Just a year ago! Thanks for pointing out, I did miss that link to an important place.
It’s like a rip in the cloth of space and time!
Well, that was fun.
Guys, game just glitched on the US Combat. Just tweeked its way through the whole thing in z97 in like 3 seconds and never gve me a casualty screen. The intent was to withdraw after z1, as its a 0% win for the US. I can do it over or edit the withdrawal of the AC and tach to z99. Let me know.
That’s “after round 1”
Italians got 5 hits total at the end of first round.
If there was a glitch, US retreat at end of round is okay, but if you want to retreat the AC remember that there should be a damage counter on it, and there’s no tactical bomber left to save…
US = 1 SS, 1 AC, 1 DD, 1FT, 1TC (6 damage soaks - 5 hits = 1 unit remaining)
MIR, there are two US units remaining, that’s why there was a dice roll sent out for 2 units in round 2. Italians only landed 4 hits. One sub hit, the dd missed, the cru hit, 1 fighter hit, 1 fighter missed, BB hit.
Those dice are tricky to read. It goes lowest unit to highest, left to right.
Gotcha. Thanks for the clarification… I thought the shots were in the order they were listed on the message from the dice server, although I admit I hadn’t looked too closely until now.
Sooo with 4 Italian hits, I guess you’re going to edit in one damaged carrier in SZ 99 & one tac bomber? (I learned from Veqryn that you can edit in damage by staging a fake battle, wounding a carrier, and then deleting all extraneous units afterwards…)
I think I speak for all of us Commandos when I say: “That’s alright”. Game on!
geez we took a lot of hits in that battle… did we inflict any?
Yes, one hit with the US destroyer… I assume it damaged the Italian BB.
Cool. Thx MIR.
Ugh. Now having issues with a blank action screen. Working on it…
Good lord… I guess my bad luck is finally wearing its way over to you DD :lol:
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Americans
Americans buy 1 bomber, 7 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
British take Cyprus from Italians
1 carrier, 1 destroyer and 2 fighters moved from 98 Sea Zone to 99 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
1 tactical_bomber moved from Egypt to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 battleship moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Americans creates battle in territory 6 Sea Zone
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 3 Sea Zone
Americans attack with 1 battleship
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 3 Sea Zone
Americans win, taking 17 Sea Zone from Japanese, taking 6 Sea Zone from Japanese, taking Sumatra from Japanese with 1 battleship remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 battleship remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 97 Sea Zone
British loiter and taunt with ; Americans attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 transports
Americans roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 2 submarines in 97 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 97 Sea Zone, round 1 : 4/5 hits
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 submarine owned by the Italians and 1 tactical_bomber owned by the Americans lost in 97 Sea Zone
1 carrier owned by the Americans and 2 fighters owned by the British retreated to 99 Sea Zone
Italians win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is -19
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer, 1 submarine and 1 tactical_bomber
Recording Battle Statistics
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 fighter moved from 97 Sea Zone to Greece
1 mech_infantry moved from Alexandria to Trans-Jordan
1 armour moved from Trans-Jordan to Syria
1 fighter moved from 44 Sea Zone to Caroline Islands
1 battleship, 1 carrier and 1 cruiser moved from 44 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 battleship moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 21 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 2 tactical_bombers moved from Western United States to Wake Island
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 mech_infantry moved from 86 Sea Zone to Brazil
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Americans player Adding units owned by PlayerID named:Italians to 97 Sea Zone: 1 submarine
EDIT: Americans player Removing units owned by PlayerID named:ANZAC from New South Wales: 1 fighter
EDIT: Americans player Adding units owned by PlayerID named:ANZAC to 62 Sea Zone: 1 destroyer
EDIT: Americans player Changing PUs for ANZAC from 15 to 17
EDIT: Turning off Edit Mode
2 destroyers and 1 submarine placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 infantry placed in Western United States
5 destroyers and 1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:Americans from Central United States: 1 aaGun
EDIT: Americans player Adding units owned by PlayerID named:Americans to Western United States: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Iwo Jima : 1 flag, Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 airfield and 2 infantry
Wake Island : 1 airfield, 1 fighter and 2 tactical_bombers
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
Celebes : 1 flag, 1 artillery
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
33 Sea Zone : 1 battleship, 3 destroyers and 1 transport
I had to do the turn over… twice… sucks too, Zone 98 Battle II came out much better than the first one. The third one, I only had to edit back in the Italian sub, but other than that it was close to the first one.
