Everyone. I am looking to see if there is an available tournament schedule for any version of the game. Would love to meet new people and compete a little bit pushing plastic.
XDAP-01 Transatlantic Alliance (Axis) vs. The Fighting Mongooses (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Place Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some units change owners in territory IndiaProduction/PUs Summary :
Germans : 41 / 54
Russians : 38 / 51
Japanese : 54 / 57
Americans : 52 / 72
Chinese : 8 / 10
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 19 / 39
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Every Axis defender scored a hit against the US and UK shakes fist
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I’m not certain, but a very large number of fixes have been implemented as of 1.6.1, so probably.
So are you using the 1.6.1 version for our game or still using 1.5.2.1?
Italy upcoming now
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Italians
Italians buy 3 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Morocco to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries moved from Northern Italy to 95 Sea Zone
4 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Ethiopia to Kenya
1 artillery moved from Anglo Egyptian Sudan to Kenya
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 artillery moved from Anglo Egyptian Sudan to Kenya
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Libya to 112 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Malta
1 infantry moved from 96 Sea Zone to Malta
1 battleship moved from 92 Sea Zone to 96 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Trans-Jordan
3 infantry moved from 98 Sea Zone to Trans-Jordan
1 cruiser moved from 92 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 112 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 112 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Malta, round 1 : 2/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 0/1 hits
1 infantry owned by the British and 1 aaGun owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Kenya
Italians attack with 2 artilleries and 1 infantry
ANZAC defend with 2 infantry
Italians roll dice for 2 artilleries and 1 infantry in Kenya, round 1 : 0/3 hits
British roll dice for 2 infantry in Kenya, round 1 : 0/2 hits
Italians roll dice for 2 artilleries and 1 infantry in Kenya, round 2 : 0/3 hits
British roll dice for 2 infantry in Kenya, round 2 : 0/2 hits
Italians roll dice for 2 artilleries and 1 infantry in Kenya, round 3 : 1/3 hits
British roll dice for 2 infantry in Kenya, round 3 : 0/2 hits
1 infantry owned by the ANZAC lost in Kenya
Italians roll dice for 2 artilleries and 1 infantry in Kenya, round 4 : 1/3 hits
British roll dice for 1 infantry in Kenya, round 4 : 0/1 hits
1 infantry owned by the ANZAC lost in Kenya
Italians win, taking Kenya from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Italians win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Gibraltar
Italians attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 harbour; Americans defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Gibraltar, round 1 : 2/3 hits
British roll dice for 1 infantry in Gibraltar, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Italians win with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery and 3 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 1 : 0/4 hits
British roll dice for 1 mech_infantry in Trans-Jordan, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 : 2/4 hits
British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Italians win with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Italians
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 bomber moved from 112 Sea Zone to Western Germany
2 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
3 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 mech_infantry
Trans-Jordan : 1 flag, 1 artillery and 3 infantry
Alexandria : 1 flag, Gibraltar : 1 flag, 1 armour and 1 harbour
Egypt : 1 flag, 1 harbour
Kenya : 1 flag, 2 artilleries and 1 infantry
Malta : 1 flag, 1 artillery and 1 infantry
Anglo Egyptian Sudan : 1 flag, Morocco : 1 flag, French Equatorial Africa : 1 flag, 1 infantry
Algeria : 1 flag, Southern France : 2 infantry
Syria : 1 flag, Tunisia : 1 flag, Western Germany : 1 bomber
Northern Italy : 3 artilleries, 1 factory_major and 5 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
96 Sea Zone : 1 battleship, 1 cruiser and 1 transport
95 Sea Zone : 1 destroyer and 3 transports
Greece : 1 flag, 92 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
98 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 41 / 54
Russians : 38 / 51
Japanese : 54 / 57
Americans : 52 / 72
Chinese : 8 / 10
British : 26 / 29
UK_Pacific : 6 / 6
Italians : 23 / 38
ANZAC : 14 / 25
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Most versions of tripleA aren’t backwards compatible, so I have to use 1.5.2.1 to load and play this match.
I have 1.6 and 1.6.1 installed for other matches though.
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Kilroy, if you get to ANZAC before me, don’t forget SZ55. I’ll do ANZAC tomorrow otherwise.
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Kilroy, if you get to ANZAC before me, don’t forget SZ55. I’ll do ANZAC tomorrow otherwise.
You do not see anything in sz55….it is safe for the Allies (may the force be with you)
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Same as MisterGreen, I’m looking in on the game to see who will be in the loser bracket with us. :)
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…well, yeah, do not mind me sitting around here neither.
Just taking some notes… every ally is scoring even numbers in territory IPC… aha… very interesting…
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…well, yeah, do not mind me sitting around here neither.
Just taking some notes… every ally is scoring even numbers in territory IPC… aha… very interesting…
I think it is a grand conspiracy!!!
