• Liaison TripleA '11 '10

    You can save the game at ANY point.

    SO for ool, in a battle that matters, or where you don’t think common sense dictates… just save the game, and upload the file,  then the other dude can choose.

    As for Dice, people can’t cheat BECAUSE dice got emailed to you.  Whether you review them or not, is up to you.

    Sometimes people forget to click “show dice/turn results”  and if I’m at work and don’t have the oppurtunity to check the map, it’s nice to know the results just via email review.

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    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :2

    Purchase Units - Germans
                Germans buy 1 battleship and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from 5 Sea Zone to 3 Sea Zone
                1 destroyer moved from 5 Sea Zone to 6 Sea Zone
                2 submarines moved from 5 Sea Zone to 6 Sea Zone
                2 fighters moved from Western Europe to 6 Sea Zone
                5 infantry moved from Eastern Europe to Karelia S.S.R.
                1 armour moved from Eastern Europe to Karelia S.S.R.
                2 armour moved from Germany to Karelia S.S.R.
                1 infantry moved from Balkans to Ukraine S.S.R.
                1 infantry moved from Balkans to Ukraine S.S.R.
                1 artillery moved from Balkans to Ukraine S.S.R.
                1 fighter moved from Libya to Ukraine S.S.R.
                1 infantry moved from Libya to Anglo Egypt
                1 artillery moved from Libya to Anglo Egypt

    Combat - Germans
                Battle in 3 Sea Zone
                    Germans attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 3 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Karelia S.S.R.
                    Germans attack with 3 armour and 5 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 3 armour and 5 infantry in Karelia S.S.R., round 1 :  3/8 hits
                        Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 1 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Karelia S.S.R.
                    Germans win, taking Karelia S.S.R. from Russians with 3 armour and 5 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                    Germans win with 3 armour and 5 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in 6 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters and 2 submarines
                    Russians defend with 1 submarine; British defend with 1 carrier, 2 destroyers and 1 fighter
                        Germans roll dice for 2 submarines in 6 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 submarine in 6 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 1 :  2/3 hits
                        British roll dice for 1 carrier, 2 destroyers and 1 fighter in 6 Sea Zone, round 1 :  1/4 hits
                        1 submarine owned by the Russians , 1 destroyer owned by the Germans and 2 destroyers owned by the British lost in 6 Sea Zone
                        Germans roll dice for 2 submarines in 6 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 2 fighters in 6 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 fighter in 6 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 carrier in 6 Sea Zone, round 2 :  0/1 hits
                        1 fighter owned by the Germans lost in 6 Sea Zone
                        Germans roll dice for 2 submarines in 6 Sea Zone, round 3 :  0/2 hits
                        Germans roll dice for 1 fighter in 6 Sea Zone, round 3 :  1/1 hits
                        British roll dice for 1 fighter in 6 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 carrier in 6 Sea Zone, round 3 :  0/1 hits
                        1 carrier owned by the British lost in 6 Sea Zone
                    2 submarines owned by the Germans retreated to 5 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 18
                    Casualties for Germans: 1 destroyer and 1 fighter
                    Casualties for British: 1 carrier and 2 destroyers
                    Casualties for Russians: 1 submarine
                Battle in Ukraine S.S.R.
                    Germans attack with 1 artillery, 1 fighter and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine S.S.R., round 1 :  2/4 hits
                        Russians roll dice for 2 infantry in Ukraine S.S.R., round 1 :  0/2 hits
                        2 infantry owned by the Russians lost in Ukraine S.S.R.
                    Germans win, taking Ukraine S.S.R. from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                    Germans win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Anglo Egypt
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 armour, 1 fighter and 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Anglo Egypt, round 1 :  1/2 hits
                        British roll dice for 1 armour, 1 fighter and 1 infantry in Anglo Egypt, round 1 :  2/3 hits
                        1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Anglo Egypt
                    British win with 1 armour and 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry
                Recording Battle Statistics
                    1 fighter owned by the British forced to land in United Kingdom

    Non Combat Move - Germans
                1 fighter moved from Ukraine S.S.R. to Balkans
                1 infantry moved from Balkans to Eastern Europe
                5 infantry moved from Germany to Southern Europe
                1 armour moved from Germany to Southern Europe
                2 infantry moved from Germany to Western Europe
                1 fighter moved from 6 Sea Zone to Southern Europe
                1 fighter moved from 3 Sea Zone to Western Europe

