Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
So I would suggest that the player who does the ANZAC-turn “edit modes” the changes during the Purchase Units Phase of ANZAC.
By this the edits become transparent for all players in the Turn Post.
To sum it up:
1. Delete British Destroyer from SZ 36
2. Delete British Cruiser from SZ 37
3. Add British Destroyer to SZ 37
4. Add British Cruiser to SZ 79
Please make sure to always edit British units, NOT UK_Pacific units.
(The reason for this is stated by Veqryn here: http://www.axisandallies.org/forums/index.php?topic=26989.msg963224#msg963224  )
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
            Giving bonus movement to units
            Turning on Edit Mode
            EDIT: ANZAC player Removing units owned by PlayerID named:British from 36 Sea Zone: 1 destroyer
            EDIT: ANZAC player Removing units owned by PlayerID named:British from 37 Sea Zone: 1 cruiser
            EDIT: ANZAC player Adding units owned by PlayerID named:British to 37 Sea Zone: 1 destroyer
            EDIT: ANZAC player Adding units owned by PlayerID named:British to 79 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
Combat - ANZAC
            Recording Battle Statistics
Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs total
Territory Summary for ANZAC :
Malaya : 1 infantry
    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
    New Zealand : 1 airfield, 2 fighters, 1 harbour and 1 infantry
    New South Wales : 1 factory_minor, 1 harbour and 1 infantry
    Java : 1 flag, 1 infantry
    42 Sea Zone : 1 transport
    54 Sea Zone : 1 cruiser and 1 destroyer
    62 Sea Zone : 1 transport
    Egypt : 2 infantry
Production/PUs Summary :
Germans : 42 / 69
    Russians : 37 / 40
    Japanese : 29 / 41
    Americans : 52 / 52
    Chinese : 9 / 15
    British : 29 / 34
    UK_Pacific : 17 / 17
    Italians : 12 / 17
    ANZAC : 14 / 14
    French : 11 / 0
    Dutch : 7 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Combat Move - French
            Giving bonus movement to units
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  French take Holland Belgium from Germans
Combat - French
            Recording Battle Statistics
Non Combat Move - French
            1 infantry moved from Morocco to Algeria
            1 infantry moved from French West Africa to French Central Africa
            1 infantry moved from Syria to Trans-Jordan
            1 destroyer moved from 72 Sea Zone to 79 Sea Zone
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
    United Kingdom : 1 fighter and 2 infantry
    Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
    French Central Africa : 1 infantry
    Algeria : 2 infantry
    Holland Belgium : 1 flag, 1 infantry
    79 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 39 / 69
    Russians : 37 / 40
    Japanese : 29 / 41
    Americans : 52 / 52
    Chinese : 9 / 15
    British : 29 / 34
    UK_Pacific : 17 / 17
    Italians : 12 / 17
    ANZAC : 14 / 14
    French : 14 / 0
    Dutch : 7 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
All, I made the edits for the British ships during the ANZAC turn.
I also noticed after making the ANZAC moves I overlooked the 2 ftrs in NZ so edit moved them during the French turn. Hope that is not an issue. Still learning this new interface and map….
All, I made the edits for the British ships during the ANZAC turn.
I also noticed after making the ANZAC moves I overlooked the 2 ftrs in NZ so edit moved them during the French turn. Hope that is not an issue. Still learning this new interface and map….
Absolutely not an issue! I am sure we will all overlook something during the game.
I also noticed after making the ANZAC moves I overlooked the 2 ftrs in NZ so edit moved them during the French turn. Hope that is not an issue. Still learning this new interface and map….
No problem of course.
Just one side note: Technically you did the ANZAC-Edit after the Turn Post for ANZAC and before the Combat Move Phase of France (as there was no Purchase Units Phase). As a result the Edits did not show up in France’s turn post.
It is recommended to use the Edit Mode during the “Phases” of the game. For example in Purchase, CM, NCM or Placement Phases. This way the Edits will show up in the following turns post and thus become transparent to all players.
:-)
Yeah, I noticed that it didn’t show up. OK, then when an edit is necessary, I’ll be sure to do it during a phase so it comes out on the record. I’m loving this interface, but damn… lot to learn!
Jercules, there seems to be a problem with you email Adress on the dice server.
