ncm edit if youre okay with it J3 edit ncm.tsvg
XDAP-01 Transatlantic Alliance (Axis) vs. The Fighting Mongooses (Allies)
- 
					
					
					
					
 Cruiser to SZ79 Sorry again :oops: 
- 
					
					
					
					
 LOL… +1 Morality points to Panther and Guts! 
- 
					
					
					
					
 
- 
					
					
					
					
 So I would suggest that the player who does the ANZAC-turn “edit modes” the changes during the Purchase Units Phase of ANZAC. 
 By this the edits become transparent for all players in the Turn Post.To sum it up: 
 1. Delete British Destroyer from SZ 36
 2. Delete British Cruiser from SZ 37
 3. Add British Destroyer to SZ 37
 4. Add British Cruiser to SZ 79Please make sure to always edit British units, NOT UK_Pacific units. 
 (The reason for this is stated by Veqryn here: http://www.axisandallies.org/forums/index.php?topic=26989.msg963224#msg963224 )
- 
					
					
					
					
 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :1 Purchase Units - ANZAC 
 ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 Giving bonus movement to units
 Turning on Edit Mode
 EDIT: ANZAC player Removing units owned by PlayerID named:British from 36 Sea Zone: 1 destroyer
 EDIT: ANZAC player Removing units owned by PlayerID named:British from 37 Sea Zone: 1 cruiser
 EDIT: ANZAC player Adding units owned by PlayerID named:British to 37 Sea Zone: 1 destroyer
 EDIT: ANZAC player Adding units owned by PlayerID named:British to 79 Sea Zone: 1 cruiser
 EDIT: Turning off Edit Mode
 1 infantry moved from New South Wales to 62 Sea Zone
 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
 1 infantry moved from 42 Sea Zone to Java
 ANZAC take Java from DutchCombat - ANZAC 
 Recording Battle StatisticsNon Combat Move - ANZAC 
 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
 1 cruiser moved from 63 Sea Zone to 54 Sea Zone
 1 infantry moved from New South Wales to Queensland
 2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC 
 1 transport placed in 62 Sea Zone
 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC : Malaya : 1 infantry 
 Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
 New Zealand : 1 airfield, 2 fighters, 1 harbour and 1 infantry
 New South Wales : 1 factory_minor, 1 harbour and 1 infantry
 Java : 1 flag, 1 infantry
 42 Sea Zone : 1 transport
 54 Sea Zone : 1 cruiser and 1 destroyer
 62 Sea Zone : 1 transport
 Egypt : 2 infantryProduction/PUs Summary : Germans : 42 / 69 
 Russians : 37 / 40
 Japanese : 29 / 41
 Americans : 52 / 52
 Chinese : 9 / 15
 British : 29 / 34
 UK_Pacific : 17 / 17
 Italians : 12 / 17
 ANZAC : 14 / 14
 French : 11 / 0
 Dutch : 7 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 4 / 0
 Neutral_True : 18 / 0
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :1 Combat Move - French 
 Giving bonus movement to units
 1 infantry moved from Normandy Bordeaux to Holland Belgium
 French take Holland Belgium from GermansCombat - French 
 Recording Battle StatisticsNon Combat Move - French 
 1 infantry moved from Morocco to Algeria
 1 infantry moved from French West Africa to French Central Africa
 1 infantry moved from Syria to Trans-Jordan
 1 destroyer moved from 72 Sea Zone to 79 Sea ZoneTurn Complete - French Territory Summary for French : Trans-Jordan : 1 infantry 
 United Kingdom : 1 fighter and 2 infantry
 Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
 French Central Africa : 1 infantry
 Algeria : 2 infantry
 Holland Belgium : 1 flag, 1 infantry
 79 Sea Zone : 1 destroyerProduction/PUs Summary : Germans : 39 / 69 
 Russians : 37 / 40
 Japanese : 29 / 41
 Americans : 52 / 52
 Chinese : 9 / 15
 British : 29 / 34
 UK_Pacific : 17 / 17
 Italians : 12 / 17
 ANZAC : 14 / 14
 French : 14 / 0
 Dutch : 7 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 4 / 0
 Neutral_True : 18 / 0
- 
					
					
					
					
 All, I made the edits for the British ships during the ANZAC turn. I also noticed after making the ANZAC moves I overlooked the 2 ftrs in NZ so edit moved them during the French turn. Hope that is not an issue. Still learning this new interface and map…. 
- 
					