    Place Units - Germans
                1 battleship and 2 fighters placed in 5 Sea Zone

    Turn Complete - Germans
                Germans collect 37 PUs; end with 37 PUs total

    Territory Summary for Germans :

    Germany : 1 aaGun and 1 factory
        Southern Europe : 1 aaGun, 1 armour, 1 factory, 1 fighter and 5 infantry
        Eastern Europe : 1 infantry
        Karelia S.S.R. : 1 flag, 3 armour and 5 infantry
        Western Europe : 1 aaGun, 2 armour, 1 fighter and 4 infantry
        Balkans : 1 armour and 1 fighter
        Ukraine S.S.R. : 1 artillery and 2 infantry
        5 Sea Zone : 1 battleship, 1 carrier, 2 fighters, 2 submarines and 1 transport

    Production/PUs Summary :

    Russians : 29 / 34
        Germans : 37 / 37
        British : 31 / 31
        Japanese : 28 / 31
        Americans : 41 / 43

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    from gargantua on OOL
    You can SAVE the game file anytime.

    in battles where it really counts, either declare your OOL,  or request the file after each set of dice.  As for the tournament, if there is a battle where someone’s OOL isn’t observed, that whole battle will be re-rolled.

    You can also roll the battle out seperately over the forum, after posting the combat moves, and then just EDIT/Move the results.

    There are a number of ways to handle it, just use whatever method suits you and your opponents best.

    You can also state for the benefit of your opponent, “I intend to submerge if this occurs”, or “Just give me BEST DICE in that battle”.

  • Customizer

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :2

    Purchase Units - British
                British buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 2 PUs;

    Combat Move - British

    Non Combat Move - British
                1 fighter moved from Anglo Egypt to India
                1 armour moved from Anglo Egypt to 15 Sea Zone
                1 armour, 1 cruiser, 1 destroyer and 1 transport moved from 15 Sea Zone to 35 Sea Zone
                1 armour moved from 35 Sea Zone to India
                1 fighter moved from United Kingdom to 8 Sea Zone

    Place Units - British
                1 carrier, 1 destroyer and 1 transport placed in 8 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 33 PUs total

    Territory Summary for British :

    Eastern Canada : 1 infantry
        Union of South Africa : 1 infantry
        Australia : 1 infantry
        India : 1 aaGun, 1 armour, 1 fighter and 4 infantry
        United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
        New Zealand : 1 infantry
        New Guinea : 1 flag, 2 infantry
        8 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
        35 Sea Zone : 1 cruiser, 1 destroyer and 1 transport

    Production/PUs Summary :

    Russians : 29 / 34
        Germans : 37 / 37
        British : 31 / 33
        Japanese : 28 / 31
        Americans : 41 / 43

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    In order to keep those dreaded MARTI emails from my business email addy I have created and updated TRIPLEAAA w/a new email addy. JWW99@ymail.com

    Please ensure that this email addy is used going forward. I trust it can be changed in the triple A program? Thanks

