sent a chat so we don’t clutter up this thread
XDAP-01 Creature Commandos (Axis) vs. Team BoldDutch (Allies)
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Post saved file please Bold, so I can download it and start my turn. Cheers, MIR
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i don’t have a saved file. the program froze up. i am willing to do all the editing but i can’t get to it until later today don’t have triple a on this computer.
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if you want, or if dutch wants, you can do the editing to get the map right and go ahead with Japan.
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I probably can’t get to it until later…
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i am just going to try and redo the turn and edit any battles that turn out differently.
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the noncombat may be different but i will edit only the outcomes of battles.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Russians
Russians buy 3 artilleries and 14 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
Turning on Edit Mode
EDIT: Russians player Removing units owned by PlayerID named:Germans from Baltic States: 1 infantry
EDIT: Russians player Changing ownership of Baltic States from Germans to Russians
EDIT: Russians player Removing units owned by PlayerID named:Germans from Western Ukraine: 1 mech_infantry
EDIT: Russians player Changing ownership of Western Ukraine from Germans to Russians
EDIT: Russians player Removing units owned by PlayerID named:Italians from Romania: 1 infantry
EDIT: Russians player Changing ownership of Romania from Germans to Russians
EDIT: Russians player Removing units owned by PlayerID named:Russians from Greece: 1 armour
EDIT: Russians player Removing units owned by PlayerID named:Japanese from Buryatia: 1 armour
EDIT: Russians player Changing ownership of Buryatia from Japanese to Russians
EDIT: Turning off Edit Mode
1 armour moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Novgorod
1 armour moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to NovgorodCombat - Russians
Recording Battle StatisticsNon Combat Move - Russians
1 armour moved from Archangel to Novgorod
1 infantry moved from Belarus to Baltic States
1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Belarus to Novgorod
1 tactical_bomber moved from Bessarabia to Ukraine
1 fighter moved from Bessarabia to Baltic States
1 fighter moved from Baltic States to Novgorod
1 artillery moved from Belarus to Novgorod
2 aaGuns moved from Belarus to Novgorod
1 infantry moved from Smolensk to Belarus
7 infantry moved from Russia to Bryansk
3 artilleries moved from Russia to Bryansk
1 tactical_bomber moved from Belarus to Ukraine
1 bomber moved from Russia to Bryansk
1 infantry moved from Bessarabia to Romania
2 artilleries moved from Bessarabia to Ukraine
3 armour moved from Bessarabia to Ukraine
3 armour moved from Ukraine to Bryansk
Turning on Edit Mode
EDIT: Russians player Changing ownership of Sakha from Japanese to Russians
EDIT: Turning off Edit Mode
1 infantry moved from Amur to Sakha
4 infantry moved from Amur to BuryatiaPlace Units - Russians
3 infantry placed in Novgorod
3 artilleries and 7 infantry placed in Ukraine
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs (2 lost to blockades); end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUsProduction/PUs Summary :
Germans : 39 / 51
Russians : 42 / 48
Japanese : 31 / 50
Americans : 65 / 90
Chinese : 22 / 22
British : 34 / 37
UK_Pacific : 2 / 0
Italians : 11 / 9
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
one more edit - use this saved game file.
west ukr - inf (ukr)
this should all be legal - i changed a few noncoms only.
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The game seems very intense, depsite the fact there is a 1000 IPC unit difference.
I keep looking to see where it is…. but it’s just everywhere!
Looking forward to see the Amero/Brito attempt at Rome this turn. You never know…
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in the final map, i forgot to move the russian stack to anhwe… use this one.
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:evil:
Hirohito cannot take his pleasure barge out of the harbor for all the Round-eye Yankee subs about the mouth.
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Hi guys, sorry for the late post, was travelling again.
Had to just save file because autoposting was impossible: error caused by having to use edit mode to non-combat move my ships back to SZ6.
Let’s just see how well those subs do from now on… ;)
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I need Kamikaze orders for zone 6.
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Aim 1 Kamikaze at the cruiser; the other 5 on the destroyers (1 for each).
