ncm edit if youre okay with it J3 edit ncm.tsvg
XDAP-01 Transatlantic Alliance (Axis) vs. The Fighting Mongooses (Allies)
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 Enjoy your vacation :-) 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :2 Politics - Americans 
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
 Setting uses for triggers used this phase.Purchase Units - Americans 
 Americans buy 2 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
 Setting uses for triggers used this phase.
 Giving bonus movement to units
 1 submarine moved from 23 Sea Zone to 21 Sea Zone
 Americans take 22 Sea Zone from JapaneseCombat - Americans 
 Battle in 21 Sea Zone
 Americans attack with 1 submarine
 Japanese defend with 1 transport
 Americans win with 1 submarine remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Americans win with 1 submarine remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Recording Battle StatisticsNon Combat Move - Americans 
 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 artillery moved from Hawaiian Islands to 26 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
 1 artillery moved from 54 Sea Zone to Queensland
 1 infantry moved from 54 Sea Zone to Queensland
 1 destroyer moved from 54 Sea Zone to 55 Sea Zone
 1 destroyer moved from 26 Sea Zone to 46 Sea Zone
 1 battleship and 2 cruisers moved from 26 Sea Zone to 54 Sea Zone
 1 carrier moved from 31 Sea Zone to 26 Sea Zone
 1 fighter moved from 31 Sea Zone to 26 Sea Zone
 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
 1 fighter moved from Hawaiian Islands to Queensland
 1 submarine moved from 10 Sea Zone to 26 Sea Zone
 2 carriers and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
 3 fighters moved from Wake Island to 26 Sea Zone
 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
 1 infantry moved from 54 Sea Zone to Queensland
 1 infantry moved from 54 Sea Zone to Queensland
 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
 1 artillery moved from Eastern United States to 101 Sea Zone
 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
 1 artillery moved from 86 Sea Zone to Brazil
 Americans take Brazil from Neutral_Allies
 1 cruiser moved from 101 Sea Zone to 106 Sea Zone
 1 submarine moved from 101 Sea Zone to 108 Sea Zone
 1 destroyer moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans 
 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
 2 fighters placed in Western United StatesTurn Complete - Americans 
 Americans collect 52 PUs; end with 55 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans : Queensland : 1 artillery, 1 fighter and 3 infantry 
 Wake Island : 1 airfield and 1 bomber
 Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 4 mech_infantrys
 Hawaiian Islands : 1 airfield and 1 harbour
 Midway : 1 airfield
 46 Sea Zone : 1 destroyer
 26 Sea Zone : 3 carriers, 5 fighters, 1 submarine and 1 tactical_bomber
 22 Sea Zone : 1 flag, 21 Sea Zone : 1 submarine
 10 Sea Zone : 2 destroyers, 1 submarine and 1 transport
 54 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
 55 Sea Zone : 1 destroyer
 Central United States : 1 factory_major
 Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
 108 Sea Zone : 1 submarine
 106 Sea Zone : 1 cruiser and 1 destroyer
 86 Sea Zone : 1 transport
 Brazil : 1 flag, 1 artillery and 3 infantryProduction/PUs Summary : Germans : 44 / 54 
 Russians : 37 / 37
 Japanese : 44 / 46
 Americans : 52 / 75
 Chinese : 5 / 15
 British : 29 / 34
 UK_Pacific : 10 / 17
 Italians : 12 / 17
 ANZAC : 14 / 14
 French : 7 / 0
 Dutch : 7 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 I will push ahead with China and UK here shortly in Wheatbear’s absence. 
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 Just checking in to see if we were waiting for Wheatbear or if you were going to push ahead. Either way is fine with me. 
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 Very sorry for the delay… work week (and weekend) had me completely swamped. I will be able to make some moves today to allow you guys to continue this weekend with your moves. Again, sorry for the delay. 
