Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
@P@nther:
Jercules, there seems to be a problem with you email Adress on the dice server.
I could not test the dice server and I could do no battles with your email included.
Having excluded your email everything works fine.
I’m sorry…I don’t know what is behind that.May it is because of hotmail… all the others have gmail-accounts… but I don’t know.
So I have to do the next move excluding your email.
Sorry for this… :? :-( :?
Some further explanation:
The dice server does not say that your mail is wrong but it says that MINE is not registered although of course it is.
This occurs when your email is added to the list. When your email is removed again everything runs fine.
Maybe this error occurs when adding mail adresses to a game that already started.
I’m going to ask Veqryn to take a look into this.
This error did not come up before because G2 was the first turn (with Jercules’ mail-address added) in which the dice server was used.
I hope you guys don’t mind the current pace. We’re trying to keep everyone involved in strategic planning, so I’m waiting for confirmation from my partners.
I hope you guys don’t mind the current pace. We’re trying to keep everyone involved in strategic planning, so I’m waiting for confirmation from my partners.
not at all 8-)…we are doing the same :wink:
@P@nther:
@P@nther:
Jercules, there seems to be a problem with you email Adress on the dice server.
I could not test the dice server and I could do no battles with your email included.
Having excluded your email everything works fine.
I’m sorry…I don’t know what is behind that.May it is because of hotmail… all the others have gmail-accounts… but I don’t know.
So I have to do the next move excluding your email.
Sorry for this… :? :-( :?Some further explanation:
The dice server does not say that your mail is wrong but it says that MINE is not registered although of course it is.
This occurs when your email is added to the list. When your email is removed again everything runs fine.
Maybe this error occurs when adding mail adresses to a game that already started.I’m going to ask Veqryn to take a look into this.
I add people to the dice server list all the time, in already running games.
99% this new email is not registered for dice emails.
To test this, try having this new email as the ONLY email, and then send it a “test” email. If that doesn’t work, then it is because he is not registered.
@P@nther:
@P@nther:
Jercules, there seems to be a problem with you email Adress on the dice server.
I could not test the dice server and I could do no battles with your email included.
Having excluded your email everything works fine.
I’m sorry…I don’t know what is behind that.May it is because of hotmail… all the others have gmail-accounts… but I don’t know.
So I have to do the next move excluding your email.
Sorry for this… :? :-( :?Some further explanation:
The dice server does not say that your mail is wrong but it says that MINE is not registered although of course it is.
This occurs when your email is added to the list. When your email is removed again everything runs fine.
Maybe this error occurs when adding mail adresses to a game that already started.I’m going to ask Veqryn to take a look into this.
It just lists whoever is in the “TO” box, if ANY of the emails are not registered. 
So of course it means the new one isn’t registered.
Thank you Veqryn, you were right. Jercules has not registered.
@ Jercules: Please register your mail with the dice server:
http://dice.tripleawarclub.org/register.php
Please post when you have done it. Thank you.
:-)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Russians
            Russians buy 3 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            Giving bonus movement to units
Non Combat Move - Russians
            2 aaGuns, 1 artillery and 7 infantry moved from Novgorod to Belarus
            1 artillery and 2 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Russia to Bryansk
            2 infantry moved from Rostov to Caucasus
            2 mech_infantrys moved from Volgograd to Ukraine
            1 aaGun moved from Bryansk to Ukraine
            6 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
            1 artillery moved from Bryansk to Belarus
            1 aaGun and 1 infantry moved from Bryansk to Western Ukraine
            2 armour moved from Ukraine to Bryansk
            1 fighter moved from Novgorod to Ukraine
            1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
Place Units - Russians
            3 armour placed in Ukraine
            1 artillery and 3 infantry placed in Russia
            2 infantry placed in Volgograd
            1 infantry placed in Russia
Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs total
Production/PUs Summary :
Germans : 44 / 54
    Russians : 37 / 37
    Japanese : 29 / 41
    Americans : 52 / 52
    Chinese : 9 / 15
    British : 29 / 34
    UK_Pacific : 17 / 17
    Italians : 12 / 17
    ANZAC : 14 / 14
    French : 9 / 0
    Dutch : 7 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
I am at work for another 7 hours. I can download the map here, but for some reason the firewall prevents posting rounds. However, I am gonna play a few scenarios today as a local game and figure out what I want to do. I will be able to post right away when I get home.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Politics - Japanese
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
            Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
            Setting uses for triggers used this phase.
