I leave notes about what units are on what ships,
Use “view -> show comment log” and it is printed in the summary too
The game seems very intense, depsite the fact there is a 1000 IPC unit difference.
I keep looking to see where it is…. but it’s just everywhere!
Looking forward to see the Amero/Brito attempt at Rome this turn. You never know…
in the final map, i forgot to move the russian stack to anhwe… use this one.
:evil:
Hirohito cannot take his pleasure barge out of the harbor for all the Round-eye Yankee subs about the mouth.
Hi guys, sorry for the late post, was travelling again.
Had to just save file because autoposting was impossible: error caused by having to use edit mode to non-combat move my ships back to SZ6.
Let’s just see how well those subs do from now on… ;)
I need Kamikaze orders for zone 6.
Aim 1 Kamikaze at the cruiser; the other 5 on the destroyers (1 for each).
I just know that the stirring notion of the Greater East Asian Co-Prosperity Sphere will inspire 100% accuracy from these boys…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Politics - Americans
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: Human
Purchase Units - Americans
Americans buy 1 armour, 3 carriers, 1 destroyer, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
1 fighter moved from Wake Island to 6 Sea Zone
1 tactical_bomber moved from Wake Island to 6 Sea Zone
1 tactical_bomber moved from Wake Island to 6 Sea Zone
1 battleship and 3 destroyers moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 fighter moved from Caroline Islands to 6 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Americans take Borneo from Japanese
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in 6 Sea Zone
Americans attack with 3 battleships, 2 carriers, 4 destroyers, 2 fighters, 4 submarines and 3 tactical_bombers
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
Americans roll dice for 4 submarines in 6 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 3 battleships, 2 carriers, 4 destroyers, 2 fighters and 3 tactical_bombers in 6 Sea Zone, round 1 : 6/12 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 1 : 6/15 hits
Units damaged: 3 battleships owned by the Americans and 1 carrier owned by the Americans
1 carrier owned by the Americans , 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 3 battleships, 1 carrier, 4 destroyers, 2 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 7/12 hits
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 7/13 hits
4 submarines owned by the Americans , 2 destroyers owned by the Americans , 2 cruisers owned by the Japanese , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 2 carriers owned by the Japanese , 1 destroyer owned by the Japanese and 3 fighters owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 battleships, 2 destroyers, 2 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 6/10 hits
Japanese roll dice for 2 battleships, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 1/4 hits
1 transport owned by the Japanese , 2 tactical_bombers owned by the Japanese , 1 tactical_bomber owned by the Americans and 2 battleships owned by the Japanese lost in 6 Sea Zone
Americans win with 3 battleships, 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 115
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
Casualties for Americans: 2 carriers, 2 destroyers, 4 submarines and 1 tactical_bomber
Americans win with 3 battleships, 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 115
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
Casualties for Americans: 2 carriers, 2 destroyers, 4 submarines and 1 tactical_bomber
Recording Battle Statistics
Non Combat Move - Americans
1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
1 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 battleship moved from 3 Sea Zone to 15 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 5 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 infantry moved from Cyprus to 99 Sea Zone
1 carrier moved from 99 Sea Zone to 81 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 mech_infantry moved from Trans-Jordan to Persia
1 armour moved from Syria to Trans-Jordan
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from Central United States to Western United States
Place Units - Americans
1 armour and 1 infantry placed in Western United States
2 carriers, 3 submarines and 1 transport placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, Korea : 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Kiangsu : 1 tactical_bomber
Borneo : 1 flag, 1 infantry
Queensland : 1 infantry and 1 mech_infantry
Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 airfield and 1 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
43 Sea Zone : 1 transport
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 fighter moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 3 artilleries, 1 fighter and 5 infantry
Japanese defend with 3 armour
Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Yunnan, round 1 : 2/9 hits
Japanese roll dice for 3 armour in Yunnan, round 1 : 2/3 hits
2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Yunnan, round 2 : 2/7 hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 armour
Casualties for Chinese: 3 infantry
