XDAP-01 Creature Commandos (Axis) vs. Team BoldDutch (Allies)

  • Liaison TripleA '11 '10

    The game seems very intense, depsite the fact there is a 1000 IPC unit difference.

    I keep looking to see where it is…. but it’s just everywhere!

    Looking forward to see the Amero/Brito attempt at Rome this turn.  You never know…

  • '12

    in the final map, i forgot to move the russian stack to anhwe… use this one.

  • '10

    :evil:

    Hirohito cannot take his pleasure barge out of the harbor for all the Round-eye Yankee subs about the mouth.


  • Hi guys, sorry for the late post, was travelling again.

    Had to just save file because autoposting was impossible: error caused by having to use edit mode to non-combat move my ships back to SZ6.

    Let’s just see how well those subs do from now on… ;)

    Japan.tsvg

  • '10

    I need Kamikaze orders for zone 6.

    07Cjap-CM.tsvg


  • Aim 1 Kamikaze at the cruiser; the other 5 on the destroyers (1 for each).

    I just know that the stirring notion of the Greater East Asian Co-Prosperity Sphere will inspire 100% accuracy from these boys…

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Politics - Americans
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Purchase Units - Americans
                Americans buy 1 armour, 3 carriers, 1 destroyer, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 fighter moved from Wake Island to 6 Sea Zone
                1 tactical_bomber moved from Wake Island to 6 Sea Zone
                1 tactical_bomber moved from Wake Island to 6 Sea Zone
                1 battleship and 3 destroyers moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 fighter moved from Caroline Islands to 6 Sea Zone
                1 infantry moved from Guam to 21 Sea Zone
                1 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                      Americans take Borneo from Japanese

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Battle in 6 Sea Zone
                    Americans attack with 3 battleships, 2 carriers, 4 destroyers, 2 fighters, 4 submarines and 3 tactical_bombers
                    Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
                        Americans roll dice for 4 submarines in 6 Sea Zone, round 1 :  1/4 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Americans roll dice for 3 battleships, 2 carriers, 4 destroyers, 2 fighters and 3 tactical_bombers in 6 Sea Zone, round 1 :  6/12 hits
                    Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 1 :  6/15 hits
                    Units damaged: 3 battleships owned by the Americans and 1 carrier owned by the Americans
                        1 carrier owned by the Americans , 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 4 submarines in 6 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 3 battleships, 1 carrier, 4 destroyers, 2 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 :  7/12 hits
                        Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 :  7/13 hits
                        4 submarines owned by the Americans , 2 destroyers owned by the Americans , 2 cruisers owned by the Japanese , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 2 carriers owned by the Japanese , 1 destroyer owned by the Japanese and 3 fighters owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 3 battleships, 2 destroyers, 2 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 :  6/10 hits
                        Japanese roll dice for 2 battleships, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 :  1/4 hits
                        1 transport owned by the Japanese , 2 tactical_bombers owned by the Japanese , 1 tactical_bomber owned by the Americans and 2 battleships owned by the Japanese lost in 6 Sea Zone
                    Americans win with 3 battleships, 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 115
                    Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
                    Casualties for Americans: 2 carriers, 2 destroyers, 4 submarines and 1 tactical_bomber
                    Americans win with 3 battleships, 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 115
                    Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
                    Casualties for Americans: 2 carriers, 2 destroyers, 4 submarines and 1 tactical_bomber
                Recording Battle Statistics

    Non Combat Move - Americans
                1 tactical_bomber moved from 6 Sea Zone to Kiangsu
                1 fighter moved from 6 Sea Zone to Korea
                1 fighter moved from 6 Sea Zone to Korea
                1 tactical_bomber moved from 6 Sea Zone to Korea
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from 54 Sea Zone to Queensland
                1 battleship moved from 3 Sea Zone to 15 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                1 aaGun, 5 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Eastern United States to Gibraltar
                1 infantry moved from Cyprus to 99 Sea Zone
                1 carrier moved from 99 Sea Zone to 81 Sea Zone
                1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 mech_infantry moved from Trans-Jordan to Persia
                1 armour moved from Syria to Trans-Jordan
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 aaGun moved from Central United States to Western United States

