Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
Had to edit the US NonCom to get past the sub in z41. Triple A wouldn’t let me although not hostile sea zone per the rules.
Gazza!! :lol:
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some units change owners in territory India
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
1 armour, 2 artilleries, 2 fighters and 4 infantry moved from Greece to Bulgaria
1 bomber moved from Southern Italy to Bulgaria
1 fighter moved from Southern Italy to Bulgaria
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery moved from 97 Sea Zone to Yugoslavia
1 armour moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 armour moved from 97 Sea Zone to Yugoslavia
Combat - Italians
Battle in Bulgaria
Italians attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 4 infantry
Russians defend with 2 aaGuns, 5 armour, 3 artilleries and 2 mech_infantrys
retreated to Bulgaria
Russians win with 4 armour remaining. Battle score for attacker is -12
Casualties for Russians: 2 aaGuns, 1 armour, 3 artilleries and 2 mech_infantrys
Casualties for Italians: 1 armour, 2 artilleries, 1 bomber, 1 fighter and 4 infantry
Battle in Yugoslavia
Italians attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 artillery
Italians win, taking Yugoslavia from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Italians win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Recording Battle Statistics
Non Combat Move - Italians
1 fighter moved from Bulgaria to Southern Italy
1 fighter moved from Bulgaria to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
Turning on Edit Mode
EDIT: ANZAC player Removing units owned by PlayerID named:ANZAC from 39 Sea Zone: 1 carrier
EDIT: ANZAC player Adding units owned by PlayerID named:ANZAC to 44 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 fighter moved from 39 Sea Zone to 44 Sea Zone
1 fighter moved from Dutch New Guinea to 35 Sea Zone
1 tactical_bomber moved from New South Wales to Queensland
1 infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to New South Wales
1 infantry moved from New Guinea to Dutch New Guinea
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 1 tactical_bomber
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
South Australia : 2 aaGuns and 2 infantry
Western Australia : 1 harbour
Dutch New Guinea : 1 flag, 1 infantry
44 Sea Zone : 1 carrier, 1 fighter and 1 submarine
45 Sea Zone : 1 destroyer
35 Sea Zone : 1 fighter
62 Sea Zone : 1 transport
Trans-Jordan : 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Giving bonus movement to units
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: ANZAC player Removing units owned by PlayerID named:ANZAC from 39 Sea Zone: 1 carrier
EDIT: ANZAC player Adding units owned by PlayerID named:ANZAC to 44 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 fighter moved from 39 Sea Zone to 44 Sea Zone
1 fighter moved from Dutch New Guinea to 35 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
1 tactical_bomber moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to New South Wales
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 1 tactical_bomber
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 aaGuns and 2 infantry
Western Australia : 1 harbour
Dutch New Guinea : 1 flag, 1 infantry
44 Sea Zone : 1 carrier, 1 fighter and 1 submarine
45 Sea Zone : 1 destroyer
35 Sea Zone : 1 fighter
62 Sea Zone : 1 destroyer and 1 transport
Trans-Jordan : 2 infantry
Sorry, use the second one. Loaded the wrong one the first time.
De Gaulle?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
2 infantry moved from Tunisia to Libya
Turn Complete - French
Production/PUs Summary :
Germans : 37 / 55
Russians : 44 / 62
Japanese : 38 / 53
Americans : 59 / 84
Chinese : 19 / 21
British : 34 / 34
UK_Pacific : 5 / 6
Italians : 12 / 12
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
gonna revise that turn.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
2 infantry moved from Tunisia to Algeria
2 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Production/PUs Summary :
Germans : 37 / 55
Russians : 44 / 62
Japanese : 38 / 53
Americans : 59 / 84
Chinese : 19 / 21
British : 34 / 34
UK_Pacific : 5 / 6
Italians : 12 / 12
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
LOL @
gonna revise that turn.
The French… lol…
Yea G, it’s such a joke. They have $18 in units and we have to post a map for them…
Harris should have given them a few more toys to make them worth playing at least.
8-)
LOL @
gonna revise that turn.
The French… lol…
the french have had some impact, however slight :lol:
No doubt, no doubt. Shot down some stink’n German Luftwaffe, blocked the bombards on Calcutta, and took the airfields in Holland for a brief season.
But it’s a little anti-climatic doing well and them being doomed to wander the board with 6 whole infantry for the bulk of the game thereafter.
There is a magical event that occurs if all 6 infantry meet in Cairo.
A secret compartment opens in your axis and allies europe box, at the back, and a ‘special’ card comes out with a secret URL and instructions on it.
While I was away, Dutch took his US turn without offering me the option to Kamikaze on the Iwo Jima and Phillipines fights.