Chinese win with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 armour
Casualties for Chinese: 3 infantry
Recording Battle Statistics
Non Combat Move - Chinese
1 fighter moved from Yunnan to Hunan
1 artillery moved from Kiangsi to Hunan
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
Place Units - Chinese
2 infantry placed in Hunan
5 infantry placed in Yunnan
Turning on Edit Mode
EDIT: Chinese player Removing units owned by PlayerID named:Chinese from Shantung: 1 infantry
EDIT: Chinese player Adding units owned by PlayerID named:Chinese to Kiangsu: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Territory Summary for Chinese :
Shantung : 1 flag, Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 infantry
Kiangsi : 1 flag, 1 infantry
Jehol : 1 flag, Manchuria : 1 flag, Yunnan : 3 artilleries and 9 infantry
Hunan : 1 artillery, 1 fighter and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - British
British buy 2 destroyers, 1 harbour and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
Giving bonus movement to units
1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
2 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 infantry moved from 79 Sea Zone to West India
1 armour, 1 artillery and 5 infantry moved from Eastern Persia to West India
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 infantry moved from 79 Sea Zone to West India
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 80 Sea Zone to 79 Sea Zone
Combat - British
Battle in West India
British attack with 1 armour, 1 artillery and 11 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in West India, round 1 : 0/1 hits
British roll dice for 1 armour, 1 artillery and 11 infantry in West India, round 1 : 2/13 hits
Japanese roll dice for 1 artillery and 2 infantry in West India, round 1 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in West India
British roll dice for 1 armour, 1 artillery and 10 infantry in West India, round 2 : 1/12 hits
Japanese roll dice for 1 artillery in West India, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 2 infantry
British win with 1 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 2 infantry
Recording Battle Statistics
Non Combat Move - British
1 carrier moved from 80 Sea Zone to 79 Sea Zone
1 fighter moved from Greece to Gibraltar
1 fighter moved from Egypt to Gibraltar
1 fighter moved from Egypt to 79 Sea Zone
1 tactical_bomber moved from 80 Sea Zone to 79 Sea Zone
1 armour moved from Trans-Jordan to Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern Persia
1 infantry moved from 80 Sea Zone to Eastern Persia
1 armour and 5 artilleries moved from Scotland to United Kingdom
1 aaGun moved from Iraq to Persia
Place Units - British
1 destroyer and 1 submarine placed in 80 Sea Zone
1 harbour placed in Iraq
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Territory Summary for British :
West India : 1 armour, 1 artillery and 9 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 9 artilleries, 1 factory_major, 1 harbour and 6 infantry
Syria : 1 flag, Tobruk : 1 flag, Italian Somaliland : 1 flag, Ethiopia : 1 flag, 80 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
1 artillery moved from Albania to Greece
Italians take Greece from Russians
1 armour moved from Albania to Romania
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Italians take 97 Sea Zone from British
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 2 submarines
British defend with 1 battleship and 1 cruiser
British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -12
Casualties for Italians: 2 submarines
Battle in Romania
Italians attack with 1 armour
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Italians win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Recording Battle Statistics
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
Italians undo move 1.
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 artillery moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 submarine moved from 21 Sea Zone to 44 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 fighter moved from Caroline Islands to 42 Sea Zone
1 tactical_bomber moved from Caroline Islands to 42 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 fighter, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 1/1 hits
1 tactical_bomber owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for ANZAC: 1 tactical_bomber
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for ANZAC: 1 tactical_bomber
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Java, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle Statistics
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 carrier moved from 21 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from Iraq to Persia
1 infantry moved from Iraq to Persia
1 infantry moved from South Australia to Western Australia
1 aaGun moved from South Australia to Western Australia
Place Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 fighter and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
South Australia : 1 aaGun
Western Australia : 1 aaGun, 1 harbour and 1 infantry
New Guinea : 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 42 Sea Zone : 1 transport
Need USSR scramble orders for SZ 127; also French non-combat movement orders.