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    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 transport moved from 60 Sea Zone to 49 Sea Zone
                2 infantry moved from Philipine Islands to 49 Sea Zone
                2 infantry and 1 transport moved from 49 Sea Zone to 60 Sea Zone
                2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
                      Japanese take Buryatia S.S.R. from Russians
                1 transport moved from 36 Sea Zone to 61 Sea Zone
                1 infantry moved from Japan to 61 Sea Zone
                1 artillery moved from Japan to 61 Sea Zone
                1 infantry moved from 61 Sea Zone to Manchuria
                1 artillery moved from 61 Sea Zone to Manchuria
                1 infantry moved from China to Manchuria
                1 battleship moved from 60 Sea Zone to 61 Sea Zone
                5 infantry moved from China to Sinkiang
                1 carrier moved from 47 Sea Zone to 35 Sea Zone
                1 battleship moved from 47 Sea Zone to 35 Sea Zone
                1 fighter moved from 47 Sea Zone to 35 Sea Zone
                1 bomber moved from French Indochina to Sinkiang
                2 fighters moved from French Indochina to 35 Sea Zone
                1 fighter moved from 36 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 battleship in Manchuria, round 1 :  1/1 hits
                        Russians roll dice for 1 infantry in Manchuria, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
                    Japanese win, taking Manchuria from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Sinkiang
                    Japanese attack with 1 bomber and 5 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 bomber and 5 infantry in Sinkiang, round 1 :  2/6 hits
                        Americans roll dice for 1 infantry in Sinkiang, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang
                    Japanese win, taking Sinkiang from Americans with 1 bomber and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                    Japanese win with 1 bomber and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier and 4 fighters
                    British defend with 1 cruiser, 1 destroyer and 1 transport
                        Japanese roll dice for 1 battleship, 1 carrier and 4 fighters in 35 Sea Zone, round 1 :  2/6 hits
                        British roll dice for 1 cruiser, 1 destroyer and 1 transport in 35 Sea Zone, round 1 :  0/2 hits
                        1 cruiser owned by the British and 1 destroyer owned by the British lost in 35 Sea Zone
                        1 transport owned by the British lost in 35 Sea Zone
                    Japanese win with 1 battleship, 1 carrier and 4 fighters remaining. Battle score for attacker is 27
                    Casualties for British: 1 cruiser, 1 destroyer and 1 transport
                    Japanese win with 1 battleship, 1 carrier and 4 fighters remaining. Battle score for attacker is 27
                    Casualties for British: 1 cruiser, 1 destroyer and 1 transport
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 bomber moved from Sinkiang to French Indochina
                1 carrier moved from 36 Sea Zone to 60 Sea Zone
                1 fighter moved from 35 Sea Zone to 60 Sea Zone
                1 fighter moved from 35 Sea Zone to French Indochina
                1 submarine moved from 52 Sea Zone to 60 Sea Zone

    Place Units - Japanese
                3 infantry placed in French Indochina
                1 armour placed in Japan
                1 fighter and 1 transport placed in 60 Sea Zone
                Japanese undo move 1.
                Japanese undo move 2.
                Japanese undo move 1.
                1 armour, 1 fighter and 1 infantry placed in French Indochina
                2 infantry placed in Japan
                Japanese undo move 2.
                Japanese undo move 1.
                1 armour and 2 infantry placed in French Indochina
                1 fighter and 1 transport placed in 60 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 34 PUs total

    Territory Summary for Japanese :

    Manchuria : 1 artillery and 1 infantry
        Borneo : 1 infantry
        East Indies : 2 infantry
        French Indochina : 2 armour, 1 bomber, 1 factory, 1 fighter and 3 infantry
        Solomon Islands : 1 infantry
        Sinkiang : 1 flag, 4 infantry
        Wake Island : 1 infantry
        Buryatia S.S.R. : 1 flag, 2 infantry
        Okinawa : 1 infantry
        China : 1 flag,    Japan : 1 aaGun, 1 factory and 3 infantry
        Caroline Islands : 1 infantry
        61 Sea Zone : 1 battleship and 1 transport
        35 Sea Zone : 1 battleship, 1 carrier and 2 fighters
        60 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports

    Production/PUs Summary :

    Russians : 25 / 34
        Germans : 37 / 37
        British : 31 / 33
        Japanese : 34 / 34
        Americans : 39 / 43

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    forget the email change for right now. I should have it all working tomorrow.

  • Customizer

    gotcha

  • Customizer

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 armour, 1 destroyer, 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Algeria to Anglo Egypt
                      Americans take Libya from Germans
                1 bomber moved from United Kingdom to Germany

    Combat - Americans
                Strategic bombing raid in Germany
                        AA guns fire in Germany :  0/1 hits
                Bombing raid in Germany costs: 5 production.
                    AA raid costs 5  production in Germany
                Recording Battle Statistics

    Non Combat Move - Americans
                1 bomber moved from Germany to United Kingdom
                1 fighter moved from United Kingdom to 8 Sea Zone
                1 carrier moved from 10 Sea Zone to 8 Sea Zone
                1 destroyer moved from 10 Sea Zone to 8 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                1 artillery and 2 infantry moved from Algeria to 12 Sea Zone
                1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 12 Sea Zone to 8 Sea Zone
                2 infantry moved from 8 Sea Zone to United Kingdom
                1 fighter moved from 8 Sea Zone to United Kingdom

