ncm edit if youre okay with it J3 edit ncm.tsvg
XDAP-01 Transatlantic Alliance (Axis) vs. The Fighting Mongooses (Allies)
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :6 Place Units - UK_Pacific 
 2 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 6 PUs; end with 6 PUs total
 Some units change owners in territory IndiaProduction/PUs Summary : Germans : 47 / 50 
 Russians : 33 / 42
 Japanese : 58 / 66
 Americans : 52 / 72
 Chinese : 9 / 9
 British : 26 / 25
 UK_Pacific : 6 / 6
 Italians : 21 / 38
 ANZAC : 10 / 22
 French : 3 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 I am not sure why the game will not let me land my bomber in Egypt. It only moved 5 spaces from W.Germany, which has an air base. I am going to edit the game to put it in Egypt. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :6 Politics - Italians 
 Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians 
 Italians buy 1 armour, 2 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 Giving bonus movement to units
 1 artillery moved from Malta to 96 Sea Zone
 1 infantry moved from Malta to 96 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
 1 infantry moved from 98 Sea Zone to Trans-Jordan
 1 artillery moved from 98 Sea Zone to Trans-Jordan
 1 battleship moved from 96 Sea Zone to 98 Sea Zone
 1 cruiser moved from 96 Sea Zone to 98 Sea Zone
 1 bomber moved from Western Germany to 98 Sea Zone
 1 mech_infantry moved from Belgian Congo to French Central Africa
 Italians take French Central Africa from French
 1 infantry moved from French Equatorial Africa to Nigeria
 Italians take Nigeria from British
 1 bomber moved from 98 Sea Zone to Trans-JordanCombat - Italians 
 Battle in Trans-Jordan
 Italians attack with 1 artillery, 1 bomber and 1 infantry
 British defend with 1 artillery and 1 infantry
 Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 1 : 2/2 hits
 British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 : 0/2 hits
 1 infantry owned by the British and 1 artillery owned by the British lost in Trans-Jordan
 Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
 Casualties for British: 1 artillery and 1 infantry
 Italians win with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
 Casualties for British: 1 artillery and 1 infantry
 Recording Battle StatisticsNon Combat Move - Italians 
 3 artilleries moved from Northern Italy to 95 Sea Zone
 3 infantry moved from Northern Italy to 95 Sea Zone
 3 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone
 1 transport moved from 98 Sea Zone to 95 Sea Zone
 1 transport moved from 98 Sea Zone to 95 Sea Zone
 3 infantry moved from 98 Sea Zone to Egypt
 3 artilleries moved from 98 Sea Zone to Egypt
 1 armour moved from Gibraltar to 92 Sea Zone
 1 armour and 1 transport moved from 92 Sea Zone to 93 Sea Zone
 1 infantry moved from Southern France to 93 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
 1 infantry moved from 94 Sea Zone to Algeria
 1 armour moved from 94 Sea Zone to Algeria
 2 infantry moved from Northern Italy to 95 Sea Zone
 2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
 2 infantry moved from 94 Sea Zone to Algeria
 1 carrier moved from 92 Sea Zone to 94 Sea Zone
 1 cruiser moved from 92 Sea Zone to 94 Sea Zone
 2 fighters moved from 92 Sea Zone to 94 Sea Zone
 1 destroyer moved from 95 Sea Zone to 94 Sea Zone
 1 bomber could not land in Trans-Jordan and was removedPlace Units - Italians 
 1 factory_minor placed in Egypt
 1 armour, 2 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 24 PUs; end with 24 PUs total
 Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
 Turning on Edit Mode
 EDIT: Italians player Adding units owned by PlayerID named:Italians to Egypt: 1 bomber
 EDIT: Turning off Edit ModeTerritory Summary for Italians : Belgian Congo : 1 flag, Trans-Jordan : 1 flag, 1 artillery and 1 infantry 
 Alexandria : 1 flag, Gibraltar : 1 flag, 1 harbour
 Egypt : 1 flag, 3 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
 Nigeria : 1 flag, 1 infantry
 Malta : 1 flag, Anglo Egyptian Sudan : 1 flag, Morocco : 1 flag, French Equatorial Africa : 1 flag, French Central Africa : 1 flag, 1 mech_infantry
 Algeria : 1 flag, 1 armour and 3 infantry
 Southern France : 1 infantry
 Syria : 1 flag, Tunisia : 1 flag, Northern Italy : 1 armour, 2 artilleries, 1 factory_major and 4 infantry
 Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
 95 Sea Zone : 1 transport
 94 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
 Greece : 1 flag, 98 Sea Zone : 1 battleship, 1 cruiser and 4 transportsProduction/PUs Summary : Germans : 47 / 50 
 Russians : 33 / 42
 Japanese : 58 / 66
 Americans : 52 / 72
 Chinese : 9 / 9
 British : 24 / 25
 UK_Pacific : 6 / 6
 Italians : 24 / 39
 ANZAC : 10 / 22
 French : 2 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :6 Purchase Units - ANZAC 
 ANZAC buy 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC 
 Giving bonus movement to units
 1 infantry moved from Queensland to 54 Sea Zone
 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
 1 infantry moved from Dutch New Guinea to 45 Sea Zone
 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
 2 infantry moved from 44 Sea Zone to Celebes
 ANZAC take Celebes from JapaneseCombat - ANZAC 
 Recording Battle StatisticsNon Combat Move - ANZAC 
 1 infantry moved from Queensland to 54 Sea Zone
 1 infantry moved from Queensland to 54 Sea Zone
 1 artillery and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC 
 2 transports placed in 54 Sea Zone
 1 infantry placed in Queensland
 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 13 PUs; end with 15 PUs total
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC : Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry 
 New Zealand : 1 airfield and 1 harbour
 New South Wales : 1 factory_minor, 1 harbour and 1 infantry
 Celebes : 1 flag, 2 infantry
 Dutch New Guinea : 1 flag,
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :6 Combat Move - French 
 Giving bonus movement to unitsNon Combat Move - French 
 1 destroyer moved from 77 Sea Zone to 72 Sea ZoneTurn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :7 Purchase Units - Germans 
 Germans buy 1 aaGun, 5 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans 
 Giving bonus movement to units
 1 destroyer moved from 113 Sea Zone to 125 Sea Zone
 1 submarine moved from 113 Sea Zone to 125 Sea Zone
 2 bombers moved from Western Germany to 125 Sea Zone
 1 artillery and 1 infantry moved from Romania to Bessarabia
 Germans take Bessarabia from Russians
 1 infantry moved from Eastern Poland to Belarus
 Germans take Belarus from Russians
 7 armour, 6 artilleries, 26 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
 Germans take Western Ukraine from Russians
 1 armour moved from Western Ukraine to Ukraine
 Germans take Ukraine from RussiansCombat - Germans 
 Battle in 125 Sea Zone
 Germans attack with 2 bombers, 1 destroyer and 1 submarine
 British defend with 1 submarine
 Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 2 bombers and 1 destroyer in 125 Sea Zone, round 1 : 1/3 hits
 1 submarine owned by the British lost in 125 Sea Zone
 Germans win, taking 125 Sea Zone from British with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
 Casualties for British: 1 submarine
 Germans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
 Casualties for British: 1 submarine
 Recording Battle StatisticsNon Combat Move - Germans 
 1 infantry moved from Poland to Baltic States
 7 infantry moved from Poland to Eastern Poland
 1 aaGun moved from Eastern Poland to Western Ukraine
 1 aaGun moved from Poland to Eastern Poland
 1 aaGun moved from Romania to Bessarabia
 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
 2 bombers moved from 125 Sea Zone to Eastern Poland
 1 tactical_bomber moved from 113 Sea Zone to Eastern Poland
 1 fighter moved from Western Germany to 113 Sea Zone
 1 fighter moved from Western Germany to Eastern Poland
 1 fighter moved from France to Western Germany
 1 aaGun moved from France to Normandy BordeauxPlace Units - Germans 
 1 aaGun placed in France
 1 transport placed in 93 Sea Zone
 1 destroyer placed in 113 Sea Zone
 5 armour placed in GermanyTurn Complete - Germans 
 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
 Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Germans : Egypt : 1 artillery and 1 infantry 
 Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
 Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 2 infantry
 Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
 Germany : 5 armour and 1 factory_major
 Norway : 2 infantry
 Denmark : 3 infantry
 Belarus : 1 flag, 1 infantry
 Karelia : 1 flag, 1 infantry
