun, 1 harbour and 1 infantry
        New Guinea : 1 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag,    42 Sea Zone : 1 transport


  • Need USSR scramble orders for SZ 127; also French non-combat movement orders.

    GScramble.tsvg

  • '12

    2 inf from iraq to per.  no scramble - i ran the game in local to see the action and it didn’t give the russians an option to scramble, what’s up with that?


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - Germans
                Germans buy 1 fighter, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                2 artilleries moved from Western Germany to 112 Sea Zone
                6 infantry moved from Western Germany to 112 Sea Zone
                2 artilleries, 6 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone
                2 destroyers moved from 112 Sea Zone to 127 Sea Zone
                1 carrier moved from 112 Sea Zone to 127 Sea Zone
                1 fighter moved from Western Germany to 127 Sea Zone
                1 tactical_bomber moved from Western Germany to 127 Sea Zone
                3 submarines moved from 93 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone
                2 artilleries moved from 127 Sea Zone to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from 127 Sea Zone to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from 127 Sea Zone to Archangel
                4 infantry moved from 127 Sea Zone to Nenetsia
                1 infantry moved from Eastern Poland to Romania
                      Germans take Romania from Russians
                1 artillery moved from Eastern Poland to Belarus
                2 infantry moved from Eastern Poland to Belarus
                10 infantry moved from Poland to Baltic States
                2 artilleries moved from Eastern Poland to Baltic States
                8 infantry moved from Eastern Poland to Baltic States
                2 armour moved from Germany to Baltic States
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - Germans
                Germans creates battle in territory 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 4 :  1/1 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                    Germans win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Belarus
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 2 armour, 2 artilleries and 18 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour, 2 artilleries and 18 infantry in Baltic States, round 1 :  5/22 hits
                        Russians roll dice for 1 infantry in Baltic States, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 2 armour, 2 artilleries and 18 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 2 armour, 2 artilleries and 18 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 98 Sea Zone
                    Germans attack with 1 bomber and 3 submarines
                    British defend with 1 battleship and 1 cruiser
                        Germans roll dice for 3 submarines in 98 Sea Zone, round 1 :  0/3 hits
                        Germans roll dice for 1 bomber in 98 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 battleship and 1 cruiser in 98 Sea Zone, round 1 :  2/2 hits
                        1 cruiser owned by the British and 2 submarines owned by the Germans lost in 98 Sea Zone
                        Germans roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber in 98 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 battleship in 98 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 98 Sea Zone
                        Germans roll dice for 1 bomber in 98 Sea Zone, round 3 :  1/1 hits
                        British roll dice for 1 battleship in 98 Sea Zone, round 3 :  1/1 hits
                        1 bomber owned by the Germans and 1 battleship owned by the British lost in 98 Sea Zone
                    British win with no units remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 bomber and 3 submarines
                    Casualties for British: 1 battleship and 1 cruiser
                    Germans win with no units remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 bomber and 3 submarines
                    Casualties for British: 1 battleship and 1 cruiser
                Recording Battle Statistics

    Non Combat Move - Germans
                4 artilleries moved from Norway to Finland
                4 infantry moved from Norway to Finland
                2 aaGuns moved from Eastern Poland to Baltic States
                8 infantry moved from Germany to Poland

    Place Units - Germans
                3 infantry placed in Normandy Bordeaux
                3 infantry placed in Southern France
                1 fighter and 1 tactical_bomber placed in Western Germany
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
        Romania : 1 infantry
        Poland : 3 aaGuns and 8 infantry
        Germany : 1 factory_major
        Belarus : 1 flag, 1 artillery and 1 infantry
        Baltic States : 1 flag, 2 aaGuns, 2 armour, 2 artilleries and 18 infantry
        Nenetsia : 1 flag, 2 artilleries and 4 infantry
        Archangel : 1 flag, 2 infantry
        Eastern Poland : 1 flag, 1 infantry
        127 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
        Finland : 1 flag, 4 artilleries and 4 infantry
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 45 / 50
        Russians : 34 / 48
        Japanese : 33 / 47
        Americans : 62 / 87
        Chinese : 23 / 24
        British : 34 / 39
        UK_Pacific : 2 / 0
        Italians : 13 / 13
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Yeah, TripleA isn’t completely bug-free yet; it relies on players to do the right thing when the interface isn’t obliging.

    Sorry, I posted the German turn without editing in the French play… You can make it right in USSR turn.

  • '10

    Seems our communist Major IC in Ukraine is illegitimate…  They can only be built on territories with 3 IPC or more.  We’ll have to adjust that too somehow…


  • I was sympathetic about resolving the case with the fighters trapped on a damaged foreign aircraft carrier in your favor, because that was a truly arcane rules scenario… Even though it resulted in the destruction of the Italian navy.

