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    Game History

    Round :1

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                1 tactical_bomber moved from Germany to 111 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 fighter moved from Holland Belgium to 111 Sea Zone
                3 infantry moved from Western Germany to France
                4 mech_infantrys moved from Western Germany to France
                1 artillery moved from Western Germany to France
                2 artilleries moved from Holland Belgium to France
                3 armour moved from Holland Belgium to France
                3 infantry moved from Holland Belgium to France
                3 armour moved from Greater Southern Germany to France
                6 infantry moved from Greater Southern Germany to Yugoslavia
                2 artilleries moved from Greater Southern Germany to Yugoslavia
                1 fighter moved from Slovakia Hungary to France
                1 tactical_bomber moved from Poland to France
                2 infantry moved from Slovakia Hungary to Yugoslavia
                1 infantry moved from Romania to Yugoslavia
                1 armour moved from Romania to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Combat - Germans
                British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in France
                    Germans attack with 6 armour, 3 artilleries, 1 fighter, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 6 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 fighter, 6 infantry and 1 tactical_bomber
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                    Germans win with 6 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 fighter, 6 infantry and 1 tactical_bomber
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in Yugoslavia
                    Germans attack with 3 armour, 2 artilleries and 9 infantry
                    Neutral_Allies defend with 5 infantry
                    Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 5 infantry
                    Casualties for Germans: 2 infantry
                    Germans win with 3 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 5 infantry
                    Casualties for Germans: 2 infantry
                Battle in 106 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer and 1 transport
                    Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                    Germans win with 1 submarine remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in 111 Sea Zone
                    Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
                    British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                    Units damaged: 1 battleship owned by the British
                    Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 fighters, 2 submarines and 1 tactical_bomber
                    Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                    Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 fighters, 2 submarines and 1 tactical_bomber
                    Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
                    French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
                    Units damaged: 1 battleship owned by the British
                    British win with 1 battleship remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
                    Casualties for French: 1 cruiser and 1 fighter
                    Casualties for British: 1 cruiser and 2 fighters
                Recording Battle Statistics
                Trigger Germans Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
                Setting uses for triggers used this phase.

    Non Combat Move - Germans
                3 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
                1 battleship moved from 113 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
                1 bomber moved from 111 Sea Zone to Western Germany
                1 infantry moved from Denmark to Western Germany
                1 infantry moved from Denmark to Western Germany
                1 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Neutral_Axis
                3 infantry moved from Poland to Slovakia Hungary
                11 infantry moved from Germany to Poland
                2 aaGuns moved from Germany to Poland
                3 artilleries moved from Germany to Poland
                1 aaGun moved from Western Germany to France
                1 aaGun moved from Western Germany to Holland Belgium

    Place Units - Germans
                1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 39 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

    Production/PUs Summary :

    Germans : 39 / 68
        Russians : 37 / 37
        Japanese : 26 / 26
        Americans : 52 / 52
        Chinese : 12 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 15 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I don’t think that could have gone much worse for the germans. starting with snake eyes for the two french aa guns. I kept fighting in all the naval battles as this is more or less testing and I haven’t looked at the dice but I think I wiffed on MANY attacks w/4……

    The global games I have played typically the UK doesn’t scramble, perhaps to save their AF but in this case the luftwaffe is already gone!!

  • Customizer

    I played a game of Global in Oshawa at the Field Marshal Games Convention against a guy that scrambled and the same thing happened. Dead German airforce makes it hard for the Nazi’s

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Purchase Units - Russians
                Russians buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units

