Well, it matters in decision making like this to see what you purchased and where all the other aircraft are going. For example, I may be more or less likely to throw Allied aircraft away if the Germans purchased naval vessels, or if an AC was built to catch certain aircraft sortied in combat. Even if I was inclined to scramble, seeing a weak zone 112 following the German turn mught cause me to keep the ftrs grounded.
Essentially the same thing for OOL in Paris. If you have 98% chance of taking it with what you brought, then it will be simply cheapest unit dies first. If it is more like a 60% - 70%, then, then which nationality survives if the dice go the French’s way might actually matter. So, seeing what load you are bringing is important.
I know it’s a pain in the arse, but I really do need to see what is going on to execute the decisions. So, you can either type up the purchases and combat moves here and I’ll recreate them on my own Triple A board, or you can start the German turn from scratch with a new board and save before you click “done” on the combat moves and just post the file here.