sent a chat so we don’t clutter up this thread
XDAP-01 Creature Commandos (Axis) vs. Team BoldDutch (Allies)
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forgive the question because i’m sure it’s already answered somewhere but are any of these tourney games being played with tech?
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forgive the question because i’m sure it’s already answered somewhere but are any of these tourney games being played with tech?
only if both teams agree on it before starting the game
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Politics - Germans
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Setting uses for triggers used this phase.Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 3 destroyers, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 cruiser moved from 112 Sea Zone to 109 Sea Zone
1 battleship moved from 112 Sea Zone to 109 Sea Zone
1 carrier moved from 112 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 fighter moved from Northern Italy to 109 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode -
During combat move, TripleA was messing me about with fighter range even though I had a carrier build, so I toggled Edit mode on and off (did nothing), and after it was fine. Seems now to have truncated turn summary though.
Regardless, HOLY VENGEANCE OF THE DICE GODS what a trouncing. 6 out of 7 possible UK hits!! Apparently Dutch’s decision to scramble was well-founded…
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you are not out yet! COURAGE!
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Nice. :-) The Royal Airforce is really on their game. I think they are single handedly wrecking the Axis wherever the are in action, FIC, Med, Ethiopia, 109, 110, 111. Maybe the rest of the Allies can start chipping in soon, huh.
Oh yea, and that lone Frenchy fighter that Harris blessed us with did OK too (honorable mention…. to the fighter, not Harris)
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i am getting this error when i open the file in tripleA:
java.lang.IndexOutOfBoundsException: Index: 4, Size: 0
at java.util.ArrayList.RangeCheck(Unknown Source)
at java.util.ArrayList.remove(Unknown Source)
at games.strategy.triplea.ui.history.HistoryLog.printRemainingTurn(HistoryLog.java:210)
at games.strategy.triplea.ui.history.HistoryLog.printFullTurn(HistoryLog.java:110)
at games.strategy.triplea.ui.EndTurnPanel.updateHistoryLog(EndTurnPanel.java:278)
at games.strategy.triplea.ui.EndTurnPanel.access$500(EndTurnPanel.java:43)
at games.strategy.triplea.ui.EndTurnPanel$8.run(EndTurnPanel.java:302)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
java.lang.IndexOutOfBoundsException: Index: 4, Size: 0
at java.util.ArrayList.RangeCheck(Unknown Source)
at java.util.ArrayList.remove(Unknown Source)
at games.strategy.triplea.ui.history.HistoryLog.printRemainingTurn(HistoryLog.java:210)
at games.strategy.triplea.ui.history.HistoryLog.printFullTurn(HistoryLog.java:110)
at games.strategy.triplea.ui.EndTurnPanel.updateHistoryLog(EndTurnPanel.java:278)
at games.strategy.triplea.ui.EndTurnPanel.access$500(EndTurnPanel.java:43)
at games.strategy.triplea.ui.EndTurnPanel$8.run(EndTurnPanel.java:302)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source) -
does it keep you from doing your turn or does it just pop up in a window that you can close and continue?
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it allows me to view the map but not to do the turn - there are no options to do politics, buy, etc
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I just tried to recreate it from the Combat map and it did the same.
Going to try an take it from the French map
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Politics - Germans
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Setting uses for triggers used this phase.Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 3 destroyers, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 mech_infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Recording Battle StatisticsNon Combat Move - Germans
Turning on Edit Mode
EDIT: Germans player Removing units owned by PlayerID named:Germans from 112 Sea Zone: 1 battleship and 1 cruiser
EDIT: Germans player Adding units owned by PlayerID named:Germans to 110 Sea Zone: 1 battleship
EDIT: Germans player Removing units owned by PlayerID named:French from Holland Belgium: 1 artillery and 1 infantry
EDIT: Germans player Changing ownership of Holland Belgium from French to Germans
EDIT: Germans player Removing units owned by PlayerID named:British from 109 Sea Zone: 2 destroyers
EDIT: Germans player Removing units owned by PlayerID named:Germans from Western Germany: 1 fighter
EDIT: Germans player Removing units owned by PlayerID named:Germans from Northern Italy: 1 fighter
EDIT: Germans player Removing units owned by PlayerID named:Germans from 112 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 aaGun moved from Germany to Poland
5 infantry moved from Germany to Poland
3 armour moved from Yugoslavia to Poland
2 artilleries and 6 infantry moved from Yugoslavia to Romania
5 infantry moved from Bulgaria to Romania
1 fighter moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
2 artilleries moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 4 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Norway to Finland
1 artillery moved from Norway to Finland
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
5 armour and 1 mech_infantry moved from France to Germany
1 aaGun moved from France to Holland Belgium
1 aaGun moved from France to Holland Belgium
1 armour moved from Southern France to YugoslaviaPlace Units - Germans
1 carrier, 3 destroyers and 1 submarine placed in 112 Sea Zone
2 infantry placed in Germany
2 artilleries and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Turn Summary: Missing refresh header after login
Post Turn Summary to AxisAndAllies.org success = false -
I had to recreate it from the French map. The only issue here is the BB in z110. It has a hit but I could not edit that in. We will have to remember that it has a hit and possibly edit if the Allies get a battle loss because of it before it can get repaired.
