sent a chat so we don’t clutter up this thread
XDAP-01 Creature Commandos (Axis) vs. Team BoldDutch (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
2 infantry moved from Tunisia to LibyaTurn Complete - French
Production/PUs Summary :
Germans : 37 / 55
Russians : 44 / 62
Japanese : 38 / 53
Americans : 59 / 84
Chinese : 19 / 21
British : 34 / 34
UK_Pacific : 5 / 6
Italians : 12 / 12
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
gonna revise that turn.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
2 infantry moved from Tunisia to Algeria
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
Production/PUs Summary :
Germans : 37 / 55
Russians : 44 / 62
Japanese : 38 / 53
Americans : 59 / 84
Chinese : 19 / 21
British : 34 / 34
UK_Pacific : 5 / 6
Italians : 12 / 12
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
LOL @
gonna revise that turn.
The French… lol…
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Yea G, it’s such a joke. They have $18 in units and we have to post a map for them…
Harris should have given them a few more toys to make them worth playing at least.
8-)
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LOL @
gonna revise that turn.
The French… lol…
the french have had some impact, however slight :lol:
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No doubt, no doubt. Shot down some stink’n German Luftwaffe, blocked the bombards on Calcutta, and took the airfields in Holland for a brief season.
But it’s a little anti-climatic doing well and them being doomed to wander the board with 6 whole infantry for the bulk of the game thereafter.
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There is a magical event that occurs if all 6 infantry meet in Cairo.
A secret compartment opens in your axis and allies europe box, at the back, and a ‘special’ card comes out with a secret URL and instructions on it.
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While I was away, Dutch took his US turn without offering me the option to Kamikaze on the Iwo Jima and Phillipines fights.
This is understandable, but I have a small question remaining about Kamikaze timing:
I understand that using Kamikazes is conditional on one or more of the following territories falling to the Allies: Philippines, Marianas, Okinawa, Iwo Jima.
However, in the same turn Dutch took Philippines AND Iwo Jima…
So:
Depending on the order of battles, would I be able to send Kamikazes to the second battle, whichever one that was?
OR
Are Kamikazes locked in at the beginning of the Conduct Combat phase, much like scrambling orders?
Cheers in advance for the clarification,
MIR
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Germans
Germans buy 2 aaGuns, 3 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 artillery moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
1 infantry moved from Baltic States to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Germany to Poland
Germans take Poland from Russians
1 artillery moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Slovakia Hungary
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from France to 110 Sea Zone
3 artilleries moved from Western Germany to 112 Sea Zone
5 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
3 artilleries moved from 111 Sea Zone to Scotland
Germans take Scotland from British
5 infantry moved from 111 Sea Zone to Scotland
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia HungaryCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 1 : 1/3 hits
Russians roll dice for 1 artillery in Archangel, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Slovakia Hungary
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Slovakia Hungary, round 1 : 2/6 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 destroyers moved from 112 Sea Zone to 111 Sea Zone
1 carrier moved from 112 Sea Zone to 111 Sea Zone
1 fighter moved from 110 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 111 Sea Zone
2 aaGuns moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
4 artilleries moved from Baltic States to Novgorod
11 infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Germany to Baltic States
2 artilleries moved from Germany to Poland
4 infantry moved from Germany to Poland
1 aaGun moved from Germany to Slovakia Hungary
2 aaGuns moved from Germany to Poland
1 artillery moved from France to Western Germany
6 infantry moved from Holland Belgium to Western Germany
6 infantry moved from France to Western Germany
1 bomber moved from 110 Sea Zone to Southern ItalyPlace Units - Germans
2 aaGuns and 1 infantry placed in Novgorod
3 artilleries placed in Western Germany
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield, 3 artilleries and 5 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 aaGuns, 1 artillery and 8 infantry
Western Germany : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 12 infantry
Poland : 2 aaGuns, 2 artilleries and 5 infantry
Germany : 1 factory_major and 10 infantry
Southern Italy : 1 bomber
Karelia : 1 flag, Baltic States : 1 flag, 1 mech_infantry
Vyborg : 1 flag, Archangel : 1 flag, 2 artilleries and 4 infantry
Eastern Poland : 1 flag, 1 infantry
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 12 infantry
109 Sea Zone : 1 submarine
Finland : 1 flag, 111 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transportsProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 62
Japanese : 38 / 53
Americans : 59 / 84
Chinese : 19 / 21
British : 32 / 34
UK_Pacific : 5 / 6
Italians : 12 / 12
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
While I was away, Dutch took his US turn without offering me the option to Kamikaze on the Iwo Jima and Phillipines fights.
This is understandable, but I have a small question remaining about Kamikaze timing:
I understand that using Kamikazes is conditional on one or more of the following territories falling to the Allies: Philippines, Marianas, Okinawa, Iwo Jima.