    Place Units - Americans
                1 armour and 1 fighter placed in Eastern United States
                1 destroyer and 1 submarine placed in 55 Sea Zone
                2 transports placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 40 PUs; end with 40 PUs total

    Territory Summary for Americans :

    Midway : 1 infantry
        Alaska : 1 infantry
        Western United States : 1 aaGun, 1 factory and 2 infantry
        Hawaiian Islands : 2 infantry
        Kazakh S.S.R. : 1 infantry
        United Kingdom : 2 bombers, 1 fighter and 2 infantry
        Algeria : 1 flag,    Libya : 1 flag,    Eastern United States : 1 aaGun, 1 armour, 1 factory, 1 fighter and 2 infantry
        Anglo Egypt : 1 armour
        8 Sea Zone : 1 artillery, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
        10 Sea Zone : 2 transports
        55 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport

    Production/PUs Summary :

    Russians : 25 / 34
        Germans : 36 / 37
        British : 31 / 33
        Japanese : 34 / 34
        Americans : 40 / 40

  • Customizer

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :3

    Purchase Units - Russians
                Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Belorussia to Ukraine S.S.R.
                3 armour, 2 fighters and 16 infantry moved from Caucasus to Ukraine S.S.R.
                1 armour moved from Russia to Ukraine S.S.R.

    Combat - Russians
                Battle in Ukraine S.S.R.
                    Russians attack with 4 armour, 2 fighters and 17 infantry
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 4 armour, 2 fighters and 17 infantry in Ukraine S.S.R., round 1 :  6/23 hits
                        Germans roll dice for 1 artillery and 2 infantry in Ukraine S.S.R., round 1 :  1/3 hits
                        1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Ukraine S.S.R.
                    Russians win, taking Ukraine S.S.R. from Germans with 4 armour, 2 fighters and 16 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry
                    Russians win with 4 armour, 2 fighters and 16 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                1 infantry moved from Russia to Archangel
                1 infantry moved from Russia to West Russia
                1 infantry moved from Novosibirsk to Yakut S.S.R.
                5 infantry moved from Russia to Caucasus
                2 fighters moved from Ukraine S.S.R. to Caucasus

    Place Units - Russians
                3 armour and 1 artillery placed in Caucasus
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total

    Territory Summary for Russians :

    Archangel : 1 infantry
        Novosibirsk : 1 infantry
        Yakut S.S.R. : 4 infantry
        Caucasus : 1 aaGun, 3 armour, 1 artillery, 1 factory, 2 fighters and 5 infantry
        Ukraine S.S.R. : 1 flag, 4 armour and 16 infantry
        West Russia : 1 flag, 1 infantry
        Belorussia : 1 flag,    Russia : 1 aaGun, 1 factory and 5 infantry

    Production/PUs Summary :

    Russians : 28 / 28
        Germans : 33 / 37
        British : 31 / 33
        Japanese : 34 / 34
        Americans : 40 / 40

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    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :3

    Purchase Units - Germans
                Germans buy 2 armour and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Karelia S.S.R. to Archangel
                1 infantry moved from Karelia S.S.R. to West Russia
                1 fighter moved from 5 Sea Zone to Archangel
                1 fighter moved from Southern Europe to West Russia
                1 fighter moved from Balkans to West Russia
                1 fighter moved from 5 Sea Zone to Archangel
                1 infantry moved from Karelia S.S.R. to Belorussia
                      Germans take Belorussia from Russians

    Combat - Germans
                Battle in Archangel
                    Germans attack with 2 fighters and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters and 1 infantry in Archangel, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in West Russia
                    Germans attack with 2 fighters and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters and 1 infantry in West Russia, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in West Russia, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in West Russia
                    Germans win, taking West Russia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Germans
                2 fighters moved from Archangel to 5 Sea Zone
                1 fighter moved from West Russia to Karelia S.S.R.
                1 fighter moved from West Russia to Karelia S.S.R.
                1 armour moved from Balkans to Western Europe
                1 infantry moved from Southern Europe to Balkans
                1 armour moved from Southern Europe to Western Europe
                2 infantry moved from Southern Europe to Western Europe