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I’m not certain, but a very large number of fixes have been implemented as of 1.6.1, so probably.
I tested this scenario with TripleA 1.6.1 and Global 3.1 future… works perfectly there!
:-)
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@Ol’:
Kilroy, if you get to ANZAC before me, don’t forget SZ55. I’ll do ANZAC tomorrow otherwise.
You do not see anything in sz55….it is safe for the Allies (may the force be with you)
This is not the destroyer you are looking for…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
Giving bonus movement to units
3 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighter
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighter
Recording Battle StatisticsNon Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from New South Wales to Queensland
2 fighters moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
77 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 41 / 54
Russians : 38 / 51
Japanese : 54 / 57
Americans : 52 / 72
Chinese : 8 / 10
British : 26 / 29
UK_Pacific : 6 / 6
Italians : 23 / 38
ANZAC : 14 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
So, the allies didn’t hit once against the Italians… the japanese blocking destroyer hits yet once again!!!.. I am starting to think the force might be with the Axis on this one. Jeech!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
1 bomber moved from Western Germany to Romania
2 artilleries and 4 infantry moved from Poland to Eastern Poland
7 armour, 4 artilleries, 23 infantry and 5 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Western Germany to Denmark
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Denmark
2 fighters and 1 tactical_bomber moved from Norway to Denmark
1 fighter and 2 tactical_bombers moved from Western Germany to DenmarkCombat - Germans
Battle in Eastern Poland
Germans attack with 7 armour, 6 artilleries, 27 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour, 6 artilleries, 27 infantry and 5 mech_infantrys in Eastern Poland, round 1 : 8/45 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 7 armour, 6 artilleries, 27 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 7 armour, 6 artilleries, 27 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Romania, round 1 : 2/3 hits
Russians roll dice for 1 artillery in Romania, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Germans win with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Denmark
Germans attack with 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 cruiser in Denmark, round 1 : 0/1 hits
Germans roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Denmark, round 1 : 5/9 hits
British roll dice for 1 infantry in Denmark, round 1 : 0/1 hits
1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Germans win with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Eastern Poland
8 infantry moved from Germany to Poland
3 infantry moved from France to Western Germany
1 carrier and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from Morocco to France
1 bomber moved from Morocco to Western Germany
3 fighters moved from Denmark to Western Germany
2 tactical_bombers moved from Denmark to 113 Sea Zone
1 tactical_bomber moved from Denmark to Western Germany
1 bomber moved from Romania to Western GermanyPlace Units - Germans
1 carrier, 2 submarines and 1 transport placed in 113 Sea Zone
4 artilleries and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Romania : 1 aaGun, 1 artillery and 1 infantry
Poland : 1 aaGun and 8 infantry
Germany : 1 factory_major
Norway : 2 infantry
Denmark : 3 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 1 infantry
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 aaGun, 7 armour, 6 artilleries, 27 infantry and 5 mech_infantrys
113 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 3 tactical_bombers and 4 transports
93 Sea Zone : 1 transport
Bulgaria : 1 flag, Yugoslavia : 1 flag, 98 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Finland : 1 flag, 6 infantryProduction/PUs Summary :
Germans : 47 / 50
Russians : 34 / 51
Japanese : 54 / 57
Americans : 52 / 72
Chinese : 8 / 10
British : 24 / 29
UK_Pacific : 6 / 6
Italians : 23 / 38
ANZAC : 14 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Russians
Russians buy 9 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Belarus to Baltic States
2 fighters and 1 tactical_bomber moved from Western Ukraine to Baltic StatesCombat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 1 : 3/4 hits
Germans roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
2 artilleries and 17 infantry moved from Belarus to Novgorod
5 armour and 7 mech_infantrys moved from Novgorod to Bryansk
1 aaGun, 2 artilleries and 3 infantry moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
2 artilleries and 2 infantry moved from Russia to Bryansk
1 artillery moved from Volgograd to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Iraq to Caucasus
2 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Tsinghai to Shensi
2 aaGuns and 18 infantry moved from Novosibirsk to Kansu
1 fighter moved from Baltic States to Novgorod
1 fighter and 1 tactical_bomber moved from Baltic States to BryanskPlace Units - Russians
3 artilleries placed in Novgorod
3 artilleries placed in Volgograd
3 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUsProduction/PUs Summary :
Germans : 47 / 50
Russians : 34 / 42
Japanese : 54 / 57
Americans : 52 / 72
Chinese : 8 / 10
British : 24 / 29
UK_Pacific : 6 / 6
Italians : 23 / 38
ANZAC : 14 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 1 factory_minor, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
2 tactical_bombers moved from 37 Sea Zone to Java
2 fighters moved from 37 Sea Zone to Java
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
2 battleships moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Hopei
1 armour moved from Yunnan to Kweichow
1 armour moved from Yunnan to Burma
1 armour moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Hopei
1 fighter moved from Yunnan to Suiyuyan
2 tactical_bombers moved from Yunnan to Hopei
2 tactical_bombers moved from Yunnan to SuiyuyanCombat - Japanese
Battle in Java
Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Java, round 1 : 3/3 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 1 : 2/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 1 artillery owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Japanese win with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Hopei, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Kweichow, round 1 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 armour
British defend with 1 infantry
Japanese roll dice for 1 armour in Burma, round 1 : 0/1 hits
UK_Pacific roll dice for 1 infantry in Burma, round 1 : 1/1 hits
1 armour owned by the Japanese lost in Burma
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Suiyuyan
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Suiyuyan, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Szechwan, round 1 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
Japanese roll dice for 1 armour in Szechwan, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from Hopei to Chahar
2 tactical_bombers moved from Hopei to Chahar
1 fighter moved from Suiyuyan to Chahar
2 tactical_bombers moved from Suiyuyan to Chahar
1 destroyer moved from 20 Sea Zone to 46 Sea Zone
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
2 carriers moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
2 tactical_bombers moved from Java to 42 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries moved from 19 Sea Zone to Shantung
2 infantry moved from 19 Sea Zone to Shantung
1 armour moved from Kwangtung to YunnanPlace Units - Japanese
2 destroyers placed in 20 Sea Zone
1 transport placed in 6 Sea Zone
Japanese undo move 2.
