XDAP-01 Creature Commandos (Axis) vs. Team BoldDutch (Allies)

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Combat Move - French
                Giving bonus movement to units
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 artillery moved from Normandy Bordeaux to Holland Belgium

    Combat - French
                Battle in Holland Belgium
                    French attack with 1 artillery and 1 infantry
                    Germans defend with 1 artillery
                        French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 :  0/2 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 1 :  0/1 hits
                        French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Holland Belgium
                    French win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                    French win with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Recording Battle Statistics

    Non Combat Move - French
                1 infantry moved from Syria to Trans-Jordan
                1 destroyer moved from 72 Sea Zone to 71 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 2 infantry
        Morocco : 1 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        Algeria : 1 infantry
        French West Africa : 1 infantry
        Holland Belgium : 1 flag, 1 artillery and 1 infantry
        71 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 39 / 69
        Russians : 37 / 37
        Japanese : 39 / 42
        Americans : 50 / 68
        Chinese : 10 / 16
        British : 29 / 34
        UK_Pacific : 10 / 12
        Italians : 12 / 17
        ANZAC : 10 / 22
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 infantry moved from Algeria to Morocco
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 80 Sea Zone

    Turn Complete - French
                Turning on Edit Mode
                EDIT: French player Removing units owned by PlayerID named:Germans from Holland Belgium: 1 artillery
                EDIT: French player Changing ownership of Holland Belgium from Germans to French
                EDIT: French player Removing units owned by PlayerID named:French from Normandy Bordeaux: 1 infantry
                EDIT: French player Removing units owned by PlayerID named:French from Normandy Bordeaux: 1 artillery
                EDIT: French player Adding units owned by PlayerID named:French to Holland Belgium: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for French :

    United Kingdom : 2 infantry
        Morocco : 2 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        French Central Africa : 1 infantry
        Syria : 1 infantry
        Holland Belgium : 1 flag, 1 artillery and 1 infantry
        80 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 39 / 69
        Russians : 37 / 37
        Japanese : 39 / 42
        Americans : 50 / 68
        Chinese : 10 / 16
        British : 29 / 34
        UK_Pacific : 10 / 12
        Italians : 12 / 17
        ANZAC : 10 / 22
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '12

    made a couple noncom adjustments in edit mode.


  • UK scramble orders needed for SZ 109…

    G2CreatureCommandosvsBoldDutch.tsvg

  • Liaison TripleA '11 '10

    This game is suddenly becoming quite the topic of conversation!

  • '12

    How do I see what the G2 buy is?


  • @Boldfresh:

    How do I see what the G2 buy is?

    click “game” on the toolbar-like menu on the upper left side of the map.

    click “show history”

    a sidebar will appear on the left side of the map. there u can see every move/purchase/politics made so far.
    just click the one u want to check
    (round 2, ger flag - purchase units in this occasion)

    gl hf guys

  • TripleA

    this is a fun game to watch.

  • '10

    Oh, you know I am scrambling.  The the air boys!  Give em hell!

    (hope that radar system thing-a-ma-jig is woring….)

  • '10

    Hitler decared war on you Joe!

  • '12

    forgive the question because i’m sure it’s already answered somewhere but are any of these tourney games being played with tech?


  • @Boldfresh:

    forgive the question because i’m sure it’s already answered somewhere but are any of these tourney games being played with tech?

    only if both teams agree on it before starting the game


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Politics - Germans
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
                Setting uses for triggers used this phase.

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 carrier, 3 destroyers, 5 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 cruiser moved from 112 Sea Zone to 109 Sea Zone
                1 battleship moved from 112 Sea Zone to 109 Sea Zone
                1 carrier moved from 112 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from Western Germany to 109 Sea Zone
                1 fighter moved from Northern Italy to 109 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode


  • During combat move, TripleA was messing me about with fighter range even though I had a carrier build, so I toggled Edit mode on and off (did nothing), and after it was fine. Seems now to have truncated turn summary though.

    Regardless, HOLY VENGEANCE OF THE DICE GODS what a trouncing. 6 out of 7 possible UK hits!! Apparently Dutch’s decision to scramble was well-founded…

  • TripleA

    you are not out yet! COURAGE!

  • '10

    Nice.  :-)  The Royal Airforce is really on their game. I think they are single handedly wrecking the Axis wherever the are in action, FIC, Med, Ethiopia, 109, 110, 111.  Maybe the rest of the Allies can start chipping in soon, huh.

    Oh yea, and that lone Frenchy fighter that Harris blessed us with did OK too (honorable mention…. to the fighter, not Harris)

  • '12

    i am getting this error when i open the file in tripleA:

    java.lang.IndexOutOfBoundsException: Index: 4, Size: 0
    at java.util.ArrayList.RangeCheck(Unknown Source)
    at java.util.ArrayList.remove(Unknown Source)
    at games.strategy.triplea.ui.history.HistoryLog.printRemainingTurn(HistoryLog.java:210)
    at games.strategy.triplea.ui.history.HistoryLog.printFullTurn(HistoryLog.java:110)
    at games.strategy.triplea.ui.EndTurnPanel.updateHistoryLog(EndTurnPanel.java:278)
    at games.strategy.triplea.ui.EndTurnPanel.access$500(EndTurnPanel.java:43)
    at games.strategy.triplea.ui.EndTurnPanel$8.run(EndTurnPanel.java:302)
    at java.awt.event.InvocationEvent.dispatch(Unknown Source)
    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.awt.EventQueue.access$000(Unknown Source)
    at java.awt.EventQueue$1.run(Unknown Source)
    at java.awt.EventQueue$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)
    java.lang.IndexOutOfBoundsException: Index: 4, Size: 0
    at java.util.ArrayList.RangeCheck(Unknown Source)
    at java.util.ArrayList.remove(Unknown Source)
    at games.strategy.triplea.ui.history.HistoryLog.printRemainingTurn(HistoryLog.java:210)
    at games.strategy.triplea.ui.history.HistoryLog.printFullTurn(HistoryLog.java:110)
    at games.strategy.triplea.ui.EndTurnPanel.updateHistoryLog(EndTurnPanel.java:278)
    at games.strategy.triplea.ui.EndTurnPanel.access$500(EndTurnPanel.java:43)
    at games.strategy.triplea.ui.EndTurnPanel$8.run(EndTurnPanel.java:302)
    at java.awt.event.InvocationEvent.dispatch(Unknown Source)
    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.awt.EventQueue.access$000(Unknown Source)
    at java.awt.EventQueue$1.run(Unknown Source)
    at java.awt.EventQueue$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)

  • '10

    does it keep you from doing your turn or does it just pop up in a window that you can close and continue?

  • '12

    it allows me to view the map but not to do the turn - there are no options to do politics, buy, etc

  • '10

    I just tried to recreate it from the Combat map and it did the same.

    Going to try an take it from the French map

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