    Place Units - Germans
                5 infantry placed in Germany
                2 armour and 4 infantry placed in Southern Europe

    Turn Complete - Germans
                Germans collect 39 PUs; end with 39 PUs total

    Territory Summary for Germans :

    Germany : 1 aaGun, 1 factory and 5 infantry
        Southern Europe : 1 aaGun, 2 armour, 1 factory and 6 infantry
        Archangel : 1 flag, 1 infantry
        Eastern Europe : 1 infantry
        Karelia S.S.R. : 1 flag, 3 armour, 2 fighters and 2 infantry
        Western Europe : 1 aaGun, 4 armour, 1 fighter and 6 infantry
        Balkans : 1 infantry
        West Russia : 1 infantry
        Belorussia : 1 infantry
        5 Sea Zone : 1 battleship, 1 carrier, 2 fighters, 2 submarines and 1 transport

    Production/PUs Summary :

    Russians : 22 / 28
        Germans : 39 / 39
        British : 31 / 33
        Japanese : 34 / 34
        Americans : 40 / 40

  • Customizer

    I’m at work right now, should be home around 17:00 EST will move then. Should I switch to new email when I start it up?

  • 2025 24 23 22 21 20 '19 '18 '17 '16 '15 '14 '13 '12 '11 '10

    @Most:

    I’m at work right now, should be home around 17:00 EST will move then. Should I switch to new email when I start it up?

    yes please, let’s see if this works! Thanks

  • Customizer

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :3

    Purchase Units - British
                British buy 2 armour, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 8 Sea Zone to 6 Sea Zone
                1 infantry moved from United Kingdom to 6 Sea Zone
                1 armour moved from United Kingdom to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Norway
                      British take Norway from Germans
                1 armour moved from 6 Sea Zone to Norway

    Combat - British
                Recording Battle Statistics

    Non Combat Move - British
                1 infantry moved from Union of South Africa to Kenya
                1 carrier moved from 8 Sea Zone to 6 Sea Zone
                1 fighter moved from 8 Sea Zone to 6 Sea Zone
                1 destroyer moved from 8 Sea Zone to 6 Sea Zone

    Place Units - British
                1 fighter and 1 transport placed in 6 Sea Zone
                2 armour and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Territory Summary for British :

    Eastern Canada : 1 infantry
        Australia : 1 infantry
        Kenya : 1 infantry
        India : 1 aaGun, 1 armour, 1 fighter and 4 infantry
        Norway : 1 flag, 1 armour and 1 infantry
        United Kingdom : 1 aaGun, 2 armour, 1 artillery, 1 factory and 2 infantry
        New Zealand : 1 infantry
        New Guinea : 1 flag, 2 infantry
        6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports

    Production/PUs Summary :

    Russians : 22 / 28
        Germans : 36 / 39
        British : 34 / 34
        Japanese : 34 / 34
        Americans : 40 / 40

  • 2025 24 23 22 21 20 '19 '18 '17 '16 '15 '14 '13 '12 '11 '10

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 3 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Sinkiang to Kazakh S.S.R.
                1 bomber moved from French Indochina to Kazakh S.S.R.
                1 infantry moved from Buryatia S.S.R. to Soviet Far East
                      Japanese take Soviet Far East from Russians

    Combat - Japanese
                Battle in Kazakh S.S.R.
                    Japanese attack with 1 bomber and 1 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 1 :  2/2 hits
                        Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in Kazakh S.S.R.
                    Japanese win, taking Kazakh S.S.R. from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Japanese win with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 bomber moved from Kazakh S.S.R. to China
                1 infantry moved from Manchuria to China
                1 artillery moved from Manchuria to China
                1 aaGun moved from Japan to 61 Sea Zone
                1 infantry moved from Japan to 61 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 61 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indochina
                1 aaGun moved from 36 Sea Zone to French Indochina
                1 transport moved from 60 Sea Zone to 58 Sea Zone
                1 infantry moved from Okinawa to 58 Sea Zone
                1 infantry and 1 transport moved from 58 Sea Zone to 60 Sea Zone
                1 infantry moved from Japan to 60 Sea Zone
                2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
                1 transport moved from 60 Sea Zone to 51 Sea Zone
                1 infantry moved from Wake Island to 51 Sea Zone
                1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone
                1 infantry moved from Japan to 60 Sea Zone
                2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
                1 battleship moved from 61 Sea Zone to 60 Sea Zone
                1 battleship, 1 carrier and 2 fighters moved from 35 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 transport placed in 36 Sea Zone
                1 armour and 1 infantry placed in French Indochina
                2 armour and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 37 PUs total