 Baltic States : 1 flag, 1 infantry
 Vyborg : 1 flag, 1 infantry
 Eastern Poland : 1 flag, 1 aaGun, 2 bombers, 1 fighter, 7 infantry and 1 tactical_bomber
 Bessarabia : 1 flag, 1 aaGun, 1 artillery and 1 infantry
 Ukraine : 1 flag, 1 armour and 1 factory_minor
 Western Ukraine : 1 flag, 1 aaGun, 6 armour, 6 artilleries, 26 infantry and 5 mech_infantrys
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :7 Purchase Units - Russians 
 Russians buy 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 Giving bonus movement to units
 2 infantry moved from Bryansk to Ukraine
 28 infantry moved from Novgorod to Belarus
 8 artilleries moved from Novgorod to Belarus
 1 infantry moved from Iraq to Syria
 Russians take Syria from Italians
 1 infantry moved from Novgorod to Baltic States
 1 fighter moved from Novgorod to Baltic States
 1 fighter and 1 tactical_bomber moved from Bryansk to UkraineCombat - Russians 
 Battle in Belarus
 Russians attack with 8 artilleries and 28 infantry
 Germans defend with 1 infantry
 Russians roll dice for 8 artilleries and 28 infantry in Belarus, round 1 : 6/36 hits
 Germans roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
 Russians win, taking Belarus from Germans with 8 artilleries and 27 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Russians win with 8 artilleries and 27 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Baltic States
 Russians attack with 1 fighter and 1 infantry
 Germans defend with 1 infantry
 Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 1 : 0/2 hits
 Germans roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
 Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits
 Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
 Russians win with 1 fighter remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Russians win with 1 fighter remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Ukraine
 Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
 Germans defend with 1 armour and 1 factory_minor
 Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 1 : 3/4 hits
 Germans roll dice for 1 armour in Ukraine, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
 Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Germans: 1 armour
 Casualties for Russians: 1 infantry
 Russians win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Germans: 1 armour
 Casualties for Russians: 1 infantry
 Recording Battle StatisticsNon Combat Move - Russians 
 3 aaGuns moved from Novgorod to Belarus
 1 fighter moved from Ukraine to Russia
 1 fighter moved from Baltic States to Russia
 1 tactical_bomber moved from Ukraine to Rostov
 1 aaGun, 7 artilleries and 8 infantry moved from Bryansk to Rostov
 2 infantry moved from Northwest Persia to Iraq
 2 infantry moved from Caucasus to Northwest Persia
 2 artilleries moved from Volgograd to Rostov
 1 artillery moved from Volgograd to Caucasus
 2 artilleries moved from Kazakhstan to Sikang
 1 aaGun and 5 infantry moved from Kansu to Suiyuyan
 1 aaGun and 13 infantry moved from Kansu to Shensi
 4 armour and 5 mech_infantrys moved from Bryansk to Caucasus
 1 armour moved from Bryansk to Russia
 1 mech_infantry moved from Bryansk to Russia
 1 mech_infantry moved from Bryansk to CaucasusPlace Units - Russians 
 1 artillery, 2 fighters and 6 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 31 PUs (1 lost to blockades); end with 31 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUsProduction/PUs Summary : Germans : 49 / 60 
 Russians : 32 / 34
 Japanese : 55 / 66
 Americans : 52 / 72
 Chinese : 9 / 9
 British : 24 / 25
 UK_Pacific : 6 / 6
 Italians : 23 / 39
 ANZAC : 13 / 20
 French : 2 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 hi guys, i am encouraging players still in the first round of the tournament to keep things moving. however besides the 1 week break you guys seem to be moving fairly quickly. if you have another situation when a team member goes on vacation i recommend leaning on your team mates. if you are struggling to find time to do your turn, why not ask your teammates to take your turn for you. or just have the first team member to come and download the opposing teams turn play their team’s turn no matter who was originally designated to play a certain power. so whoever can do a turn first, does. this should speed things up. 