I could not test the dice server and I could do no battles with your email included.
Having excluded your email everything works fine.
I’m sorry…I don’t know what is behind that.
May it is because of hotmail… all the others have gmail-accounts… but I don’t know.
So I have to do the next move excluding your email.
Sorry for this… :? :-( :?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Germans
            Germans buy 1 carrier, 2 destroyers, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
            Giving bonus movement to units
            1 armour and 3 mech_infantrys moved from Southern France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone
            2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
            3 armour moved from France to Holland Belgium
            2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea Zone
Combat - Germans
            Battle in 111 Sea Zone
                Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 111 Sea Zone, round 1 :  6/10 hits
                    British roll dice for 1 destroyer in 111 Sea Zone, round 1 :  0/1 hits
                    1 destroyer owned by the British lost in 111 Sea Zone
                Germans win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
                Germans win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Normandy Bordeaux
                Germans attack with 1 armour and 3 mech_infantrys
                French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 armour and 3 mech_infantrys in Normandy Bordeaux, round 1 :  2/4 hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 1 :  0/1 hits
                    1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for French: 1 artillery
                Germans win with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for French: 1 artillery
            Battle in Holland Belgium
                Germans attack with 3 armour, 2 artilleries and 2 infantry
                French defend with 1 infantry
                    Germans roll dice for 3 armour, 2 artilleries and 2 infantry in Holland Belgium, round 1 :  3/7 hits
                    French roll dice for 1 infantry in Holland Belgium, round 1 :  1/1 hits
                    1 infantry owned by the French and 1 infantry owned by the Germans lost in Holland Belgium
                Germans win, taking Holland Belgium from French with 3 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for French: 1 infantry
                Germans win with 3 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for French: 1 infantry
            Recording Battle Statistics
Non Combat Move - Germans
            1 carrier, 1 cruiser and 3 transports moved from 112 Sea Zone to 113 Sea Zone
            1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 113 Sea Zone
            2 bombers moved from 111 Sea Zone to Poland
            3 fighters and 3 tactical_bombers moved from 111 Sea Zone to Western Germany
            5 infantry moved from Bulgaria to Romania
            3 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania
            2 aaGuns moved from Germany to Poland
            4 infantry moved from Norway to Finland
            1 fighter and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone
Place Units - Germans
            1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone
            2 submarines placed in 112 Sea Zone
            1 destroyer placed in 113 Sea Zone
            6 infantry placed in Western Germany
Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
    Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 3 tactical_bombers
    Romania : 3 armour, 2 artilleries and 12 infantry
    Poland : 3 aaGuns, 1 artillery, 2 bombers and 12 infantry
    Germany : 1 factory_major
    Holland Belgium : 3 armour, 2 artilleries and 1 infantry
    112 Sea Zone : 2 submarines
    113 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
    93 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
    Bulgaria : 1 flag,    Yugoslavia : 1 flag,    Finland : 1 flag, 9 infantry
Production/PUs Summary :
Germans : 44 / 54
    Russians : 37 / 40
    Japanese : 29 / 41
    Americans : 52 / 52
    Chinese : 9 / 15
    British : 29 / 34
    UK_Pacific : 17 / 17
    Italians : 12 / 17
    ANZAC : 14 / 14
    French : 9 / 0
    Dutch : 7 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
@P@nther:
Jercules, there seems to be a problem with you email Adress on the dice server.
I could not test the dice server and I could do no battles with your email included.
Having excluded your email everything works fine.
I’m sorry…I don’t know what is behind that.May it is because of hotmail… all the others have gmail-accounts… but I don’t know.
So I have to do the next move excluding your email.
Sorry for this… :? :-( :?
Some further explanation:
The dice server does not say that your mail is wrong but it says that MINE is not registered although of course it is.
This occurs when your email is added to the list. When your email is removed again everything runs fine.
Maybe this error occurs when adding mail adresses to a game that already started.
I’m going to ask Veqryn to take a look into this.
This error did not come up before because G2 was the first turn (with Jercules’ mail-address added) in which the dice server was used.
I hope you guys don’t mind the current pace. We’re trying to keep everyone involved in strategic planning, so I’m waiting for confirmation from my partners.