    Non Combat Move - Russians
                2 aaGuns and 6 infantry moved from Sakha to Amur
                6 infantry moved from Buryatia to Amur
                1 armour moved from Russia to Urals
                1 armour moved from Volgograd to Novosibirsk
                1 mech_infantry moved from Volgograd to Ukraine
                1 infantry moved from Bessarabia to Ukraine
                2 infantry moved from Baltic States to Novgorod
                1 infantry moved from Belarus to Novgorod
                2 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Baltic States to Novgorod
                1 infantry moved from Bessarabia to Ukraine
                1 artillery moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Ukraine
                1 infantry moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Novgorod
                1 fighter moved from Russia to Novgorod
                1 infantry moved from Archangel to Novgorod
                3 infantry moved from Vyborg to Novgorod
                2 infantry moved from Karelia to Novgorod
                2 infantry moved from Caucasus to Rostov

    Place Units - Russians
                3 infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                2 armour and 1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Territory Summary for Russians :

    Amur : 2 aaGuns and 18 infantry
        Belarus : 2 infantry
        Bryansk : 1 artillery and 1 infantry
        Rostov : 2 infantry
        Urals : 1 armour
        Russia : 2 aaGuns, 1 airfield and 1 factory_major
        Ukraine : 1 factory_minor, 8 infantry and 2 mech_infantrys
        Western Ukraine : 1 artillery and 1 infantry
        Novosibirsk : 1 armour
        Volgograd : 2 armour, 1 factory_minor and 1 mech_infantry
        Novgorod : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 16 infantry, 3 mech_infantrys and 1 tactical_bomber
        127 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 39 / 68
        Russians : 37 / 37
        Japanese : 26 / 26
        Americans : 52 / 52
        Chinese : 12 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 15 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Most:

    I played a game of Global in Oshawa at the Field Marshal Games Convention against a guy that scrambled and the same thing happened. Dead German airforce makes it hard for the Nazi’s

    that must have been pretty cool. attending that convention. Where is Oshawa?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    taking  a long hard look at JPN right now. probably won’t get to this tonight.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Purchase Units - Japanese
                Japanese buy 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 tactical_bomber moved from Kiangsu to Yunnan
                1 fighter moved from Kiangsu to Yunnan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                1 bomber moved from Japan to Yunnan

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 1 :  1/8 hits
                        Chinese roll dice for 2 infantry in Hunan, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                        Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 :  2/7 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                    Japanese win with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 :  1/7 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 1 :  0/4 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 :  1/7 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 2 :  2/3 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 :  3/5 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 3 :  2/2 hits
                        1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 fighter and 3 infantry
                    Casualties for Chinese: 4 infantry
                    Japanese win with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 fighter and 3 infantry
                    Casualties for Chinese: 4 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 bomber moved from Yunnan to Kwangsi
                1 tactical_bomber moved from Yunnan to Kwangsi
                2 fighters moved from Hunan to Kwangsi
                2 tactical_bombers moved from Hunan to Kwangsi
                1 artillery and 3 infantry moved from Kiangsu to Kiangsi
                2 infantry moved from Shantung to Anhwe
                1 infantry moved from Jehol to Anhwe
                1 artillery moved from Jehol to Anhwe
                1 mech_infantry moved from Manchuria to Anhwe
                1 artillery moved from Shantung to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 transport moved from 20 Sea Zone to 34 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 bomber, 2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands
                1 fighter moved from Formosa to Kwangsi
                1 fighter moved from Okinawa to Manchuria
                1 fighter moved from Korea to Manchuria
                3 infantry moved from Korea to Manchuria

    Place Units - Japanese
                2 submarines and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 30 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 bomber, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 bomber, 3 fighters and 3 tactical_bombers
        Korea : 1 infantry
        Kiangsi : 1 artillery and 3 infantry
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
        Siam : 2 infantry
        Manchuria : 1 aaGun, 1 artillery, 2 fighters and 9 infantry
        Yunnan : 1 flag, 1 artillery
        Hunan : 1 flag, 1 artillery and 1 infantry
        Chahar : 1 flag, 1 infantry
        Anhwe : 1 flag, 1 artillery, 4 infantry and 1 mech_infantry
        33 Sea Zone : 1 armour, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 1 submarine, 3 tactical_bombers and 1 transport
        36 Sea Zone : 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport
        34 Sea Zone : 1 transport
        6 Sea Zone : 2 submarines and 2 transports