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 No apologies needed 8-) 
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 I’m back from vacation, but I have a ton of errands and such to take care of after being gone for a week. Kilroy, I am sending you my thoughts if you want to post US/China. If you’d rather I do it, then send me your ideas as soon as you’re able. 
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 Welcome back :-) 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :2 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
 Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 Giving bonus movement to units
 1 fighter and 5 infantry moved from Szechwan to YunnanCombat - Chinese 
 Battle in Yunnan
 Chinese attack with 1 fighter and 5 infantry
 Japanese defend with 1 artillery and 2 infantry
 Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
 Casualties for Japanese: 1 artillery and 2 infantry
 Casualties for Chinese: 3 infantry
 Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
 Casualties for Japanese: 1 artillery and 2 infantry
 Casualties for Chinese: 3 infantry
 Recording Battle StatisticsNon Combat Move - Chinese 
 1 fighter moved from Yunnan to Szechwan
 2 infantry moved from Shensi to SzechwanPlace Units - Chinese 
 5 infantry placed in SzechwanTurn Complete - Chinese 
 Chinese collect 6 PUs; end with 6 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsTerritory Summary for Chinese : Yunnan : 2 infantry 
 Szechwan : 1 fighter and 12 infantryProduction/PUs Summary : Germans : 44 / 54 
 Russians : 37 / 37
 Japanese : 43 / 46
 Americans : 52 / 75
 Chinese : 6 / 12
 British : 29 / 34
 UK_Pacific : 10 / 17
 Italians : 12 / 17
 ANZAC : 14 / 14
 French : 7 / 0
 Dutch : 7 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :2 Combat Move - British 
 Giving bonus movement to units
 1 infantry moved from Egypt to Alexandria
 1 infantry moved from Egypt to Alexandria
 1 fighter moved from Egypt to Alexandria
 1 tactical_bomber moved from 76 Sea Zone to Alexandria
 1 bomber moved from United Kingdom to Southern France
 1 infantry moved from Burma to Shan State
 1 infantry moved from Burma to Shan State
 1 tactical_bomber moved from Burma to Shan State
 1 fighter moved from Burma to Shan State
 1 fighter moved from Burma to Shan StateCombat - British 
 Battle in Shan State
 British attack with 2 fighters, 2 infantry and 1 tactical_bomber
 Japanese defend with 1 infantry
 British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 British win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Alexandria
 British attack with 1 fighter, 2 infantry and 1 tactical_bomber
 Italians defend with 1 infantry
 British win, taking Alexandria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for British: 1 infantry
 Casualties for Italians: 1 infantry
 British win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for British: 1 infantry
 Casualties for Italians: 1 infantry
 Strategic bombing raid in Southern France
 1 bomber killed by AA guns
 Bombing raid in Southern France causes 0 damage total.
 Recording Battle StatisticsNon Combat Move - British 
 1 transport moved from 109 Sea Zone to 106 Sea Zone
 1 tactical_bomber moved from Alexandria to Egypt
 1 fighter moved from Alexandria to Egypt
 1 transport moved from 76 Sea Zone to 71 Sea Zone
 1 infantry moved from Eastern Persia to Persia
 British take Persia from Neutral_Allies
 1 carrier moved from 76 Sea Zone to 80 Sea Zone
 1 cruiser moved from 76 Sea Zone to 80 Sea Zone
 1 cruiser moved from 79 Sea Zone to 80 Sea Zone
 1 destroyer moved from 79 Sea Zone to 80 Sea Zone
 2 fighters and 1 tactical_bomber moved from Shan State to India
 1 artillery moved from Burma to India
 3 aaGuns and 6 infantry moved from Burma to IndiaPlace Units - British 
 2 destroyers placed in 106 Sea Zone
 1 transport placed in 71 Sea Zone
 1 infantry and 1 mech_infantry placed in Union of South Africa
 1 artillery placed in United KingdomTurn Complete - British 
 British collect 31 PUs; end with 31 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for British : Shan State : 2 infantry 