2 inf from iraq to per. no scramble - i ran the game in local to see the action and it didn’t give the russians an option to scramble, what’s up with that?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Germans
Germans buy 1 fighter, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
2 artilleries moved from Western Germany to 112 Sea Zone
6 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone
2 destroyers moved from 112 Sea Zone to 127 Sea Zone
1 carrier moved from 112 Sea Zone to 127 Sea Zone
1 fighter moved from Western Germany to 127 Sea Zone
1 tactical_bomber moved from Western Germany to 127 Sea Zone
3 submarines moved from 93 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
2 artilleries moved from 127 Sea Zone to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from 127 Sea Zone to Archangel
Germans take Archangel from Russians
1 infantry moved from 127 Sea Zone to Archangel
4 infantry moved from 127 Sea Zone to Nenetsia
1 infantry moved from Eastern Poland to Romania
Germans take Romania from Russians
1 artillery moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Belarus
10 infantry moved from Poland to Baltic States
2 artilleries moved from Eastern Poland to Baltic States
8 infantry moved from Eastern Poland to Baltic States
2 armour moved from Germany to Baltic States
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
Combat - Germans
Germans creates battle in territory 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Germans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 armour, 2 artilleries and 18 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 2 artilleries and 18 infantry in Baltic States, round 1 : 5/22 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour, 2 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 2 armour, 2 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans attack with 1 bomber and 3 submarines
British defend with 1 battleship and 1 cruiser
Germans roll dice for 3 submarines in 98 Sea Zone, round 1 : 0/3 hits
Germans roll dice for 1 bomber in 98 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 battleship and 1 cruiser in 98 Sea Zone, round 1 : 2/2 hits
1 cruiser owned by the British and 2 submarines owned by the Germans lost in 98 Sea Zone
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber in 98 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship in 98 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 98 Sea Zone
Germans roll dice for 1 bomber in 98 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 battleship in 98 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Germans and 1 battleship owned by the British lost in 98 Sea Zone
British win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 bomber and 3 submarines
Casualties for British: 1 battleship and 1 cruiser
Germans win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 bomber and 3 submarines
Casualties for British: 1 battleship and 1 cruiser
Recording Battle Statistics
Non Combat Move - Germans
4 artilleries moved from Norway to Finland
4 infantry moved from Norway to Finland
2 aaGuns moved from Eastern Poland to Baltic States
8 infantry moved from Germany to Poland
Place Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
1 fighter and 1 tactical_bomber placed in Western Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Romania : 1 infantry
Poland : 3 aaGuns and 8 infantry
Germany : 1 factory_major
Belarus : 1 flag, 1 artillery and 1 infantry
Baltic States : 1 flag, 2 aaGuns, 2 armour, 2 artilleries and 18 infantry
Nenetsia : 1 flag, 2 artilleries and 4 infantry
Archangel : 1 flag, 2 infantry
Eastern Poland : 1 flag, 1 infantry
127 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
Finland : 1 flag, 4 artilleries and 4 infantry
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 45 / 50
Russians : 34 / 48
Japanese : 33 / 47
Americans : 62 / 87
Chinese : 23 / 24
British : 34 / 39
UK_Pacific : 2 / 0
Italians : 13 / 13
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Yeah, TripleA isn’t completely bug-free yet; it relies on players to do the right thing when the interface isn’t obliging.
Sorry, I posted the German turn without editing in the French play… You can make it right in USSR turn.
Seems our communist Major IC in Ukraine is illegitimate… They can only be built on territories with 3 IPC or more. We’ll have to adjust that too somehow…
I was sympathetic about resolving the case with the fighters trapped on a damaged foreign aircraft carrier in your favor, because that was a truly arcane rules scenario… Even though it resulted in the destruction of the Italian navy.
This, on the other hand, seems like more of a gross blunder, a basic rules oversight. It also means we need to go back a couple turns of German / Russian strategy to untangle this particular mess. I would suggest a ‘no refund’ policy here, but we ought to submit the matter to the wisdom of Gargantua for the ultimate resolution of this issue.
Your verdict, Garg?
Wow…
It’s a mess… Anytime you re-do anything, past the immediate country turn, you have to redo everything. :S
So let’s consider the facts:
Unless you are BOTH willing to go all the way back to R7 purchase, and play a new game from there (Which would be silly). In my opinion, the -best- thing to do, is for the allies to eat the 20 IPC’s edit the factory back to a normal one, and finish the game.
If this was a game I was playing at my house. The technical rule I would observe, is that if we’ve played for it for a few turns, and no one knew it was against the rules, and for a time, it was accepted as rule by both parties without question, then I would finish the game with that rule in place. IE, if Germany wants to put a major on a 2 IPC home territory, they now have that option.
Choose any of the above. My reccomendations are the -quick- solutions.
1. Play on, as if it’s a rule
2. Delete it, allies eat the cost, and play on.
I’m fine with either solution - what do you say MIR?
In my opinion, the -best- thing to do, is for the allies to eat the 20 IPC’s edit the factory back to a normal one, and finish the game.
Agreed. Let’s get back to business!
Thanks for the ruling, Garg.