    Place Units - Americans
                1 armour and 1 infantry placed in Western United States
                2 carriers, 3 submarines and 1 transport placed in 10 Sea Zone
                1 carrier and 1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag,    Korea : 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
        Kiangsu : 1 tactical_bomber
        Borneo : 1 flag, 1 infantry
        Queensland : 1 infantry and 1 mech_infantry
        Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Guam : 1 airfield and 1 infantry
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        43 Sea Zone : 1 transport

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 artillery moved from Hunan to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 fighter moved from Hunan to Yunnan
                1 artillery moved from Hunan to Yunnan
                1 artillery moved from Hunan to Yunnan
                1 infantry moved from Hunan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 3 artilleries, 1 fighter and 5 infantry
                    Japanese defend with 3 armour
                        Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Yunnan, round 1 :  2/9 hits
                        Japanese roll dice for 3 armour in Yunnan, round 1 :  2/3 hits
                        2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Yunnan, round 2 :  2/7 hits
                        Japanese roll dice for 1 armour in Yunnan, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 armour
                    Casualties for Chinese: 3 infantry
                    Chinese win with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 armour
                    Casualties for Chinese: 3 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Hunan
                1 artillery moved from Kiangsi to Hunan
                1 infantry moved from Hunan to Kiangsi
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Hunan to Yunnan

    Place Units - Chinese
                2 infantry placed in Hunan
                5 infantry placed in Yunnan
                Turning on Edit Mode
                EDIT: Chinese player Removing units owned by PlayerID named:Chinese from Shantung: 1 infantry
                EDIT: Chinese player Adding units owned by PlayerID named:Chinese to Kiangsu: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 24 PUs total

    Territory Summary for Chinese :

    Shantung : 1 flag,    Kwangsi : 1 flag, 1 infantry
        Kiangsu : 1 flag, 1 infantry
        Kiangsi : 1 flag, 1 infantry
        Jehol : 1 flag,    Manchuria : 1 flag,    Yunnan : 3 artilleries and 9 infantry
        Hunan : 1 artillery, 1 fighter and 3 infantry

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - British
                British buy 2 destroyers, 1 harbour and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                Giving bonus movement to units
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 infantry moved from Trans-Jordan to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
                2 infantry moved from 79 Sea Zone to West India
                2 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
                1 infantry moved from 79 Sea Zone to West India
                1 infantry moved from 79 Sea Zone to West India
                1 armour, 1 artillery and 5 infantry moved from Eastern Persia to West India
                1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 infantry moved from Iraq to 80 Sea Zone
                1 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 infantry moved from 79 Sea Zone to West India
                1 infantry moved from 79 Sea Zone to West India
                1 battleship moved from 97 Sea Zone to 98 Sea Zone
                1 cruiser moved from 97 Sea Zone to 98 Sea Zone
                1 cruiser moved from 80 Sea Zone to 79 Sea Zone

    Combat - British
                Battle in West India
                    British attack with 1 armour, 1 artillery and 11 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        British roll dice for 1 cruiser in West India, round 1 :  0/1 hits
                        British roll dice for 1 armour, 1 artillery and 11 infantry in West India, round 1 :  2/13 hits
                        Japanese roll dice for 1 artillery and 2 infantry in West India, round 1 :  1/3 hits
                        1 infantry owned by the British and 2 infantry owned by the Japanese lost in West India
                        British roll dice for 1 armour, 1 artillery and 10 infantry in West India, round 2 :  1/12 hits
                        Japanese roll dice for 1 artillery in West India, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in West India
                    British win, taking West India from Japanese with 1 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for British: 2 infantry
                    British win with 1 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for British: 2 infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 carrier moved from 80 Sea Zone to 79 Sea Zone
                1 fighter moved from Greece to Gibraltar
                1 fighter moved from Egypt to Gibraltar
                1 fighter moved from Egypt to 79 Sea Zone
                1 tactical_bomber moved from 80 Sea Zone to 79 Sea Zone
                1 armour moved from Trans-Jordan to Persia
                1 mech_infantry moved from Trans-Jordan to Persia
                1 infantry moved from Alexandria to 98 Sea Zone
                1 infantry moved from Alexandria to 98 Sea Zone
                2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Eastern Persia
                1 infantry moved from 80 Sea Zone to Eastern Persia
                1 armour and 5 artilleries moved from Scotland to United Kingdom
                1 aaGun moved from Iraq to Persia

