Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
            Giving bonus movement to units
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 mech_infantry moved from Kwangtung to Yunnan
            2 fighters moved from Chahar to Yunnan
            2 tactical_bombers moved from Chahar to Yunnan
            1 armour moved from Java to 42 Sea Zone
            1 armour and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 armour moved from 44 Sea Zone to Celebes
            2 tactical_bombers moved from 42 Sea Zone to Celebes
            2 fighters moved from 42 Sea Zone to Celebes
            4 fighters moved from 35 Sea Zone to Celebes
            1 battleship moved from 42 Sea Zone to 44 Sea Zone
Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 battleship and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 battleship and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
                Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Celebes
                Japanese attack with 1 armour, 6 fighters and 2 tactical_bombers
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 armour, 6 fighters and 2 tactical_bombers in Celebes, round 1 :  6/9 hits
                    ANZAC roll dice for 2 infantry in Celebes, round 1 :  0/2 hits
                    2 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 armour, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
                Japanese win with 1 armour, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Yunnan
                Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 mech_infantry
                    Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 1 :  3/5 hits
                    Chinese roll dice for 1 mech_infantry in Yunnan, round 1 :  0/1 hits
                    1 mech_infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
                Japanese win with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Recording Battle Statistics
Non Combat Move - Japanese
            2 fighters moved from Yunnan to French Indo China
            2 tactical_bombers moved from Yunnan to French Indo China
            2 artilleries moved from Shantung to Anhwe
            2 infantry moved from Shantung to Anhwe
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            1 destroyer moved from 20 Sea Zone to 46 Sea Zone
            1 destroyer moved from 20 Sea Zone to 55 Sea Zone
            1 cruiser moved from 35 Sea Zone to 44 Sea Zone
            2 carriers moved from 35 Sea Zone to 44 Sea Zone
            1 battleship, 2 carriers, 1 cruiser and 2 transports moved from 42 Sea Zone to 44 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from Chahar to 20 Sea Zone
            1 fighter moved from 6 Sea Zone to 20 Sea Zone
            2 tactical_bombers moved from Celebes to 44 Sea Zone
            6 fighters moved from Celebes to 44 Sea Zone
            1 infantry moved from Malaya to Shan State
            1 tactical_bomber moved from Chahar to 6 Sea Zone
            2 fighters moved from Philippines to Japan
            1 tactical_bomber moved from Philippines to French Indo China
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery moved from 20 Sea Zone to Kiangsi
            1 infantry moved from 20 Sea Zone to Kiangsi
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
            2 destroyers placed in 20 Sea Zone
            2 artilleries placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Malaya
Turn Complete - Japanese
            Japanese collect 56 PUs (4 lost to blockades); end with 56 PUs total
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
                Turn Summary: Failed to login to forum, server responded with status code: 504
            Post Turn Summary to AxisAndAllies.org success = false
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Kiangsi : 1 artillery and 1 infantry
    Japan : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
    Yunnan : 1 flag, 1 mech_infantry
    Hunan : 1 flag,    Hopei : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag, 2 artilleries and 2 infantry
    Shan State : 1 flag, 1 infantry
    Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
    Borneo : 1 flag,    Kwangtung : 1 flag, 1 factory_minor and 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield and 2 infantry
    Sakha : 1 flag, 1 infantry
    Soviet Far East : 1 flag,    Siberia : 1 flag,    French Indo China : 1 flag, 2 artilleries, 1 factory_minor, 2 fighters and 3 tactical_bombers
    Celebes : 1 flag, 1 armour
    Java : 1 flag,    Sumatra : 1 flag,
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Americans
            Americans buy 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            Giving bonus movement to units
            3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 bomber moved from Amur to 25 Sea Zone
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 fighter
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 fighter
            Battle in 25 Sea Zone
                Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
                Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 fighter
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 fighter
            Recording Battle Statistics
Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
            3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            1 bomber moved from 25 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Western United States to British Columbia
            1 aaGun moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from South Australia to Queensland
            1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 aaGun and 1 infantry moved from Quebec to 106 Sea Zone
            1 aaGun, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 aaGun and 1 infantry moved from 109 Sea Zone to United Kingdom
            2 fighters moved from Eastern United States to 109 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            1 carrier, 1 destroyer and 1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 aaGun, 1 artillery and 1 infantry moved from Eastern United States to Quebec
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
            1 submarine moved from 43 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 aaGun moved from Western United States to British Columbia
Place Units - Americans
            2 infantry placed in Eastern United States
            3 fighters placed in Western United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 destroyer and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
British Columbia : 1 aaGun and 2 mech_infantrys
    Queensland : 1 artillery and 5 infantry
    Wake Island : 1 airfield
    Western United States : 1 airfield, 1 factory_major, 3 fighters and 1 harbour
    Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 harbour and 2 infantry
    Midway : 1 airfield
    43 Sea Zone : 1 transport
    37 Sea Zone : 1 submarine
    36 Sea Zone : 1 submarine
    35 Sea Zone : 1 submarine
    26 Sea Zone : 2 carriers, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
    22 Sea Zone : 1 flag,    10 Sea Zone : 1 destroyer and 1 submarine
    54 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 tactical_bombers and 2 transports
    Central United States : 1 factory_major and 1 mech_infantry
    Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 3 infantry
    Quebec : 1 aaGun, 1 artillery and 1 infantry
    United Kingdom : 1 aaGun, 1 bomber, 2 fighters and 1 infantry
    106 Sea Zone : 1 carrier, 1 destroyer and 1 transport
    109 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
    101 Sea Zone : 1 destroyer and 2 transports
    Brazil : 1 flag,    105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 49 / 60
    Russians : 32 / 34
    Japanese : 60 / 61
    Americans : 52 / 72
    Chinese : 7 / 9
    British : 24 / 25
    UK_Pacific : 6 / 6
    Italians : 23 / 39
    ANZAC : 10 / 20
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
I’m not sure what kind of aa guns those Jap destroyers have… but damn! 2 out of 3 again!
Mr. Green,
May I join you in the corner?
I just got home, but I need wife time. Will post China/UK as soon as I can (might be early tomorrow morning).
I’m going to start a game where I take a drink every time lone Axis unit at 2 hits.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            Giving bonus movement to units
            1 artillery and 4 infantry moved from Suiyuyan to Hopei
            3 infantry moved from Szechwan to Yunnan
            1 fighter moved from Sikang to Yunnan
Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 artillery and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 4 infantry in Hopei, round 1 :  0/5 hits
                    Japanese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                    Chinese roll dice for 1 artillery and 4 infantry in Hopei, round 2 :  0/5 hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                    Chinese roll dice for 1 artillery and 4 infantry in Hopei, round 3 :  2/5 hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
                Chinese win with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 1 :  3/4 hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 1 :  1/1 hits
                    1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
                Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Recording Battle Statistics
Non Combat Move - Chinese
            1 fighter moved from Yunnan to Kweichow
            1 artillery moved from Szechwan to Kweichow
Place Units - Chinese
            3 infantry placed in Kweichow
Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Production/PUs Summary :
Germans : 49 / 60
    Russians : 32 / 34
    Japanese : 58 / 61
    Americans : 52 / 72
    Chinese : 9 / 15
    British : 24 / 25
    UK_Pacific : 6 / 6
    Italians : 23 / 39
    ANZAC : 10 / 20
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Combat Move - British
            Giving bonus movement to units
            1 mech_infantry moved from India to Shan State
            1 fighter and 1 tactical_bomber moved from India to Shan State
            1 artillery moved from Rhodesia to Belgian Congo
                  British take Belgian Congo from Italians
            1 infantry moved from Iraq to Trans-Jordan
            1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 tactical_bomber moved from Iraq to Trans-Jordan