    This, on the other hand, seems like more of a gross blunder, a basic rules oversight. It also means we need to go back a couple turns of German / Russian strategy to untangle this particular mess. I would suggest a ‘no refund’ policy here, but we ought to submit the matter to the wisdom of Gargantua for the ultimate resolution of this issue.

    Your verdict, Garg?

  • Liaison TripleA '11 '10

    Wow…

    It’s a mess… Anytime you re-do anything, past the immediate country turn, you have to redo everything. :S

    So let’s consider the facts:

    • It was bought in Round 6.  20 IPC’s.  Units were placed out of it in Round 7.  And now it’s round 8.  Technically 7 units are out of place on the eastern front, but at the cost of 20 IPC’s, which would have been more units…
    • The allies are 1000 IPC’s ahead, and double the income, and it was there mistake (accidentally).

    Unless you are BOTH willing to go all the way back to R7 purchase, and play a new game from there (Which would be silly). In my opinion, the -best- thing to do, is for the allies to eat the 20 IPC’s edit the factory back to a normal one, and finish the game.

    If this was a game I was playing at my house. The technical rule I would observe, is that if we’ve played for it for a few turns, and no one knew it was against the rules, and for a time, it was accepted as rule by both parties without question, then I would finish the game with that rule in place. IE, if Germany wants to put a major on a 2 IPC home territory, they now have that option.

    Choose any of the above.  My reccomendations are the -quick- solutions.
    1. Play on, as if it’s a rule
    2. Delete it, allies eat the cost, and play on.

  • '12

    I’m fine with either solution - what do you say MIR?


  • @Gargantua:

    In my opinion, the -best- thing to do, is for the allies to eat the 20 IPC’s edit the factory back to a normal one, and finish the game.

    Agreed. Let’s get back to business!

    Thanks for the ruling, Garg.

  • '12

    not sure why but i get a freeze when posting turn summary again.  second time that’s happened to me.

    here’s the saved file, hope it works.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 bomber moved from India to 43 Sea Zone
                1 bomber moved from Shan State to 43 Sea Zone
                1 destroyer moved from 41 Sea Zone to 43 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 2 bombers and 1 destroyer
                    ANZAC defend with 1 carrier, 1 destroyer and 1 fighter; Americans defend with 1 transport
                        Japanese roll dice for 2 bombers and 1 destroyer in 43 Sea Zone, round 1 :  3/3 hits
                        ANZAC roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 43 Sea Zone, round 1 :  2/3 hits
                        1 bomber owned by the Japanese , 1 destroyer owned by the Japanese , 1 carrier owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 43 Sea Zone
                        Japanese roll dice for 1 bomber in 43 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 fighter and 1 transport in 43 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in 43 Sea Zone
                    ANZAC win with 1 transport remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 bombers and 1 destroyer
                    Casualties for ANZAC: 1 carrier, 1 destroyer and 1 fighter
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 mech_infantry moved from Sumatra to 41 Sea Zone
                1 mech_infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from Siberia to Soviet Far East

    Place Units - Japanese
                2 destroyers placed in 36 Sea Zone
                1 fighter placed in French Indo China
                1 armour and 2 infantry placed in India
                3 infantry placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 26 PUs (7 lost to blockades); end with 26 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 12 infantry
        Shan State : 1 flag,    Burma : 1 flag,    India : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
        Malaya : 1 flag, 1 harbour
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 6 infantry
        Soviet Far East : 1 flag, 1 infantry
        Siberia : 1 flag,    French Indo China : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
        Celebes : 1 flag, 1 armour and 1 infantry
        Sumatra : 1 flag,

  • '10

    Thank you Great and Glorious Leader for the arbitration decision.  Gargantua is the best tournament moderator (no offense to any other intended), but one reason this tournament will be so successful is because he is involved and he gives a damn. Â

    I defer to MIR and Bold as well. Â

    However, I must state my feelings on the situation for the record.  A $41 penalty is absurb.  Reducing the IC, OK, but taking the money as if it never existed is too harsh, although admittedly probably deserved.  But at the minimum, the 7 inf should still be allowed to mobilize, either in Moscow or be held over in storage to the following turn to be placed at an IC.  Just vanishing them entirely doesn’t make any sense.

    This is what I would offer to an opponent: The units are held in storage to be mobilized on your next turn and you get your $20 back in your coffers. Â

    The player is already penalized by having to wait 2 rounds to spend his IPC, mobilize those units, and move them forward.  For me, that’s enough of a penalty.  I don’t get why it has to be punative sanction to the tune of $41.  And those that have played me know that I am as laid back on rule-related adjustments as anybody on here, so I do walk-the-walk.  That’s what I would offer because that is a fair adjustment that puts things as close to realistic as if the rule has not been violated.  If the opponent had a legitimate gripe that having a boat-load of cash saved up would have caused them to make different purchases and moves, then perhaps it gets parsed out over a couple or three rounds or something.

