Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Russians
Russians buy 7 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Eastern Poland to Romania
1 artillery and 1 infantry moved from Bessarabia to Romania
2 fighters moved from Belarus to Romania
1 tactical_bomber moved from Belarus to Romania
4 infantry moved from Northwest Persia to Iraq
1 artillery moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Caucasus to Tsinghai
2 mech_infantrys moved from Caucasus to Iraq
18 infantry moved from Timguska to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 18 infantry
Japanese defend with 1 infantry
Russians roll dice for 18 infantry in Novosibirsk, round 1 : 2/18 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Russians win with 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
Russians attack with 4 infantry and 2 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 4 infantry and 2 mech_infantrys in Iraq, round 1 : 2/6 hits
Italians roll dice for 1 infantry in Iraq, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Iraq
Russians win, taking Iraq from Italians with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Russians win with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tsinghai
Russians attack with 1 artillery and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 mech_infantry in Tsinghai, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Russians win with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Romania
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Romania, round 1 : 4/6 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Romania, round 1 : 2/4 hits
2 infantry owned by the Russians , 1 artillery owned by the Italians , 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Russians win with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Recording Battle Statistics
Non Combat Move - Russians
2 aaGuns moved from Timguska to Novosibirsk
1 aaGun, 1 artillery and 2 infantry moved from Ukraine to Western Ukraine
2 fighters and 1 tactical_bomber moved from Romania to Western Ukraine
1 infantry moved from Belarus to Eastern Poland
8 infantry moved from Belarus to Novgorod
5 armour and 5 mech_infantrys moved from Bryansk to Novgorod
3 aaGuns moved from Belarus to Novgorod
1 artillery and 3 infantry moved from Bryansk to Belarus
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
2 artilleries and 3 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Volgograd to Caucasus
Place Units - Russians
3 artilleries placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
Production/PUs Summary :
Germans : 43 / 54
Russians : 40 / 51
Japanese : 53 / 70
Americans : 52 / 76
Chinese : 4 / 5
British : 26 / 30
UK_Pacific : 9 / 8
Italians : 20 / 39
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 4 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
2 tactical_bombers moved from Hunan to Burma
1 fighter moved from Hunan to Burma
2 tactical_bombers moved from Hunan to Szechwan
1 fighter moved from Hunan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 armour moved from Shan State to Malaya
1 artillery moved from Shan State to Malaya
2 tactical_bombers moved from 38 Sea Zone to Malaya
2 battleships moved from 38 Sea Zone to 37 Sea Zone
2 carriers, 1 cruiser and 3 transports moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
Japanese take Siberia from Russians
1 infantry moved from 5 Sea Zone to Soviet Far East
Japanese take Soviet Far East from Russians
1 fighter moved from 38 Sea Zone to Malaya
1 fighter moved from 38 Sea Zone to Malaya
1 fighter moved from 35 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser and 3 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 2 battleships, 2 carriers, 1 cruiser and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 2 battleships, 2 carriers, 1 cruiser and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Burma, round 1 : 4/5 hits
UK_Pacific roll dice for 2 infantry in Burma, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Japanese win with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers in Malaya, round 1 : 3/6 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 1 : 1/2 hits
1 infantry owned by the ANZAC , 1 artillery owned by the ANZAC and 1 artillery owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 artillery and 1 infantry
Japanese win with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Szechwan, round 1 : 3/4 hits
Chinese roll dice for 1 artillery in Szechwan, round 1 : 1/1 hits
1 artillery owned by the Chinese and 1 infantry owned by the Japanese lost in Szechwan
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Recording Battle Statistics
Non Combat Move - Japanese
3 armour moved from Kwangtung to Yunnan
4 infantry moved from Jehol to Chahar
1 fighter moved from Szechwan to Yunnan
2 tactical_bombers moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
2 tactical_bombers moved from Burma to Yunnan
2 tactical_bombers moved from Malaya to 37 Sea Zone
2 fighters moved from Malaya to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Philippines to 6 Sea Zone
Place Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
2 destroyers placed in 20 Sea Zone
1 armour placed in Kwangtung
Turn Complete - Japanese
Japanese collect 57 PUs (2 lost to blockades); end with 57 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japan : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
Yunnan : 1 flag, 3 armour, 2 fighters and 4 tactical_bombers
Suiyuyan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, Kansu : 1 flag, Hopei : 1 flag, Chahar : 1 flag, 4 infantry
Anhwe : 1 flag, Shan State : 1 flag, Burma : 1 flag, 1 artillery
Malaya : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Borneo : 1 flag, Kwangtung : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 2 fighters, 1 harbour and 1 tactical_bomber
Guam : 1 flag, 1 airfield and 2 infantry
Soviet Far East : 1 flag, 1 infantry
Siberia : 1 flag, 1 infantry
French Indo China : 1 flag, Celebes : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 46 Sea Zone : 1 destroyer
Just so you know, Kilroy says he’s at the beach this weekend. If you’re not okay with waiting a few days, let me know.