    Production/PUs Summary :

    Germans : 39 / 68
        Russians : 37 / 37
        Japanese : 30 / 40
        Americans : 52 / 52
        Chinese : 8 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 15 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I’ll tell you…… the dice I have been getting lately with AAA has been incredibly bad.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Purchase Units - Americans
                Americans buy 2 bombers and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units

    Non Combat Move - Americans
                1 cruiser moved from 101 Sea Zone to 102 Sea Zone
                1 bomber moved from Central United States to Eastern United States
                1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 fighter moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 12 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 12 Sea Zone to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Hawaiian Islands to Wake Island
                1 destroyer and 1 submarine moved from 35 Sea Zone to 21 Sea Zone
                1 fighter moved from Philippines to Guam

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                1 transport placed in 101 Sea Zone
                2 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield and 1 fighter
        Wake Island : 1 airfield and 2 fighters
        Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 2 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports
        21 Sea Zone : 1 destroyer and 1 submarine
        Central United States : 1 factory_minor
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 3 bombers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 3 mech_infantrys
        102 Sea Zone : 1 cruiser
        101 Sea Zone : 5 transports

    Production/PUs Summary :

    Germans : 39 / 68
        Russians : 37 / 37
        Japanese : 30 / 40
        Americans : 52 / 52
        Chinese : 8 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 15 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Yunnan
                6 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 1 :  2/8 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                    Chinese win with 1 fighter and 7 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan
                1 infantry moved from Shensi to Szechwan
                2 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Kweichow to Yunnan

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Shensi : 2 infantry
        Yunnan : 12 infantry
        Szechwan : 1 fighter and 1 infantry

    Production/PUs Summary :

    Germans : 39 / 68
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 15 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                    Some units change owners in territory India
                    Some units change owners in territory 39 Sea Zone

    Territory Summary for UK_Pacific :

    India : 1 factory_major
        Celebes : 1 flag,
    Production/PUs Summary :

    Germans : 36 / 68
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 33 / 36
        UK_Pacific : 20 / 20
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 15 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Purchase Units - Italians
                Italians buy nothing; Remaining resources:

    Combat Move - Italians
                Giving bonus movement to units
                1 bomber moved from Northern Italy to 97 Sea Zone
                1 fighter moved from Southern Italy to 97 Sea Zone
                1 fighter moved from Southern Italy to 97 Sea Zone
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 cruiser moved from 95 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Alexandria
                1 artillery and 3 infantry moved from Tobruk to Alexandria
                1 mech_infantry moved from Tobruk to Alexandria
                1 infantry moved from Libya to Tunisia
                1 artillery moved from Libya to Tunisia
                1 armour moved from Tobruk to Tunisia
                2 infantry moved from Northern Italy to Southern France
                1 artillery moved from Northern Italy to Southern France
                1 armour moved from Northern Italy to Southern France
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 infantry moved from Ethiopia to Kenya
                      Italians take Kenya from British
                1 artillery moved from Ethiopia to Kenya
                1 infantry moved from Italian Somaliland to British Somaliland
                      Italians take British Somaliland from British