Japanese undo move 1.
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from 6 Sea Zone: 1 destroyer
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to 25 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 transport placed in 6 Sea Zone
2 destroyers placed in 20 Sea Zone
1 mech_infantry placed in Kwangtung
1 artillery and 2 infantry placed in Malaya
1 factory_minor placed in French Indo China
2 artilleries placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 2 artilleries and 2 infantry
Japan : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Yunnan : 1 flag, 1 armour
Suiyuyan : 1 flag, 1 infantry
Hunan : 1 flag, Szechwan : 1 flag, 1 armour
Chahar : 1 flag, 2 fighters, 2 infantry and 4 tactical_bombers
Anhwe : 1 flag, Shan State : 1 flag, Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag, Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Philippines : 1 flag, 1 airfield, 2 fighters, 1 harbour and 1 tactical_bomber
Guam : 1 flag, 1 airfield and 2 infantry
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag, Siberia : 1 flag, French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag, Java : 1 flag, 1 armour
Sumatra : 1 flag, 42 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 3 transports
46 Sea Zone : 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 bomber moved from Queensland to 19 Sea Zone
1 fighter moved from 26 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from 26 Sea Zone to 46 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 25 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Recording Battle StatisticsNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 56 Sea Zone to 41 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from Eastern United States to Quebec
1 infantry moved from Eastern United States to Quebec
1 mech_infantry moved from Western United States to Central United States
1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 109 Sea Zone to 106 Sea Zone
2 fighters moved from 109 Sea Zone to United Kingdom
1 bomber moved from 19 Sea Zone to AmurPlace Units - Americans
1 infantry placed in Western United States
1 submarine placed in 10 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Eastern United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Americans player Adding units owned by PlayerID named:Americans to Western United States: 1 mech_infantry
EDIT: Americans player Removing units owned by PlayerID named:Americans from British Columbia: 1 mech_infantry
EDIT: Turning off Edit ModeTerritory Summary for Americans :
British Columbia : 1 mech_infantry
Queensland : 1 artillery and 3 infantry
South Australia : 2 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
Amur : 1 bomber
41 Sea Zone : 1 submarine
43 Sea Zone : 1 submarine
26 Sea Zone : 2 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
22 Sea Zone : 1 flag, 10 Sea Zone : 1 submarine and 1 transport
54 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Quebec : 1 aaGun and 1 infantry
United Kingdom : 2 fighters
106 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 1 transport
101 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Brazil : 1 flag, 105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 50
Russians : 33 / 42
Japanese : 61 / 66
Americans : 52 / 72
Chinese : 6 / 10
British : 24 / 29
UK_Pacific : 6 / 6
Italians : 23 / 38
ANZAC : 10 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 artillery and 3 infantry moved from Shensi to Szechwan
1 artillery moved from Shensi to Suiyuyan
1 fighter moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 armour
Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Chinese win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Suiyuyan to SikangPlace Units - Chinese
2 infantry placed in Suiyuyan
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 artillery and 4 infantry
Szechwan : 1 artillery and 3 infantry
Sikang : 1 fighterProduction/PUs Summary :
Germans : 47 / 50
Russians : 33 / 42
Japanese : 59 / 66
Americans : 52 / 72
Chinese : 8 / 9
British : 24 / 29
UK_Pacific : 6 / 6
Italians : 23 / 38
ANZAC : 10 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
All, I used the edit mode to move one mech from British Columbia to Western US (forgot on NC).
Thanks!
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