Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Italians
Italians buy 2 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Syria to Iraq
Italians take Iraq from British
1 infantry moved from Italian Somaliland to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
2 armour moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 infantry moved from Syria to 98 Sea Zone
2 infantry moved from Trans-Jordan to 98 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 98 Sea Zone to 92 Sea Zone
1 battleship moved from 98 Sea Zone to 92 Sea Zone
2 cruisers moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to Morocco
1 bomber moved from Southern Italy to Morocco
1 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from 92 Sea Zone to Gibraltar
1 armour moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 artillery moved from Bulgaria to Romania
2 infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 bomber and 2 infantry
Americans defend with 1 armour, 2 infantry and 1 mech_infantry
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 1 : 0/2 hits
Italians roll dice for 1 armour, 1 bomber and 2 infantry in Morocco, round 1 : 1/4 hits
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Morocco, round 1 : 1/4 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Morocco, round 2 : 2/3 hits
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/3 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Morocco
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Morocco, round 3 : 0/3 hits
Americans roll dice for 1 armour in Morocco, round 3 : 0/1 hits
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Morocco, round 4 : 1/3 hits
Americans roll dice for 1 armour in Morocco, round 4 : 0/1 hits
1 armour owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
Italians win with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 artillery, 1 harbour and 3 infantry
Italians roll dice for 1 cruiser in Gibraltar, round 1 : 1/1 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 1 : 0/4 hits
British roll dice for 1 artillery and 3 infantry in Gibraltar, round 1 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 2 : 1/3 hits
British roll dice for 1 artillery and 2 infantry in Gibraltar, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 armour and 1 artillery in Gibraltar, round 3 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 2/2 hits
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Gibraltar
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 artilleries, 1 infantry and 1 mech_infantry
French defend with 1 infantry; British defend with 1 artillery
Italians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 2/4 hits
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 1 : 0/2 hits
1 infantry owned by the French and 1 artillery owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for French: 1 infantry
Casualties for British: 1 artillery
Italians win with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for French: 1 infantry
Casualties for British: 1 artillery
Battle in Romania
Italians attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Romania, round 1 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 1 : 0/2 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Romania, round 2 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Romania, round 3 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 3 : 0/2 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Romania, round 4 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 4 : 0/2 hits
1 infantry owned by the Russians lost in Romania
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Romania, round 5 : 1/4 hits
Russians roll dice for 1 artillery in Romania, round 5 : 0/1 hits
1 artillery owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Italians win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Recording Battle Statistics
Non Combat Move - Italians
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 carrier moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Morocco to Libya
Place Units - Italians
1 transport placed in 95 Sea Zone
2 artilleries and 6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag, Alexandria : 1 flag, Egypt : 1 flag, 1 harbour
Anglo Egyptian Sudan : 1 flag, 2 artilleries, 1 infantry and 1 mech_infantry
Morocco : 1 flag, 1 armour and 1 infantry
Algeria : 1 flag, Syria : 1 flag, Tunisia : 1 flag, Romania : 1 armour, 1 artillery and 2 infantry
Northern Italy : 2 artilleries, 1 factory_major and 7 infantry
Libya : 1 bomber
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Ethiopia : 1 infantry
95 Sea Zone : 3 transports
Greece : 1 flag, Iraq : 1 flag, 1 infantry
92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 3 transports
Production/PUs Summary :
Germans : 44 / 65
Russians : 36 / 46
Japanese : 62 / 70
Americans : 52 / 76
Chinese : 3 / 5
British : 26 / 30
UK_Pacific : 6 / 8
Italians : 22 / 39
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Japanese
Combat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 bombers, 1 factory_minor and 1 harbour
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 1 : 1/2 hits
Japanese roll dice for 2 bombers in Malaya, round 1 : 0/2 hits
1 bomber owned by the Japanese lost in Malaya
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
Japanese roll dice for 1 bomber in Malaya, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 0/2 hits
Japanese roll dice for 1 bomber in Malaya, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 4 : 0/2 hits
Japanese roll dice for 1 bomber in Malaya, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 5 : 1/2 hits
Japanese roll dice for 1 bomber in Malaya, round 5 : 0/1 hits
1 bomber owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 24
Casualties for Japanese: 2 bombers
ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is 24
Casualties for Japanese: 2 bombers
Recording Battle Statistics
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for ANZAC :
Malaya : 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 3 fighters and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 transport
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Combat Move - French
Giving bonus movement to units
1 destroyer moved from 39 Sea Zone to 77 Sea Zone
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
77 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 44 / 65
Russians : 36 / 46
Japanese : 55 / 70
Americans : 52 / 76