    Place Units - British
                1 destroyer and 1 submarine placed in 80 Sea Zone
                1 harbour placed in Iraq
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Territory Summary for British :

    West India : 1 armour, 1 artillery and 9 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 9 artilleries, 1 factory_major, 1 harbour and 6 infantry
        Syria : 1 flag,    Tobruk : 1 flag,    Italian Somaliland : 1 flag,    Ethiopia : 1 flag,    80 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 artillery moved from Albania to Greece
                      Italians take Greece from Russians
                1 armour moved from Albania to Romania
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                      Italians take 97 Sea Zone from British
                1 submarine moved from 97 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 2 submarines
                    British defend with 1 battleship and 1 cruiser
                    British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -12
                    Casualties for Italians: 2 submarines
                Battle in Romania
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                    Russians win with no units remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour
                    Italians win with no units remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour
                Recording Battle Statistics

    Non Combat Move - Italians

    Place Units - Italians
                3 infantry placed in Southern Italy
                Italians undo move 1.
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 infantry moved from South Australia to 61 Sea Zone
                1 artillery moved from South Australia to 61 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 submarine moved from 21 Sea Zone to 44 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 fighter moved from Caroline Islands to 42 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 42 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 :  0/1 hits
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    ANZAC attack with 1 fighter, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 destroyer and 1 transport
                        ANZAC roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 :  1/1 hits
                        1 tactical_bomber owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 destroyer and 1 transport
                    Casualties for ANZAC: 1 tactical_bomber
                    ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 destroyer and 1 transport
                    Casualties for ANZAC: 1 tactical_bomber
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Java, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to 43 Sea Zone
                1 carrier moved from 21 Sea Zone to 43 Sea Zone
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 infantry moved from Iraq to Persia
                1 infantry moved from Iraq to Persia
                1 infantry moved from South Australia to Western Australia
                1 aaGun moved from South Australia to Western Australia

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 fighter and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor and 1 harbour
        South Australia : 1 aaGun
        Western Australia : 1 aaGun, 1 harbour and 1 infantry
        New Guinea : 1 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag,    42 Sea Zone : 1 transport


  • Need USSR scramble orders for SZ 127; also French non-combat movement orders.

    GScramble.tsvg

  • '12

    2 inf from iraq to per.  no scramble - i ran the game in local to see the action and it didn’t give the russians an option to scramble, what’s up with that?


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - Germans
                Germans buy 1 fighter, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                2 artilleries moved from Western Germany to 112 Sea Zone
                6 infantry moved from Western Germany to 112 Sea Zone
                2 artilleries, 6 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone
                2 destroyers moved from 112 Sea Zone to 127 Sea Zone
                1 carrier moved from 112 Sea Zone to 127 Sea Zone
                1 fighter moved from Western Germany to 127 Sea Zone
                1 tactical_bomber moved from Western Germany to 127 Sea Zone
                3 submarines moved from 93 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone
                2 artilleries moved from 127 Sea Zone to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from 127 Sea Zone to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from 127 Sea Zone to Archangel
                4 infantry moved from 127 Sea Zone to Nenetsia
                1 infantry moved from Eastern Poland to Romania
                      Germans take Romania from Russians
                1 artillery moved from Eastern Poland to Belarus
                2 infantry moved from Eastern Poland to Belarus
                10 infantry moved from Poland to Baltic States
                2 artilleries moved from Eastern Poland to Baltic States
                8 infantry moved from Eastern Poland to Baltic States
                2 armour moved from Germany to Baltic States
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - Germans
                Germans creates battle in territory 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 4 :  1/1 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                    Germans win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Belarus
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 2 armour, 2 artilleries and 18 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour, 2 artilleries and 18 infantry in Baltic States, round 1 :  5/22 hits
                        Russians roll dice for 1 infantry in Baltic States, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 2 armour, 2 artilleries and 18 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 2 armour, 2 artilleries and 18 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 98 Sea Zone
                    Germans attack with 1 bomber and 3 submarines
                    British defend with 1 battleship and 1 cruiser
                        Germans roll dice for 3 submarines in 98 Sea Zone, round 1 :  0/3 hits
                        Germans roll dice for 1 bomber in 98 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 battleship and 1 cruiser in 98 Sea Zone, round 1 :  2/2 hits
                        1 cruiser owned by the British and 2 submarines owned by the Germans lost in 98 Sea Zone
                        Germans roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber in 98 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 battleship in 98 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 98 Sea Zone
                        Germans roll dice for 1 bomber in 98 Sea Zone, round 3 :  1/1 hits
                        British roll dice for 1 battleship in 98 Sea Zone, round 3 :  1/1 hits
                        1 bomber owned by the Germans and 1 battleship owned by the British lost in 98 Sea Zone
                    British win with no units remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 bomber and 3 submarines
                    Casualties for British: 1 battleship and 1 cruiser
                    Germans win with no units remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 bomber and 3 submarines
                    Casualties for British: 1 battleship and 1 cruiser
                Recording Battle Statistics