            1 fighter moved from 72 Sea Zone to Trans-Jordan
            1 mech_infantry moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
            1 mech_infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
Combat - British
            Battle in Shan State
                British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 1 :  1/3 hits
                    Japanese roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                British win with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Trans-Jordan
                British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 1 :  3/5 hits
                    Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 :  2/2 hits
                    2 infantry owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 2 infantry
                Casualties for Italians: 1 artillery and 1 infantry
                British win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 2 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Recording Battle Statistics
Non Combat Move - British
            1 fighter moved from Shan State to Hopei
            1 tactical_bomber moved from Shan State to Hopei
            3 aaGuns, 1 artillery and 17 infantry moved from India to Burma
            1 artillery and 2 infantry moved from Persia to Iraq
            1 artillery moved from Rhodesia to Belgian Congo
            3 fighters moved from United Kingdom to Scotland
            3 aaGuns moved from United Kingdom to Scotland
            7 infantry moved from United Kingdom to Scotland
            2 destroyers and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            2 transports moved from 72 Sea Zone to 71 Sea Zone
            2 infantry moved from United Kingdom to Scotland
            1 fighter moved from United Kingdom to Scotland
            1 carrier, 2 cruisers and 1 destroyer moved from 72 Sea Zone to 71 Sea Zone
            1 tactical_bomber moved from Trans-Jordan to Persia
            1 fighter moved from Trans-Jordan to Iraq
            1 artillery moved from Rhodesia to Belgian Congo
Place Units - British
            3 infantry placed in United Kingdom
            2 infantry placed in Union of South Africa
            1 artillery and 2 infantry placed in Persia
Turn Complete - British
            British collect 27 PUs (1 lost to blockades); end with 27 PUs total
Production/PUs Summary :
Germans : 49 / 60
    Russians : 32 / 34
    Japanese : 57 / 61
    Americans : 52 / 72
    Chinese : 9 / 15
    British : 28 / 27
    UK_Pacific : 7 / 0
    Italians : 19 / 39
    ANZAC : 10 / 20
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Place Units - UK_Pacific
            2 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs total
                Some units change owners in territory India
Production/PUs Summary :
Germans : 49 / 60
    Russians : 32 / 34
    Japanese : 57 / 61
    Americans : 52 / 72
    Chinese : 9 / 15
    British : 28 / 27
    UK_Pacific : 7 / 7
    Italians : 19 / 39
    ANZAC : 10 / 20
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
As much as I like drinking games, I’m not liking this one… mostly because the Allies would be d-runk!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Italians
            Italians buy 1 armour, 3 artilleries, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
            Giving bonus movement to units
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
            1 bomber moved from Egypt to 81 Sea Zone
            1 artillery moved from Egypt to Anglo Egyptian Sudan
            2 artilleries moved from Egypt to Trans-Jordan
            2 infantry moved from Egypt to Trans-Jordan
            1 armour and 3 infantry moved from Algeria to 94 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
            1 armour moved from 98 Sea Zone to Trans-Jordan
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            2 infantry moved from 98 Sea Zone to Syria
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 artillery moved from 98 Sea Zone to Trans-Jordan
            1 infantry moved from Nigeria to French West Africa
                  Italians take French West Africa from French
Combat - Italians
            Battle in Syria
                Italians attack with 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Syria, round 1 :  1/2 hits
                    Russians roll dice for 1 infantry in Syria, round 1 :  1/1 hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Syria
                Italians win, taking Syria from Russians with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
                Italians win with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Trans-Jordan
                Italians attack with 1 armour, 3 artilleries and 4 infantry
                British defend with 1 artillery
                    Italians roll dice for 1 armour, 3 artilleries and 4 infantry in Trans-Jordan, round 1 :  3/8 hits
                    British roll dice for 1 artillery in Trans-Jordan, round 1 :  0/1 hits
                    1 artillery owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
                Italians win with 1 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 1 :  0/3 hits
                    British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 1 :  0/1 hits
