JWW vs Most Holy
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how do you think OOL should be handled?
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OOL?
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JWW,
The dice email is just to keep people honest.
What you can do, is make a folder in your inbox called DICE,� and direct all email from MARTI to that folder.
You’ll basically NEVER see those emails again, unless you want to review dice rolls,� which sometimes you will :)
if the dice system isn’t “flawed” why would you ever review the dice emails? How do you normally handle OOL? I like battle map MUCH better.
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@Most:
OOL?
Order of loss. How does a player state that they want to lose their DD versus their sub, or bmb vs an inf etc.
During these turns I decide if your ss will submerge or fight on, typically your opponent needs to state what they want prior to you moving ahead.
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So are you indeed the Most Holy? or are you being sarcastic?
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - Americans
Americans buy 1 bomber and 2 carriers; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
1 cruiser moved from 10 Sea Zone to 12 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 12 Sea Zone to Algeria
Americans take Algeria from GermansCombat - Americans
Recording Battle StatisticsNon Combat Move - Americans
1 fighter moved from Eastern United States to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 destroyer moved from 20 Sea Zone to 10 Sea Zone
2 infantry moved from Central United States to Eastern United States
1 fighter moved from Hawaiian Islands to 55 Sea Zone
1 fighter moved from Western United States to 55 Sea Zone
1 infantry moved from Sinkiang to Kazakh S.S.R.Place Units - Americans
1 carrier placed in 55 Sea Zone
1 carrier placed in 10 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 41 PUs; end with 43 PUs totalTerritory Summary for Americans :
Midway : 1 infantry
Alaska : 1 infantry
Western United States : 1 aaGun, 1 factory and 2 infantry
Hawaiian Islands : 2 infantry
Kazakh S.S.R. : 1 infantry
United Kingdom : 1 bomber and 1 fighter
Sinkiang : 1 infantry
Algeria : 1 flag, 1 armour, 1 artillery and 2 infantry
Eastern United States : 1 aaGun, 1 bomber, 1 factory and 2 infantry
12 Sea Zone : 1 cruiser and 2 transports
10 Sea Zone : 1 carrier and 1 destroyer
55 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 transportProduction/PUs Summary :
Russians : 24 / 26
Germans : 39 / 40
British : 31 / 31
Japanese : 31 / 31
Americans : 41 / 43 -
@JWW:
So are you indeed the Most Holy? or are you being sarcastic?
Quite sarcastic. OOL is something I wondered about myself. Common sense would speed up game time. For instance my US sub at Hawaii would never fight that fight so were I playing Japan I would have submerged it for you. Perhaps that’s personal preference though and not common sense at all. I suppose it would come down to honesty in a big fight say 10 inf, 10 armour, 10 fighters vs same, it would be terribly dishonest to take off the fighters first. Sub situations might be a bit different. perhaps prior to actually conducting combat you would ask on the game thread?
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@Most:
@JWW:
So are you indeed the Most Holy? or are you being sarcastic?
Quite sarcastic.
I LIKE IT!
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RE:OOL……I thought I saw a thread briefly in AAA on the subject. perhaps I should read it? I am sure others have figured out a procedure for it. I have asked Gargantua.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from West Russia to Karelia S.S.R.
2 infantry moved from West Russia to Belorussia
2 infantry moved from Caucasus to Ukraine S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
1 fighter moved from Caucasus to Belorussia
1 fighter moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Buryatia S.S.R. to Manchuria
Russians take Manchuria from JapaneseCombat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belorussia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belorussia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 fighter moved from Belorussia to Caucasus
1 fighter moved from Ukraine S.S.R. to Caucasus
3 armour moved from West Russia to Caucasus
4 infantry moved from West Russia to Caucasus
2 infantry moved from Kazakh S.S.R. to Caucasus
4 infantry moved from Russia to Caucasus
2 infantry moved from Novosibirsk to Russia
2 infantry moved from Evenki National Okrug to Russia
2 infantry moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 submarine moved from 4 Sea Zone to 6 Sea ZonePlace Units - Russians
4 infantry placed in Caucasus
1 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs totalTerritory Summary for Russians :
Manchuria : 1 flag, 1 infantry
Novosibirsk : 2 infantry
Karelia S.S.R. : 1 artillery and 1 infantry
Yakut S.S.R. : 3 infantry
Caucasus : 1 aaGun, 3 armour, 1 factory, 2 fighters and 16 infantry
Ukraine S.S.R. : 1 flag, 2 infantry
West Russia : 1 flag, Belorussia : 1 flag, 1 infantry
Russia : 1 aaGun, 1 armour, 1 factory and 7 infantry
6 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 34 / 34
Germans : 32 / 40
British : 31 / 31
Japanese : 28 / 31
Americans : 41 / 43 -
@JWW:
RE:OOL……I thought I saw a thread briefly in AAA on the subject. perhaps I should read it? I am sure others have figured out a procedure for it. I have asked Gargantua.
cool, it’s a pretty big deal sometimes.