Just so you know, Kilroy says he’s at the beach this weekend. If you’re not okay with waiting a few days, let me know.
Good with me 8-)
Kilroy’s a beach all the time. :P
Still at the beach?
:wink:
Back and bronzed, beaches! 8-)
I’ll take a look and get with Wheat on our next moves. Stay tuned…
Don’t mind me, I’ll just sit quietly in the corner observing your game… :-)
You would not be scouting….would you???
I figured I keep track of your game so I knew when I need to be prepared for game two. Whatever I learn in the process is just a perk. :-)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 91 Sea Zone to 109 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 1 : 3/6 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Gibraltar
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 armour and 1 harbour
Americans roll dice for 2 fighters and 2 infantry in Gibraltar, round 1 : 2/4 hits
Germans roll dice for 1 armour in Gibraltar, round 1 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Americans win with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Recording Battle Statistics
Non Combat Move - Americans
2 fighters moved from Gibraltar to 109 Sea Zone
4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
2 carriers and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 submarine moved from 41 Sea Zone to 56 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from New South Wales to South Australia
1 artillery moved from Mexico to Western United States
2 mech_infantrys moved from Western United States to British Columbia
Place Units - Americans
1 fighter and 1 infantry placed in Eastern United States
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Production/PUs Summary :
Germans : 43 / 54
Russians : 38 / 51
Japanese : 59 / 57
Americans : 52 / 72
Chinese : 4 / 5
British : 26 / 30
UK_Pacific : 5 / 8
Italians : 20 / 39
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Recording Battle Statistics
Non Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter and 2 infantry moved from Sikang to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total
Production/PUs Summary :
Germans : 43 / 54
Russians : 38 / 51
Japanese : 55 / 57
Americans : 52 / 72
Chinese : 8 / 10
British : 26 / 30
UK_Pacific : 5 / 8
Italians : 20 / 39
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Although this version of tripleA does not give you the option (doesn’t let WGR scramble on behalf of Denmark), I still have to ask, do you want to scramble in SZ112?
(if you do, we’ll need to roll it manually via forum dice)
almost forgot, here’s the map
Thank you for asking. Is this fixed in newer versions?
No scramble.
I’m not certain, but a very large number of fixes have been implemented as of 1.6.1, so probably.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Combat Move - British
Giving bonus movement to units
1 mech_infantry moved from Persia to Trans-Jordan
British take Trans-Jordan from Italians
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
British take Denmark from Germans
2 fighters moved from Scotland to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
Combat - British
Battle in Egypt
British attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 infantry; Italians defend with 1 harbour
British roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Egypt, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Egypt
British win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
British win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 1 : 2/5 hits
Japanese roll dice for 1 artillery in Burma, round 1 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
British win with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Recording Battle Statistics
Non Combat Move - British
3 mech_infantrys moved from Union of South Africa to Rhodesia
1 carrier, 2 cruisers, 1 destroyer and 3 transports moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 4 infantry moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from Burma to India
1 destroyer and 1 transport moved from 91 Sea Zone to 109 Sea Zone
3 fighters moved from 112 Sea Zone to Scotland
2 fighters moved from 112 Sea Zone to United Kingdom
2 aaGuns moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 tactical_bomber moved from Egypt to 80 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Persia
3 artilleries placed in Union of South Africa
1 destroyer placed in 109 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Production/PUs Summary :
Germans : 41 / 54
Russians : 38 / 51
Japanese : 54 / 57
Americans : 52 / 72
Chinese : 8 / 10
British : 29 / 29
UK_Pacific : 6 / 0
Italians : 19 / 39
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some units change owners in territory India
Production/PUs Summary :
Germans : 41 / 54
Russians : 38 / 51
Japanese : 54 / 57
Americans : 52 / 72
Chinese : 8 / 10
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 19 / 39
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Every Axis defender scored a hit against the US and UK shakes fist
I’m not certain, but a very large number of fixes have been implemented as of 1.6.1, so probably.
So are you using the 1.6.1 version for our game or still using 1.5.2.1?
Italy upcoming now