Purchase Units - Japanese
            Japanese buy 3 fighters and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
            Setting uses for triggers used this phase.
            Giving bonus movement to units
            1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery and 3 infantry moved from Kiangsi to Kwangtung
            1 artillery and 3 infantry moved from Hunan to Yunnan
            1 bomber moved from Kwangsi to 38 Sea Zone
            1 bomber moved from Kwangsi to 42 Sea Zone
            1 armour moved from Kwangsi to 36 Sea Zone
            1 artillery moved from Kwangsi to 36 Sea Zone
            2 infantry moved from Kwangsi to 36 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 armour moved from 37 Sea Zone to Malaya
            1 artillery moved from 37 Sea Zone to Malaya
            2 infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from 36 Sea Zone to Malaya
            1 tactical_bomber moved from 36 Sea Zone to Malaya
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
                  Japanese take Guam from Americans
            3 artilleries moved from Japan to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
            3 artilleries moved from 35 Sea Zone to Philippines
            3 infantry moved from 35 Sea Zone to Philippines
            1 battleship moved from 36 Sea Zone to 35 Sea Zone
            2 cruisers moved from 36 Sea Zone to 35 Sea Zone
            4 fighters moved from Kwangsi to Philippines
            1 fighter moved from 36 Sea Zone to Kwangtung
            1 tactical_bomber moved from 36 Sea Zone to Kwangtung
            2 tactical_bombers moved from Kwangsi to Yunnan
            2 fighters moved from Kwangsi to Yunnan
            1 infantry moved from Siam to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            2 tactical_bombers moved from Kwangsi to 37 Sea Zone
Combat - Japanese
            Battle in 38 Sea Zone
                Japanese attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 38 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 submarine, 2 tactical_bombers and 2 transports
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 tactical_bombers and 2 transports in 37 Sea Zone, round 1 :  2/4 hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 1 :  0/1 hits
                    1 destroyer owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 submarine, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
                Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 submarine, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Philippines
                Japanese attack with 3 artilleries, 4 fighters and 3 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship and 2 cruisers in Philippines, round 1 :  2/3 hits
                    Americans roll dice for 2 infantry in Philippines, round 1 :  1/2 hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 3 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
                Japanese win with 3 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Malaya
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry; British defend with 1 harbour and 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 1 :  3/6 hits
                    UK_Pacific roll dice for 2 infantry in Malaya, round 1 :  0/2 hits
                    1 infantry owned by the British and 1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 infantry
                Casualties for British: 1 infantry
                Japanese win with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 infantry
                Casualties for British: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                British defend with 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 1 :  1/6 hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 :  2/2 hits
                    1 infantry owned by the British and 2 infantry owned by the Japanese lost in Kwangtung
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 :  1/4 hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 :  0/1 hits
                    1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 infantry
                Japanese win with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 1 :  3/8 hits
                    Chinese roll dice for 3 infantry in Yunnan, round 1 :  1/3 hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
                Japanese win with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Recording Battle Statistics
Non Combat Move - Japanese
            1 artillery moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Hunan
            6 infantry moved from Jehol to Anhwe
            2 carriers moved from 36 Sea Zone to 35 Sea Zone
            4 fighters moved from Philippines to 35 Sea Zone
            1 fighter moved from 36 Sea Zone to Japan
            1 tactical_bomber moved from 36 Sea Zone to Japan
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            2 destroyers moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from 37 Sea Zone to Kwangsi
            1 bomber moved from 42 Sea Zone to Kwangsi
            2 tactical_bombers moved from Yunnan to Kwangsi
            2 fighters moved from Yunnan to Kwangsi
            1 fighter moved from Kwangtung to Kwangsi
            1 tactical_bomber moved from Kwangtung to Kwangsi
            1 bomber moved from 38 Sea Zone to Kwangsi
            1 fighter moved from Malaya to 37 Sea Zone
            1 tactical_bomber moved from Malaya to 37 Sea Zone
Place Units - Japanese
            3 fighters and 3 infantry placed in Japan
Turn Complete - Japanese
            Japanese collect 44 PUs; end with 46 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Iwo Jima : 1 infantry
    Paulau Island : 1 infantry
    Kwangsi : 2 bombers, 3 fighters and 5 tactical_bombers
    Japan : 4 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
    Manchuria : 4 infantry
    Yunnan : 1 flag, 1 artillery and 2 infantry
    Suiyuyan : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 artillery and 1 infantry
    Hopei : 1 flag, 1 infantry
    Chahar : 1 flag,    Anhwe : 1 flag, 6 infantry
    Shan State : 1 flag, 1 infantry
    Malaya : 1 flag, 1 armour, 1 artillery, 1 harbour and 2 infantry
    Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 infantry
    Philippines : 1 flag, 1 airfield, 3 artilleries, 1 harbour and 2 infantry
    Guam : 1 flag, 1 airfield and 2 infantry
    French Indo China : 1 flag, 1 infantry
I’m leaving for vacation, I’ll be back June 11th or 12th.
