I leave notes about what units are on what ships,
Use “view -> show comment log” and it is printed in the summary too
If Gazza wants to concede, I’ll march the rest of his puppets to their deaths for him.
To the bitterest of ends! My Wonder Weapons will win the war…
Considering the devestation, the Nazi’s still making 58 is damn impressive.
I wonder how long they’re navy will stay afloat? And when the Americans will end thier misery?
sorry im here just getting ready for the come back :-D
does anyone know anything about the password ?
Password for what gazza?
its not posted all the move as it should it come up need a pass word. i have had to send it like you do abattle map
It’s probably asking your your username password. Try that.
And make sure YOUR user name is what you have typed in.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 7 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
Combat - ANZAC
???
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking Celebes from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle Statistics
Non Combat Move - ANZAC
1 bomber moved from New South Wales to Philippines
1 fighter moved from Sumatra to French Indo China
1 artillery moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 infantry moved from Iraq to Northwest Persia
ANZAC take Northwest Persia from Neutral_Allies
1 infantry moved from Iraq to Trans-Jordan
Place Units - ANZAC
2 bombers placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
Territory Summary for ANZAC :
Shan State : 1 artillery and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 bombers, 1 factory_minor and 1 harbour
Western Australia : 2 aaGuns, 1 harbour and 1 infantry
Philippines : 1 bomber
French Indo China : 1 fighter
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, Dutch New Guinea : 1 flag, 1 infantry
44 Sea Zone : 1 transport
35 Sea Zone : 1 flag, 1 destroyer
Trans-Jordan : 1 infantry
Northwest Persia : 1 flag, 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Combat Move - French
Giving bonus movement to units
1 infantry moved from Tunisia to Algeria
1 infantry moved from Tunisia to Algeria
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to Persia
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 2 infantry
Algeria : 2 infantry
Persia : 2 infantry
I took care of the complex French manuevers for Charles deBoldfresh.
8-)
Didnt see that gazza moved how did that work?
He had problems posting his map. Somehow his password for A&A got messed up.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Germans
Germans buy 1 artillery, 3 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 fighter moved from 127 Sea Zone to Archangel
1 infantry moved from Novgorod to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 1 fighter and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 fighter and 1 infantry in Archangel, round 1 : 1/2 hits
Russians roll dice for 2 infantry in Archangel, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Recording Battle Statistics
Non Combat Move - Germans
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 carrier moved from 127 Sea Zone to 112 Sea Zone
2 destroyers, 1 tactical_bomber and 4 transports moved from 127 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Baltic States to Western Germany
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 artilleries moved from Germany to Poland
8 infantry moved from Germany to Poland
1 aaGun moved from Baltic States to Novgorod
2 aaGuns moved from Baltic States to Poland
1 artillery moved from Vyborg to Novgorod
1 artillery moved from Karelia to Novgorod
1 fighter moved from Archangel to Norway
2 infantry moved from Greater Southern Germany to Slovakia Hungary
2 infantry moved from Greater Southern Germany to Yugoslavia
1 submarine moved from 113 Sea Zone to 112 Sea Zone
Place Units - Germans
3 infantry placed in Novgorod
1 fighter placed in 112 Sea Zone
1 artillery, 2 fighters and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 6 infantry
Slovakia Hungary : 2 infantry
Western Germany : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Poland : 2 aaGuns, 2 artilleries and 8 infantry
Germany : 1 factory_major
Norway : 1 fighter and 2 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag, Baltic States : 1 flag, 1 infantry
Nenetsia : 1 flag, Vyborg : 1 flag, Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
112 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
125 Sea Zone : 1 submarine
Yugoslavia : 2 infantry
Finland : 1 flag,
Production/PUs Summary :
Germans : 43 / 51
Russians : 37 / 46
Japanese : 10 / 15
Americans : 66 / 91
Chinese : 23 / 29
British : 34 / 39
UK_Pacific : 19 / 24
Italians : 11 / 8
ANZAC : 17 / 34
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Germans have clocked in & out.
Not sure what gazza’s up to, but if I were him I’d want at least to shift that stack in Northern Italy to Yugoslavia.
And build stuff.
I guess you’d better get gazza straightened out before R10, as it’ll be directly relevant to your move…
i’m out for two weeks starting July 13th. MIR, why don’t you just make the adjustments you want to the map and repost?