    Now, on DAAK, those stupid Euros would blame the opponent for not noticing the rule mistake, and say “tough, you should have caught it when your opponent built that major IC.”  And they would let it be. Essentially condoning cheating that doesn’t get caught. That is certainly as idiodic as anything I can think of.

    And, I’ll take the full blame for the major IC.  I suggested it to Bold as an either/or with a minor IC in W Ukraine.  I thought they had fixed that rule, because it really is one of the stupidest rules.  I was showing my brother BigBadGoo the map and he pointed it out to me.  The latest 3.9 doesn’t mention it, so I asked about it in the Global FAQ forum before it was even pointed out to me by MIR or Gazza. Â

    But, what is done is done.  Play on Hirohito!

    Â

  • '10

    Not sure why all the question marks are that post.  I DID NOT type those…


  • The Emperor has already clocked out… You’re up next.

    Regarding your post: as to my knowledge, no on-board units were deleted – the major IC was merely reduced to a minor.

    As for the ‘no refund’ policy on the reduction, I would consider it a small price to pay for the teleportation of several Russian land units closer to the front.

    But really, we’re just reviewing the matter on principle because – let’s face it – the overwhelming advantage is still on the Allied side.

    That’s not to say I’m giving up… far from it.

    I will play this game through until either the last Axis or the last Allied unit is purged from the board (if for no other reason than I need to gain more experience with the TripleA interface before moving on to the next pairing). It’s been very instructive so far, and I think we’ve handled the learning curve and rules concerns in a generally constuctive fashion. [Yay us!]

    Waiting for the (dice) miracle to come,

    MIR

  • '10

    Well, with that scenerio, I would agree.  If a player was allowed to keep units on the board and keep their current position, then a $20 penalty is probably fair…. but he deleted them… 7 inf abducted by aliens.

    He deleted 'em, it’s in the History. I didn’t see an add back anywhere in the edits.

  • '12

    OK, that would make sense - i thought the penalty was that we lost the IC and the 7 inf.  So we are supposed to only lose the IC and we keep the inf in their current position?  if so, just add 7 more inf to Bessarabia then, and mobilize 3 arm in w. ukr and 10 inf to moscow.

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 7 bombers; Remaining resources: 3 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 armour moved from Trans-Jordan to 81 Sea Zone
                1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Greece
                1 armour moved from 99 Sea Zone to Greece
                1 bomber moved from Gibraltar to Greece
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
                1 infantry moved from 22 Sea Zone to Marianas
                      Americans take Marianas from Japanese
                1 infantry moved from 22 Sea Zone to Marianas
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Korea to 6 Sea Zone
                1 mech_infantry moved from Korea to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 mech_infantry moved from 20 Sea Zone to Formosa

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Greece
                    Americans attack with 1 armour, 1 bomber and 1 infantry
                    Italians defend with 1 airfield and 1 artillery
                        Americans roll dice for 1 armour, 1 bomber and 1 infantry in Greece, round 1 :  2/3 hits
                        Italians roll dice for 1 artillery in Greece, round 1 :  0/1 hits
                        1 artillery owned by the Italians lost in Greece
                    Americans win, taking Greece from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                    Americans win with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Recording Battle Statistics

    Non Combat Move - Americans
                1 battleship moved from 6 Sea Zone to 20 Sea Zone
                1 battleship moved from 6 Sea Zone to 20 Sea Zone
                1 battleship moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 26 Sea Zone to 22 Sea Zone
                1 destroyer moved from 26 Sea Zone to 22 Sea Zone
                1 destroyer moved from 26 Sea Zone to 22 Sea Zone
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
                1 infantry moved from 22 Sea Zone to Marianas
                1 mech_infantry moved from 22 Sea Zone to Marianas
                2 fighters and 1 tactical_bomber moved from Korea to Kiangsi
                1 tactical_bomber moved from Kiangsu to Kiangsi
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour moved from 26 Sea Zone to Hawaiian Islands
                2 carriers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 battleship moved from 15 Sea Zone to 26 Sea Zone
                1 carrier moved from 81 Sea Zone to 99 Sea Zone
                1 bomber moved from Greece to Syria
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 infantry moved from Brazil to French Guiana
                1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Persia to West India