However, in the same turn Dutch took Philippines AND Iwo Jima…
So:
Depending on the order of battles, would I be able to send Kamikazes to the second battle, whichever one that was?
OR
Are Kamikazes locked in at the beginning of the Conduct Combat phase, much like scrambling orders?
Cheers in advance for the clarification,
MIR
MIR, Kamikazees were not available for those attacks. Why? No surface war vessels in the sea zone during combat. The rules are really funny about the Kamikazee, but take a look at em. They activate only on surface war ships and cannot be used against tranports and subs. Here, the transports went in on the Combat Move solo, without surface war craft, and therefore, the Kamikazees did nto activate. The surface war ships then non-com’d in after combat.
So how would they have been activated? If you would have had a naval vessel there and I brought my surface war ships to bear on that naval vessel. Or, if the sea zone is empty and I try to bombard the shore, then they activate as well.
Also, Triple A will stop and ask about the Kamikazee when they are available, so it will not let you proceed without asking about it.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Russians
Russians buy 3 artilleries, 1 factory_upgrade and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
2 infantry moved from Belarus to Archangel
1 fighter moved from Ukraine to Archangel
5 infantry moved from Belarus to Novgorod
3 armour moved from Belarus to Novgorod
6 mech_infantrys moved from Belarus to Novgorod
2 artilleries moved from Belarus to Novgorod
1 infantry moved from Bessarabia to Eastern Poland
1 fighter moved from Bessarabia to Novgorod
1 tactical_bomber moved from Bessarabia to Eastern Poland
1 fighter moved from Bessarabia to Eastern Poland
1 bomber moved from Russia to Novgorod
1 armour moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 armour moved from Bulgaria to Albania
Russians take Albania from Italians
1 armour moved from Albania to Greece
Russians take Greece from Italians
1 artillery moved from Belarus to Novgorod
1 tactical_bomber moved from Ukraine to Archangel
1 armour moved from Russia to Archangel
1 tactical_bomber moved from Ukraine to Archangel
2 mech_infantrys moved from Belarus to ArchangelCombat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 4 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 7 mech_infantrys
Germans defend with 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 12 infantry
AA guns fire in Novgorod : 1/2 hits
1 fighter owned by the Russians lost in Novgorod
Russians roll dice for 4 armour, 3 artilleries, 1 bomber, 5 infantry and 7 mech_infantrys in Novgorod, round 1 : 4/20 hits
Germans roll dice for 2 aaGuns, 4 artilleries and 12 infantry in Novgorod, round 1 : 6/16 hits
5 infantry owned by the Russians , 2 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 2 aaGuns owned by the Germans lost in Novgorod
Russians roll dice for 4 armour, 3 artilleries, 1 bomber and 6 mech_infantrys in Novgorod, round 2 : 4/14 hits
Germans roll dice for 4 artilleries and 10 infantry in Novgorod, round 2 : 0/14 hits
4 infantry owned by the Germans lost in Novgorod
Russians roll dice for 4 armour, 3 artilleries, 1 bomber and 6 mech_infantrys in Novgorod, round 3 : 4/14 hits
Germans roll dice for 4 artilleries and 6 infantry in Novgorod, round 3 : 5/10 hits
4 infantry owned by the Germans and 5 mech_infantrys owned by the Russians lost in Novgorod
Russians roll dice for 4 armour, 3 artilleries, 1 bomber and 1 mech_infantry in Novgorod, round 4 : 3/9 hits
Germans roll dice for 4 artilleries and 2 infantry in Novgorod, round 4 : 2/6 hits
2 infantry owned by the Germans , 1 artillery owned by the Russians , 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Russians roll dice for 4 armour, 2 artilleries and 1 bomber in Novgorod, round 5 : 3/7 hits
Germans roll dice for 3 artilleries in Novgorod, round 5 : 1/3 hits
1 artillery owned by the Russians and 3 artilleries owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 4 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 aaGuns, 4 artilleries and 12 infantry
Casualties for Russians: 2 artilleries, 1 fighter, 5 infantry and 7 mech_infantrys
Russians win with 4 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 aaGuns, 4 artilleries and 12 infantry
Casualties for Russians: 2 artilleries, 1 fighter, 5 infantry and 7 mech_infantrys
Battle in Archangel
Russians attack with 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 2 artilleries and 4 infantry
Russians roll dice for 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Archangel, round 1 : 1/8 hits
Germans roll dice for 2 artilleries and 4 infantry in Archangel, round 1 : 2/6 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Archangel, round 2 : 3/6 hits
Germans roll dice for 2 artilleries and 3 infantry in Archangel, round 2 : 2/5 hits
3 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Archangel
Russians roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Archangel, round 3 : 1/4 hits
Germans roll dice for 2 artilleries in Archangel, round 3 : 0/2 hits
1 artillery owned by the Germans lost in Archangel
Russians roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Archangel, round 4 : 3/4 hits
Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for Russians: 2 infantry and 2 mech_infantrys
Russians win with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for Russians: 2 infantry and 2 mech_infantrys
Recording Battle StatisticsNon Combat Move - Russians
1 tactical_bomber moved from Archangel to Belarus
1 fighter moved from Archangel to Belarus
1 tactical_bomber moved from Archangel to Belarus
1 bomber moved from Novgorod to Russia
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 tactical_bomber moved from Eastern Poland to Bessarabia
1 fighter moved from Eastern Poland to Bessarabia
3 armour moved from Bulgaria to BessarabiaPlace Units - Russians
3 infantry placed in Ukraine
3 artilleries and 7 infantry placed in Russia
Russians undo move 1.