I hope you guys don’t mind the current pace. We’re trying to keep everyone involved in strategic planning, so I’m waiting for confirmation from my partners.
not at all 8-)…we are doing the same :wink:
@P@nther:
@P@nther:
Jercules, there seems to be a problem with you email Adress on the dice server.
I could not test the dice server and I could do no battles with your email included.
Having excluded your email everything works fine.
I’m sorry…I don’t know what is behind that.May it is because of hotmail… all the others have gmail-accounts… but I don’t know.
So I have to do the next move excluding your email.
Sorry for this… :? :-( :?Some further explanation:
The dice server does not say that your mail is wrong but it says that MINE is not registered although of course it is.
This occurs when your email is added to the list. When your email is removed again everything runs fine.
Maybe this error occurs when adding mail adresses to a game that already started.I’m going to ask Veqryn to take a look into this.
I add people to the dice server list all the time, in already running games.
99% this new email is not registered for dice emails.
To test this, try having this new email as the ONLY email, and then send it a “test” email. If that doesn’t work, then it is because he is not registered.
@P@nther:
@P@nther:
Jercules, there seems to be a problem with you email Adress on the dice server.
I could not test the dice server and I could do no battles with your email included.
Having excluded your email everything works fine.
I’m sorry…I don’t know what is behind that.May it is because of hotmail… all the others have gmail-accounts… but I don’t know.
So I have to do the next move excluding your email.
Sorry for this… :? :-( :?Some further explanation:
The dice server does not say that your mail is wrong but it says that MINE is not registered although of course it is.
This occurs when your email is added to the list. When your email is removed again everything runs fine.
Maybe this error occurs when adding mail adresses to a game that already started.I’m going to ask Veqryn to take a look into this.
It just lists whoever is in the “TO” box, if ANY of the emails are not registered. 
So of course it means the new one isn’t registered.
Thank you Veqryn, you were right. Jercules has not registered.
@ Jercules: Please register your mail with the dice server:
http://dice.tripleawarclub.org/register.php
Please post when you have done it. Thank you.
:-)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Russians
            Russians buy 3 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            Giving bonus movement to units
Non Combat Move - Russians
            2 aaGuns, 1 artillery and 7 infantry moved from Novgorod to Belarus
            1 artillery and 2 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Russia to Bryansk
            2 infantry moved from Rostov to Caucasus
            2 mech_infantrys moved from Volgograd to Ukraine
            1 aaGun moved from Bryansk to Ukraine
            6 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
            1 artillery moved from Bryansk to Belarus
            1 aaGun and 1 infantry moved from Bryansk to Western Ukraine
            2 armour moved from Ukraine to Bryansk
            1 fighter moved from Novgorod to Ukraine
            1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
Place Units - Russians
            3 armour placed in Ukraine
            1 artillery and 3 infantry placed in Russia
            2 infantry placed in Volgograd
            1 infantry placed in Russia
Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs total
Production/PUs Summary :
Germans : 44 / 54
    Russians : 37 / 37
    Japanese : 29 / 41
    Americans : 52 / 52
    Chinese : 9 / 15
    British : 29 / 34
    UK_Pacific : 17 / 17
    Italians : 12 / 17
    ANZAC : 14 / 14
    French : 9 / 0
    Dutch : 7 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
I am at work for another 7 hours. I can download the map here, but for some reason the firewall prevents posting rounds. However, I am gonna play a few scenarios today as a local game and figure out what I want to do. I will be able to post right away when I get home.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Politics - Japanese
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
            Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
            Setting uses for triggers used this phase.
Purchase Units - Japanese
            Japanese buy 3 fighters and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
            Setting uses for triggers used this phase.
