ncm edit if youre okay with it J3 edit ncm.tsvg
XDAP-01 Transatlantic Alliance (Axis) vs. The Fighting Mongooses (Allies)
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 I will get Japan done in about an hour and a half when I get home. :evil: 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :1 Purchase Units - Japanese 
 Japanese buy 1 artillery and 3 transports; Remaining resources: 1 PUs;Combat Move - Japanese 
 Giving bonus movement to units
 1 artillery and 3 infantry moved from Kiangsi to Hunan
 1 artillery and 3 infantry moved from Kwangsi to Yunnan
 1 artillery and 3 infantry moved from Shantung to Anhwe
 Japanese take Anhwe from Chinese
 1 artillery and 2 infantry moved from Jehol to Chahar
 Japanese take Chahar from Chinese
 1 mech_infantry moved from Manchuria to Chahar
 1 tactical_bomber moved from Kiangsu to Yunnan
 1 fighter moved from Kiangsu to Yunnan
 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
 1 fighter moved from Formosa to Hunan
 2 bombers moved from Japan to YunnanCombat - Japanese 
 Battle in Hunan
 Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
 Chinese defend with 2 infantry
 Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 1 : 6/9 hits
 Chinese roll dice for 2 infantry in Hunan, round 1 : 0/2 hits
 2 infantry owned by the Chinese lost in Hunan
 Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
 Casualties for Chinese: 2 infantry
 Japanese win with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
 Casualties for Chinese: 2 infantry
 Battle in Yunnan
 Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
 Chinese defend with 4 infantry
 Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 2/8 hits
 Chinese roll dice for 4 infantry in Yunnan, round 1 : 3/4 hits
 3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
 Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits
 Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
 2 infantry owned by the Chinese lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 3 infantry
 Casualties for Chinese: 4 infantry
 Japanese win with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 3 infantry
 Casualties for Chinese: 4 infantry
 Recording Battle StatisticsNon Combat Move - Japanese 
 1 fighter moved from Yunnan to Kwangsi
 2 bombers moved from Yunnan to Kwangsi
 1 tactical_bomber moved from Yunnan to Kwangsi
 1 fighter moved from Hunan to Kwangsi
 2 fighters moved from Hunan to Kwangsi
 2 tactical_bombers moved from Hunan to Kwangsi
 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
 1 cruiser moved from 20 Sea Zone to 36 Sea Zone
 1 artillery moved from Kiangsu to Kiangsi
 3 infantry moved from Kiangsu to Kiangsi
 1 artillery moved from Manchuria to 19 Sea Zone
 1 infantry moved from Okinawa to 19 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
 1 infantry moved from 36 Sea Zone to Kwangsi
 1 artillery moved from 36 Sea Zone to Kwangsi
 1 fighter moved from Okinawa to Kwangsi
 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
 1 armour moved from Japan to 6 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 36 Sea Zone
 1 infantry moved from 36 Sea Zone to Kwangsi
 1 armour moved from 36 Sea Zone to Kwangsi
 6 infantry moved from Manchuria to Jehol
 4 infantry moved from Korea to Manchuria
 1 transport moved from 20 Sea Zone to 19 Sea Zone
 1 aaGun moved from Manchuria to 19 Sea Zone
 1 aaGun and 1 transport moved from 19 Sea Zone to 6 Sea Zone
 1 aaGun moved from 6 Sea Zone to Japan
 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
 1 fighter moved from 36 Sea Zone to Kwangsi
 1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone
 1 fighter moved from Korea to JapanPlace Units - Japanese 
 1 artillery placed in Japan
 3 transports placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 30 PUs; end with 31 PUs total
 Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUsTerritory Summary for Japanese : Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry 
 Iwo Jima : 1 infantry
 Paulau Island : 1 infantry
 Kwangsi : 1 armour, 1 artillery, 2 bombers, 6 fighters, 2 infantry and 4 tactical_bombers
 Kiangsi : 1 artillery and 3 infantry
 Japan : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
 Jehol : 6 infantry
 Siam : 2 infantry
 Manchuria : 4 infantry
 Yunnan : 1 flag, 1 artillery
 Hunan : 1 flag, 1 artillery and 3 infantry
 Chahar : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
 Anhwe : 1 flag, 1 artillery and 3 infantry
 36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports
 6 Sea Zone : 4 transportsProduction/PUs Summary : Germans : 42 / 69 
 Russians : 37 / 40
 Japanese : 30 / 41
 Americans : 52 / 52
 Chinese : 8 / 12
 British : 28 / 28
 UK_Pacific : 17 / 17
 Italians : 10 / 10
 ANZAC : 10 / 10
 French : 12 / 0
 Dutch : 11 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 6 / 0
 Neutral_True : 18 / 0
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 Do you guys prefer the full turn summary (full combat and PU log)? 