I also notice that De Gaulle must have loaded the wrong Anzac map. There were two Anzac maps, the only difference was the dd/ftr purchase they made. The second one having the dd purchased.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 1 : 2/4 hits
Japanese roll dice for 2 infantry in Yunnan, round 1 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle Statistics
Non Combat Move - Chinese
1 fighter moved from Yunnan to Hunan
3 artilleries and 2 infantry moved from Kweichow to Hunan
Place Units - Chinese
7 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total
Territory Summary for Chinese :
Shantung : 1 flag, 1 infantry
Kiangsu : 1 flag, Kiangsi : 1 flag, 1 artillery and 1 infantry
Jehol : 1 flag, Manchuria : 1 flag, Yunnan : 2 infantry
Hunan : 3 artilleries, 1 fighter and 10 infantry
Whoot! Whoot!
Mao getting his red groove on. $22 in the bank that needs to be redistributed…
8-)
Alright, I have another issue. I never realized it before, probably because it very rarely happens, but the Brit fighters cannot take off from the damaged carrier. If I had realized that, I never would have attacked the Italians, I presumed I would take a hit on the AC, withdraw it and the Brit fighters would land in Greece. The AC, then, should have never been sent to that battle, because there was no value to being there.
I’ll have to take one of those hits on the surviving fighter. Another 10 IPC in the trash.
Updated map with the edit.
Need scramble order from Musolini for z97.
yes scramble the 2 fighters
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - British
British buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
Giving bonus movement to units
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 infantry moved from 119 Sea Zone to Scotland
1 artillery moved from 119 Sea Zone to Scotland
1 armour, 4 artilleries and 2 infantry moved from United Kingdom to Scotland
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from Iraq to 97 Sea Zone
1 fighter moved from Iraq to 97 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
Combat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 6 fighters
Italians defend with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 transports
Italians roll dice for 2 submarines in 97 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 4 fighters in 97 Sea Zone, round 1 : 3/8 hits
Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 97 Sea Zone, round 1 : 3/5 hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Italians , 2 submarines owned by the Italians , 1 fighter owned by the British and 1 destroyer owned by the British lost in 97 Sea Zone
British roll dice for 1 battleship, 1 bomber, 1 cruiser and 3 fighters in 97 Sea Zone, round 2 : 4/6 hits
Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 transports in 97 Sea Zone, round 2 : 3/4 hits
1 bomber owned by the British , 2 fighters owned by the Italians , 1 battleship owned by the Italians , 2 fighters owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone
2 transports owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is 36
Casualties for British: 1 bomber, 1 destroyer and 3 fighters
Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 transports
British win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is 36
Casualties for British: 1 bomber, 1 destroyer and 3 fighters
Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 transports
Battle in Scotland
British attack with 1 armour, 5 artilleries and 3 infantry
Germans defend with 1 airfield, 3 artilleries and 5 infantry
British roll dice for 1 armour, 5 artilleries and 3 infantry in Scotland, round 1 : 3/9 hits
Germans roll dice for 3 artilleries and 5 infantry in Scotland, round 1 : 1/8 hits
1 infantry owned by the British and 3 infantry owned by the Germans lost in Scotland
British roll dice for 1 armour, 5 artilleries and 2 infantry in Scotland, round 2 : 2/8 hits
Germans roll dice for 3 artilleries and 2 infantry in Scotland, round 2 : 2/5 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Scotland
British roll dice for 1 armour and 5 artilleries in Scotland, round 3 : 3/6 hits
Germans roll dice for 3 artilleries in Scotland, round 3 : 0/3 hits
3 artilleries owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 armour and 5 artilleries remaining. Battle score for attacker is 18
Casualties for Germans: 3 artilleries and 5 infantry
Casualties for British: 3 infantry
British win with 1 armour and 5 artilleries remaining. Battle score for attacker is 18
Casualties for Germans: 3 artilleries and 5 infantry
Casualties for British: 3 infantry
Recording Battle Statistics
Non Combat Move - British
1 infantry moved from Eastern Persia to West India
1 armour moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Persia
1 aaGun moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Alexandria to Trans-Jordan
1 mech_infantry moved from Alexandria to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
1 fighter moved from 97 Sea Zone to Egypt
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 fighter moved from 97 Sea Zone to Greece
1 fighter moved from 97 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 98 Sea Zone
Place Units - British
4 artilleries and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Territory Summary for British :
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour, 2 infantry and 1 mech_infantry
Alexandria : 2 infantry
Gibraltar : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 fighters, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield, 1 armour and 5 artilleries
United Kingdom : 5 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 6 infantry
Syria : 1 flag, Tobruk : 1 flag, Italian Somaliland : 1 flag, Ethiopia : 1 flag, 119 Sea Zone : 1 transport
80 Sea Zone : 1 carrier, 2 cruisers and 1 tactical_bomber
Greece : 1 fighter
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Yugoslavia to Romania
Germans take Romania from Russians
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from Russians
1 artillery moved from Yugoslavia to Albania
Italians take Albania from Russians
1 armour moved from Yugoslavia to Albania
Combat - Italians
Recording Battle Statistics
Non Combat Move - Italians
Place Units - Italians
2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 9 PUs (2 lost to blockades); end with 9 PUs total