            Giving bonus movement to units
            1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery and 3 infantry moved from Kiangsi to Kwangtung
            1 artillery and 3 infantry moved from Hunan to Yunnan
            1 bomber moved from Kwangsi to 38 Sea Zone
            1 bomber moved from Kwangsi to 42 Sea Zone
            1 armour moved from Kwangsi to 36 Sea Zone
            1 artillery moved from Kwangsi to 36 Sea Zone
            2 infantry moved from Kwangsi to 36 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 armour moved from 37 Sea Zone to Malaya
            1 artillery moved from 37 Sea Zone to Malaya
            2 infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from 36 Sea Zone to Malaya
            1 tactical_bomber moved from 36 Sea Zone to Malaya
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
                  Japanese take Guam from Americans
            3 artilleries moved from Japan to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
            3 artilleries moved from 35 Sea Zone to Philippines
            3 infantry moved from 35 Sea Zone to Philippines
            1 battleship moved from 36 Sea Zone to 35 Sea Zone
            2 cruisers moved from 36 Sea Zone to 35 Sea Zone
            4 fighters moved from Kwangsi to Philippines
            1 fighter moved from 36 Sea Zone to Kwangtung
            1 tactical_bomber moved from 36 Sea Zone to Kwangtung
            2 tactical_bombers moved from Kwangsi to Yunnan
            2 fighters moved from Kwangsi to Yunnan
            1 infantry moved from Siam to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            2 tactical_bombers moved from Kwangsi to 37 Sea Zone
Combat - Japanese
            Battle in 38 Sea Zone
                Japanese attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 38 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 submarine, 2 tactical_bombers and 2 transports
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 tactical_bombers and 2 transports in 37 Sea Zone, round 1 :  2/4 hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 1 :  0/1 hits
                    1 destroyer owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 submarine, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
                Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 submarine, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Philippines
                Japanese attack with 3 artilleries, 4 fighters and 3 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship and 2 cruisers in Philippines, round 1 :  2/3 hits
                    Americans roll dice for 2 infantry in Philippines, round 1 :  1/2 hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 3 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
                Japanese win with 3 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Malaya
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry; British defend with 1 harbour and 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 1 :  3/6 hits
                    UK_Pacific roll dice for 2 infantry in Malaya, round 1 :  0/2 hits
                    1 infantry owned by the British and 1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 infantry
                Casualties for British: 1 infantry
                Japanese win with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 infantry
                Casualties for British: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                British defend with 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 1 :  1/6 hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 :  2/2 hits
                    1 infantry owned by the British and 2 infantry owned by the Japanese lost in Kwangtung
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 :  1/4 hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 :  0/1 hits
                    1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 infantry
                Japanese win with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 1 :  3/8 hits
                    Chinese roll dice for 3 infantry in Yunnan, round 1 :  1/3 hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
                Japanese win with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Recording Battle Statistics
Non Combat Move - Japanese
            1 artillery moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Hunan
            6 infantry moved from Jehol to Anhwe
            2 carriers moved from 36 Sea Zone to 35 Sea Zone
            4 fighters moved from Philippines to 35 Sea Zone
            1 fighter moved from 36 Sea Zone to Japan
            1 tactical_bomber moved from 36 Sea Zone to Japan
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            2 destroyers moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from 37 Sea Zone to Kwangsi
            1 bomber moved from 42 Sea Zone to Kwangsi
            2 tactical_bombers moved from Yunnan to Kwangsi
            2 fighters moved from Yunnan to Kwangsi
            1 fighter moved from Kwangtung to Kwangsi
            1 tactical_bomber moved from Kwangtung to Kwangsi
            1 bomber moved from 38 Sea Zone to Kwangsi
            1 fighter moved from Malaya to 37 Sea Zone
            1 tactical_bomber moved from Malaya to 37 Sea Zone
Place Units - Japanese
            3 fighters and 3 infantry placed in Japan
Turn Complete - Japanese
            Japanese collect 44 PUs; end with 46 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Iwo Jima : 1 infantry
    Paulau Island : 1 infantry
    Kwangsi : 2 bombers, 3 fighters and 5 tactical_bombers
    Japan : 4 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
    Manchuria : 4 infantry
    Yunnan : 1 flag, 1 artillery and 2 infantry
    Suiyuyan : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 artillery and 1 infantry
    Hopei : 1 flag, 1 infantry
    Chahar : 1 flag,    Anhwe : 1 flag, 6 infantry
    Shan State : 1 flag, 1 infantry
    Malaya : 1 flag, 1 armour, 1 artillery, 1 harbour and 2 infantry
    Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 infantry
    Philippines : 1 flag, 1 airfield, 3 artilleries, 1 harbour and 2 infantry
    Guam : 1 flag, 1 airfield and 2 infantry
    French Indo China : 1 flag, 1 infantry