    Territory Summary for Japanese :

    Soviet Far East : 1 flag, 1 infantry
        Borneo : 1 infantry
        East Indies : 2 infantry
        French Indochina : 1 aaGun, 3 armour, 1 factory, 1 fighter and 5 infantry
        Kazakh S.S.R. : 1 flag, 1 infantry
        Solomon Islands : 1 infantry
        Sinkiang : 1 flag, 3 infantry
        Buryatia S.S.R. : 1 flag, 5 infantry
        China : 1 flag, 1 artillery, 1 bomber and 1 infantry
        Japan : 2 armour, 1 factory and 3 infantry
        Caroline Islands : 1 infantry
        36 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 2 transports
        60 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports

    Production/PUs Summary :

    Russians : 19 / 28
        Germans : 36 / 39
        British : 34 / 34
        Japanese : 37 / 37
        Americans : 40 / 40

  • Customizer

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from United Kingdom to Germany

    Combat - Americans
                Strategic bombing raid in Germany
                        AA guns fire in Germany :  1/2 hits
                    1 bomber killed by AA guns
                Bombing raid in Germany costs: 1 production.
                    AA raid costs 1  production in Germany
                Recording Battle Statistics

    Non Combat Move - Americans
                1 bomber moved from Germany to United Kingdom
                1 artillery and 2 transports moved from 8 Sea Zone to 6 Sea Zone
                2 infantry moved from United Kingdom to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Norway
                1 artillery moved from 6 Sea Zone to Norway
                1 fighter moved from United Kingdom to Norway
                1 carrier moved from 8 Sea Zone to 6 Sea Zone
                1 cruiser moved from 8 Sea Zone to 6 Sea Zone
                1 destroyer moved from 8 Sea Zone to 6 Sea Zone
                1 armour moved from Anglo Egypt to Persia
                2 infantry moved from Eastern United States to Eastern Canada
                1 armour moved from Eastern United States to Eastern Canada
                2 transports moved from 10 Sea Zone to 1 Sea Zone
                1 fighter moved from Eastern United States to United Kingdom

    Place Units - Americans
                1 submarine placed in 55 Sea Zone
                2 artilleries, 2 fighters and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 40 PUs; end with 40 PUs total

    Territory Summary for Americans :

    Eastern Canada : 1 armour and 2 infantry
        Midway : 1 infantry
        Alaska : 1 infantry
        Persia : 1 armour
        Western United States : 1 aaGun, 1 factory and 2 infantry
        Hawaiian Islands : 2 infantry
        Norway : 1 artillery, 1 fighter and 2 infantry
        United Kingdom : 1 bomber and 1 fighter
        Algeria : 1 flag,    Libya : 1 flag,    Eastern United States : 1 aaGun, 2 artilleries, 1 factory, 2 fighters and 2 infantry
        6 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 transports
        1 Sea Zone : 2 transports
        55 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport

    Production/PUs Summary :

    Russians : 19 / 28
        Germans : 36 / 39
        British : 34 / 34
        Japanese : 37 / 37
        Americans : 40 / 40

  • Customizer

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 2 armour and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Ukraine S.S.R. to Balkans
                2 infantry moved from Ukraine S.S.R. to Eastern Europe
                2 infantry moved from Russia to Archangel
                2 infantry moved from Russia to West Russia
                1 fighter moved from Caucasus to Eastern Europe
                1 fighter moved from Caucasus to Balkans
                2 infantry moved from Caucasus to Kazakh S.S.R.
                1 artillery moved from Caucasus to Kazakh S.S.R.
                1 armour moved from Caucasus to Archangel
                1 armour moved from Ukraine S.S.R. to West Russia
                1 armour moved from Ukraine S.S.R. to West Russia
                1 armour moved from Caucasus to Kazakh S.S.R.
                2 armour and 12 infantry moved from Ukraine S.S.R. to Belorussia
                1 armour moved from Caucasus to Belorussia