Chinese : 3 / 5
British : 26 / 30
UK_Pacific : 9 / 8
Italians : 22 / 39
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
1 armour moved from Egypt to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from France to Gibraltar
2 bombers moved from Western Germany to Gibraltar
2 artilleries and 4 infantry moved from Germany to Poland
3 fighters moved from Western Germany to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 4 fighters and 1 tactical_bomber
British defend with 2 destroyers
Germans roll dice for 4 fighters and 1 tactical_bomber in 125 Sea Zone, round 1 : 4/5 hits
British roll dice for 2 destroyers in 125 Sea Zone, round 1 : 1/2 hits
1 fighter owned by the Germans and 2 destroyers owned by the British lost in 125 Sea Zone
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter
Casualties for British: 2 destroyers
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter
Casualties for British: 2 destroyers
Battle in Poland
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 artillery
Germans roll dice for 2 artilleries and 4 infantry in Poland, round 1 : 0/6 hits
Russians roll dice for 1 artillery in Poland, round 1 : 0/1 hits
Germans roll dice for 2 artilleries and 4 infantry in Poland, round 2 : 0/6 hits
Russians roll dice for 1 artillery in Poland, round 2 : 0/1 hits
Germans roll dice for 2 artilleries and 4 infantry in Poland, round 3 : 4/6 hits
Russians roll dice for 1 artillery in Poland, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Germans win with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Gibraltar
Germans attack with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 artillery, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Gibraltar, round 1 : 4/5 hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 : 1/2 hits
1 infantry owned by the British , 1 bomber owned by the Germans and 1 artillery owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Germans: 1 bomber
Casualties for British: 1 artillery and 1 infantry
Germans win with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Germans: 1 bomber
Casualties for British: 1 artillery and 1 infantry
Recording Battle Statistics
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to Algeria
1 carrier moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Finland to Norway
1 aaGun moved from Slovakia Hungary to Poland
2 fighters moved from Northern Italy to Algeria
1 fighter moved from 125 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Norway
1 fighter moved from 125 Sea Zone to Norway
1 tactical_bomber moved from Northern Italy to 113 Sea Zone
1 fighter and 2 tactical_bombers moved from Northern Italy to Western Germany
1 infantry moved from France to Southern France
Place Units - Germans
2 artilleries and 1 infantry placed in Southern France
1 bomber placed in Western Germany
10 infantry placed in Germany
3 infantry placed in France
1 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Territory Summary for Germans :
Gibraltar : 1 flag, 1 armour and 1 harbour
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Algeria : 1 bomber and 2 fighters
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 5 infantry
Slovakia Hungary : 2 aaGuns, 7 armour, 5 artilleries, 24 infantry and 5 mech_infantrys
Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 2 tactical_bombers
Poland : 1 aaGun, 2 artilleries and 4 infantry
Germany : 1 factory_major and 10 infantry
Norway : 2 fighters, 2 infantry and 1 tactical_bomber
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 1 infantry
Vyborg : 1 flag, 1 infantry
113 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Bulgaria : 1 flag, 92 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Yugoslavia : 1 flag, Finland : 1 flag, 6 infantry
Production/PUs Summary :
Germans : 46 / 54
Russians : 34 / 46
Japanese : 55 / 70
Americans : 52 / 76
Chinese : 3 / 5
British : 26 / 30
UK_Pacific : 9 / 8
Italians : 22 / 39
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Please use this file - as I edited NCM to Marocco/Gibraltar.
Thank you :-)
Ups…I cannot edit a plane to Gibraltar.
So this is the correct file.
Sorry for the confusion.
:oops:
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Russians
Russians buy 7 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Eastern Poland to Romania
1 artillery and 1 infantry moved from Bessarabia to Romania
2 fighters moved from Belarus to Romania
1 tactical_bomber moved from Belarus to Romania
4 infantry moved from Northwest Persia to Iraq
1 artillery moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Caucasus to Tsinghai
2 mech_infantrys moved from Caucasus to Iraq
18 infantry moved from Timguska to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 18 infantry
Japanese defend with 1 infantry
Russians roll dice for 18 infantry in Novosibirsk, round 1 : 2/18 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Russians win with 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
Russians attack with 4 infantry and 2 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 4 infantry and 2 mech_infantrys in Iraq, round 1 : 2/6 hits
Italians roll dice for 1 infantry in Iraq, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Iraq
Russians win, taking Iraq from Italians with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Russians win with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tsinghai
Russians attack with 1 artillery and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 mech_infantry in Tsinghai, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Russians win with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Romania
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Romania, round 1 : 4/6 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Romania, round 1 : 2/4 hits
2 infantry owned by the Russians , 1 artillery owned by the Italians , 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Russians win with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Recording Battle Statistics
Non Combat Move - Russians
2 aaGuns moved from Timguska to Novosibirsk
1 aaGun, 1 artillery and 2 infantry moved from Ukraine to Western Ukraine
2 fighters and 1 tactical_bomber moved from Romania to Western Ukraine
1 infantry moved from Belarus to Eastern Poland
8 infantry moved from Belarus to Novgorod
5 armour and 5 mech_infantrys moved from Bryansk to Novgorod
3 aaGuns moved from Belarus to Novgorod
1 artillery and 3 infantry moved from Bryansk to Belarus