MIR look it over, but I think I got all the troops the the spot you put em.
I loaded it and it brings up the action screen. You are good to go Bold.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Novgorod to Karelia
1 fighter moved from Belarus to Karelia
1 fighter moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Karelia, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Karelia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
3 infantry moved from Novgorod to Belarus
1 aaGun moved from Belarus to Novgorod
1 infantry moved from Archangel to Belarus
1 artillery moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 armour moved from Bryansk to Western Ukraine
3 artilleries moved from Ukraine to Western Ukraine
3 artilleries moved from Volgograd to Rostov
17 infantry moved from Buryatia to Amur
2 aaGuns moved from Buryatia to Amur
1 artillery moved from Russia to Bryansk
1 fighter moved from Baltic States to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
1 fighter moved from Karelia to Novgorod
2 infantry moved from Kazakhstan to CaucasusPlace Units - Russians
3 armour placed in Ukraine
3 armour placed in NovgorodTurn Complete - Russians
Russians collect 36 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
Belarus : 1 artillery and 11 infantry
Karelia : 1 infantry
Bryansk : 1 artillery
Rostov : 3 artilleries
Eastern Poland : 2 infantry
Russia : 1 airfield and 1 factory_major
Ukraine : 3 armour and 1 factory_minor
Western Ukraine : 2 aaGuns, 2 armour, 5 artilleries, 9 infantry and 2 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Caucasus : 2 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 50
Russians : 36 / 42
Japanese : 39 / 42
Americans : 50 / 68
Chinese : 10 / 16
British : 29 / 34
UK_Pacific : 10 / 12
Italians : 12 / 17
ANZAC : 10 / 22
French : 7 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
also, may want to move the sub from 125 - hold off until i give you the go ahead. if so you can edit before japan’s turn.
thanks,
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ok, two edits to what i posted - please incorporate them to the map before you proceed with Japan.
the 2 inf will remain in kaz instead of moving to caucusus. the sub from 125 goes to 119.
thanks
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MIR rolling now… attacked Burma with the house.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 factory_minor and 1 harbour; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Chahar to Hunan
2 artilleries moved from Anhwe to Hunan
5 infantry moved from Anhwe to Hunan
1 fighter moved from Siam to Burma
5 fighters moved from Kwangsi to Burma
5 tactical_bombers moved from Kwangsi to Burma
2 bombers moved from Kwangsi to Burma
1 armour moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 43 Sea Zone to 38 Sea Zone
1 armour moved from 38 Sea Zone to Burma
2 infantry moved from 38 Sea Zone to Burma
1 artillery moved from 38 Sea Zone to Burma
1 cruiser moved from 43 Sea Zone to 38 Sea Zone
1 cruiser moved from 35 Sea Zone to 38 Sea Zone
2 battleships moved from 35 Sea Zone to 38 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 2 artilleries, 5 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Japanese win with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 2 bombers, 6 fighters, 2 infantry and 5 tactical_bombers
British defend with 3 aaGuns, 2 fighters, 7 infantry and 1 tactical_bomber
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -22
Casualties for Japanese: 1 armour, 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers
Casualties for British: 3 aaGuns, 2 fighters, 7 infantry and 1 tactical_bomber
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -22
Casualties for Japanese: 1 armour, 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers
Casualties for British: 3 aaGuns, 2 fighters, 7 infantry and 1 tactical_bomber
Recording Battle StatisticsNon Combat Move - Japanese
2 tactical_bombers moved from Burma to French Indo China
2 fighters moved from Burma to French Indo China
2 bombers moved from Burma to French Indo China
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
3 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
3 artilleries moved from 36 Sea Zone to French Indo China
3 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Chahar to Anhwe
6 infantry moved from Jehol to Anhwe
1 artillery moved from Kwangtung to Kwangsi
2 carriers moved from 31 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 31 Sea Zone to 33 Sea Zone
2 fighters moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to Caroline Islands
1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Kiangsi to Japan
1 aaGun moved from Jehol to Anhwe
3 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to ManchuriaPlace Units - Japanese
1 airfield, 1 factory_minor and 1 harbour placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total -
Gentlemen, the field is yours.
This will be my last turn posting until the end of my little sabbatical later this month.
I’ll still be checking in on the forum from time to time, and if I can find a friendly computer on my travels I’ll do my best to impregnate it with TripleA and make a move or two.
Thanks for your patience, and have fun with your turns,
Make_It_Round
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wow 4 aa gun rolls… boo! that is rough, sigh. Good move considering the europe situation you had no real choice, in a low luck game that would have been a sweet battle, you didn’t get the average either sigh that sucks.
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ah at least you got an india crack. you need that to work then whatever desperado move you got left, pacific is fine still, but fine is not going to do it for ya.
work on your germany bro and you will do better. soulfein wrote a good standard play.
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