XDAP-01 Transatlantic Alliance (Axis) vs. The Fighting Mongooses (Allies)

  • Liaison TripleA '11 '10

    LOL…

    +1 Morality points to Panther and Guts!


  • @Gargantua:

    LOL…

    +1 Morality points to Panther and Guts!

    Wow, thank you ;-)


  • So I would suggest that the player who does the ANZAC-turn “edit modes” the changes during the Purchase Units Phase of ANZAC.
    By this the edits become transparent for all players in the Turn Post.

    To sum it up:
    1. Delete British Destroyer from SZ 36
    2. Delete British Cruiser from SZ 37
    3. Add British Destroyer to SZ 37
    4. Add British Cruiser to SZ 79

    Please make sure to always edit British units, NOT UK_Pacific units.
    (The reason for this is stated by Veqryn here: http://www.axisandallies.org/forums/index.php?topic=26989.msg963224#msg963224  )


  • @P@nther:

    @Gargantua:

    LOL…

    +1 Morality points to Panther and Guts!

    Wow, thank you ;-)

    SUHWEET!!!

  • '22 '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                Turning on Edit Mode
                EDIT: ANZAC player Removing units owned by PlayerID named:British from 36 Sea Zone: 1 destroyer
                EDIT: ANZAC player Removing units owned by PlayerID named:British from 37 Sea Zone: 1 cruiser
                EDIT: ANZAC player Adding units owned by PlayerID named:British to 37 Sea Zone: 1 destroyer
                EDIT: ANZAC player Adding units owned by PlayerID named:British to 79 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch

    Combat - ANZAC
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                2 aaGuns moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 2 fighters, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        Java : 1 flag, 1 infantry
        42 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser and 1 destroyer
        62 Sea Zone : 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 42 / 69
        Russians : 37 / 40
        Japanese : 29 / 41
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 29 / 34
        UK_Pacific : 17 / 17
        Italians : 12 / 17
        ANZAC : 14 / 14
        French : 11 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '22 '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Combat Move - French
                Giving bonus movement to units
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans

    Combat - French
                Recording Battle Statistics

    Non Combat Move - French
                1 infantry moved from Morocco to Algeria
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Syria to Trans-Jordan
                1 destroyer moved from 72 Sea Zone to 79 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
        French Central Africa : 1 infantry
        Algeria : 2 infantry
        Holland Belgium : 1 flag, 1 infantry
        79 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 39 / 69
        Russians : 37 / 40
        Japanese : 29 / 41
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 29 / 34
        UK_Pacific : 17 / 17
        Italians : 12 / 17
        ANZAC : 14 / 14
        French : 14 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '22 '21 '19 '18 '17 '16

    All, I made the edits for the British ships during the ANZAC turn.

    I also noticed after making the ANZAC moves I overlooked the 2 ftrs in NZ so edit moved them during the French turn. Hope that is not an issue.  Still learning this new interface and map….


  • @kilroynothere:

    All, I made the edits for the British ships during the ANZAC turn.

    I also noticed after making the ANZAC moves I overlooked the 2 ftrs in NZ so edit moved them during the French turn. Hope that is not an issue.  Still learning this new interface and map….

    Absolutely not an issue! I am sure we will all overlook something during the game.


  • @kilroynothere:

    I also noticed after making the ANZAC moves I overlooked the 2 ftrs in NZ so edit moved them during the French turn. Hope that is not an issue.  Still learning this new interface and map….

    No problem of course.

    Just one side note: Technically you did the ANZAC-Edit after the Turn Post for ANZAC and before the Combat Move Phase of France (as there was no Purchase Units Phase). As a result the Edits did not show up in France’s turn post.
    It is recommended to use the Edit Mode during the “Phases” of the game. For example in Purchase, CM, NCM or Placement Phases. This way the Edits will show up in the following turns post and thus become transparent to all players.
    :-)

  • '22 '21 '19 '18 '17 '16

    Yeah, I noticed that it didn’t show up. OK, then when an edit is necessary, I’ll be sure to do it during a phase so it comes out on the record. I’m loving this interface, but damn… lot to learn!


  • Jercules, there seems to be a problem with you email Adress on the dice server.
    I could not test the dice server and I could do no battles with your email included.
    Having excluded your email everything works fine.
    I’m sorry…I don’t know what is behind that.

    May it is because of hotmail… all the others have gmail-accounts… but I don’t know.
    So I have to do the next move excluding your email.
    Sorry for this… :? :-( :?


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Germans
                Germans buy 1 carrier, 2 destroyers, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 armour and 3 mech_infantrys moved from Southern France to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone
                2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
                3 armour moved from France to Holland Belgium
                2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea Zone

    Combat - Germans
                Battle in 111 Sea Zone
                    Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers
                    British defend with 1 destroyer
                        Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 111 Sea Zone, round 1 :  6/10 hits
                        British roll dice for 1 destroyer in 111 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 111 Sea Zone
                    Germans win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                    Germans win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour and 3 mech_infantrys
                    French defend with 1 artillery, 1 factory_minor and 1 harbour
                        Germans roll dice for 1 armour and 3 mech_infantrys in Normandy Bordeaux, round 1 :  2/4 hits
                        French roll dice for 1 artillery in Normandy Bordeaux, round 1 :  0/1 hits
                        1 artillery owned by the French lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery
                    Germans win with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery
                Battle in Holland Belgium
                    Germans attack with 3 armour, 2 artilleries and 2 infantry
                    French defend with 1 infantry
                        Germans roll dice for 3 armour, 2 artilleries and 2 infantry in Holland Belgium, round 1 :  3/7 hits
                        French roll dice for 1 infantry in Holland Belgium, round 1 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from French with 3 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 infantry
                    Germans win with 3 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Germans
                1 carrier, 1 cruiser and 3 transports moved from 112 Sea Zone to 113 Sea Zone
                1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 113 Sea Zone
                2 bombers moved from 111 Sea Zone to Poland
                3 fighters and 3 tactical_bombers moved from 111 Sea Zone to Western Germany
                5 infantry moved from Bulgaria to Romania
                3 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania
                2 aaGuns moved from Germany to Poland
                4 infantry moved from Norway to Finland
                1 fighter and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone

    Place Units - Germans
                1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone
                2 submarines placed in 112 Sea Zone
                1 destroyer placed in 113 Sea Zone
                6 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 3 tactical_bombers
        Romania : 3 armour, 2 artilleries and 12 infantry
        Poland : 3 aaGuns, 1 artillery, 2 bombers and 12 infantry
        Germany : 1 factory_major
        Holland Belgium : 3 armour, 2 artilleries and 1 infantry
        112 Sea Zone : 2 submarines
        113 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
        93 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        Bulgaria : 1 flag,    Yugoslavia : 1 flag,    Finland : 1 flag, 9 infantry

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 40
        Japanese : 29 / 41
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 29 / 34
        UK_Pacific : 17 / 17
        Italians : 12 / 17
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • @P@nther:

    Jercules, there seems to be a problem with you email Adress on the dice server.
    I could not test the dice server and I could do no battles with your email included.
    Having excluded your email everything works fine.
    I’m sorry…I don’t know what is behind that.

    May it is because of hotmail… all the others have gmail-accounts… but I don’t know.
    So I have to do the next move excluding your email.
    Sorry for this… :? :-( :?

    Some further explanation:
    The dice server does not say that your mail is wrong but it says that MINE is not registered although of course it is.
    This occurs when your email is added to the list. When your email is removed again everything runs fine.
    Maybe this error occurs when adding mail adresses to a game that already started.

    I’m going to ask Veqryn to take a look into this.


  • This error did not come up before because G2 was the first turn (with Jercules’ mail-address added) in which the dice server was used.

  • '17

    I hope you guys don’t mind the current pace.  We’re trying to keep everyone involved in strategic planning, so I’m waiting for confirmation from my partners.


  • @wheatbeer:

    I hope you guys don’t mind the current pace.  We’re trying to keep everyone involved in strategic planning, so I’m waiting for confirmation from my partners.

    not at all  8-)…we are doing the same  :wink:

  • Customizer

    @P@nther:

    @P@nther:

    Jercules, there seems to be a problem with you email Adress on the dice server.
    I could not test the dice server and I could do no battles with your email included.
    Having excluded your email everything works fine.
    I’m sorry…I don’t know what is behind that.

    May it is because of hotmail… all the others have gmail-accounts… but I don’t know.
    So I have to do the next move excluding your email.
    Sorry for this… :? :-( :?

    Some further explanation:
    The dice server does not say that your mail is wrong but it says that MINE is not registered although of course it is.
    This occurs when your email is added to the list. When your email is removed again everything runs fine.
    Maybe this error occurs when adding mail adresses to a game that already started.

    I’m going to ask Veqryn to take a look into this.

    I add people to the dice server list all the time, in already running games.

    99% this new email is not registered for dice emails.

    To test this, try having this new email as the ONLY email, and then send it a “test” email.  If that doesn’t work, then it is because he is not registered.

  • Customizer

    @P@nther:

    @P@nther:

    Jercules, there seems to be a problem with you email Adress on the dice server.
    I could not test the dice server and I could do no battles with your email included.
    Having excluded your email everything works fine.
    I’m sorry…I don’t know what is behind that.

    May it is because of hotmail… all the others have gmail-accounts… but I don’t know.
    So I have to do the next move excluding your email.
    Sorry for this… :? :-( :?

    Some further explanation:
    The dice server does not say that your mail is wrong but it says that MINE is not registered although of course it is.
    This occurs when your email is added to the list. When your email is removed again everything runs fine.
    Maybe this error occurs when adding mail adresses to a game that already started.

    I’m going to ask Veqryn to take a look into this.

    It just lists whoever is in the “TO” box, if ANY of the emails are not registered. 
    So of course it means the new one isn’t registered.


  • Thank you Veqryn, you were right. Jercules has not registered.

    @ Jercules: Please register your mail with the dice server:

    http://dice.tripleawarclub.org/register.php

    Please post when you have done it. Thank you.
    :-)

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 3 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units

    Non Combat Move - Russians
                2 aaGuns, 1 artillery and 7 infantry moved from Novgorod to Belarus
                1 artillery and 2 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Russia to Bryansk
                2 infantry moved from Rostov to Caucasus
                2 mech_infantrys moved from Volgograd to Ukraine
                1 aaGun moved from Bryansk to Ukraine
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
                1 artillery moved from Bryansk to Belarus
                1 aaGun and 1 infantry moved from Bryansk to Western Ukraine
                2 armour moved from Ukraine to Bryansk
                1 fighter moved from Novgorod to Ukraine
                1 fighter and 1 tactical_bomber moved from Novgorod to Belarus

    Place Units - Russians
                3 armour placed in Ukraine
                1 artillery and 3 infantry placed in Russia
                2 infantry placed in Volgograd
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 29 / 41
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 29 / 34
        UK_Pacific : 17 / 17
        Italians : 12 / 17
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

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