 Burma : 2 infantry
 India : 3 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
 54 Sea Zone : 1 battleship
 Iceland : 1 airfield
 Quebec : 1 artillery, 1 factory_minor and 1 infantry
 Alexandria : 1 infantry
 Gibraltar : 1 harbour
 New Brunswick Nova Scotia : 1 harbour
 Egypt : 1 armour, 1 artillery, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
 Union of South Africa : 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
 Scotland : 1 airfield
 Malta : 1 aaGun and 1 infantry
 United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 5 fighters, 1 harbour, 11 infantry and 1 mech_infantry
 Ethiopia : 1 flag, 1 artillery
 80 Sea Zone : 1 carrier, 2 cruisers and 1 destroyer
 106 Sea Zone : 2 destroyers and 2 transports
 Eastern Persia : 1 flag, 71 Sea Zone : 2 transports
 Persia : 1 flag, 3 infantryProduction/PUs Summary : Germans : 44 / 54 
 Russians : 37 / 37
 Japanese : 42 / 46
 Americans : 52 / 75
 Chinese : 6 / 12
 British : 31 / 36
 UK_Pacific : 11 / 2
 Italians : 12 / 17
 ANZAC : 14 / 14
 French : 7 / 0
 Dutch : 7 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :2 Place Units - UK_Pacific 
 5 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 10 PUs (1 lost to blockades); end with 12 PUs total
 Some units change owners in territory IndiaTerritory Summary for UK_Pacific : India : 1 factory_major Production/PUs Summary : Germans : 44 / 54 
 Russians : 37 / 37
 Japanese : 42 / 46
 Americans : 52 / 75
 Chinese : 6 / 12
 British : 31 / 36
 UK_Pacific : 11 / 12
 Italians : 12 / 17
 ANZAC : 14 / 14
 French : 7 / 0
 Dutch : 7 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :2 Purchase Units - Italians 
 Italians buy 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians 
 Giving bonus movement to units
 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
 1 artillery and 1 infantry moved from Tunisia to Algeria
 1 infantry moved from Northern Italy to 97 Sea Zone
 1 artillery moved from Greece to 97 Sea Zone
 1 armour moved from Greece to 97 Sea Zone
 1 infantry moved from Greece to 97 Sea Zone
 2 infantry moved from Northern Italy to 97 Sea Zone
 1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
 1 armour moved from 92 Sea Zone to Algeria
 1 artillery moved from 92 Sea Zone to Morocco
 Italians take Morocco from French
 1 infantry moved from 92 Sea Zone to Gibraltar
 Italians take Gibraltar from British
 1 infantry moved from 92 Sea Zone to Algeria
 1 infantry moved from 92 Sea Zone to Gibraltar
 1 infantry moved from 92 Sea Zone to Morocco
 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
 1 battleship moved from 97 Sea Zone to 92 Sea Zone
 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
 1 fighter moved from Southern Italy to Algeria
 1 bomber moved from Southern Italy to AlgeriaCombat - Italians 
 Battle in Algeria
 Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
 French defend with 2 infantry
 Italians roll dice for 1 battleship and 1 cruiser in Algeria, round 1 : 2/2 hits
 French roll dice for 2 infantry in Algeria, round 1 : 1/2 hits
 2 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
 Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for French: 2 infantry
 Casualties for Italians: 1 infantry
 Italians win with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for French: 2 infantry
 Casualties for Italians: 1 infantry
 Battle in Alexandria
 Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
 British defend with 1 infantry
 Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 1 : 0/5 hits
 British roll dice for 1 infantry in Alexandria, round 1 : 0/1 hits
 Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 2/5 hits
 British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
 Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
 Casualties for British: 1 infantry
 Casualties for Italians: 1 infantry
 Italians win with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
 Casualties for British: 1 infantry
 Casualties for Italians: 1 infantry
 Recording Battle StatisticsNon Combat Move - Italians 