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 artillery, 5 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 cruiser in Alexandria, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Alexandria, round 1 :  5/7 hits
                        British roll dice for 1 infantry in Alexandria, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Alexandria
                    Italians win, taking Alexandria from British with 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Italians win with 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Tunisia
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Tunisia, round 1 :  1/3 hits
                        French roll dice for 1 infantry in Tunisia, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Tunisia
                    Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                    Italians win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Southern France
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 1 :  2/4 hits
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 1 :  2/2 hits
                        1 infantry owned by the French , 1 artillery owned by the French and 2 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from French with 1 armour and 1 artillery remaining. Battle score for attacker is 1
                    Casualties for French: 1 artillery and 1 infantry
                    Casualties for Italians: 2 infantry
                    Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is 1
                    Casualties for French: 1 artillery and 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in 97 Sea Zone
                    Italians attack with 1 bomber, 2 fighters and 1 submarine
                    British defend with 1 cruiser, 1 destroyer and 1 transport
                        Italians roll dice for 1 submarine in 97 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 bomber and 2 fighters in 97 Sea Zone, round 1 :  1/3 hits
                        British roll dice for 1 cruiser, 1 destroyer and 1 transport in 97 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
                        Italians roll dice for 1 bomber and 2 fighters in 97 Sea Zone, round 2 :  2/3 hits
                        British roll dice for 1 cruiser and 1 transport in 97 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the British , 1 cruiser owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 11
                    Casualties for British: 1 cruiser, 1 destroyer and 1 transport
                    Casualties for Italians: 1 fighter and 1 submarine
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 11
                    Casualties for British: 1 cruiser, 1 destroyer and 1 transport
                    Casualties for Italians: 1 fighter and 1 submarine
                Recording Battle Statistics
                Trigger Italians Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
                Trigger Japanese Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
                Setting uses for triggers used this phase.

    Non Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 destroyer moved from 96 Sea Zone to 98 Sea Zone
                1 bomber moved from 97 Sea Zone to Southern Italy
                1 fighter moved from 97 Sea Zone to Southern Italy
                1 aaGun moved from Northern Italy to Southern France
                1 artillery moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs (3 lost to blockades); end with 23 PUs total

    Territory Summary for Italians :

    British Somaliland : 1 flag, 1 infantry
        Alexandria : 1 flag, 1 artillery, 5 infantry and 1 mech_infantry
        Kenya : 1 flag, 1 artillery and 1 infantry
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        Southern France : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
        Tunisia : 1 flag, 1 armour, 1 artillery and 1 infantry
        Albania : 1 armour and 2 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
        98 Sea Zone : 1 cruiser, 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 36 / 68
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 31 / 36
        UK_Pacific : 20 / 20
        Italians : 16 / 23
        ANZAC : 10 / 10
        French : 11 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    missed with both bmb shots…at 4. not liking triple A dice server.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    Italy saved their 10 IPC’s & then earned 16…why does the program show ITA has only 23 to spend on T2?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    on the main ITA listing it shows ITA buys nothing with remaining resources: (and this section is blank) is this one of those bugs? How would this be fixed with the edit mode I guess?

  • Customizer

    aye. Restart the round and use edit mode to fix any problems.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    seems like a lot of work…… :roll:

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 submarine; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Combat - ANZAC
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to Western Australia
                2 fighters moved from New Zealand to Western Australia
                1 cruiser moved from 63 Sea Zone to 45 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to New South Wales
                1 artillery moved from Queensland to New South Wales

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 14 PUs total

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Western Australia : 3 fighters
        Dutch New Guinea : 1 flag, 2 infantry
        45 Sea Zone : 1 cruiser and 1 transport
        54 Sea Zone : 1 destroyer
        62 Sea Zone : 1 submarine
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 36 / 68
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 31 / 36
        UK_Pacific : 20 / 20
        Italians : 16 / 23
        ANZAC : 10 / 14
        French : 11 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Algeria to Morocco
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 79 Sea Zone
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Morocco : 2 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        French Central Africa : 1 infantry
        Syria : 1 infantry
        Holland Belgium : 1 artillery and 1 infantry
        79 Sea Zone : 1 destroyer
        91 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 36 / 68
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 31 / 36
        UK_Pacific : 20 / 20
        Italians : 16 / 23
        ANZAC : 10 / 14
        French : 11 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • Customizer

    I see what you mean. ANZAC should have collected their 10IPC bonus but it says they only have 14 instead of 24. We’ll have to keep track of that in the tournament. If you hit SZ110 my two fighters will scramble.

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