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 Japan will be in about 6 hours 
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 hi guys, i am encouraging players still in the first round of the tournament to keep things moving. however besides the 1 week break you guys seem to be moving fairly quickly. if you have another situation when a team member goes on vacation i recommend leaning on your team mates. if you are struggling to find time to do your turn, why not ask your teammates to take your turn for you. or just have the first team member to come and download the opposing teams turn play their team’s turn no matter who was originally designated to play a certain power. so whoever can do a turn first, does. this should speed things up. :? 
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 hi guys, i am encouraging players still in the first round of the tournament to keep things moving. however besides the 1 week break you guys seem to be moving fairly quickly. if you have another situation when a team member goes on vacation i recommend leaning on your team mates. if you are struggling to find time to do your turn, why not ask your teammates to take your turn for you. or just have the first team member to come and download the opposing teams turn play their team’s turn no matter who was originally designated to play a certain power. so whoever can do a turn first, does. this should speed things up. thanks, but no thanks 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :7 Purchase Units - Japanese 
 Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese 
 Giving bonus movement to units
 1 infantry moved from Chahar to Hopei
 Japanese take Hopei from Chinese
 1 mech_infantry moved from Kwangtung to Yunnan
 2 fighters moved from Chahar to Yunnan
 2 tactical_bombers moved from Chahar to Yunnan
 1 armour moved from Java to 42 Sea Zone
 1 armour and 1 transport moved from 42 Sea Zone to 44 Sea Zone
 1 armour moved from 44 Sea Zone to Celebes
 2 tactical_bombers moved from 42 Sea Zone to Celebes
 2 fighters moved from 42 Sea Zone to Celebes
 4 fighters moved from 35 Sea Zone to Celebes
 1 battleship moved from 42 Sea Zone to 44 Sea ZoneCombat - Japanese 
 Battle in 44 Sea Zone
 Japanese attack with 1 battleship and 1 transport
 ANZAC defend with 1 transport
 1 transport owned by the ANZAC lost in 44 Sea Zone
 Japanese win, taking 44 Sea Zone from ANZAC with 1 battleship and 1 transport remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in Celebes
 Japanese attack with 1 armour, 6 fighters and 2 tactical_bombers
 ANZAC defend with 2 infantry
 Japanese roll dice for 1 armour, 6 fighters and 2 tactical_bombers in Celebes, round 1 : 6/9 hits
 ANZAC roll dice for 2 infantry in Celebes, round 1 : 0/2 hits
 2 infantry owned by the ANZAC lost in Celebes
 Japanese win, taking Celebes from ANZAC with 1 armour, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
 Casualties for ANZAC: 2 infantry
 Japanese win with 1 armour, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
 Casualties for ANZAC: 2 infantry
 Battle in Yunnan
 Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
 British defend with 1 mech_infantry
 Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 1 : 3/5 hits
 Chinese roll dice for 1 mech_infantry in Yunnan, round 1 : 0/1 hits
 1 mech_infantry owned by the British lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
 Casualties for British: 1 mech_infantry
 Japanese win with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
 Casualties for British: 1 mech_infantry
 Recording Battle StatisticsNon Combat Move - Japanese 
 2 fighters moved from Yunnan to French Indo China
 2 tactical_bombers moved from Yunnan to French Indo China
 2 artilleries moved from Shantung to Anhwe
 2 infantry moved from Shantung to Anhwe
 1 carrier moved from 6 Sea Zone to 20 Sea Zone
 1 destroyer moved from 20 Sea Zone to 46 Sea Zone
 1 destroyer moved from 20 Sea Zone to 55 Sea Zone
 1 cruiser moved from 35 Sea Zone to 44 Sea Zone
 2 carriers moved from 35 Sea Zone to 44 Sea Zone
 1 battleship, 2 carriers, 1 cruiser and 2 transports moved from 42 Sea Zone to 44 Sea Zone
