Everyone. I am looking to see if there is an available tournament schedule for any version of the game. Would love to meet new people and compete a little bit pushing plastic.
XDAP-01 Transatlantic Alliance (Axis) vs. The Fighting Mongooses (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 destroyer moved from 77 Sea Zone to 72 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Germans
Germans buy 1 aaGun, 5 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 bombers moved from Western Germany to 125 Sea Zone
1 artillery and 1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
7 armour, 6 artilleries, 26 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
Germans take Ukraine from RussiansCombat - Germans
Battle in 125 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 submarine
British defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 bombers and 1 destroyer in 125 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the British lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from British with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Germans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Recording Battle StatisticsNon Combat Move - Germans
1 infantry moved from Poland to Baltic States
7 infantry moved from Poland to Eastern Poland
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 bombers moved from 125 Sea Zone to Eastern Poland
1 tactical_bomber moved from 113 Sea Zone to Eastern Poland
1 fighter moved from Western Germany to 113 Sea Zone
1 fighter moved from Western Germany to Eastern Poland
1 fighter moved from France to Western Germany
1 aaGun moved from France to Normandy BordeauxPlace Units - Germans
1 aaGun placed in France
1 transport placed in 93 Sea Zone
1 destroyer placed in 113 Sea Zone
5 armour placed in GermanyTurn Complete - Germans
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Germans :
Egypt : 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Germany : 5 armour and 1 factory_major
Norway : 2 infantry
Denmark : 3 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 1 infantry
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 aaGun, 2 bombers, 1 fighter, 7 infantry and 1 tactical_bomber
Bessarabia : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Ukraine : 1 flag, 1 armour and 1 factory_minor
Western Ukraine : 1 flag, 1 aaGun, 6 armour, 6 artilleries, 26 infantry and 5 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Russians
Russians buy 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
2 infantry moved from Bryansk to Ukraine
28 infantry moved from Novgorod to Belarus
8 artilleries moved from Novgorod to Belarus
1 infantry moved from Iraq to Syria
Russians take Syria from Italians
1 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Bryansk to UkraineCombat - Russians
Battle in Belarus
Russians attack with 8 artilleries and 28 infantry
Germans defend with 1 infantry
Russians roll dice for 8 artilleries and 28 infantry in Belarus, round 1 : 6/36 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 8 artilleries and 27 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 8 artilleries and 27 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 1 : 3/4 hits
Germans roll dice for 1 armour in Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Russians win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
3 aaGuns moved from Novgorod to Belarus
1 fighter moved from Ukraine to Russia
1 fighter moved from Baltic States to Russia
1 tactical_bomber moved from Ukraine to Rostov
1 aaGun, 7 artilleries and 8 infantry moved from Bryansk to Rostov
2 infantry moved from Northwest Persia to Iraq
2 infantry moved from Caucasus to Northwest Persia
2 artilleries moved from Volgograd to Rostov
1 artillery moved from Volgograd to Caucasus
2 artilleries moved from Kazakhstan to Sikang
1 aaGun and 5 infantry moved from Kansu to Suiyuyan
1 aaGun and 13 infantry moved from Kansu to Shensi
4 armour and 5 mech_infantrys moved from Bryansk to Caucasus
1 armour moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to CaucasusPlace Units - Russians
1 artillery, 2 fighters and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs (1 lost to blockades); end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUsProduction/PUs Summary :
Germans : 49 / 60
Russians : 32 / 34
Japanese : 55 / 66
Americans : 52 / 72
Chinese : 9 / 9
British : 24 / 25
UK_Pacific : 6 / 6
Italians : 23 / 39
ANZAC : 13 / 20
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
hi guys,
i am encouraging players still in the first round of the tournament to keep things moving. however besides the 1 week break you guys seem to be moving fairly quickly. if you have another situation when a team member goes on vacation i recommend leaning on your team mates. if you are struggling to find time to do your turn, why not ask your teammates to take your turn for you.
or just have the first team member to come and download the opposing teams turn play their team’s turn no matter who was originally designated to play a certain power. so whoever can do a turn first, does. this should speed things up.
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Japan will be in about 6 hours
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hi guys,
i am encouraging players still in the first round of the tournament to keep things moving. however besides the 1 week break you guys seem to be moving fairly quickly. if you have another situation when a team member goes on vacation i recommend leaning on your team mates. if you are struggling to find time to do your turn, why not ask your teammates to take your turn for you.
or just have the first team member to come and download the opposing teams turn play their team’s turn no matter who was originally designated to play a certain power. so whoever can do a turn first, does. this should speed things up.
:?