In the meantime, kilroynothere can take over the remaining Allied powers if he wants.
Enjoy your vacation :-)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Politics - Americans
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Setting uses for triggers used this phase.
Purchase Units - Americans
            Americans buy 2 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
            Setting uses for triggers used this phase.
            Giving bonus movement to units
            1 submarine moved from 23 Sea Zone to 21 Sea Zone
                  Americans take 22 Sea Zone from Japanese
Combat - Americans
            Battle in 21 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Recording Battle Statistics
Non Combat Move - Americans
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            1 battleship and 2 cruisers moved from 26 Sea Zone to 54 Sea Zone
            1 carrier moved from 31 Sea Zone to 26 Sea Zone
            1 fighter moved from 31 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to Queensland
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 carriers and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from Wake Island to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 cruiser moved from 101 Sea Zone to 106 Sea Zone
            1 submarine moved from 101 Sea Zone to 108 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
            2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            2 fighters placed in Western United States
Turn Complete - Americans
            Americans collect 52 PUs; end with 55 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Territory Summary for Americans :
Queensland : 1 artillery, 1 fighter and 3 infantry
    Wake Island : 1 airfield and 1 bomber
    Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 4 mech_infantrys
    Hawaiian Islands : 1 airfield and 1 harbour
    Midway : 1 airfield
    46 Sea Zone : 1 destroyer
    26 Sea Zone : 3 carriers, 5 fighters, 1 submarine and 1 tactical_bomber
    22 Sea Zone : 1 flag,    21 Sea Zone : 1 submarine
    10 Sea Zone : 2 destroyers, 1 submarine and 1 transport
    54 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
    55 Sea Zone : 1 destroyer
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
    108 Sea Zone : 1 submarine
    106 Sea Zone : 1 cruiser and 1 destroyer
    86 Sea Zone : 1 transport
    Brazil : 1 flag, 1 artillery and 3 infantry
Production/PUs Summary :
Germans : 44 / 54
    Russians : 37 / 37
    Japanese : 44 / 46
    Americans : 52 / 75
    Chinese : 5 / 15
    British : 29 / 34
    UK_Pacific : 10 / 17
    Italians : 12 / 17
    ANZAC : 14 / 14
    French : 7 / 0
    Dutch : 7 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
I will push ahead with China and UK here shortly in Wheatbear’s absence.
Just checking in to see if we were waiting for Wheatbear or if you were going to push ahead. Either way is fine with me.
Very sorry for the delay… work week (and weekend) had me completely swamped. I will be able to make some moves today to allow you guys to continue this weekend with your moves. Again, sorry for the delay.
No apologies needed 8-)
I’m back from vacation, but I have a ton of errands and such to take care of after being gone for a week.
Kilroy, I am sending you my thoughts if you want to post US/China. If you’d rather I do it, then send me your ideas as soon as you’re able.
Welcome back :-)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            Giving bonus movement to units
            1 fighter and 5 infantry moved from Szechwan to Yunnan
Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 artillery and 2 infantry
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for Chinese: 3 infantry
                Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for Chinese: 3 infantry
            Recording Battle Statistics
Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
            2 infantry moved from Shensi to Szechwan
Place Units - Chinese
            5 infantry placed in Szechwan
Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Territory Summary for Chinese :
Yunnan : 2 infantry
    Szechwan : 1 fighter and 12 infantry
Production/PUs Summary :
Germans : 44 / 54
    Russians : 37 / 37
    Japanese : 43 / 46
    Americans : 52 / 75
    Chinese : 6 / 12
    British : 29 / 34
    UK_Pacific : 10 / 17
    Italians : 12 / 17
    ANZAC : 14 / 14
    French : 7 / 0
    Dutch : 7 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