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 armour and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour and 2 infantry in Archangel, round 1 :  0/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                        Russians roll dice for 1 armour and 2 infantry in Archangel, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Russians win with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in West Russia
                    Russians attack with 2 armour and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 armour and 2 infantry in West Russia, round 1 :  2/4 hits
                        Germans roll dice for 1 infantry in West Russia, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in West Russia
                    Russians win, taking West Russia from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Russians win with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Kazakh S.S.R.
                    Russians attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour, 1 artillery and 2 infantry in Kazakh S.S.R., round 1 :  2/4 hits
                        Japanese roll dice for 1 infantry in Kazakh S.S.R., round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kazakh S.S.R.
                    Russians win, taking Kazakh S.S.R. from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Russians win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Balkans
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Balkans, round 1 :  0/3 hits
                        Germans roll dice for 1 infantry in Balkans, round 1 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Balkans, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Balkans, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Balkans, round 3 :  0/3 hits
                        Germans roll dice for 1 infantry in Balkans, round 3 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Balkans, round 4 :  0/3 hits
                        Germans roll dice for 1 infantry in Balkans, round 4 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Balkans, round 5 :  0/3 hits
                        Germans roll dice for 1 infantry in Balkans, round 5 :  1/1 hits
                        1 infantry owned by the Russians lost in Balkans
                        Russians roll dice for 1 fighter and 1 infantry in Balkans, round 6 :  1/2 hits
                        Germans roll dice for 1 infantry in Balkans, round 6 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Balkans
                    Russians win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Eastern Europe
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Eastern Europe, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in Eastern Europe, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Eastern Europe
                    Russians win, taking Eastern Europe from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Russians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belorussia
                    Russians attack with 3 armour and 12 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 armour and 12 infantry in Belorussia, round 1 :  3/15 hits
                        Germans roll dice for 1 infantry in Belorussia, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Belorussia
                    Russians win, taking Belorussia from Germans with 3 armour and 12 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Russians win with 3 armour and 12 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                1 fighter moved from Balkans to Caucasus
                1 fighter moved from Eastern Europe to Caucasus
                3 infantry moved from Caucasus to Ukraine S.S.R.
                1 infantry moved from Russia to Archangel

    Place Units - Russians
                4 infantry placed in Caucasus
                2 armour and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total

    Territory Summary for Russians :

    Archangel : 1 armour and 3 infantry
        Novosibirsk : 1 infantry
        Eastern Europe : 1 flag, 2 infantry
        Yakut S.S.R. : 4 infantry
        Kazakh S.S.R. : 1 armour, 1 artillery and 2 infantry
        Caucasus : 1 aaGun, 1 factory, 2 fighters and 4 infantry
        Ukraine S.S.R. : 1 flag, 3 infantry
        West Russia : 1 flag, 2 armour and 2 infantry
        Belorussia : 1 flag, 3 armour and 12 infantry
        Russia : 1 aaGun, 2 armour, 1 factory and 2 infantry

    Production/PUs Summary :

    Russians : 30 / 30
        Germans : 27 / 39
        British : 34 / 34
        Japanese : 35 / 37
        Americans : 40 / 40

  • 2025 24 23 22 21 20 '19 '18 '17 '16 '15 '14 '13 '12 '11 '10

    Just did Germany….was completely diced!

    Things aren’t looking good for germany. Think I had 4-5 hits for 18 dice @ 3. You hit everything.

    The worse news is I am recieving an error message “post turn summary password is incorrect”? I am using a different computer and I did enter a password that I thought was correct? I guess that was what went wrong?

    Did you recieve the pathetic dice?