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hi guys,
i am encouraging players still in the first round of the tournament to keep things moving. however besides the 1 week break you guys seem to be moving fairly quickly. if you have another situation when a team member goes on vacation i recommend leaning on your team mates. if you are struggling to find time to do your turn, why not ask your teammates to take your turn for you.
or just have the first team member to come and download the opposing teams turn play their team’s turn no matter who was originally designated to play a certain power. so whoever can do a turn first, does. this should speed things up.
thanks, but no thanks
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Kwangtung to Yunnan
2 fighters moved from Chahar to Yunnan
2 tactical_bombers moved from Chahar to Yunnan
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
2 tactical_bombers moved from 42 Sea Zone to Celebes
2 fighters moved from 42 Sea Zone to Celebes
4 fighters moved from 35 Sea Zone to Celebes
1 battleship moved from 42 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 battleship and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 armour, 6 fighters and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 6 fighters and 2 tactical_bombers in Celebes, round 1 : 6/9 hits
ANZAC roll dice for 2 infantry in Celebes, round 1 : 0/2 hits
2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 armour, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Japanese win with 1 armour, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 1 : 3/5 hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Japanese win with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 fighters moved from Yunnan to French Indo China
2 tactical_bombers moved from Yunnan to French Indo China
2 artilleries moved from Shantung to Anhwe
2 infantry moved from Shantung to Anhwe
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 46 Sea Zone
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
2 carriers moved from 35 Sea Zone to 44 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 2 transports moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Chahar to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from Celebes to 44 Sea Zone
6 fighters moved from Celebes to 44 Sea Zone
1 infantry moved from Malaya to Shan State
1 tactical_bomber moved from Chahar to 6 Sea Zone
2 fighters moved from Philippines to Japan
1 tactical_bomber moved from Philippines to French Indo China
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
1 infantry moved from 20 Sea Zone to Kiangsi
1 submarine moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
2 destroyers placed in 20 Sea Zone
2 artilleries placed in French Indo China
1 infantry and 2 mech_infantrys placed in MalayaTurn Complete - Japanese
Japanese collect 56 PUs (4 lost to blockades); end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Turn Summary: Failed to login to forum, server responded with status code: 504
Post Turn Summary to AxisAndAllies.org success = falseTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Kiangsi : 1 artillery and 1 infantry
Japan : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Yunnan : 1 flag, 1 mech_infantry
Hunan : 1 flag, Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 2 artilleries and 2 infantry
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Borneo : 1 flag, Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield and 2 infantry
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag, Siberia : 1 flag, French Indo China : 1 flag, 2 artilleries, 1 factory_minor, 2 fighters and 3 tactical_bombers
Celebes : 1 flag, 1 armour
Java : 1 flag, Sumatra : 1 flag, -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Amur to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 25 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Recording Battle StatisticsNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western United States to British Columbia
1 aaGun moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from South Australia to Queensland
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 aaGun and 1 infantry moved from Quebec to 106 Sea Zone
1 aaGun, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 109 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 carrier, 1 destroyer and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Eastern United States to Quebec
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 aaGun moved from Western United States to British ColumbiaPlace Units - Americans
2 infantry placed in Eastern United States
3 fighters placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
British Columbia : 1 aaGun and 2 mech_infantrys
Queensland : 1 artillery and 5 infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 harbour and 2 infantry
Midway : 1 airfield
43 Sea Zone : 1 transport
37 Sea Zone : 1 submarine
36 Sea Zone : 1 submarine
35 Sea Zone : 1 submarine
26 Sea Zone : 2 carriers, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
22 Sea Zone : 1 flag, 10 Sea Zone : 1 destroyer and 1 submarine
54 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 tactical_bombers and 2 transports
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Quebec : 1 aaGun, 1 artillery and 1 infantry
United Kingdom : 1 aaGun, 1 bomber, 2 fighters and 1 infantry
106 Sea Zone : 1 carrier, 1 destroyer and 1 transport
109 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
101 Sea Zone : 1 destroyer and 2 transports
Brazil : 1 flag, 105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 60
Russians : 32 / 34
Japanese : 60 / 61
Americans : 52 / 72
Chinese : 7 / 9
British : 24 / 25
UK_Pacific : 6 / 6
Italians : 23 / 39
ANZAC : 10 / 20
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’m not sure what kind of aa guns those Jap destroyers have… but damn! 2 out of 3 again!
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Mr. Green,
May I join you in the corner? -
I just got home, but I need wife time. Will post China/UK as soon as I can (might be early tomorrow morning).