I just know that the stirring notion of the Greater East Asian Co-Prosperity Sphere will inspire 100% accuracy from these boys…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Politics - Americans
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanPurchase Units - Americans
Americans buy 1 armour, 3 carriers, 1 destroyer, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 fighter moved from Wake Island to 6 Sea Zone
1 tactical_bomber moved from Wake Island to 6 Sea Zone
1 tactical_bomber moved from Wake Island to 6 Sea Zone
1 battleship and 3 destroyers moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 fighter moved from Caroline Islands to 6 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Americans take Borneo from JapaneseCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in 6 Sea Zone
Americans attack with 3 battleships, 2 carriers, 4 destroyers, 2 fighters, 4 submarines and 3 tactical_bombers
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
Americans roll dice for 4 submarines in 6 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 3 battleships, 2 carriers, 4 destroyers, 2 fighters and 3 tactical_bombers in 6 Sea Zone, round 1 : 6/12 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 1 : 6/15 hits
Units damaged: 3 battleships owned by the Americans and 1 carrier owned by the Americans
1 carrier owned by the Americans , 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 3 battleships, 1 carrier, 4 destroyers, 2 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 7/12 hits
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 7/13 hits
4 submarines owned by the Americans , 2 destroyers owned by the Americans , 2 cruisers owned by the Japanese , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 2 carriers owned by the Japanese , 1 destroyer owned by the Japanese and 3 fighters owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 battleships, 2 destroyers, 2 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 6/10 hits
Japanese roll dice for 2 battleships, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 1/4 hits
1 transport owned by the Japanese , 2 tactical_bombers owned by the Japanese , 1 tactical_bomber owned by the Americans and 2 battleships owned by the Japanese lost in 6 Sea Zone
Americans win with 3 battleships, 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 115
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
Casualties for Americans: 2 carriers, 2 destroyers, 4 submarines and 1 tactical_bomber
Americans win with 3 battleships, 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 115
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
Casualties for Americans: 2 carriers, 2 destroyers, 4 submarines and 1 tactical_bomber
Recording Battle StatisticsNon Combat Move - Americans
1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
1 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 battleship moved from 3 Sea Zone to 15 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 5 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 infantry moved from Cyprus to 99 Sea Zone
1 carrier moved from 99 Sea Zone to 81 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 mech_infantry moved from Trans-Jordan to Persia
1 armour moved from Syria to Trans-Jordan
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from Central United States to Western United StatesPlace Units - Americans
1 armour and 1 infantry placed in Western United States
2 carriers, 3 submarines and 1 transport placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, Korea : 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Kiangsu : 1 tactical_bomber
Borneo : 1 flag, 1 infantry
Queensland : 1 infantry and 1 mech_infantry
Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 airfield and 1 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
43 Sea Zone : 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 fighter moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Hunan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 3 artilleries, 1 fighter and 5 infantry
Japanese defend with 3 armour
Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Yunnan, round 1 : 2/9 hits
Japanese roll dice for 3 armour in Yunnan, round 1 : 2/3 hits
2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Yunnan, round 2 : 2/7 hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 armour
Casualties for Chinese: 3 infantry
Chinese win with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 armour
Casualties for Chinese: 3 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Yunnan to Hunan
1 artillery moved from Kiangsi to Hunan
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to YunnanPlace Units - Chinese
2 infantry placed in Hunan
5 infantry placed in Yunnan
Turning on Edit Mode
EDIT: Chinese player Removing units owned by PlayerID named:Chinese from Shantung: 1 infantry
EDIT: Chinese player Adding units owned by PlayerID named:Chinese to Kiangsu: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs totalTerritory Summary for Chinese :
Shantung : 1 flag, Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 infantry
Kiangsi : 1 flag, 1 infantry
Jehol : 1 flag, Manchuria : 1 flag, Yunnan : 3 artilleries and 9 infantry
Hunan : 1 artillery, 1 fighter and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - British
British buy 2 destroyers, 1 harbour and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
Giving bonus movement to units
1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
2 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 infantry moved from 79 Sea Zone to West India
1 armour, 1 artillery and 5 infantry moved from Eastern Persia to West India
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 infantry moved from 79 Sea Zone to West India
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 80 Sea Zone to 79 Sea ZoneCombat - British
Battle in West India
British attack with 1 armour, 1 artillery and 11 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in West India, round 1 : 0/1 hits
British roll dice for 1 armour, 1 artillery and 11 infantry in West India, round 1 : 2/13 hits
Japanese roll dice for 1 artillery and 2 infantry in West India, round 1 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in West India
British roll dice for 1 armour, 1 artillery and 10 infantry in West India, round 2 : 1/12 hits
Japanese roll dice for 1 artillery in West India, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 2 infantry
British win with 1 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - British
1 carrier moved from 80 Sea Zone to 79 Sea Zone
1 fighter moved from Greece to Gibraltar
1 fighter moved from Egypt to Gibraltar
1 fighter moved from Egypt to 79 Sea Zone
1 tactical_bomber moved from 80 Sea Zone to 79 Sea Zone
1 armour moved from Trans-Jordan to Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern Persia
1 infantry moved from 80 Sea Zone to Eastern Persia
1 armour and 5 artilleries moved from Scotland to United Kingdom
1 aaGun moved from Iraq to PersiaPlace Units - British
1 destroyer and 1 submarine placed in 80 Sea Zone
1 harbour placed in Iraq
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for British :
West India : 1 armour, 1 artillery and 9 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 9 artilleries, 1 factory_major, 1 harbour and 6 infantry
Syria : 1 flag, Tobruk : 1 flag, Italian Somaliland : 1 flag, Ethiopia : 1 flag, 80 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 artillery moved from Albania to Greece
Italians take Greece from Russians
1 armour moved from Albania to Romania
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Italians take 97 Sea Zone from British
1 submarine moved from 97 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 2 submarines
British defend with 1 battleship and 1 cruiser
British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -12
Casualties for Italians: 2 submarines
Battle in Romania
Italians attack with 1 armour
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Italians win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Recording Battle StatisticsNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
Italians undo move 1.
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 artillery moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 submarine moved from 21 Sea Zone to 44 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 fighter moved from Caroline Islands to 42 Sea Zone
1 tactical_bomber moved from Caroline Islands to 42 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 fighter, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 1/1 hits
1 tactical_bomber owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for ANZAC: 1 tactical_bomber
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for ANZAC: 1 tactical_bomber
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Java, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 carrier moved from 21 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from Iraq to Persia
1 infantry moved from Iraq to Persia
1 infantry moved from South Australia to Western Australia
1 aaGun moved from South Australia to Western AustraliaPlace Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 fighter and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
South Australia : 1 aaGun
Western Australia : 1 aaGun, 1 harbour and 1 infantry
New Guinea : 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 42 Sea Zone : 1 transport -
Need USSR scramble orders for SZ 127; also French non-combat movement orders.
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