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 Do you guys prefer the full turn summary (full combat and PU log)? Yes please, that makes it easier to see what has happened and planning for the next turn when beeing not at home. 
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 No one is gioing to continue this game for the Allies? 
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 I’m guessing kilroynothere is waiting for Jercules feedback. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :1 Purchase Units - Americans 
 Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans 
 Giving bonus movement to unitsNon Combat Move - Americans 
 1 fighter moved from Philippines to 31 Sea Zone
 1 carrier moved from 10 Sea Zone to 31 Sea Zone
 1 submarine moved from 35 Sea Zone to 54 Sea Zone
 1 destroyer moved from 35 Sea Zone to 54 Sea Zone
 1 submarine moved from 26 Sea Zone to 23 Sea Zone
 1 infantry moved from Western United States to 10 Sea Zone
 1 artillery moved from Western United States to 10 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 1 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 artillery moved from 26 Sea Zone to Hawaiian Islands
 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
 1 fighter moved from 26 Sea Zone to Hawaiian Islands
 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone
 1 fighter moved from Hawaiian Islands to Wake Island
 1 fighter moved from Hawaiian Islands to Wake Island
 1 fighter moved from Western United States to Wake Island
 1 bomber moved from Central United States to Wake Island
 1 armour moved from Central United States to Western United States
 1 infantry and 3 mech_infantrys moved from Central United States to Western United States
 1 fighter moved from Eastern United States to 10 Sea ZonePlace Units - Americans 
 2 carriers and 1 submarine placed in 10 Sea Zone
 1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans : Philippines : 1 airfield, 1 harbour and 2 infantry 
 Guam : 1 airfield
 Wake Island : 1 airfield, 1 bomber and 3 fighters
 Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 4 mech_infantrys
 Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
 Midway : 1 airfield
 31 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
 23 Sea Zone : 1 submarine
 26 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers and 2 transports
 10 Sea Zone : 2 carriers, 1 fighter and 1 submarine
 54 Sea Zone : 1 destroyer and 1 submarine
 Central United States : 1 factory_minor
 Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 101 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary : Germans : 42 / 69 
 Russians : 37 / 40
 Japanese : 30 / 41
 Americans : 52 / 52
 Chinese : 8 / 12
 British : 28 / 28
 UK_Pacific : 17 / 17
 Italians : 10 / 10
 ANZAC : 10 / 10
 French : 12 / 0
 Dutch : 11 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 6 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :1 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 3 infantry moved from Szechwan to Yunnan
 1 fighter moved from Szechwan to YunnanCombat - Chinese 
 Battle in Yunnan
 Chinese attack with 1 fighter and 3 infantry
 Japanese defend with 1 artillery
 Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 1 : 1/4 hits
 Japanese roll dice for 1 artillery in Yunnan, round 1 : 0/1 hits
 1 artillery owned by the Japanese lost in Yunnan
 Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery
 Chinese win with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery
 Recording Battle StatisticsNon Combat Move - Chinese 
 1 fighter moved from Yunnan to Szechwan
 2 infantry moved from Kweichow to Szechwan
 1 infantry moved from Shensi to Szechwan
 2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese 
 4 infantry placed in SzechwanTurn Complete - Chinese 
 Chinese collect 9 PUs; end with 9 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsProduction/PUs Summary : Germans : 42 / 69 
 Russians : 37 / 40
 Japanese : 29 / 41
 Americans : 52 / 52
 Chinese : 9 / 15
 British : 28 / 28
 UK_Pacific : 17 / 17
 Italians : 10 / 10
 ANZAC : 10 / 10
 French : 12 / 0
 Dutch : 11 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 6 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :1 Combat Move - British 
 Giving bonus movement to units
 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
 1 destroyer moved from 109 Sea Zone to 111 Sea Zone
 1 fighter moved from Scotland to 111 Sea Zone
 1 fighter moved from Malta to 96 Sea Zone
 1 fighter moved from Gibraltar to 110 Sea Zone
 1 destroyer moved from 98 Sea Zone to 96 Sea Zone
 1 bomber moved from United Kingdom to 111 Sea Zone
 1 fighter moved from United Kingdom to 111 Sea Zone
 1 fighter moved from United Kingdom to 110 Sea Zone
 1 artillery moved from Alexandria to 98 Sea Zone