    Non Combat Move - Germans
                4 artilleries moved from Norway to Finland
                4 infantry moved from Norway to Finland
                2 aaGuns moved from Eastern Poland to Baltic States
                8 infantry moved from Germany to Poland

    Place Units - Germans
                3 infantry placed in Normandy Bordeaux
                3 infantry placed in Southern France
                1 fighter and 1 tactical_bomber placed in Western Germany
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
        Romania : 1 infantry
        Poland : 3 aaGuns and 8 infantry
        Germany : 1 factory_major
        Belarus : 1 flag, 1 artillery and 1 infantry
        Baltic States : 1 flag, 2 aaGuns, 2 armour, 2 artilleries and 18 infantry
        Nenetsia : 1 flag, 2 artilleries and 4 infantry
        Archangel : 1 flag, 2 infantry
        Eastern Poland : 1 flag, 1 infantry
        127 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
        Finland : 1 flag, 4 artilleries and 4 infantry
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 45 / 50
        Russians : 34 / 48
        Japanese : 33 / 47
        Americans : 62 / 87
        Chinese : 23 / 24
        British : 34 / 39
        UK_Pacific : 2 / 0
        Italians : 13 / 13
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Yeah, TripleA isn’t completely bug-free yet; it relies on players to do the right thing when the interface isn’t obliging.

    Sorry, I posted the German turn without editing in the French play… You can make it right in USSR turn.

  • '10

    Seems our communist Major IC in Ukraine is illegitimate…  They can only be built on territories with 3 IPC or more.  We’ll have to adjust that too somehow…


  • I was sympathetic about resolving the case with the fighters trapped on a damaged foreign aircraft carrier in your favor, because that was a truly arcane rules scenario… Even though it resulted in the destruction of the Italian navy.

    This, on the other hand, seems like more of a gross blunder, a basic rules oversight. It also means we need to go back a couple turns of German / Russian strategy to untangle this particular mess. I would suggest a ‘no refund’ policy here, but we ought to submit the matter to the wisdom of Gargantua for the ultimate resolution of this issue.

    Your verdict, Garg?

  • Liaison TripleA '11 '10

    Wow…

    It’s a mess… Anytime you re-do anything, past the immediate country turn, you have to redo everything. :S

    So let’s consider the facts:

    • It was bought in Round 6.  20 IPC’s.  Units were placed out of it in Round 7.  And now it’s round 8.  Technically 7 units are out of place on the eastern front, but at the cost of 20 IPC’s, which would have been more units…
    • The allies are 1000 IPC’s ahead, and double the income, and it was there mistake (accidentally).

    Unless you are BOTH willing to go all the way back to R7 purchase, and play a new game from there (Which would be silly). In my opinion, the -best- thing to do, is for the allies to eat the 20 IPC’s edit the factory back to a normal one, and finish the game.

    If this was a game I was playing at my house. The technical rule I would observe, is that if we’ve played for it for a few turns, and no one knew it was against the rules, and for a time, it was accepted as rule by both parties without question, then I would finish the game with that rule in place. IE, if Germany wants to put a major on a 2 IPC home territory, they now have that option.

    Choose any of the above.  My reccomendations are the -quick- solutions.
    1. Play on, as if it’s a rule
    2. Delete it, allies eat the cost, and play on.

  • '12

    I’m fine with either solution - what do you say MIR?


  • @Gargantua:

    In my opinion, the -best- thing to do, is for the allies to eat the 20 IPC’s edit the factory back to a normal one, and finish the game.

    Agreed. Let’s get back to business!

    Thanks for the ruling, Garg.

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