This is understandable, but I have a small question remaining about Kamikaze timing:
I understand that using Kamikazes is conditional on one or more of the following territories falling to the Allies: Philippines, Marianas, Okinawa, Iwo Jima.
However, in the same turn Dutch took Philippines AND Iwo Jima…
So:
Depending on the order of battles, would I be able to send Kamikazes to the second battle, whichever one that was?
OR
Are Kamikazes locked in at the beginning of the Conduct Combat phase, much like scrambling orders?
Cheers in advance for the clarification,
MIR
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Germans
Germans buy 2 aaGuns, 3 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
1 artillery moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
1 infantry moved from Baltic States to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Germany to Poland
Germans take Poland from Russians
1 artillery moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Slovakia Hungary
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from France to 110 Sea Zone
3 artilleries moved from Western Germany to 112 Sea Zone
5 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
3 artilleries moved from 111 Sea Zone to Scotland
Germans take Scotland from British
5 infantry moved from 111 Sea Zone to Scotland
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 1 : 1/3 hits
Russians roll dice for 1 artillery in Archangel, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Slovakia Hungary
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Slovakia Hungary, round 1 : 2/6 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle Statistics
Non Combat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 destroyers moved from 112 Sea Zone to 111 Sea Zone
1 carrier moved from 112 Sea Zone to 111 Sea Zone
1 fighter moved from 110 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 111 Sea Zone
2 aaGuns moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
4 artilleries moved from Baltic States to Novgorod
11 infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Germany to Baltic States
2 artilleries moved from Germany to Poland
4 infantry moved from Germany to Poland
1 aaGun moved from Germany to Slovakia Hungary
2 aaGuns moved from Germany to Poland
1 artillery moved from France to Western Germany
6 infantry moved from Holland Belgium to Western Germany
6 infantry moved from France to Western Germany
1 bomber moved from 110 Sea Zone to Southern Italy
Place Units - Germans
2 aaGuns and 1 infantry placed in Novgorod
3 artilleries placed in Western Germany
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield, 3 artilleries and 5 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 aaGuns, 1 artillery and 8 infantry
Western Germany : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 12 infantry
Poland : 2 aaGuns, 2 artilleries and 5 infantry
Germany : 1 factory_major and 10 infantry
Southern Italy : 1 bomber
Karelia : 1 flag, Baltic States : 1 flag, 1 mech_infantry
Vyborg : 1 flag, Archangel : 1 flag, 2 artilleries and 4 infantry
Eastern Poland : 1 flag, 1 infantry
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 12 infantry
109 Sea Zone : 1 submarine
Finland : 1 flag, 111 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
Production/PUs Summary :
Germans : 46 / 56
Russians : 37 / 62
Japanese : 38 / 53
Americans : 59 / 84
Chinese : 19 / 21
British : 32 / 34
UK_Pacific : 5 / 6
Italians : 12 / 12
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
While I was away, Dutch took his US turn without offering me the option to Kamikaze on the Iwo Jima and Phillipines fights.
This is understandable, but I have a small question remaining about Kamikaze timing:
I understand that using Kamikazes is conditional on one or more of the following territories falling to the Allies: Philippines, Marianas, Okinawa, Iwo Jima.
However, in the same turn Dutch took Philippines AND Iwo Jima…
So:
Depending on the order of battles, would I be able to send Kamikazes to the second battle, whichever one that was?
OR
Are Kamikazes locked in at the beginning of the Conduct Combat phase, much like scrambling orders?
Cheers in advance for the clarification,
MIR
MIR, Kamikazees were not available for those attacks. Why? No surface war vessels in the sea zone during combat. The rules are really funny about the Kamikazee, but take a look at em. They activate only on surface war ships and cannot be used against tranports and subs. Here, the transports went in on the Combat Move solo, without surface war craft, and therefore, the Kamikazees did nto activate. The surface war ships then non-com’d in after combat.
So how would they have been activated? If you would have had a naval vessel there and I brought my surface war ships to bear on that naval vessel. Or, if the sea zone is empty and I try to bombard the shore, then they activate as well.