 1 artillery and 1 transport moved from 98 Sea Zone to 76 Sea Zone
 1 artillery moved from 76 Sea Zone to Ethiopia
 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
 1 mech_infantry moved from Egypt to Ethiopia
 1 tactical_bomber moved from 98 Sea Zone to Ethiopia
 1 cruiser moved from 98 Sea Zone to 76 Sea ZoneCombat - British 
 Battle in 96 Sea Zone
 British attack with 1 destroyer and 1 fighter
 Italians defend with 1 destroyer and 1 transport
 British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 1 : 1/2 hits
 Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Italians lost in 96 Sea Zone
 1 transport owned by the Italians lost in 96 Sea Zone
 British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 15
 Casualties for Italians: 1 destroyer and 1 transport
 British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 15
 Casualties for Italians: 1 destroyer and 1 transport
 Battle in 111 Sea Zone
 British attack with 1 bomber, 1 destroyer and 2 fighters
 Germans defend with 2 submarines
 Germans roll dice for 2 submarines in 111 Sea Zone, round 1 : 0/2 hits
 British roll dice for 1 bomber, 1 destroyer and 2 fighters in 111 Sea Zone, round 1 : 2/4 hits
 2 submarines owned by the Germans lost in 111 Sea Zone
 British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
 Casualties for Germans: 2 submarines
 British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
 Casualties for Germans: 2 submarines
 Battle in 110 Sea Zone
 British attack with 1 cruiser and 2 fighters
 Germans defend with 1 battleship
 British roll dice for 1 cruiser and 2 fighters in 110 Sea Zone, round 1 : 1/3 hits
 Germans roll dice for 1 battleship in 110 Sea Zone, round 1 : 1/1 hits
 1 cruiser owned by the British and 1 battleship owned by the Germans lost in 110 Sea Zone
 British win with 2 fighters remaining. Battle score for attacker is 8
 Casualties for Germans: 1 battleship
 Casualties for British: 1 cruiser
 British win with 2 fighters remaining. Battle score for attacker is 8
 Casualties for Germans: 1 battleship
 Casualties for British: 1 cruiser
 Battle in Ethiopia
 British attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
 Italians defend with 1 artillery and 2 infantry
 British roll dice for 1 cruiser in Ethiopia, round 1 : 0/1 hits
 British roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 1 : 1/4 hits
 Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 : 1/3 hits
 1 infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
 British roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 2 : 1/3 hits
 Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 0/2 hits
 1 infantry owned by the Italians lost in Ethiopia
 British roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 3 : 0/3 hits
 Italians roll dice for 1 artillery in Ethiopia, round 3 : 1/1 hits
 1 mech_infantry owned by the British lost in Ethiopia
 British roll dice for 1 artillery and 1 tactical_bomber in Ethiopia, round 4 : 1/2 hits
 Italians roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits
 1 artillery owned by the Italians lost in Ethiopia
 British win, taking Ethiopia from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry and 1 mech_infantry
 Casualties for Italians: 1 artillery and 2 infantry
 British win with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry and 1 mech_infantry
 Casualties for Italians: 1 artillery and 2 infantry
 Recording Battle StatisticsNon Combat Move - British 
 1 armour and 1 infantry moved from Quebec to 106 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
 1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
 1 transport moved from 109 Sea Zone to 106 Sea Zone
 1 artillery and 1 infantry moved from Ontario to Quebec
 2 fighters moved from 110 Sea Zone to United Kingdom
 2 fighters moved from 111 Sea Zone to United Kingdom
 1 carrier moved from 98 Sea Zone to 76 Sea Zone
 1 tactical_bomber moved from Ethiopia to 76 Sea Zone
 1 armour and 2 infantry moved from Alexandria to Egypt
 1 transport moved from 39 Sea Zone to 37 Sea Zone
 2 infantry moved from Malaya to 37 Sea Zone
 2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
 2 infantry moved from 38 Sea Zone to Burma
 1 battleship moved from 37 Sea Zone to 54 Sea Zone
 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
 1 cruiser moved from 39 Sea Zone to 37 Sea Zone
 3 aaGuns, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber moved from India to Burma
 1 destroyer moved from 71 Sea Zone to 79 Sea Zone
 1 fighter moved from 96 Sea Zone to Egypt
 1 aaGun and 2 infantry moved from Scotland to United Kingdom
 1 bomber moved from 111 Sea Zone to United Kingdom
 1 infantry moved from West India to Eastern Persia
 British take Eastern Persia from Neutral_AlliesPlace Units - British 