 1 destroyer moved from 6 Sea Zone to 25 Sea Zone
 1 tactical_bomber moved from Chahar to 20 Sea Zone
 1 fighter moved from 6 Sea Zone to 20 Sea Zone
 2 tactical_bombers moved from Celebes to 44 Sea Zone
 6 fighters moved from Celebes to 44 Sea Zone
 1 infantry moved from Malaya to Shan State
 1 tactical_bomber moved from Chahar to 6 Sea Zone
 2 fighters moved from Philippines to Japan
 1 tactical_bomber moved from Philippines to French Indo China
 1 infantry moved from Japan to 6 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
 1 artillery moved from 20 Sea Zone to Kiangsi
 1 infantry moved from 20 Sea Zone to Kiangsi
 1 submarine moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese 
 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
 2 destroyers placed in 20 Sea Zone
 2 artilleries placed in French Indo China
 1 infantry and 2 mech_infantrys placed in MalayaTurn Complete - Japanese 
 Japanese collect 56 PUs (4 lost to blockades); end with 56 PUs total
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
 Turn Summary: Failed to login to forum, server responded with status code: 504
 Post Turn Summary to AxisAndAllies.org success = falseTerritory Summary for Japanese : Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry 
 Kiangsi : 1 artillery and 1 infantry
 Japan : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
 Yunnan : 1 flag, 1 mech_infantry
 Hunan : 1 flag, Hopei : 1 flag, 1 infantry
 Chahar : 1 flag, 1 infantry
 Anhwe : 1 flag, 2 artilleries and 2 infantry
 Shan State : 1 flag, 1 infantry
 Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
 Borneo : 1 flag, Kwangtung : 1 flag, 1 factory_minor and 1 harbour
 Philippines : 1 flag, 1 airfield and 1 harbour
 Guam : 1 flag, 1 airfield and 2 infantry
 Sakha : 1 flag, 1 infantry
 Soviet Far East : 1 flag, Siberia : 1 flag, French Indo China : 1 flag, 2 artilleries, 1 factory_minor, 2 fighters and 3 tactical_bombers
 Celebes : 1 flag, 1 armour
 Java : 1 flag, Sumatra : 1 flag,
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :7 Purchase Units - Americans 
 Americans buy 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 Giving bonus movement to units
 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
 1 bomber moved from Amur to 25 Sea Zone
 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea ZoneCombat - Americans 
 Battle in 46 Sea Zone
 Americans attack with 2 fighters and 1 tactical_bomber
 Japanese defend with 1 destroyer
 Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
 Casualties for Japanese: 1 destroyer
 Casualties for Americans: 1 fighter
 Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
 Casualties for Japanese: 1 destroyer
 Casualties for Americans: 1 fighter
 Battle in 25 Sea Zone
 Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
 Japanese defend with 1 destroyer
 Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in 55 Sea Zone
 Americans attack with 3 fighters and 1 tactical_bomber
 Japanese defend with 1 destroyer
 Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
 Casualties for Japanese: 1 destroyer
 Casualties for Americans: 1 fighter
 Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
 Casualties for Japanese: 1 destroyer
 Casualties for Americans: 1 fighter
 Recording Battle StatisticsNon Combat Move - Americans 
 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
 1 bomber moved from 25 Sea Zone to Hawaiian Islands
 1 mech_infantry moved from Western United States to British Columbia
 1 aaGun moved from Western United States to 10 Sea Zone
 1 infantry moved from Western United States to 10 Sea Zone
 1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 transport moved from 26 Sea Zone to 54 Sea Zone
 2 infantry moved from South Australia to Queensland
 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
 1 aaGun and 1 infantry moved from Quebec to 106 Sea Zone
 1 aaGun, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
 1 aaGun and 1 infantry moved from 109 Sea Zone to United Kingdom
 2 fighters moved from Eastern United States to 109 Sea Zone
 1 bomber moved from Eastern United States to United Kingdom
