XDAP-01 Creature Commandos (Axis) vs. Team BoldDutch (Allies)


  • If Gazza wants to concede, I’ll march the rest of his puppets to their deaths for him.

    To the bitterest of ends! My Wonder Weapons will win the war…

  • Liaison TripleA '11 '10

    Considering the devestation, the Nazi’s still making 58 is damn impressive.

    I wonder how long they’re navy will stay afloat?  And when the Americans will end thier misery?


  • sorry im here just getting ready for the come back  :-D

    i9Fuk.tsvg


  • does anyone know anything about the password ?

  • '10

    Password for what gazza?


  • its not posted all the move as it should it come up need a pass word. i have had to send it like you do abattle map

  • Liaison TripleA '11 '10

    It’s probably asking your your username password.  Try that.

    And make sure YOUR user name is what you have typed in.

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 7 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                1 destroyer moved from 45 Sea Zone to 35 Sea Zone

    Combat - ANZAC
                ???
                Battle in 35 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 35 Sea Zone
                    ANZAC win, taking Celebes from Japanese with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 bomber moved from New South Wales to Philippines
                1 fighter moved from Sumatra to French Indo China
                1 artillery moved from Malaya to Shan State
                1 infantry moved from Malaya to Shan State
                1 infantry moved from Iraq to Northwest Persia
                      ANZAC take Northwest Persia from Neutral_Allies
                1 infantry moved from Iraq to Trans-Jordan

    Place Units - ANZAC
                2 bombers placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 24 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs

    Territory Summary for ANZAC :

    Shan State : 1 artillery and 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 bombers, 1 factory_minor and 1 harbour
        Western Australia : 2 aaGuns, 1 harbour and 1 infantry
        Philippines : 1 bomber
        French Indo China : 1 fighter
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag,    Dutch New Guinea : 1 flag, 1 infantry
        44 Sea Zone : 1 transport
        35 Sea Zone : 1 flag, 1 destroyer
        Trans-Jordan : 1 infantry
        Northwest Persia : 1 flag, 1 infantry

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :9

    Combat Move - French
                Giving bonus movement to units
                1 infantry moved from Tunisia to Algeria
                1 infantry moved from Tunisia to Algeria
                1 infantry moved from Eastern Persia to Persia
                1 infantry moved from Eastern Persia to Persia
                1 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Scotland : 2 infantry
        Algeria : 2 infantry
        Persia : 2 infantry

  • '10

    I took care of the complex French manuevers for Charles deBoldfresh.

    8-)

  • '12

    Didnt see that gazza moved how did that work?

  • '10

    He had problems posting his map.  Somehow his password for A&A got messed up.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :10

    Purchase Units - Germans
                Germans buy 1 artillery, 3 fighters and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 infantry moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                1 fighter moved from 127 Sea Zone to Archangel
                1 infantry moved from Novgorod to Archangel

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 fighter and 1 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 fighter and 1 infantry in Archangel, round 1 :  1/2 hits
                        Russians roll dice for 2 infantry in Archangel, round 1 :  0/2 hits
                        1 infantry owned by the Russians lost in Archangel
                        Germans roll dice for 1 fighter and 1 infantry in Archangel, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter and 1 infantry in Archangel, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                    Germans win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Germans
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 carrier moved from 127 Sea Zone to 112 Sea Zone
                2 destroyers, 1 tactical_bomber and 4 transports moved from 127 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Baltic States to Western Germany
                2 infantry moved from Western Germany to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                2 artilleries moved from Germany to Poland
                8 infantry moved from Germany to Poland
                1 aaGun moved from Baltic States to Novgorod
                2 aaGuns moved from Baltic States to Poland
                1 artillery moved from Vyborg to Novgorod
                1 artillery moved from Karelia to Novgorod
                1 fighter moved from Archangel to Norway
                2 infantry moved from Greater Southern Germany to Slovakia Hungary
                2 infantry moved from Greater Southern Germany to Yugoslavia
                1 submarine moved from 113 Sea Zone to 112 Sea Zone

    Place Units - Germans
                3 infantry placed in Novgorod
                1 fighter placed in 112 Sea Zone
                1 artillery, 2 fighters and 5 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 41 PUs (2 lost to blockades); end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 6 infantry
        Slovakia Hungary : 2 infantry
        Western Germany : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
        Poland : 2 aaGuns, 2 artilleries and 8 infantry
        Germany : 1 factory_major
        Norway : 1 fighter and 2 infantry
        Belarus : 1 flag, 1 infantry
        Karelia : 1 flag,    Baltic States : 1 flag, 1 infantry
        Nenetsia : 1 flag,    Vyborg : 1 flag,    Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        112 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
        125 Sea Zone : 1 submarine
        Yugoslavia : 2 infantry
        Finland : 1 flag,
    Production/PUs Summary :

    Germans : 43 / 51
        Russians : 37 / 46
        Japanese : 10 / 15
        Americans : 66 / 91
        Chinese : 23 / 29
        British : 34 / 39
        UK_Pacific : 19 / 24
        Italians : 11 / 8
        ANZAC : 17 / 34
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Germans have clocked in & out.

    Not sure what gazza’s up to, but if I were him I’d want at least to shift that stack in Northern Italy to Yugoslavia.

    And build stuff.