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I’ve gotta take a break the kid just got home from school. I’ll pick up UK2 when I can.
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You can save the game at ANY point.
SO for ool, in a battle that matters, or where you don’t think common sense dictates… just save the game, and upload the file, then the other dude can choose.
As for Dice, people can’t cheat BECAUSE dice got emailed to you. Whether you review them or not, is up to you.
Sometimes people forget to click “show dice/turn results” and if I’m at work and don’t have the oppurtunity to check the map, it’s nice to know the results just via email review.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Germans
Germans buy 1 battleship and 2 fighters; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from 5 Sea Zone to 3 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
2 submarines moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from Western Europe to 6 Sea Zone
5 infantry moved from Eastern Europe to Karelia S.S.R.
1 armour moved from Eastern Europe to Karelia S.S.R.
2 armour moved from Germany to Karelia S.S.R.
1 infantry moved from Balkans to Ukraine S.S.R.
1 infantry moved from Balkans to Ukraine S.S.R.
1 artillery moved from Balkans to Ukraine S.S.R.
1 fighter moved from Libya to Ukraine S.S.R.
1 infantry moved from Libya to Anglo Egypt
1 artillery moved from Libya to Anglo EgyptCombat - Germans
Battle in 3 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 3 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Karelia S.S.R.
Germans attack with 3 armour and 5 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 armour and 5 infantry in Karelia S.S.R., round 1 : 3/8 hits
Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 1 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 3 armour and 5 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Germans win with 3 armour and 5 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in 6 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 2 submarines
Russians defend with 1 submarine; British defend with 1 carrier, 2 destroyers and 1 fighter
Germans roll dice for 2 submarines in 6 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 carrier, 2 destroyers and 1 fighter in 6 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Russians , 1 destroyer owned by the Germans and 2 destroyers owned by the British lost in 6 Sea Zone
Germans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 fighters in 6 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the Germans lost in 6 Sea Zone
Germans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 fighter in 6 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 carrier in 6 Sea Zone, round 3 : 0/1 hits
1 carrier owned by the British lost in 6 Sea Zone
2 submarines owned by the Germans retreated to 5 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 18
Casualties for Germans: 1 destroyer and 1 fighter
Casualties for British: 1 carrier and 2 destroyers
Casualties for Russians: 1 submarine
Battle in Ukraine S.S.R.
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine S.S.R., round 1 : 2/4 hits
Russians roll dice for 2 infantry in Ukraine S.S.R., round 1 : 0/2 hits
2 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Germans win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Anglo Egypt
Germans attack with 1 artillery and 1 infantry
British defend with 1 armour, 1 fighter and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Anglo Egypt, round 1 : 1/2 hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Anglo Egypt, round 1 : 2/3 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Anglo Egypt
British win with 1 armour and 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Recording Battle Statistics
1 fighter owned by the British forced to land in United KingdomNon Combat Move - Germans
1 fighter moved from Ukraine S.S.R. to Balkans
1 infantry moved from Balkans to Eastern Europe
5 infantry moved from Germany to Southern Europe
1 armour moved from Germany to Southern Europe
2 infantry moved from Germany to Western Europe
1 fighter moved from 6 Sea Zone to Southern Europe
1 fighter moved from 3 Sea Zone to Western EuropePlace Units - Germans
1 battleship and 2 fighters placed in 5 Sea ZoneTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun and 1 factory
Southern Europe : 1 aaGun, 1 armour, 1 factory, 1 fighter and 5 infantry
Eastern Europe : 1 infantry
Karelia S.S.R. : 1 flag, 3 armour and 5 infantry
Western Europe : 1 aaGun, 2 armour, 1 fighter and 4 infantry
Balkans : 1 armour and 1 fighter
Ukraine S.S.R. : 1 artillery and 2 infantry
5 Sea Zone : 1 battleship, 1 carrier, 2 fighters, 2 submarines and 1 transportProduction/PUs Summary :
Russians : 29 / 34
Germans : 37 / 37
British : 31 / 31
Japanese : 28 / 31
Americans : 41 / 43 -
from gargantua on OOL
You can SAVE the game file anytime.in battles where it really counts, either declare your OOL, or request the file after each set of dice. As for the tournament, if there is a battle where someone’s OOL isn’t observed, that whole battle will be re-rolled.
You can also roll the battle out seperately over the forum, after posting the combat moves, and then just EDIT/Move the results.
There are a number of ways to handle it, just use whatever method suits you and your opponents best.