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I’m going to start a game where I take a drink every time lone Axis unit at 2 hits.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 artillery and 4 infantry moved from Suiyuyan to Hopei
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to YunnanCombat - Chinese
Battle in Hopei
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 4 infantry in Hopei, round 1 : 0/5 hits
Japanese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
Chinese roll dice for 1 artillery and 4 infantry in Hopei, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 4 infantry in Hopei, round 3 : 2/5 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Chinese win with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 1 : 3/4 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Yunnan to Kweichow
1 artillery moved from Szechwan to KweichowPlace Units - Chinese
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsProduction/PUs Summary :
Germans : 49 / 60
Russians : 32 / 34
Japanese : 58 / 61
Americans : 52 / 72
Chinese : 9 / 15
British : 24 / 25
UK_Pacific : 6 / 6
Italians : 23 / 39
ANZAC : 10 / 20
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Combat Move - British
Giving bonus movement to units
1 mech_infantry moved from India to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 artillery moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 tactical_bomber moved from Iraq to Trans-Jordan
1 fighter moved from 72 Sea Zone to Trans-Jordan
1 mech_infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - British
Battle in Shan State
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
British win with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 1 : 3/5 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 : 2/2 hits
2 infantry owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
British win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from Shan State to Hopei
1 tactical_bomber moved from Shan State to Hopei
3 aaGuns, 1 artillery and 17 infantry moved from India to Burma
1 artillery and 2 infantry moved from Persia to Iraq
1 artillery moved from Rhodesia to Belgian Congo
3 fighters moved from United Kingdom to Scotland
3 aaGuns moved from United Kingdom to Scotland
7 infantry moved from United Kingdom to Scotland
2 destroyers and 1 transport moved from 106 Sea Zone to 109 Sea Zone
2 transports moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 carrier, 2 cruisers and 1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 tactical_bomber moved from Trans-Jordan to Persia
1 fighter moved from Trans-Jordan to Iraq
1 artillery moved from Rhodesia to Belgian CongoPlace Units - British
3 infantry placed in United Kingdom
2 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in PersiaTurn Complete - British
British collect 27 PUs (1 lost to blockades); end with 27 PUs totalProduction/PUs Summary :
Germans : 49 / 60
Russians : 32 / 34
Japanese : 57 / 61
Americans : 52 / 72
Chinese : 9 / 15
British : 28 / 27
UK_Pacific : 7 / 0
Italians : 19 / 39
ANZAC : 10 / 20
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some units change owners in territory IndiaProduction/PUs Summary :
Germans : 49 / 60
Russians : 32 / 34
Japanese : 57 / 61
Americans : 52 / 72
Chinese : 9 / 15
British : 28 / 27
UK_Pacific : 7 / 7
Italians : 19 / 39
ANZAC : 10 / 20
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
As much as I like drinking games, I’m not liking this one… mostly because the Allies would be d-runk!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 bomber moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to Anglo Egyptian Sudan
2 artilleries moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 armour and 3 infantry moved from Algeria to 94 Sea Zone
1 armour, 3 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from 98 Sea Zone to Syria
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Nigeria to French West Africa
Italians take French West Africa from FrenchCombat - Italians
Battle in Syria
Italians attack with 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Syria, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Syria, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Syria
Italians win, taking Syria from Russians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 3 artilleries and 4 infantry
British defend with 1 artillery
Italians roll dice for 1 armour, 3 artilleries and 4 infantry in Trans-Jordan, round 1 : 3/8 hits
British roll dice for 1 artillery in Trans-Jordan, round 1 : 0/1 hits
1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Italians win with 1 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 0/3 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from 81 Sea Zone to Egypt
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 94 Sea Zone to 95 Sea Zone
2 fighters moved from 95 Sea Zone to Egypt
1 armour moved from Northern Italy to Albania
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Southern France to Northern Italy
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
1 armour and 1 infantry placed in Egypt
3 artilleries and 2 infantry placed in Northern Italy
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 armour, 3 artilleries and 4 infantry
Alexandria : 1 flag, Gibraltar : 1 flag, 1 harbour
Egypt : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Nigeria : 1 flag, Malta : 1 flag, Anglo Egyptian Sudan : 1 flag, 1 artillery and 1 mech_infantry
Morocco : 1 flag, French Equatorial Africa : 1 flag, French Central Africa : 1 flag, Algeria : 1 flag, Syria : 1 flag, 1 infantry
French West Africa : 1 flag, 1 infantry
Tunisia : 1 flag, Albania : 1 armour
Northern Italy : 3 artilleries, 1 factory_major and 3 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
95 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 4 transports
Greece : 1 flag, Yugoslavia : 1 artillery and 3 infantry
98 Sea Zone : 1 battleship, 1 cruiser and 3 transportsProduction/PUs Summary :
Germans : 49 / 60
Russians : 31 / 34
Japanese : 57 / 61
Americans : 52 / 72
Chinese : 9 / 15
British : 26 / 27
UK_Pacific : 7 / 7
Italians : 23 / 38
ANZAC : 10 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from 43 Sea Zone to Borneo
UK_Pacific take Borneo from Japanese
3 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Japanese
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from JapaneseCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
Borneo : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 transport
41 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser, 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 49 / 60
Russians : 31 / 34
Japanese : 45 / 61
Americans : 52 / 72
Chinese : 9 / 15
British : 26 / 27
UK_Pacific : 11 / 7
Italians : 23 / 38
ANZAC : 18 / 26
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Combat Move - French
Giving bonus movement to units
1 destroyer moved from 72 Sea Zone to 71 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
71 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 49 / 60
Russians : 31 / 34
Japanese : 45 / 61
Americans : 52 / 72
Chinese : 9 / 15
British : 26 / 27
UK_Pacific : 11 / 7
Italians : 23 / 38
ANZAC : 18 / 26
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
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