    Place Units - Americans
                7 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 69 PUs; end with 72 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag,    Formosa : 1 flag, 1 infantry and 1 mech_infantry
        Kiangsi : 2 fighters and 2 tactical_bombers
        Marianas : 1 flag, 3 infantry and 1 mech_infantry
        Borneo : 1 flag,    Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Guam : 1 airfield and 1 infantry
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 7 bombers, 1 factory_major and 1 harbour
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 armour, 1 harbour and 1 infantry
        Midway : 1 airfield
        Sumatra : 1 flag, 1 infantry
        41 Sea Zone : 1 transport

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                Turning on Edit Mode
                EDIT: Chinese player Adding units owned by PlayerID named:Russians to Ukraine: 7 infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Yunnan to Burma
                      Chinese take Burma from Japanese

    Combat - Chinese
                Recording Battle Statistics

    Non Combat Move - Chinese
                3 artilleries and 8 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Hunan to Kwangsi
                1 artillery and 3 infantry moved from Hunan to Kwangsi
                1 infantry moved from Kiangsi to Kwangsi
                1 infantry moved from Kiangsu to Kiangsi

    Place Units - Chinese
                2 infantry placed in Kwangsi
                6 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 23 PUs (1 lost to blockades); end with 23 PUs total

    Territory Summary for Chinese :

    Shantung : 1 flag,    Kwangsi : 1 flag, 4 artilleries, 1 fighter and 15 infantry
        Kiangsu : 1 flag,    Kiangsi : 1 flag, 1 infantry
        Jehol : 1 flag,    Manchuria : 1 flag,    Yunnan : 6 infantry
        Burma : 1 flag, 1 infantry

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - British
                British buy 1 fighter, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - British
                Giving bonus movement to units
                1 infantry moved from Eastern Persia to 80 Sea Zone
                1 armour moved from Persia to 80 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
                1 armour moved from 39 Sea Zone to India
                1 infantry moved from 39 Sea Zone to India
                1 armour, 1 artillery and 9 infantry moved from West India to India
                1 tactical_bomber moved from 79 Sea Zone to India
                1 fighter moved from 79 Sea Zone to India
                1 cruiser moved from 79 Sea Zone to 39 Sea Zone
                1 cruiser moved from 80 Sea Zone to 39 Sea Zone

    Combat - British
                Battle in India
                    British attack with 2 armour, 1 artillery, 1 fighter, 10 infantry and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
                        AA guns fire in India :  0/2 hits
                        British roll dice for 2 cruisers in India, round 1 :  1/2 hits
                        British roll dice for 2 armour, 1 artillery, 10 infantry and 1 tactical_bomber in India, round 1 :  5/14 hits
                        Japanese roll dice for 1 aaGun, 1 armour, 1 artillery and 7 infantry in India, round 1 :  4/9 hits
                        4 infantry owned by the British , 5 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in India
                        British roll dice for 2 armour, 1 artillery, 6 infantry and 1 tactical_bomber in India, round 2 :  5/10 hits
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in India, round 2 :  2/4 hits
                        2 infantry owned by the British , 1 armour owned by the Japanese , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in India
                    British win, taking India from Japanese, taking Burma from Chinese, taking Borneo from Americans with 2 armour, 1 artillery, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 aaGun, 1 armour, 1 artillery and 7 infantry
                    Casualties for British: 6 infantry
                    British win with 2 armour, 1 artillery, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 aaGun, 1 armour, 1 artillery and 7 infantry
                    Casualties for British: 6 infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 carrier moved from 79 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from India to 41 Sea Zone
                1 fighter moved from India to 41 Sea Zone
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 submarine moved from 80 Sea Zone to 98 Sea Zone
                1 fighter moved from Gibraltar to Greece
                1 fighter moved from Gibraltar to Greece
                1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from Eastern Persia to Persia
                1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 transport moved from 79 Sea Zone to 39 Sea Zone

    Place Units - British
                1 submarine placed in 71 Sea Zone
                1 submarine placed in 80 Sea Zone
                2 infantry placed in Persia
                1 fighter and 1 tactical_bomber placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Territory Summary for British :

    India : 2 armour, 1 artillery and 4 infantry
        41 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
        39 Sea Zone : 2 cruisers and 2 transports
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 9 artilleries, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 tactical_bomber
        Syria : 1 flag,    Tobruk : 1 flag,    Italian Somaliland : 1 flag,    Ethiopia : 1 flag,    80 Sea Zone : 1 submarine and 2 transports
        Greece : 2 fighters
        Iraq : 1 flag, 1 harbour
        Eastern Persia : 1 flag,    71 Sea Zone : 1 submarine
        Persia : 1 flag, 1 aaGun, 1 factory_minor, 3 infantry and 1 mech_infantry
        98 Sea Zone : 1 destroyer and 1 submarine

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