 1 fighter and 6 infantry placed in United KingdomTurn Complete - British 
 British collect 29 PUs; end with 29 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsProduction/PUs Summary : Germans : 42 / 69 
 Russians : 37 / 40
 Japanese : 29 / 41
 Americans : 52 / 52
 Chinese : 9 / 15
 British : 29 / 34
 UK_Pacific : 17 / 0
 Italians : 9 / 10
 ANZAC : 10 / 10
 French : 12 / 0
 Dutch : 11 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 6 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :1 Place Units - UK_Pacific 
 3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 17 PUs; end with 17 PUs total
 Some units change owners in territory IndiaProduction/PUs Summary : Germans : 42 / 69 
 Russians : 37 / 40
 Japanese : 29 / 41
 Americans : 52 / 52
 Chinese : 9 / 15
 British : 29 / 34
 UK_Pacific : 17 / 17
 Italians : 9 / 10
 ANZAC : 10 / 10
 French : 12 / 0
 Dutch : 11 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 6 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :1 Purchase Units - Italians 
 Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians 
 Giving bonus movement to units
 1 submarine moved from 95 Sea Zone to 96 Sea Zone
 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
 2 fighters moved from Southern Italy to 93 Sea Zone
 1 bomber moved from Northern Italy to 96 Sea Zone
 1 infantry moved from Tobruk to Alexandria
 Italians take Alexandria from British
 1 infantry moved from Libya to Tunisia
 1 artillery moved from Libya to Tunisia
 1 artillery moved from Northern Italy to 97 Sea Zone
 1 infantry moved from Southern Italy to 97 Sea Zone
 1 artillery moved from Northern Italy to 95 Sea Zone
 1 infantry moved from Northern Italy to 95 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
 2 infantry moved from 97 Sea Zone to Greece
 2 artilleries moved from 97 Sea Zone to Greece
 2 infantry moved from Albania to Greece
 1 armour moved from Albania to Greece
 1 cruiser moved from 95 Sea Zone to 97 Sea ZoneCombat - Italians 
 Battle in Greece
 Italians attack with 1 armour, 2 artilleries and 4 infantry
 Neutral_Allies defend with 4 infantry
 Italians roll dice for 1 battleship and 2 cruisers in Greece, round 1 : 2/3 hits
 Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Greece, round 1 : 3/7 hits
 Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 2/4 hits
 4 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
 Italians win, taking Greece from Neutral_Allies with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
 Casualties for Neutral_Allies: 4 infantry
 Casualties for Italians: 2 infantry
 Italians win with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
 Casualties for Neutral_Allies: 4 infantry
 Casualties for Italians: 2 infantry
 Battle in Tunisia
 Italians attack with 1 artillery and 1 infantry
 French defend with 1 infantry
 Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 1 : 2/2 hits
 French roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
 1 infantry owned by the French lost in Tunisia
 Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for French: 1 infantry
 Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for French: 1 infantry
 Battle in 96 Sea Zone
 Italians attack with 1 bomber and 1 submarine
 British defend with 1 destroyer
 Italians roll dice for 1 submarine in 96 Sea Zone, round 1 : 1/1 hits
 British roll dice for 1 destroyer in 96 Sea Zone, round 1 : 1/1 hits
 1 submarine owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
 Italians win with 1 bomber remaining. Battle score for attacker is 2
 Casualties for British: 1 destroyer
 Casualties for Italians: 1 submarine
 Italians win with 1 bomber remaining. Battle score for attacker is 2
 Casualties for British: 1 destroyer
 Casualties for Italians: 1 submarine
 Battle in 93 Sea Zone
 Italians attack with 1 destroyer and 2 fighters
 French defend with 1 cruiser and 1 destroyer
 Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 1 : 1/3 hits
 French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/2 hits
 1 destroyer owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
 Italians roll dice for 2 fighters in 93 Sea Zone, round 2 : 0/2 hits
 French roll dice for 1 cruiser in 93 Sea Zone, round 2 : 1/1 hits
 1 fighter owned by the Italians lost in 93 Sea Zone
 Italians roll dice for 1 fighter in 93 Sea Zone, round 3 : 1/1 hits
 French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits
 1 cruiser owned by the French lost in 93 Sea Zone
 Italians win with 1 fighter remaining. Battle score for attacker is 2
 Casualties for French: 1 cruiser and 1 destroyer
 Casualties for Italians: 1 destroyer and 1 fighter
 Italians win with 1 fighter remaining. Battle score for attacker is 2
 Casualties for French: 1 cruiser and 1 destroyer
 Casualties for Italians: 1 destroyer and 1 fighter