 1 armour moved from France to Northern Italy
 1 infantry moved from France to Northern Italy
 1 fighter moved from Algeria to Libya
 1 bomber moved from Algeria to Southern ItalyPlace Units - Italians 
 2 transports placed in 97 Sea Zone
 1 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 14 PUs; end with 14 PUs total
 Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Italians : Alexandria : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry 
 Gibraltar : 1 flag, 1 harbour and 2 infantry
 Morocco : 1 flag, 1 artillery and 1 infantry
 Algeria : 1 flag, 1 armour, 1 artillery and 1 infantry
 Tunisia : 1 flag, Northern Italy : 1 armour, 1 factory_major and 5 infantry
 Libya : 1 fighter
 Italian Somaliland : 1 infantry
 Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
 Greece : 1 flag, 1 artillery and 1 infantry
 97 Sea Zone : 2 transports
 92 Sea Zone : 1 battleship, 2 cruisers and 3 transportsProduction/PUs Summary : Germans : 44 / 54 
 Russians : 37 / 37
 Japanese : 42 / 46
 Americans : 52 / 75
 Chinese : 6 / 12
 British : 31 / 36
 UK_Pacific : 11 / 12
 Italians : 14 / 29
 ANZAC : 14 / 14
 French : 5 / 0
 Dutch : 7 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 Anzac? 
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 Are you guys still playing? Just give us a note please :-) 
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 I just moved cities temporarily. Kilroy was waiting on my advice before ANZAC. I’m sending him a message now to go ahead. 
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 I just moved cities temporarily. Kilroy was waiting on my advice before ANZAC. I’m sending him a message now to go ahead. Have fun unpacking :-D 
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 You’re sick guts. :P 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :2 Purchase Units - ANZAC 
 ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 Giving bonus movement to units
 1 infantry moved from New South Wales to 62 Sea Zone
 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
 1 infantry moved from 45 Sea Zone to Dutch New Guinea
 ANZAC take Dutch New Guinea from DutchCombat - ANZAC 
 Recording Battle StatisticsNon Combat Move - ANZAC 
 1 infantry moved from Egypt to Anglo Egyptian Sudan
 1 infantry moved from Egypt to Anglo Egyptian SudanPlace Units - ANZAC 
 1 artillery and 1 infantry placed in New South Wales
 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC : Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry 
 New Zealand : 1 airfield, 1 harbour and 1 infantry
 New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Java : 1 flag, 1 infantry
 Dutch New Guinea : 1 flag, 1 infantry
 45 Sea Zone : 1 transport
 54 Sea Zone : 1 cruiser and 1 destroyer
 62 Sea Zone : 1 transport
 Anglo Egyptian Sudan : 2 infantryProduction/PUs Summary : Germans : 44 / 54 
 Russians : 37 / 37
 Japanese : 42 / 46
 Americans : 52 / 75
 Chinese : 6 / 12
 British : 31 / 36
 UK_Pacific : 11 / 12
 Italians : 14 / 29
 ANZAC : 14 / 19
 French : 5 / 0
 Dutch : 7 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :2 Combat Move - French 
 Giving bonus movement to unitsNon Combat Move - French 
 1 destroyer moved from 79 Sea Zone to 80 Sea Zone
 1 infantry moved from Trans-Jordan to Egypt
 1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French Territory Summary for French : Egypt : 1 infantry 
 United Kingdom : 1 fighter and 2 infantry
 French Equatorial Africa : 1 infantry
 80 Sea Zone : 1 destroyerProduction/PUs Summary : Germans : 44 / 54 
 Russians : 37 / 37
 Japanese : 42 / 46
 Americans : 52 / 75
 Chinese : 6 / 12
 British : 31 / 36
 UK_Pacific : 11 / 12
 Italians : 14 / 29
 ANZAC : 14 / 19
 French : 5 / 0
 Dutch : 7 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 All, sorry for the delay. Been swamped of late and wanted to get some advice from Wheat before our last move. Also, noticed there is a new map upgrade which I have not uploaded as of this posting. Do we all need to do that? 
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