    I guess you’d better get gazza straightened out before R10, as it’ll be directly relevant to your move…

  • '12

    i’m out for two weeks starting July 13th. MIR, why don’t you just make the adjustments you want to the map and repost?


  • Hi Bold,

    I just looked back over the game history; it actually seems like gazza’s turn was recorded as he intended, from what I can see.

    Let’s just roll with it from here… I can slap down Japan’s turn fairly quickly after you do Russia. Hopefully we’ll get a resolution on this game by your vacation deadline.

    Best,

    MIR

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :10

    Purchase Units - Russians
                Russians buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                7 infantry moved from Smolensk to Belarus
                6 mech_infantrys moved from Russia to Belarus
                1 armour moved from Russia to Belarus
                1 artillery moved from Eastern Poland to Slovakia Hungary
                3 tactical_bombers moved from Smolensk to Slovakia Hungary
                2 fighters moved from Smolensk to Slovakia Hungary
                2 artilleries moved from Romania to Yugoslavia
                1 bomber moved from Russia to Yugoslavia
                4 infantry moved from Siberia to Soviet Far East

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 armour, 7 infantry and 6 mech_infantrys
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour, 7 infantry and 6 mech_infantrys in Belarus, round 1 :  2/14 hits
                        Germans roll dice for 1 infantry in Belarus, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 armour, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Russians win with 1 armour, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Yugoslavia
                    Russians attack with 2 artilleries and 1 bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 2 artilleries and 1 bomber in Yugoslavia, round 1 :  2/3 hits
                        Italians roll dice for 2 infantry in Yugoslavia, round 1 :  0/2 hits
                        2 infantry owned by the Germans lost in Yugoslavia
                    Russians win, taking Yugoslavia from Italians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Russians win with 2 artilleries and 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Slovakia Hungary
                    Russians attack with 1 artillery, 2 fighters and 3 tactical_bombers
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Slovakia Hungary, round 1 :  3/6 hits
                        Germans roll dice for 2 infantry in Slovakia Hungary, round 1 :  2/2 hits
                        2 infantry owned by the Germans , 1 artillery owned by the Russians and 1 fighter owned by the Russians lost in Slovakia Hungary
                    Russians win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -8
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 1 fighter
                    Russians win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -8
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 1 fighter
                Battle in Soviet Far East
                    Russians attack with 4 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 4 infantry in Soviet Far East, round 1 :  0/4 hits
                        Japanese roll dice for 1 infantry in Soviet Far East, round 1 :  0/1 hits
                        Russians roll dice for 4 infantry in Soviet Far East, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Soviet Far East, round 2 :  0/1 hits
                        Russians roll dice for 4 infantry in Soviet Far East, round 3 :  1/4 hits
                        Japanese roll dice for 1 infantry in Soviet Far East, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Soviet Far East
                    Russians win, taking Soviet Far East from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Russians win with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                10 infantry moved from Bessarabia to Eastern Poland
                3 mech_infantrys moved from Ukraine to Eastern Poland
                3 tactical_bombers moved from Slovakia Hungary to Eastern Poland
                1 fighter moved from Slovakia Hungary to Eastern Poland
                1 bomber moved from Yugoslavia to Eastern Poland
                1 armour moved from Urals to Smolensk

    Place Units - Russians
                3 armour placed in Ukraine
                2 armour and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 41 PUs; end with 41 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs

    Territory Summary for Russians :

    Kwangsi : 2 aaGuns and 10 infantry
        Korea : 1 flag,    Soviet Far East : 4 infantry
        Romania : 1 flag,    Belarus : 1 armour, 7 infantry and 6 mech_infantrys
        Eastern Poland : 5 armour, 1 bomber, 1 fighter, 10 infantry, 3 mech_infantrys and 3 tactical_bombers
        Russia : 1 airfield, 2 armour, 1 factory_major and 4 mech_infantrys
        Ukraine : 3 armour and 1 factory_minor
        Volgograd : 1 factory_minor
        Smolensk : 1 armour
        Yugoslavia : 1 flag, 2 artilleries

    Production/PUs Summary :

    Germans : 42 / 51
        Russians : 41 / 44
        Japanese : 9 / 15
        Americans : 66 / 91
        Chinese : 23 / 29
        British : 34 / 39
        UK_Pacific : 19 / 24
        Italians : 9 / 8
        ANZAC : 17 / 34
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 bomber moved from Japan to 32 Sea Zone

    Combat - Japanese
                Battle in 32 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 32 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 bomber moved from 32 Sea Zone to Paulau Island

    Place Units - Japanese
                8 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 1 PU (8 lost to blockades); end with 1 PU total

    Territory Summary for Japanese :

    Paulau Island : 1 bomber and 1 infantry
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 20 infantry


  • Not that it’ll tip the scales at this point, but just where is Japan getting its 1 IPC income from, if it’s being blockaded for 8 IPCs and all it owns is Japan [8] and Palau [0]?

    Must be a TripleA bug…

  • '10

    Well, after some investigating, I discovered that it is Okinawa. Clicking on the “territory” tab on the right hand side and moving the cursor over Oki shows that it pays out 1 IPC.  I pull out the analogue version of the game (my game board) and looked at it.  Yep, Oki is worth 1 IPC. The Triple A designers, although programming the 1 IPC into the data matrix, forgot to add a “1” to the board over Okinawa.

    We truly are adventurers discovering a new frontier here in the Tournament of Xtreme of Death and Pain.

    8-)

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