 Recording Battle Statistics
 Trigger Italians Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
 Trigger Japanese Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
 Setting uses for triggers used this phase.Non Combat Move - Italians 
 1 fighter moved from 93 Sea Zone to Southern Italy
 1 bomber moved from 96 Sea Zone to Southern Italy
 5 infantry moved from Southern Italy to Northern Italy
 2 aaGuns moved from Northern Italy to Southern Italy
 1 infantry moved from Northern Italy to France
 1 armour moved from Northern Italy to FrancePlace Units - Italians 
 1 transport placed in 97 Sea Zone
 1 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 12 PUs; end with 12 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for Italians : Alexandria : 1 flag, 1 infantry 
 France : 1 armour and 1 infantry
 Tunisia : 1 flag, 1 artillery and 1 infantry
 Tobruk : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
 Northern Italy : 1 factory_major and 6 infantry
 Italian Somaliland : 1 infantry
 Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
 Greece : 1 flag, 1 armour, 2 artilleries and 2 infantry
 97 Sea Zone : 1 battleship, 2 cruisers and 3 transportsProduction/PUs Summary : Germans : 42 / 69 
 Russians : 37 / 40
 Japanese : 29 / 41
 Americans : 52 / 52
 Chinese : 9 / 15
 British : 29 / 34
 UK_Pacific : 17 / 17
 Italians : 12 / 17
 ANZAC : 10 / 10
 French : 11 / 0
 Dutch : 11 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 4 / 0
 Neutral_True : 18 / 0
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 Hey guys, sorry for the delay, this fancy new technology is just too much for me. From here on in I’m a go… If it is truly important, my email is: marcus_mueller@hotmail.com (lol, can you guess my REAL name?), but I’m happy to trust that the dice results are not being meddled with. From here on in, I’m a go, and thank you to WHeatbeer for holding the fort. 
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 Hey Jercules - and welcome to the game :-) 
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 What a fake name lol. 
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 Hey everyone … I may have screwed up this match. I just learned that a power should be able to load a transport in the SZ where it begins its turn even if it just became hostile due to a DOW (page 15 in the Europe rulebook in Powers That Begin the Game Neutral). TripleA does not currently recognize this exception, so it won’t allow you to load in SZ36. If I’d know this exception to the rules I would have done my UK naval movement differently. We can either edit UK naval NCM in the Pacific or (if you want) play with the illegal restriction that the tripleA program is going to place on Japan. I apologize for the hassle. I was not trying to exploit a glitch. 
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 Okay, I might have been wrong. It looks like kcdzim is saying that those rules don’t apply to Japan or the UK because “powers that begin the game neutral” refers to powers that begin the game at war with no one (i.e. USSR/US). The UK and Japan both start at war, just not with each other. This may require further clarification before I’m 100% sure, but maybe we don’t need to worry. 
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 I reread the rules and kcdzim’s comments. I think tripleA is flawed here. Please ignore reply 35 and read reply 34 in this thread. 
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 Sorry, I don’t get what situation you are reflecting to. There is a huge Japanese Fleet in SZ 36. 
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 @Rulebook/Alpha: Declaring War: 
 …
 Once a state of war is entered into, all territories and sea zones containing units
 belonging to the power or powers on which you declared war instantly become hostile to your
 units, and the normal restrictions of moving into or through hostile spaces apply, with one
 exception. During your Combat Move phase following the entry into a state of war, your
 transports that are already in sea zones that have just become hostile may be loaded in those
 sea zones (but not in other hostile sea zones). In effect, transports may be loaded in their initial
 sea zones for amphibious assaults before war is declared, while the sea zone is still friendly.
 …I think you are reflecting these lines of the Rulebook. 
 Which seazone became hostile due to a DOW?
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 If Japan declares war on the UK on J2, then it will be unable to load the transports in SZ36 because I noncombat moved a UK destroyer to SZ36 on UK1 (which will turn the zone hostile). TripleA wasn’t programmed to allow the exception. 
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