 1 carrier, 1 destroyer and 1 transport moved from 101 Sea Zone to 106 Sea Zone
 1 aaGun, 1 artillery and 1 infantry moved from Eastern United States to Quebec
 1 submarine moved from 41 Sea Zone to 36 Sea Zone
 1 submarine moved from 43 Sea Zone to 35 Sea Zone
 1 submarine moved from 54 Sea Zone to 37 Sea Zone
 1 aaGun moved from Western United States to British ColumbiaPlace Units - Americans 
 2 infantry placed in Eastern United States
 3 fighters placed in Western United States
 1 destroyer and 1 submarine placed in 10 Sea Zone
 1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans : British Columbia : 1 aaGun and 2 mech_infantrys 
 Queensland : 1 artillery and 5 infantry
 Wake Island : 1 airfield
 Western United States : 1 airfield, 1 factory_major, 3 fighters and 1 harbour
 Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 harbour and 2 infantry
 Midway : 1 airfield
 43 Sea Zone : 1 transport
 37 Sea Zone : 1 submarine
 36 Sea Zone : 1 submarine
 35 Sea Zone : 1 submarine
 26 Sea Zone : 2 carriers, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
 22 Sea Zone : 1 flag, 10 Sea Zone : 1 destroyer and 1 submarine
 54 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 tactical_bombers and 2 transports
 Central United States : 1 factory_major and 1 mech_infantry
 Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 3 infantry
 Quebec : 1 aaGun, 1 artillery and 1 infantry
 United Kingdom : 1 aaGun, 1 bomber, 2 fighters and 1 infantry
 106 Sea Zone : 1 carrier, 1 destroyer and 1 transport
 109 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
 101 Sea Zone : 1 destroyer and 2 transports
 Brazil : 1 flag, 105 Sea Zone : 1 submarineProduction/PUs Summary : Germans : 49 / 60 
 Russians : 32 / 34
 Japanese : 60 / 61
 Americans : 52 / 72
 Chinese : 7 / 9
 British : 24 / 25
 UK_Pacific : 6 / 6
 Italians : 23 / 39
 ANZAC : 10 / 20
 French : 2 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 I’m not sure what kind of aa guns those Jap destroyers have… but damn! 2 out of 3 again! 
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 Mr. Green, 
 May I join you in the corner?
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 I just got home, but I need wife time. Will post China/UK as soon as I can (might be early tomorrow morning). 
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 I’m going to start a game where I take a drink every time lone Axis unit at 2 hits. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :7 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
 Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 Giving bonus movement to units
 1 artillery and 4 infantry moved from Suiyuyan to Hopei
 3 infantry moved from Szechwan to Yunnan
 1 fighter moved from Sikang to YunnanCombat - Chinese 
 Battle in Hopei
 Chinese attack with 1 artillery and 4 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 artillery and 4 infantry in Hopei, round 1 : 0/5 hits
 Japanese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
 Chinese roll dice for 1 artillery and 4 infantry in Hopei, round 2 : 0/5 hits
 Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
 Chinese roll dice for 1 artillery and 4 infantry in Hopei, round 3 : 2/5 hits
 Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
 Chinese win, taking Hopei from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantry
 Chinese win with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantry
 Battle in Yunnan
 Chinese attack with 1 fighter and 3 infantry
 Japanese defend with 1 mech_infantry
 Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 1 : 3/4 hits
 Japanese roll dice for 1 mech_infantry in Yunnan, round 1 : 1/1 hits
 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
 Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
 Casualties for Japanese: 1 mech_infantry
 Casualties for Chinese: 1 infantry
 Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
 Casualties for Japanese: 1 mech_infantry
 Casualties for Chinese: 1 infantry
 Recording Battle StatisticsNon Combat Move - Chinese 
 1 fighter moved from Yunnan to Kweichow
 1 artillery moved from Szechwan to KweichowPlace Units - Chinese 