					
					
					
 All, I made the edits for the British ships during the ANZAC turn. I also noticed after making the ANZAC moves I overlooked the 2 ftrs in NZ so edit moved them during the French turn. Hope that is not an issue. Still learning this new interface and map…. Absolutely not an issue! I am sure we will all overlook something during the game. 
- 
					
					
					
					
 I also noticed after making the ANZAC moves I overlooked the 2 ftrs in NZ so edit moved them during the French turn. Hope that is not an issue. Still learning this new interface and map…. No problem of course. Just one side note: Technically you did the ANZAC-Edit after the Turn Post for ANZAC and before the Combat Move Phase of France (as there was no Purchase Units Phase). As a result the Edits did not show up in France’s turn post. 
 It is recommended to use the Edit Mode during the “Phases” of the game. For example in Purchase, CM, NCM or Placement Phases. This way the Edits will show up in the following turns post and thus become transparent to all players.
 :-)
- 
					
					
					
					
 Yeah, I noticed that it didn’t show up. OK, then when an edit is necessary, I’ll be sure to do it during a phase so it comes out on the record. I’m loving this interface, but damn… lot to learn! 
- 
					
					
					
					
 Jercules, there seems to be a problem with you email Adress on the dice server. 
 I could not test the dice server and I could do no battles with your email included.
 Having excluded your email everything works fine.
 I’m sorry…I don’t know what is behind that.May it is because of hotmail… all the others have gmail-accounts… but I don’t know. 
 So I have to do the next move excluding your email.
 Sorry for this… :? :-( :?
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :2 Purchase Units - Germans 
 Germans buy 1 carrier, 2 destroyers, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans 
 Giving bonus movement to units
 1 armour and 3 mech_infantrys moved from Southern France to Normandy Bordeaux
 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone
 2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
 3 armour moved from France to Holland Belgium
 2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea ZoneCombat - Germans 
 Battle in 111 Sea Zone
 Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers
 British defend with 1 destroyer
 Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 111 Sea Zone, round 1 : 6/10 hits
 British roll dice for 1 destroyer in 111 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the British lost in 111 Sea Zone
 Germans win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
 Casualties for British: 1 destroyer
 Germans win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
 Casualties for British: 1 destroyer
 Battle in Normandy Bordeaux
 Germans attack with 1 armour and 3 mech_infantrys
 French defend with 1 artillery, 1 factory_minor and 1 harbour
 Germans roll dice for 1 armour and 3 mech_infantrys in Normandy Bordeaux, round 1 : 2/4 hits
 French roll dice for 1 artillery in Normandy Bordeaux, round 1 : 0/1 hits
 1 artillery owned by the French lost in Normandy Bordeaux
 Germans win, taking Normandy Bordeaux from French with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
 Casualties for French: 1 artillery
 Germans win with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
 Casualties for French: 1 artillery
 Battle in Holland Belgium
 Germans attack with 3 armour, 2 artilleries and 2 infantry
 French defend with 1 infantry
 Germans roll dice for 3 armour, 2 artilleries and 2 infantry in Holland Belgium, round 1 : 3/7 hits
 French roll dice for 1 infantry in Holland Belgium, round 1 : 1/1 hits
 1 infantry owned by the French and 1 infantry owned by the Germans lost in Holland Belgium
 Germans win, taking Holland Belgium from French with 3 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for French: 1 infantry
 Germans win with 3 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for French: 1 infantry
 Recording Battle StatisticsNon Combat Move - Germans 
 1 carrier, 1 cruiser and 3 transports moved from 112 Sea Zone to 113 Sea Zone
 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 113 Sea Zone
 2 bombers moved from 111 Sea Zone to Poland
 3 fighters and 3 tactical_bombers moved from 111 Sea Zone to Western Germany
 5 infantry moved from Bulgaria to Romania
 3 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania
 2 aaGuns moved from Germany to Poland
 4 infantry moved from Norway to Finland
 1 fighter and 1 tactical_bomber moved from Southern Italy to 93 Sea ZonePlace Units - Germans 
 1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone
 2 submarines placed in 112 Sea Zone
 1 destroyer placed in 113 Sea Zone
 6 infantry placed in Western GermanyTurn Complete - Germans 
 Germans collect 44 PUs; end with 44 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans : Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys 
 Southern France : 1 flag, 1 factory_minor and 1 harbour
 France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
 Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 3 tactical_bombers
 Romania : 3 armour, 2 artilleries and 12 infantry
 Poland : 3 aaGuns, 1 artillery, 2 bombers and 12 infantry
 Germany : 1 factory_major
 Holland Belgium : 3 armour, 2 artilleries and 1 infantry
 112 Sea Zone : 2 submarines
 113 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
 93 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
 Bulgaria : 1 flag, Yugoslavia : 1 flag, Finland : 1 flag, 9 infantryProduction/PUs Summary : Germans : 44 / 54 
 Russians : 37 / 40
 Japanese : 29 / 41
 Americans : 52 / 52
 Chinese : 9 / 15
 British : 29 / 34
 UK_Pacific : 17 / 17
 Italians : 12 / 17
 ANZAC : 14 / 14
 French : 9 / 0
 Dutch : 7 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 4 / 0
 Neutral_True : 18 / 0
- 
					