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 40 PUs (3 lost to blockades); end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Russians player Removing units owned by PlayerID named:Russians from Ukraine: 1 factory_minor
EDIT: Russians player Adding units owned by PlayerID named:Russians to Ukraine: 1 factory_major
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 43 / 56
Russians : 43 / 54
Japanese : 38 / 53
Americans : 59 / 84
Chinese : 19 / 21
British : 32 / 34
UK_Pacific : 5 / 6
Italians : 9 / 12
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
the dice kinda sucked that round but at least they took both territories. had to edit to move the inf from russia to smolensk and the eastern russian infantry (forgot to do during NC move) and to place the factory upgrade, couldn’t figure out how to do it using the place units feature.
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Bold, you have the absolute worst first rounds i have ever seen.
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luckily round 2 mitigated round 1 when he missed all 14 but regardless, we got pretty hosed that whole round :|
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 armour moved from Siberia to Buryatia
Japanese take Sakha from Russians
Japanese take Buryatia from Russians
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
Japanese take Soviet Far East from Russians
1 fighter moved from Japan to 35 Sea Zone
2 tactical_bombers moved from 38 Sea Zone to 35 Sea Zone
1 fighter moved from 38 Sea Zone to 35 Sea Zone
2 bombers moved from Burma to 35 Sea Zone
1 submarine moved from 41 Sea Zone to 45 Sea Zone
2 artilleries moved from Burma to India
3 infantry moved from Burma to India
3 armour moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Burma to Yunnan
1 infantry moved from French Indo China to Yunnan
2 fighters moved from Burma to Yunnan
1 tactical_bomber moved from Burma to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 1 : 3/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 3 armour, 2 artilleries and 4 infantry
British defend with 1 airfield, 1 harbour and 1 mech_infantry; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 3 armour, 2 artilleries and 4 infantry in India, round 1 : 1/9 hits
UK_Pacific roll dice for 1 mech_infantry in India, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Japanese win with 3 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 fighter; Americans defend with 1 carrier, 2 destroyers, 1 fighter and 1 transport
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 1 : 5/6 hits
Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 35 Sea Zone, round 1 : 2/5 hits
2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans , 1 transport owned by the Americans and 1 fighter owned by the Japanese lost in 35 Sea Zone
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 1 transport
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 1 transport
Recording Battle StatisticsNon Combat Move - Japanese
1 aaGun moved from Burma to India
1 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Kwangtung to Kwangsi
1 armour moved from French Indo China to Kwangsi
1 mech_infantry moved from French Indo China to Kwangsi
2 battleships, 3 carriers, 2 cruisers and 3 transports moved from 38 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from 35 Sea Zone to French Indo China
1 fighter moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo ChinaPlace Units - Japanese
2 destroyers and 1 submarine placed in 36 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
1 artillery and 2 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 39 PUs (6 lost to blockades); end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Kwangsi : 1 armour, 2 infantry and 1 mech_infantry
Kiangsi : 1 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 tactical_bomber
Yunnan : 1 flag, 2 infantry
Shan State : 1 flag, Burma : 1 flag, India : 1 flag, 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Sakha : 1 flag, Soviet Far East : 1 flag, 1 infantry
Siberia : 1 flag, Buryatia : 1 flag, 1 armour
French Indo China : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
Java : 1 flag, Sumatra : 1 flag, -
Guys, game just glitched on the US Combat. Just tweeked its way through the whole thing in z97 in like 3 seconds and never gve me a casualty screen. The intent was to withdraw after z1, as its a 0% win for the US. I can do it over or edit the withdrawal of the AC and tach to z99. Let me know.
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That’s “after round 1”
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Italians got 5 hits total at the end of first round.
If there was a glitch, US retreat at end of round is okay, but if you want to retreat the AC remember that there should be a damage counter on it, and there’s no tactical bomber left to save…
US = 1 SS, 1 AC, 1 DD, 1FT, 1TC (6 damage soaks - 5 hits = 1 unit remaining)
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MIR, there are two US units remaining, that’s why there was a dice roll sent out for 2 units in round 2. Italians only landed 4 hits. One sub hit, the dd missed, the cru hit, 1 fighter hit, 1 fighter missed, BB hit.
Those dice are tricky to read. It goes lowest unit to highest, left to right.
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