You can also state for the benefit of your opponent, “I intend to submerge if this occurs”, or “Just give me BEST DICE in that battle”.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - British
Non Combat Move - British
1 fighter moved from Anglo Egypt to India
1 armour moved from Anglo Egypt to 15 Sea Zone
1 armour, 1 cruiser, 1 destroyer and 1 transport moved from 15 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to India
1 fighter moved from United Kingdom to 8 Sea ZonePlace Units - British
1 carrier, 1 destroyer and 1 transport placed in 8 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 33 PUs totalTerritory Summary for British :
Eastern Canada : 1 infantry
Union of South Africa : 1 infantry
Australia : 1 infantry
India : 1 aaGun, 1 armour, 1 fighter and 4 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
New Zealand : 1 infantry
New Guinea : 1 flag, 2 infantry
8 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
35 Sea Zone : 1 cruiser, 1 destroyer and 1 transportProduction/PUs Summary :
Russians : 29 / 34
Germans : 37 / 37
British : 31 / 33
Japanese : 28 / 31
Americans : 41 / 43 -
In order to keep those dreaded MARTI emails from my business email addy I have created and updated TRIPLEAAA w/a new email addy. JWW99@ymail.com
Please ensure that this email addy is used going forward. I trust it can be changed in the triple A program? Thanks
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 transport moved from 60 Sea Zone to 49 Sea Zone
2 infantry moved from Philipine Islands to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 60 Sea Zone
2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 transport moved from 36 Sea Zone to 61 Sea Zone
1 infantry moved from Japan to 61 Sea Zone
1 artillery moved from Japan to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Manchuria
1 artillery moved from 61 Sea Zone to Manchuria
1 infantry moved from China to Manchuria
1 battleship moved from 60 Sea Zone to 61 Sea Zone
5 infantry moved from China to Sinkiang
1 carrier moved from 47 Sea Zone to 35 Sea Zone
1 battleship moved from 47 Sea Zone to 35 Sea Zone
1 fighter moved from 47 Sea Zone to 35 Sea Zone
1 bomber moved from French Indochina to Sinkiang
2 fighters moved from French Indochina to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 battleship in Manchuria, round 1 : 1/1 hits
Russians roll dice for 1 infantry in Manchuria, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sinkiang
Japanese attack with 1 bomber and 5 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 bomber and 5 infantry in Sinkiang, round 1 : 2/6 hits
Americans roll dice for 1 infantry in Sinkiang, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 bomber and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Japanese win with 1 bomber and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 4 fighters
British defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 carrier and 4 fighters in 35 Sea Zone, round 1 : 2/6 hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 35 Sea Zone, round 1 : 0/2 hits
1 cruiser owned by the British and 1 destroyer owned by the British lost in 35 Sea Zone
1 transport owned by the British lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier and 4 fighters remaining. Battle score for attacker is 27
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Japanese win with 1 battleship, 1 carrier and 4 fighters remaining. Battle score for attacker is 27
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Recording Battle StatisticsNon Combat Move - Japanese
1 bomber moved from Sinkiang to French Indochina
1 carrier moved from 36 Sea Zone to 60 Sea Zone
1 fighter moved from 35 Sea Zone to 60 Sea Zone
1 fighter moved from 35 Sea Zone to French Indochina
1 submarine moved from 52 Sea Zone to 60 Sea ZonePlace Units - Japanese
3 infantry placed in French Indochina
1 armour placed in Japan
1 fighter and 1 transport placed in 60 Sea Zone
Japanese undo move 1.
Japanese undo move 2.
Japanese undo move 1.
1 armour, 1 fighter and 1 infantry placed in French Indochina
2 infantry placed in Japan
Japanese undo move 2.
Japanese undo move 1.
1 armour and 2 infantry placed in French Indochina
1 fighter and 1 transport placed in 60 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs totalTerritory Summary for Japanese :
Manchuria : 1 artillery and 1 infantry
Borneo : 1 infantry
East Indies : 2 infantry
French Indochina : 2 armour, 1 bomber, 1 factory, 1 fighter and 3 infantry
Solomon Islands : 1 infantry
Sinkiang : 1 flag, 4 infantry
Wake Island : 1 infantry
Buryatia S.S.R. : 1 flag, 2 infantry
Okinawa : 1 infantry
China : 1 flag, Japan : 1 aaGun, 1 factory and 3 infantry
Caroline Islands : 1 infantry
61 Sea Zone : 1 battleship and 1 transport
35 Sea Zone : 1 battleship, 1 carrier and 2 fighters
60 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transportsProduction/PUs Summary :
Russians : 25 / 34
Germans : 37 / 37
British : 31 / 33
Japanese : 34 / 34
Americans : 39 / 43 -
forget the email change for right now. I should have it all working tomorrow.
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gotcha