Also, Triple A will stop and ask about the Kamikazee when they are available, so it will not let you proceed without asking about it.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Russians
Russians buy 3 artilleries, 1 factory_upgrade and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
2 infantry moved from Belarus to Archangel
1 fighter moved from Ukraine to Archangel
5 infantry moved from Belarus to Novgorod
3 armour moved from Belarus to Novgorod
6 mech_infantrys moved from Belarus to Novgorod
2 artilleries moved from Belarus to Novgorod
1 infantry moved from Bessarabia to Eastern Poland
1 fighter moved from Bessarabia to Novgorod
1 tactical_bomber moved from Bessarabia to Eastern Poland
1 fighter moved from Bessarabia to Eastern Poland
1 bomber moved from Russia to Novgorod
1 armour moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 armour moved from Bulgaria to Albania
Russians take Albania from Italians
1 armour moved from Albania to Greece
Russians take Greece from Italians
1 artillery moved from Belarus to Novgorod
1 tactical_bomber moved from Ukraine to Archangel
1 armour moved from Russia to Archangel
1 tactical_bomber moved from Ukraine to Archangel
2 mech_infantrys moved from Belarus to Archangel
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 4 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 7 mech_infantrys
Germans defend with 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 12 infantry
AA guns fire in Novgorod : 1/2 hits
1 fighter owned by the Russians lost in Novgorod
Russians roll dice for 4 armour, 3 artilleries, 1 bomber, 5 infantry and 7 mech_infantrys in Novgorod, round 1 : 4/20 hits
Germans roll dice for 2 aaGuns, 4 artilleries and 12 infantry in Novgorod, round 1 : 6/16 hits
5 infantry owned by the Russians , 2 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 2 aaGuns owned by the Germans lost in Novgorod
Russians roll dice for 4 armour, 3 artilleries, 1 bomber and 6 mech_infantrys in Novgorod, round 2 : 4/14 hits
Germans roll dice for 4 artilleries and 10 infantry in Novgorod, round 2 : 0/14 hits
4 infantry owned by the Germans lost in Novgorod
Russians roll dice for 4 armour, 3 artilleries, 1 bomber and 6 mech_infantrys in Novgorod, round 3 : 4/14 hits
Germans roll dice for 4 artilleries and 6 infantry in Novgorod, round 3 : 5/10 hits
4 infantry owned by the Germans and 5 mech_infantrys owned by the Russians lost in Novgorod
Russians roll dice for 4 armour, 3 artilleries, 1 bomber and 1 mech_infantry in Novgorod, round 4 : 3/9 hits
Germans roll dice for 4 artilleries and 2 infantry in Novgorod, round 4 : 2/6 hits
2 infantry owned by the Germans , 1 artillery owned by the Russians , 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Russians roll dice for 4 armour, 2 artilleries and 1 bomber in Novgorod, round 5 : 3/7 hits
Germans roll dice for 3 artilleries in Novgorod, round 5 : 1/3 hits
1 artillery owned by the Russians and 3 artilleries owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 4 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 aaGuns, 4 artilleries and 12 infantry
Casualties for Russians: 2 artilleries, 1 fighter, 5 infantry and 7 mech_infantrys
Russians win with 4 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 aaGuns, 4 artilleries and 12 infantry
Casualties for Russians: 2 artilleries, 1 fighter, 5 infantry and 7 mech_infantrys
Battle in Archangel
Russians attack with 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 2 artilleries and 4 infantry
Russians roll dice for 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Archangel, round 1 : 1/8 hits
Germans roll dice for 2 artilleries and 4 infantry in Archangel, round 1 : 2/6 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Archangel, round 2 : 3/6 hits
Germans roll dice for 2 artilleries and 3 infantry in Archangel, round 2 : 2/5 hits
3 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Archangel
Russians roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Archangel, round 3 : 1/4 hits
Germans roll dice for 2 artilleries in Archangel, round 3 : 0/2 hits
1 artillery owned by the Germans lost in Archangel
Russians roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Archangel, round 4 : 3/4 hits
Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for Russians: 2 infantry and 2 mech_infantrys
Russians win with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for Russians: 2 infantry and 2 mech_infantrys
Recording Battle Statistics
Non Combat Move - Russians
1 tactical_bomber moved from Archangel to Belarus
1 fighter moved from Archangel to Belarus
1 tactical_bomber moved from Archangel to Belarus
1 bomber moved from Novgorod to Russia
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 tactical_bomber moved from Eastern Poland to Bessarabia
1 fighter moved from Eastern Poland to Bessarabia
3 armour moved from Bulgaria to Bessarabia
Place Units - Russians
3 infantry placed in Ukraine
3 artilleries and 7 infantry placed in Russia
Russians undo move 1.
3 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 40 PUs (3 lost to blockades); end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Russians player Removing units owned by PlayerID named:Russians from Ukraine: 1 factory_minor
EDIT: Russians player Adding units owned by PlayerID named:Russians to Ukraine: 1 factory_major
EDIT: Turning off Edit Mode
Production/PUs Summary :
Germans : 43 / 56
Russians : 43 / 54
Japanese : 38 / 53
Americans : 59 / 84
Chinese : 19 / 21
British : 32 / 34
UK_Pacific : 5 / 6
Italians : 9 / 12
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
the dice kinda sucked that round but at least they took both territories. had to edit to move the inf from russia to smolensk and the eastern russian infantry (forgot to do during NC move) and to place the factory upgrade, couldn’t figure out how to do it using the place units feature.