  • 2025 24 23 22 21 20 '19 '18 '17 '16 '15 '14 '13 '12 '11 '10

    I copied this and pasted it

    Game History

    Round :4

    Purchase Units - Germans
                Germans buy 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Western Europe to 5 Sea Zone
                1 infantry moved from Western Europe to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Norway
                1 infantry moved from Karelia S.S.R. to Norway
                1 armour moved from Karelia S.S.R. to Norway
                2 fighters moved from Karelia S.S.R. to Norway
                2 fighters moved from 5 Sea Zone to Norway
                1 infantry moved from Germany to Eastern Europe
                1 infantry moved from Germany to Eastern Europe
                1 infantry moved from Germany to Eastern Europe
                1 armour moved from Western Europe to Eastern Europe
                1 fighter moved from Western Europe to Norway
                1 infantry moved from Germany to Eastern Europe

    Combat - Germans
                Battle in Norway
                    Germans attack with 1 armour, 5 fighters and 3 infantry
                    British defend with 1 armour and 1 infantry; Americans defend with 1 artillery, 1 fighter and 2 infantry
                        Germans roll dice for 1 battleship in Norway, round 1 :  0/1 hits
                        Germans roll dice for 1 armour, 5 fighters and 3 infantry in Norway, round 1 :  2/9 hits
                        British roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Norway, round 1 :  3/6 hits
                        1 infantry owned by the British , 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
                        Germans roll dice for 1 armour and 5 fighters in Norway, round 2 :  2/6 hits
                        British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Norway, round 2 :  1/4 hits
                        1 artillery owned by the Americans , 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Norway
                        Germans roll dice for 5 fighters in Norway, round 3 :  1/5 hits
                        British roll dice for 1 armour and 1 fighter in Norway, round 3 :  2/2 hits
                        1 armour owned by the British and 2 fighters owned by the Germans lost in Norway
                    British win with 1 fighter remaining. Battle score for attacker is -16
                    Casualties for Germans: 1 armour, 2 fighters and 3 infantry
                    Casualties for British: 1 armour and 1 infantry
                    Casualties for Americans: 1 artillery and 2 infantry
                    3 fighters owned by the Germans retreated
                Battle in Eastern Europe
                    Germans attack with 1 armour and 4 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour and 4 infantry in Eastern Europe, round 1 :  1/5 hits
                        Russians roll dice for 2 infantry in Eastern Europe, round 1 :  2/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Europe
                        Germans roll dice for 1 armour and 2 infantry in Eastern Europe, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Eastern Europe, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Eastern Europe
                        Germans roll dice for 1 armour and 1 infantry in Eastern Europe, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Eastern Europe, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Europe
                    Germans win, taking Eastern Europe from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 infantry
                    Germans win with 1 armour and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Germans
                2 fighters moved from Norway to 5 Sea Zone
                1 fighter moved from Norway to 5 Sea Zone
                1 fighter moved from 5 Sea Zone to Western Europe
                2 armour moved from Karelia S.S.R. to Germany
                1 infantry moved from Southern Europe to Balkans
                5 infantry moved from Southern Europe to Germany
                2 armour moved from Southern Europe to Germany

    Place Units - Germans
                1 destroyer and 1 submarine placed in 5 Sea Zone
                2 infantry placed in Germany
                6 infantry placed in Southern Europe

    Turn Complete - Germans
                Germans collect 30 PUs; end with 31 PUs total
                    Turn Summary: Incorrect Password
                Post Turn Summary to AxisAndAllies.org success = false
                    Turn Summary: Incorrect Password
                Post Turn Summary to AxisAndAllies.org success = false
                    Turn Summary: Incorrect Password
                Post Turn Summary to AxisAndAllies.org success = false

    Territory Summary for Germans :

    Germany : 1 aaGun, 4 armour, 1 factory and 8 infantry
        Southern Europe : 1 aaGun, 1 factory and 6 infantry
        Eastern Europe : 1 armour and 1 infantry
        Karelia S.S.R. : 1 flag, 1 infantry
        Western Europe : 1 aaGun, 3 armour, 1 fighter and 4 infantry
        Balkans : 1 infantry
        5 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport

    Production/PUs Summary :

    Russians : 27 / 30
        Germans : 30 / 31
        British : 34 / 34
        Japanese : 35 / 37
        Americans : 40 / 40

  • 2025 24 23 22 21 20 '19 '18 '17 '16 '15 '14 '13 '12 '11 '10

    Here is the map…

    I think I got it done even with the error message “wrong password to post summary”???

    I wish I didn’t!!

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