                    Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  1/3 hits
                    British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 infantry
                Italians win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 infantry
            Battle in 81 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 81 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Recording Battle Statistics
Non Combat Move - Italians
            1 bomber moved from 81 Sea Zone to Egypt
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 94 Sea Zone to 95 Sea Zone
            2 fighters moved from 95 Sea Zone to Egypt
            1 armour moved from Northern Italy to Albania
            1 artillery moved from Northern Italy to Yugoslavia
            1 infantry moved from Southern France to Northern Italy
            2 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Yugoslavia
            1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 transport moved from 98 Sea Zone to 95 Sea Zone
Place Units - Italians
            1 armour and 1 infantry placed in Egypt
            3 artilleries and 2 infantry placed in Northern Italy
            2 submarines placed in 95 Sea Zone
Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs total
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag, 1 armour, 3 artilleries and 4 infantry
    Alexandria : 1 flag,    Gibraltar : 1 flag, 1 harbour
    Egypt : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
    Nigeria : 1 flag,    Malta : 1 flag,    Anglo Egyptian Sudan : 1 flag, 1 artillery and 1 mech_infantry
    Morocco : 1 flag,    French Equatorial Africa : 1 flag,    French Central Africa : 1 flag,    Algeria : 1 flag,    Syria : 1 flag, 1 infantry
    French West Africa : 1 flag, 1 infantry
    Tunisia : 1 flag,    Albania : 1 armour
    Northern Italy : 3 artilleries, 1 factory_major and 3 infantry
    Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
    95 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 4 transports
    Greece : 1 flag,    Yugoslavia : 1 artillery and 3 infantry
    98 Sea Zone : 1 battleship, 1 cruiser and 3 transports
Production/PUs Summary :
Germans : 49 / 60
    Russians : 31 / 34
    Japanese : 57 / 61
    Americans : 52 / 72
    Chinese : 9 / 15
    British : 26 / 27
    UK_Pacific : 7 / 7
    Italians : 23 / 38
    ANZAC : 10 / 20
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
            Giving bonus movement to units
            1 infantry moved from 43 Sea Zone to Borneo
                  UK_Pacific take Borneo from Japanese
            3 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Japanese
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Japanese
Combat - ANZAC
            Recording Battle Statistics
Non Combat Move - ANZAC
            1 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 21 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Territory Summary for ANZAC :
Borneo : 1 infantry
    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    Java : 1 flag, 1 infantry
    Dutch New Guinea : 1 flag,    Sumatra : 1 flag, 2 infantry
    42 Sea Zone : 1 transport
    41 Sea Zone : 1 transport
    54 Sea Zone : 1 cruiser, 1 destroyer and 3 transports
Production/PUs Summary :
Germans : 49 / 60
    Russians : 31 / 34
    Japanese : 45 / 61
    Americans : 52 / 72
    Chinese : 9 / 15
    British : 26 / 27
    UK_Pacific : 11 / 7
    Italians : 23 / 38
    ANZAC : 18 / 26
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Combat Move - French
            Giving bonus movement to units
            1 destroyer moved from 72 Sea Zone to 71 Sea Zone
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
    71 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 49 / 60
    Russians : 31 / 34
    Japanese : 45 / 61
    Americans : 52 / 72
    Chinese : 9 / 15
    British : 26 / 27
    UK_Pacific : 11 / 7
    Italians : 23 / 38
    ANZAC : 18 / 26
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Hey Guys,
as my partner left the forum I will give this game to you and withdraw from this tournament.
Good luck to you and thanks a lot for this entertaining game.
May the dice be with your in your next games :-)
Is he alright?
And you’re sure you don’t want to find another partner?
Is he alright?
This is what he left:
http://www.axisandallies.org/forums/index.php?topic=28165.0
And you’re sure you don’t want to find another partner?
Yes I am. Continuing this with any other partner would not be the same.
I will focus on one-on-one games.
Thank you for asking.  :-)
Sorry to see you go Panther…
If he ever wants to return, I’d be happy to resume playing this match (I can see it going either way still) even if it’s outside the tournament.
Well… damn. This was a very interesting and exciting game. I’m with Wheat… If you guys would ever like to pick up the game, totally ready to do so.
Great game Panther and OBG, sorry to see it end this way and to lose a great player from the forum.
Thank you, Guys.
I like the idea of continuing this game outside the tournament if OBG will ever return. Let’s keep the last savegame. As the newest version of TripleA supports savegames of older engines we will be able to continue one day.
:-)