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
2 artilleries and 3 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Volgograd to Caucasus
Place Units - Russians
3 artilleries placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
Production/PUs Summary :
Germans : 43 / 54
Russians : 40 / 51
Japanese : 53 / 70
Americans : 52 / 76
Chinese : 4 / 5
British : 26 / 30
UK_Pacific : 9 / 8
Italians : 20 / 39
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 4 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
2 tactical_bombers moved from Hunan to Burma
1 fighter moved from Hunan to Burma
2 tactical_bombers moved from Hunan to Szechwan
1 fighter moved from Hunan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 armour moved from Shan State to Malaya
1 artillery moved from Shan State to Malaya
2 tactical_bombers moved from 38 Sea Zone to Malaya
2 battleships moved from 38 Sea Zone to 37 Sea Zone
2 carriers, 1 cruiser and 3 transports moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
Japanese take Siberia from Russians
1 infantry moved from 5 Sea Zone to Soviet Far East
Japanese take Soviet Far East from Russians
1 fighter moved from 38 Sea Zone to Malaya
1 fighter moved from 38 Sea Zone to Malaya
1 fighter moved from 35 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser and 3 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 2 battleships, 2 carriers, 1 cruiser and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 2 battleships, 2 carriers, 1 cruiser and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Burma, round 1 : 4/5 hits
UK_Pacific roll dice for 2 infantry in Burma, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Japanese win with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers in Malaya, round 1 : 3/6 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 1 : 1/2 hits
1 infantry owned by the ANZAC , 1 artillery owned by the ANZAC and 1 artillery owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 artillery and 1 infantry
Japanese win with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Szechwan, round 1 : 3/4 hits
Chinese roll dice for 1 artillery in Szechwan, round 1 : 1/1 hits
1 artillery owned by the Chinese and 1 infantry owned by the Japanese lost in Szechwan
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Recording Battle Statistics
Non Combat Move - Japanese
3 armour moved from Kwangtung to Yunnan
4 infantry moved from Jehol to Chahar
1 fighter moved from Szechwan to Yunnan
2 tactical_bombers moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
2 tactical_bombers moved from Burma to Yunnan
2 tactical_bombers moved from Malaya to 37 Sea Zone
2 fighters moved from Malaya to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Philippines to 6 Sea Zone
Place Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
2 destroyers placed in 20 Sea Zone
1 armour placed in Kwangtung
Turn Complete - Japanese
Japanese collect 57 PUs (2 lost to blockades); end with 57 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japan : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
Yunnan : 1 flag, 3 armour, 2 fighters and 4 tactical_bombers
Suiyuyan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, Kansu : 1 flag, Hopei : 1 flag, Chahar : 1 flag, 4 infantry
Anhwe : 1 flag, Shan State : 1 flag, Burma : 1 flag, 1 artillery
Malaya : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Borneo : 1 flag, Kwangtung : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 2 fighters, 1 harbour and 1 tactical_bomber
Guam : 1 flag, 1 airfield and 2 infantry
Soviet Far East : 1 flag, 1 infantry
Siberia : 1 flag, 1 infantry
French Indo China : 1 flag, Celebes : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 46 Sea Zone : 1 destroyer
Just so you know, Kilroy says he’s at the beach this weekend. If you’re not okay with waiting a few days, let me know.
Just so you know, Kilroy says he’s at the beach this weekend. If you’re not okay with waiting a few days, let me know.
Good with me 8-)
Kilroy’s a beach all the time. :P
Still at the beach?
:wink:
Back and bronzed, beaches! 8-)
I’ll take a look and get with Wheat on our next moves. Stay tuned…
Don’t mind me, I’ll just sit quietly in the corner observing your game… :-)
You would not be scouting….would you???
I figured I keep track of your game so I knew when I need to be prepared for game two. Whatever I learn in the process is just a perk. :-)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 91 Sea Zone to 109 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 1 : 3/6 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Gibraltar
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 armour and 1 harbour
Americans roll dice for 2 fighters and 2 infantry in Gibraltar, round 1 : 2/4 hits
Germans roll dice for 1 armour in Gibraltar, round 1 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Americans win with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Recording Battle Statistics
Non Combat Move - Americans
2 fighters moved from Gibraltar to 109 Sea Zone
4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
2 carriers and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 submarine moved from 41 Sea Zone to 56 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from New South Wales to South Australia
1 artillery moved from Mexico to Western United States
2 mech_infantrys moved from Western United States to British Columbia
Place Units - Americans
1 fighter and 1 infantry placed in Eastern United States
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Production/PUs Summary :
Germans : 43 / 54
Russians : 38 / 51
Japanese : 59 / 57
Americans : 52 / 72
Chinese : 4 / 5
British : 26 / 30
UK_Pacific : 5 / 8
Italians : 20 / 39
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Recording Battle Statistics
Non Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter and 2 infantry moved from Sikang to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total
Production/PUs Summary :
Germans : 43 / 54
Russians : 38 / 51
Japanese : 55 / 57
Americans : 52 / 72
Chinese : 8 / 10
British : 26 / 30
UK_Pacific : 5 / 8
Italians : 20 / 39
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Although this version of tripleA does not give you the option (doesn’t let WGR scramble on behalf of Denmark), I still have to ask, do you want to scramble in SZ112?
(if you do, we’ll need to roll it manually via forum dice)
almost forgot, here’s the map