					
					
					
 @P@nther: Jercules, there seems to be a problem with you email Adress on the dice server. 
 I could not test the dice server and I could do no battles with your email included.
 Having excluded your email everything works fine.
 I’m sorry…I don’t know what is behind that.May it is because of hotmail… all the others have gmail-accounts… but I don’t know. 
 So I have to do the next move excluding your email.
 Sorry for this… :? :-( :?Some further explanation: 
 The dice server does not say that your mail is wrong but it says that MINE is not registered although of course it is.
 This occurs when your email is added to the list. When your email is removed again everything runs fine.
 Maybe this error occurs when adding mail adresses to a game that already started.I’m going to ask Veqryn to take a look into this. 
- 
					
					
					
					
 This error did not come up before because G2 was the first turn (with Jercules’ mail-address added) in which the dice server was used. 
- 
					
					
					
					
 I hope you guys don’t mind the current pace. We’re trying to keep everyone involved in strategic planning, so I’m waiting for confirmation from my partners. 
- 
					
					
					
					
 I hope you guys don’t mind the current pace. We’re trying to keep everyone involved in strategic planning, so I’m waiting for confirmation from my partners. not at all 8-)…we are doing the same :wink: 
- 
					
					
					
					
 @P@nther: @P@nther: Jercules, there seems to be a problem with you email Adress on the dice server. 
 I could not test the dice server and I could do no battles with your email included.
 Having excluded your email everything works fine.
 I’m sorry…I don’t know what is behind that.May it is because of hotmail… all the others have gmail-accounts… but I don’t know. 
 So I have to do the next move excluding your email.
 Sorry for this… :? :-( :?Some further explanation: 
 The dice server does not say that your mail is wrong but it says that MINE is not registered although of course it is.
 This occurs when your email is added to the list. When your email is removed again everything runs fine.
 Maybe this error occurs when adding mail adresses to a game that already started.I’m going to ask Veqryn to take a look into this. I add people to the dice server list all the time, in already running games. 99% this new email is not registered for dice emails. To test this, try having this new email as the ONLY email, and then send it a “test” email. If that doesn’t work, then it is because he is not registered. 
- 
					
					
					
					
 @P@nther: @P@nther: Jercules, there seems to be a problem with you email Adress on the dice server. 
 I could not test the dice server and I could do no battles with your email included.
 Having excluded your email everything works fine.
 I’m sorry…I don’t know what is behind that.May it is because of hotmail… all the others have gmail-accounts… but I don’t know. 
 So I have to do the next move excluding your email.
 Sorry for this… :? :-( :?Some further explanation: 
 The dice server does not say that your mail is wrong but it says that MINE is not registered although of course it is.
 This occurs when your email is added to the list. When your email is removed again everything runs fine.
 Maybe this error occurs when adding mail adresses to a game that already started.I’m going to ask Veqryn to take a look into this. It just lists whoever is in the “TO” box, if ANY of the emails are not registered. 
 So of course it means the new one isn’t registered.
- 
					
					
					
					
 Thank you Veqryn, you were right. Jercules has not registered. @ Jercules: Please register your mail with the dice server: http://dice.tripleawarclub.org/register.php Please post when you have done it. Thank you. 
 :-)
Suggested Topics
 







 
		 
		