Hi Bold,
I just looked back over the game history; it actually seems like gazza’s turn was recorded as he intended, from what I can see.
Let’s just roll with it from here… I can slap down Japan’s turn fairly quickly after you do Russia. Hopefully we’ll get a resolution on this game by your vacation deadline.
Best,
MIR
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Russians
Russians buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
7 infantry moved from Smolensk to Belarus
6 mech_infantrys moved from Russia to Belarus
1 armour moved from Russia to Belarus
1 artillery moved from Eastern Poland to Slovakia Hungary
3 tactical_bombers moved from Smolensk to Slovakia Hungary
2 fighters moved from Smolensk to Slovakia Hungary
2 artilleries moved from Romania to Yugoslavia
1 bomber moved from Russia to Yugoslavia
4 infantry moved from Siberia to Soviet Far East
Combat - Russians
Battle in Belarus
Russians attack with 1 armour, 7 infantry and 6 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 7 infantry and 6 mech_infantrys in Belarus, round 1 : 2/14 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 armour, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yugoslavia
Russians attack with 2 artilleries and 1 bomber
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 1 bomber in Yugoslavia, round 1 : 2/3 hits
Italians roll dice for 2 infantry in Yugoslavia, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Yugoslavia
Russians win, taking Yugoslavia from Italians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Russians win with 2 artilleries and 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery, 2 fighters and 3 tactical_bombers
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Slovakia Hungary, round 1 : 3/6 hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 1 : 2/2 hits
2 infantry owned by the Germans , 1 artillery owned by the Russians and 1 fighter owned by the Russians lost in Slovakia Hungary
Russians win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 fighter
Russians win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 fighter
Battle in Soviet Far East
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Soviet Far East, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 1 : 0/1 hits
Russians roll dice for 4 infantry in Soviet Far East, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Soviet Far East, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Soviet Far East
Russians win, taking Soviet Far East from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Russians win with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle Statistics
Non Combat Move - Russians
10 infantry moved from Bessarabia to Eastern Poland
3 mech_infantrys moved from Ukraine to Eastern Poland
3 tactical_bombers moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Yugoslavia to Eastern Poland
1 armour moved from Urals to Smolensk
Place Units - Russians
3 armour placed in Ukraine
2 armour and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Territory Summary for Russians :
Kwangsi : 2 aaGuns and 10 infantry
Korea : 1 flag, Soviet Far East : 4 infantry
Romania : 1 flag, Belarus : 1 armour, 7 infantry and 6 mech_infantrys
Eastern Poland : 5 armour, 1 bomber, 1 fighter, 10 infantry, 3 mech_infantrys and 3 tactical_bombers
Russia : 1 airfield, 2 armour, 1 factory_major and 4 mech_infantrys
Ukraine : 3 armour and 1 factory_minor
Volgograd : 1 factory_minor
Smolensk : 1 armour
Yugoslavia : 1 flag, 2 artilleries
Production/PUs Summary :
Germans : 42 / 51
Russians : 41 / 44
Japanese : 9 / 15
Americans : 66 / 91
Chinese : 23 / 29
British : 34 / 39
UK_Pacific : 19 / 24
Italians : 9 / 8
ANZAC : 17 / 34
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Japanese
Japanese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 bomber moved from Japan to 32 Sea Zone
Combat - Japanese
Battle in 32 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Recording Battle Statistics
Non Combat Move - Japanese
1 bomber moved from 32 Sea Zone to Paulau Island
Place Units - Japanese
8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 1 PU (8 lost to blockades); end with 1 PU total
Territory Summary for Japanese :
Paulau Island : 1 bomber and 1 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 20 infantry
Not that it’ll tip the scales at this point, but just where is Japan getting its 1 IPC income from, if it’s being blockaded for 8 IPCs and all it owns is Japan [8] and Palau [0]?
Must be a TripleA bug…
Well, after some investigating, I discovered that it is Okinawa. Clicking on the “territory” tab on the right hand side and moving the cursor over Oki shows that it pays out 1 IPC. I pull out the analogue version of the game (my game board) and looked at it. Yep, Oki is worth 1 IPC. The Triple A designers, although programming the 1 IPC into the data matrix, forgot to add a “1” to the board over Okinawa.
We truly are adventurers discovering a new frontier here in the Tournament of Xtreme of Death and Pain.
8-)