 3 infantry placed in KweichowTurn Complete - Chinese 
 Chinese collect 9 PUs; end with 9 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsProduction/PUs Summary : Germans : 49 / 60 
 Russians : 32 / 34
 Japanese : 58 / 61
 Americans : 52 / 72
 Chinese : 9 / 15
 British : 24 / 25
 UK_Pacific : 6 / 6
 Italians : 23 / 39
 ANZAC : 10 / 20
 French : 2 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :7 Combat Move - British 
 Giving bonus movement to units
 1 mech_infantry moved from India to Shan State
 1 fighter and 1 tactical_bomber moved from India to Shan State
 1 artillery moved from Rhodesia to Belgian Congo
 British take Belgian Congo from Italians
 1 infantry moved from Iraq to Trans-Jordan
 1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
 1 tactical_bomber moved from Iraq to Trans-Jordan
 1 fighter moved from 72 Sea Zone to Trans-Jordan
 1 mech_infantry moved from Kenya to Ethiopia
 British take Ethiopia from Italians
 1 mech_infantry moved from Kenya to Italian Somaliland
 British take Italian Somaliland from Italians
 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
 British take Anglo Egyptian Sudan from ItaliansCombat - British 
 Battle in Shan State
 British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
 Japanese defend with 1 infantry
 British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 1 : 1/3 hits
 Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Shan State
 British win, taking Shan State from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 British win with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Trans-Jordan
 British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
 Italians defend with 1 artillery and 1 infantry
 British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 1 : 3/5 hits
 Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 : 2/2 hits
 2 infantry owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
 British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
 Casualties for British: 2 infantry
 Casualties for Italians: 1 artillery and 1 infantry
 British win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
 Casualties for British: 2 infantry
 Casualties for Italians: 1 artillery and 1 infantry
 Recording Battle StatisticsNon Combat Move - British 
 1 fighter moved from Shan State to Hopei
 1 tactical_bomber moved from Shan State to Hopei
 3 aaGuns, 1 artillery and 17 infantry moved from India to Burma
 1 artillery and 2 infantry moved from Persia to Iraq
 1 artillery moved from Rhodesia to Belgian Congo
 3 fighters moved from United Kingdom to Scotland
 3 aaGuns moved from United Kingdom to Scotland
 7 infantry moved from United Kingdom to Scotland
 2 destroyers and 1 transport moved from 106 Sea Zone to 109 Sea Zone
 2 transports moved from 72 Sea Zone to 71 Sea Zone
 2 infantry moved from United Kingdom to Scotland
 1 fighter moved from United Kingdom to Scotland
 1 carrier, 2 cruisers and 1 destroyer moved from 72 Sea Zone to 71 Sea Zone
 1 tactical_bomber moved from Trans-Jordan to Persia
 1 fighter moved from Trans-Jordan to Iraq
 1 artillery moved from Rhodesia to Belgian CongoPlace Units - British 
 3 infantry placed in United Kingdom
 2 infantry placed in Union of South Africa
 1 artillery and 2 infantry placed in PersiaTurn Complete - British 
 British collect 27 PUs (1 lost to blockades); end with 27 PUs totalProduction/PUs Summary : Germans : 49 / 60 
 Russians : 32 / 34
 Japanese : 57 / 61
 Americans : 52 / 72
 Chinese : 9 / 15
 British : 28 / 27
 UK_Pacific : 7 / 0
 Italians : 19 / 39
 ANZAC : 10 / 20
 French : 2 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :7 Place Units - UK_Pacific 
 2 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 7 PUs; end with 7 PUs total
 Some units change owners in territory IndiaProduction/PUs Summary : Germans : 49 / 60 
 Russians : 32 / 34
 Japanese : 57 / 61
 Americans : 52 / 72
 Chinese : 9 / 15
 British : 28 / 27
 UK_Pacific : 7 / 7
 Italians : 19 / 39
 ANZAC : 10 / 20
 French : 2 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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